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750 Commits over 638 Days - 0.05cph!

34 Days Ago
Setup motion vector pass (doesn't draw anything yet)
35 Days Ago
Make the RRP toggle a saved ConVar
35 Days Ago
Merge from render_pipeline_testing
35 Days Ago
Add blue noise dithering (but don't use it yet)
36 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
40 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
42 Days Ago
Merge from render_pipeline_testing
43 Days Ago
Fix compile error (UnityToolbarExtender)
43 Days Ago
Merge from indirect_instancing (main)
43 Days Ago
Merge from main
44 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
48 Days Ago
Fix shader error
48 Days Ago
Merge from indirect_instancing
48 Days Ago
Merge from main
48 Days Ago
Merge from std_shader_compat
48 Days Ago
Add some notes about newly added .cginc files and why they are there.
48 Days Ago
48 Days Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
48 Days Ago
Merge from batch_renderer_group
48 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
48 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
49 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
49 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
49 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
49 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
49 Days Ago
Stop using material mapping
51 Days Ago
Merge from .../batch_renderer_group
58 Days Ago
Use MinimalBatchRendererGroup shader
58 Days Ago
RRP: Add MinimalBatchRendererGroup shader
58 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
2 Months Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
2 Months Ago
Use full path when loading workshop bundles
2 Months Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
2 Months Ago
Merge from /indirect_instancing
2 Months Ago
Remove now obsolete IGraphicsBuffer wrapper
2 Months Ago
Use newer GraphicsBuffer instead of ComputeBuffer
2 Months Ago
Rebase on main
2 Months Ago
Rebase on main
2 Months Ago
Ignore "AsyncResourceUpload failed." in server builds
2 Months Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
2 Months Ago
Explicitly request linear colours for R and RG render targets
2 Months Ago
Request linear color space for render targets in UnderwaterPostEffect
3 Months Ago
Use absolute path when downloading world
3 Months Ago
Add automatic shader remapping to Indirect Instancing This also properly initialises BatchRendererGroup, but getting the .bufferHandle requires a Unity mod for the time being. (need to migrate ComputeBuffer → GraphicsBuffer first)
3 Months Ago
RRP: Add some DOTS support to Lit vertex shader
3 Months Ago
Clean up InstanceCreationInfo.material
3 Months Ago
Set debug labels for indirect instancing buffers
3 Months Ago
Rebase on /main
3 Months Ago
Fix terrain.geometryclipmaps not persisting properly
3 Months Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)