userFelixcancel
reporust_rebootcancel

743 Commits over 638 Days - 0.05cph!

42 Days Ago
Fix compile error (UnityToolbarExtender)
42 Days Ago
Merge from indirect_instancing (main)
42 Days Ago
Merge from main
43 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
47 Days Ago
Fix shader error
47 Days Ago
Merge from indirect_instancing
47 Days Ago
Merge from main
47 Days Ago
Merge from std_shader_compat
47 Days Ago
Add some notes about newly added .cginc files and why they are there.
47 Days Ago
47 Days Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
47 Days Ago
Merge from batch_renderer_group
47 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
47 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
48 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
48 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
48 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
48 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
48 Days Ago
Stop using material mapping
50 Days Ago
Merge from .../batch_renderer_group
57 Days Ago
Use MinimalBatchRendererGroup shader
57 Days Ago
RRP: Add MinimalBatchRendererGroup shader
57 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
2 Months Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
2 Months Ago
Use full path when loading workshop bundles
2 Months Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
2 Months Ago
Merge from /indirect_instancing
2 Months Ago
Remove now obsolete IGraphicsBuffer wrapper
2 Months Ago
Use newer GraphicsBuffer instead of ComputeBuffer
2 Months Ago
Rebase on main
2 Months Ago
Rebase on main
2 Months Ago
Ignore "AsyncResourceUpload failed." in server builds
2 Months Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
2 Months Ago
Explicitly request linear colours for R and RG render targets
2 Months Ago
Request linear color space for render targets in UnderwaterPostEffect
2 Months Ago
Use absolute path when downloading world
3 Months Ago
Add automatic shader remapping to Indirect Instancing This also properly initialises BatchRendererGroup, but getting the .bufferHandle requires a Unity mod for the time being. (need to migrate ComputeBuffer → GraphicsBuffer first)
3 Months Ago
RRP: Add some DOTS support to Lit vertex shader
3 Months Ago
Clean up InstanceCreationInfo.material
3 Months Ago
Set debug labels for indirect instancing buffers
3 Months Ago
Rebase on /main
3 Months Ago
Fix terrain.geometryclipmaps not persisting properly
3 Months Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
3 Months Ago
3 Months Ago
Rebase on /main
3 Months Ago
Subtract mesh changes to prevent conflicts
3 Months Ago
Make some progress getting Rust/Standard to work with BatchRendererGroup
3 Months Ago
Fix a few shader compilation errors with rare variants
3 Months Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
3 Months Ago
Remove conflicting shader directory