userFelixcancel
reporust_rebootcancel

782 Commits over 669 Days - 0.05cph!

44 Days Ago
Clean up naming of non-C++ camera matrices I have decided that the unity_* prefix should be reserved to properties that Unity sets from C++ code. Therefore, the other matrices now use the same naming that they have in URP/HDRP.
44 Days Ago
Unify motion vector colour format preferences
44 Days Ago
Use AddRasterPass for motion vectors
44 Days Ago
Add new 'Names' class and set camera matrices globally in setup pass
49 Days Ago
Fix last remaining motion blur artifacts by using the original noise function
49 Days Ago
Hook up motion blur settings to the volume component
49 Days Ago
Allow water motion vector pass to be culled
49 Days Ago
Refine motion vector pass dependencies
49 Days Ago
Use a preference list for motion vector texture formats
50 Days Ago
Implement multi-pass motion blur to match BiRP
50 Days Ago
Fix motion vector global texture name to match BiRP
50 Days Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
50 Days Ago
Port viewmodel motion vector pass to RRP
51 Days Ago
Fix crash in DrawProcedural() due to wrong shaderPassId
51 Days Ago
Fix various motion vector issues (override shaders, depth, skinned meshes)
51 Days Ago
Remove custom motion vector pass from standard shader
52 Days Ago
Add volume component for motion blur (2)
52 Days Ago
Add volume component for motion blur
52 Days Ago
Fix motion vectors from skinned meshes
53 Days Ago
Fix foliage rendering with camera motion blur
56 Days Ago
Disable motion blur because it's still a little broken
56 Days Ago
Add a simple motion blur implementation
56 Days Ago
Use the new UnsafePass API for the motion vector pass
57 Days Ago
Set correct motion vector shader in RRP settings
57 Days Ago
Implement camera motion vectors
57 Days Ago
Set up (empty) camera motion vector pass
57 Days Ago
Fix per-object motion vector pass
58 Days Ago
Add basic object motion vector shader (WIP)
59 Days Ago
Prepare camera motion vector pass
59 Days Ago
Remove duplicate line
59 Days Ago
Fix deploy guide not rendering when in a map without water
2 Months Ago
Fill motion vector command buffer
2 Months Ago
Setup motion vector pass (doesn't draw anything yet)
2 Months Ago
Make the RRP toggle a saved ConVar
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Add blue noise dithering (but don't use it yet)
2 Months Ago
Do not perform dithering unless any form of anti-aliasing is active
2 Months Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Fix compile error (UnityToolbarExtender)
2 Months Ago
Merge from indirect_instancing (main)
2 Months Ago
Merge from main
2 Months Ago
Add instancing setup calls to forward passes in Rust/Standard
3 Months Ago
Fix shader error
3 Months Ago
Merge from indirect_instancing
3 Months Ago
Merge from main
3 Months Ago
Merge from std_shader_compat
3 Months Ago
Add some notes about newly added .cginc files and why they are there.
3 Months Ago
3 Months Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing