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951 Commits over 761 Days - 0.05cph!

20 Days Ago
Perform BRG culling in a job
20 Days Ago
Merge from main
20 Days Ago
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20 Days Ago
Fix terrain not rendering when instancing is active
20 Days Ago
Merge from RRP
21 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
21 Days Ago
Put per-instance data in a structured buffer rather than a raw one
21 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
21 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
22 Days Ago
Merge from main
22 Days Ago
Fix motion vector pass being culled when ocean is present
22 Days Ago
Merge from main
22 Days Ago
Merge from main
22 Days Ago
Fix main menu not rendering sometimes
23 Days Ago
Merge from main
23 Days Ago
Fix compile
23 Days Ago
Merge from render_pipeline_testing
25 Days Ago
Merge from occlusion_culling
25 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
25 Days Ago
Add occlusion culling support for RRP
25 Days Ago
Merge from render_pipeline_testing
25 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
26 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
26 Days Ago
Add ObjectDispatcher wrapper
26 Days Ago
Small Cleanups
26 Days Ago
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26 Days Ago
Revert CodeGen
26 Days Ago
CodeGen
26 Days Ago
Merge from render_pipeline_testing
26 Days Ago
Merge from batch_renderer_group
27 Days Ago
Merge from wind_motion_vectors
27 Days Ago
Merge motion vector fixes
27 Days Ago
Fix artifacts at screen edges when motion blur is enabled
27 Days Ago
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
27 Days Ago
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better
28 Days Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
28 Days Ago
Disable instancing on horse hair
28 Days Ago
Fixed wind motion vectors for AnimalFur shader
28 Days Ago
Fix wind motion vectors on ferns, pine trees, bushes, etc.
28 Days Ago
Convert SkyboxPass to a RasterRenderPass
28 Days Ago
Fix background not rendering through glass in skin viewer with RRP enabled
32 Days Ago
Fix view model being blurred with the background after disconnect/reconnect
33 Days Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
33 Days Ago
Add initial implementation for AMD FSR 3.1
34 Days Ago
Merge from main
34 Days Ago
Merge from render_pipeline_testing
34 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
34 Days Ago
Merge from rust_render_pipeline
34 Days Ago
Merge from main
34 Days Ago
Merge from blur_artifacts