userFelixcancel
reporust_rebootcancel

946 Commits over 730 Days - 0.05cph!

16 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
16 Days Ago
Put per-instance data in a structured buffer rather than a raw one
16 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
16 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
17 Days Ago
Merge from main
17 Days Ago
Fix motion vector pass being culled when ocean is present
18 Days Ago
Merge from main
18 Days Ago
Merge from main
18 Days Ago
Fix main menu not rendering sometimes
18 Days Ago
Merge from main
19 Days Ago
Fix compile
19 Days Ago
Merge from render_pipeline_testing
21 Days Ago
Merge from occlusion_culling
21 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
21 Days Ago
Add occlusion culling support for RRP
21 Days Ago
Merge from render_pipeline_testing
21 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
21 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
22 Days Ago
Add ObjectDispatcher wrapper
22 Days Ago
Small Cleanups
22 Days Ago
▆ ▌▉▍▄▋▆▋ ▉▄▊▇▇
22 Days Ago
Revert CodeGen
22 Days Ago
CodeGen
22 Days Ago
Merge from render_pipeline_testing
22 Days Ago
Merge from batch_renderer_group
23 Days Ago
Merge from wind_motion_vectors
23 Days Ago
Merge motion vector fixes
23 Days Ago
Fix artifacts at screen edges when motion blur is enabled
23 Days Ago
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
23 Days Ago
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better
23 Days Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
24 Days Ago
Disable instancing on horse hair
24 Days Ago
Fixed wind motion vectors for AnimalFur shader
24 Days Ago
Fix wind motion vectors on ferns, pine trees, bushes, etc.
24 Days Ago
Convert SkyboxPass to a RasterRenderPass
24 Days Ago
Fix background not rendering through glass in skin viewer with RRP enabled
28 Days Ago
Fix view model being blurred with the background after disconnect/reconnect
29 Days Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
29 Days Ago
Add initial implementation for AMD FSR 3.1
30 Days Ago
Merge from main
30 Days Ago
Merge from render_pipeline_testing
30 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
30 Days Ago
Merge from rust_render_pipeline
30 Days Ago
Merge from main
30 Days Ago
Merge from blur_artifacts
30 Days Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
31 Days Ago
Use RustGlobals.hlsl and RustObjectToClipPos() in nearly all shaders. Upgrade nearly all shaders to target 4.5
31 Days Ago
Fix Crystal AR view model being cut off
31 Days Ago
Use plain `mul` and `add` with `precise` keyword for consistent MVP transforms
35 Days Ago
Merge from Render Pipeline Testing