userFelixcancel
reporust_rebootcancel

476 Commits over 365 Days - 0.05cph!

40 Days Ago
Add ConcurrentBoolArray as a simpler (but more wasteful) form of ConcurrentBitArray to get things going quicker. Add a function to find contiguous regions of values efficiently.
41 Days Ago
Only run terrain culling when it's actually worth it (when camera is above some but not all terrain)
41 Days Ago
Introduce WIP version of ConcurrentBitArray for bitmapped damage tracking
41 Days Ago
Restrict Indirect Instancing ConVars to debug builds only
42 Days Ago
Undo: Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
42 Days Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
42 Days Ago
Fixed node visuals not chaning while harvesting them
43 Days Ago
Rebase on /main 🤞🏻
44 Days Ago
Added `graphics.vram_report` command so we can begin getting the VRAM situation under control.
44 Days Ago
Fix missing terrain on tutorial island by reverting the material to be non-instanced.
49 Days Ago
Merge fixes from /indirect_instancing
49 Days Ago
Rebase on /main
49 Days Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
50 Days Ago
Force disable HLOD while Indirect Instancing is enabled
50 Days Ago
Merge from /indirect_instancing
50 Days Ago
Rebase on /main
50 Days Ago
Remove unused compute shader from indirect instancing
50 Days Ago
Merge Indirect Instancing
50 Days Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
50 Days Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
50 Days Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
50 Days Ago
Rebase on /main
50 Days Ago
Rebase on /main
51 Days Ago
Set correct mip map bias when using indirect instancing
51 Days Ago
Make sure indirect instancing ConVars are disabled by default and saved
51 Days Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
51 Days Ago
Rebase on /main
51 Days Ago
Remove RustRenderer (for now)
56 Days Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
56 Days Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
56 Days Ago
Move `autoconnect` variable to `client.autoconnect`.
56 Days Ago
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56 Days Ago
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56 Days Ago
Rebase on /main
56 Days Ago
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56 Days Ago
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56 Days Ago
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56 Days Ago
Rebase on /main
56 Days Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
56 Days Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
56 Days Ago
Cherry-pick reverting old shader changes to instancing
56 Days Ago
Rebase on /main
56 Days Ago
Remove dead code and other cleanups from the code review
56 Days Ago
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57 Days Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
57 Days Ago
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57 Days Ago
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57 Days Ago
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57 Days Ago
Shader changes for indirect instancing (changes which are likely not required)