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921 Commits over 730 Days - 0.05cph!

5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Use monster meshes for BRG
Today
Merge from /main
Today
Explicitly set serialisation attributes everywhere: NonSerialized, Serializable, SerializeField, FormerlySerializedAs Unity 6.7 added a few more warnings about serialisation attributes, probably to avoid unintended behavior with CoreCLR. This change adds explicit attributes everywhere while retaining the existing behavior.
Today
Prepare scripts for Unity 6.7 (without actually switching to 6.7 just yet)
Yesterday
Add a proper motion vector pass to the deploy guide
Yesterday
Fix editor asset loading on case sensitive filesystems
Yesterday
Migrate third-party packages to `EntityId` in preparation for Unity 6.7
Yesterday
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2 Days Ago
13 Days Ago
Merge from main
13 Days Ago
Fix invisible renderers after toggling BRG
13 Days Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
13 Days Ago
Make wind shaders SRP batcher compatible
13 Days Ago
Fix possible race condition when reordering pre_culled_mask
14 Days Ago
Update supported shaders list
14 Days Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
14 Days Ago
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
14 Days Ago
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
14 Days Ago
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)
15 Days Ago
Perform BRG culling in a job
15 Days Ago
Merge from main
15 Days Ago
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15 Days Ago
Fix terrain not rendering when instancing is active
15 Days Ago
Merge from RRP
15 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
15 Days Ago
Put per-instance data in a structured buffer rather than a raw one
15 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
15 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
17 Days Ago
Merge from main
17 Days Ago
Fix motion vector pass being culled when ocean is present
17 Days Ago
Merge from main
17 Days Ago
Merge from main
17 Days Ago
Fix main menu not rendering sometimes
18 Days Ago
Merge from main
18 Days Ago
Fix compile
18 Days Ago
Merge from render_pipeline_testing
20 Days Ago
Merge from occlusion_culling
20 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
20 Days Ago
Add occlusion culling support for RRP
20 Days Ago
Merge from render_pipeline_testing
20 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
20 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
21 Days Ago
Add ObjectDispatcher wrapper
21 Days Ago
Small Cleanups
21 Days Ago
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21 Days Ago
Revert CodeGen
21 Days Ago
CodeGen
21 Days Ago
Merge from render_pipeline_testing
21 Days Ago
Merge from batch_renderer_group