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746 Commits over 608 Days - 0.05cph!

2 Days Ago
Disable motion blur because it's still a little broken
2 Days Ago
Add a simple motion blur implementation
3 Days Ago
Use the new UnsafePass API for the motion vector pass
3 Days Ago
Set correct motion vector shader in RRP settings
3 Days Ago
Implement camera motion vectors
3 Days Ago
Set up (empty) camera motion vector pass
3 Days Ago
Fix per-object motion vector pass
4 Days Ago
Add basic object motion vector shader (WIP)
5 Days Ago
Prepare camera motion vector pass
5 Days Ago
Remove duplicate line
5 Days Ago
Fix deploy guide not rendering when in a map without water
10 Days Ago
Fill motion vector command buffer
10 Days Ago
Setup motion vector pass (doesn't draw anything yet)
11 Days Ago
Make the RRP toggle a saved ConVar
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Add blue noise dithering (but don't use it yet)
13 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
17 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
18 Days Ago
Merge from render_pipeline_testing
20 Days Ago
Fix compile error (UnityToolbarExtender)
20 Days Ago
Merge from indirect_instancing (main)
20 Days Ago
Merge from main
21 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
24 Days Ago
Fix shader error
24 Days Ago
Merge from indirect_instancing
24 Days Ago
Merge from main
24 Days Ago
Merge from std_shader_compat
24 Days Ago
Add some notes about newly added .cginc files and why they are there.
24 Days Ago
25 Days Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
25 Days Ago
Merge from batch_renderer_group
25 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
25 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
25 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
25 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
25 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
26 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
26 Days Ago
Stop using material mapping
27 Days Ago
Merge from .../batch_renderer_group
34 Days Ago
Use MinimalBatchRendererGroup shader
34 Days Ago
RRP: Add MinimalBatchRendererGroup shader
35 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
38 Days Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
38 Days Ago
Use full path when loading workshop bundles
39 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
39 Days Ago
Merge from /indirect_instancing
39 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
39 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
41 Days Ago
Rebase on main
41 Days Ago
Rebase on main