userFelixcancel
reporust_rebootcancel

947 Commits over 730 Days - 0.05cph!

18 Days Ago
Merge from RRP
18 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
18 Days Ago
Put per-instance data in a structured buffer rather than a raw one
18 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
18 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
20 Days Ago
Merge from main
20 Days Ago
Fix motion vector pass being culled when ocean is present
20 Days Ago
Merge from main
20 Days Ago
Merge from main
20 Days Ago
Fix main menu not rendering sometimes
21 Days Ago
Merge from main
21 Days Ago
Fix compile
21 Days Ago
Merge from render_pipeline_testing
23 Days Ago
Merge from occlusion_culling
23 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
23 Days Ago
Add occlusion culling support for RRP
23 Days Ago
Merge from render_pipeline_testing
23 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
23 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
24 Days Ago
Add ObjectDispatcher wrapper
24 Days Ago
Small Cleanups
24 Days Ago
▆ ▌▉▍▄▋▆▋ ▉▄▊▇▇
24 Days Ago
Revert CodeGen
24 Days Ago
CodeGen
24 Days Ago
Merge from render_pipeline_testing
24 Days Ago
Merge from batch_renderer_group
25 Days Ago
Merge from wind_motion_vectors
25 Days Ago
Merge motion vector fixes
25 Days Ago
Fix artifacts at screen edges when motion blur is enabled
25 Days Ago
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
25 Days Ago
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better
26 Days Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
26 Days Ago
Disable instancing on horse hair
26 Days Ago
Fixed wind motion vectors for AnimalFur shader
26 Days Ago
Fix wind motion vectors on ferns, pine trees, bushes, etc.
26 Days Ago
Convert SkyboxPass to a RasterRenderPass
26 Days Ago
Fix background not rendering through glass in skin viewer with RRP enabled
30 Days Ago
Fix view model being blurred with the background after disconnect/reconnect
31 Days Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
31 Days Ago
Add initial implementation for AMD FSR 3.1
32 Days Ago
Merge from main
32 Days Ago
Merge from render_pipeline_testing
32 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
32 Days Ago
Merge from rust_render_pipeline
32 Days Ago
Merge from main
32 Days Ago
Merge from blur_artifacts
32 Days Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
33 Days Ago
Use RustGlobals.hlsl and RustObjectToClipPos() in nearly all shaders. Upgrade nearly all shaders to target 4.5
33 Days Ago
Fix Crystal AR view model being cut off
33 Days Ago
Use plain `mul` and `add` with `precise` keyword for consistent MVP transforms