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760 Commits over 638 Days - 0.05cph!

28 Days Ago
Use the new UnsafePass API for the motion vector pass
29 Days Ago
Set correct motion vector shader in RRP settings
29 Days Ago
Implement camera motion vectors
29 Days Ago
Set up (empty) camera motion vector pass
29 Days Ago
Fix per-object motion vector pass
30 Days Ago
Add basic object motion vector shader (WIP)
30 Days Ago
Prepare camera motion vector pass
31 Days Ago
Remove duplicate line
31 Days Ago
Fix deploy guide not rendering when in a map without water
36 Days Ago
Fill motion vector command buffer
36 Days Ago
Setup motion vector pass (doesn't draw anything yet)
37 Days Ago
Make the RRP toggle a saved ConVar
37 Days Ago
Merge from render_pipeline_testing
37 Days Ago
Add blue noise dithering (but don't use it yet)
38 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
42 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
44 Days Ago
Merge from render_pipeline_testing
45 Days Ago
Fix compile error (UnityToolbarExtender)
45 Days Ago
Merge from indirect_instancing (main)
45 Days Ago
Merge from main
46 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
50 Days Ago
Fix shader error
50 Days Ago
Merge from indirect_instancing
50 Days Ago
Merge from main
50 Days Ago
Merge from std_shader_compat
50 Days Ago
Add some notes about newly added .cginc files and why they are there.
50 Days Ago
50 Days Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
50 Days Ago
Merge from batch_renderer_group
50 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
50 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
51 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
51 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
51 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
51 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
51 Days Ago
Stop using material mapping
53 Days Ago
Merge from .../batch_renderer_group
2 Months Ago
Use MinimalBatchRendererGroup shader
2 Months Ago
RRP: Add MinimalBatchRendererGroup shader
2 Months Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
2 Months Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
2 Months Ago
Use full path when loading workshop bundles
2 Months Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
2 Months Ago
Merge from /indirect_instancing
2 Months Ago
Remove now obsolete IGraphicsBuffer wrapper
2 Months Ago
Use newer GraphicsBuffer instead of ComputeBuffer
2 Months Ago
Rebase on main
2 Months Ago
Rebase on main
2 Months Ago
Ignore "AsyncResourceUpload failed." in server builds
2 Months Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab