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765 Commits over 638 Days - 0.05cph!

36 Days Ago
Add volume component for motion blur
36 Days Ago
Fix motion vectors from skinned meshes
37 Days Ago
Fix foliage rendering with camera motion blur
40 Days Ago
Disable motion blur because it's still a little broken
40 Days Ago
Add a simple motion blur implementation
40 Days Ago
Use the new UnsafePass API for the motion vector pass
40 Days Ago
Set correct motion vector shader in RRP settings
40 Days Ago
Implement camera motion vectors
41 Days Ago
Set up (empty) camera motion vector pass
41 Days Ago
Fix per-object motion vector pass
41 Days Ago
Add basic object motion vector shader (WIP)
42 Days Ago
Prepare camera motion vector pass
43 Days Ago
Remove duplicate line
43 Days Ago
Fix deploy guide not rendering when in a map without water
47 Days Ago
Fill motion vector command buffer
48 Days Ago
Setup motion vector pass (doesn't draw anything yet)
48 Days Ago
Make the RRP toggle a saved ConVar
49 Days Ago
Merge from render_pipeline_testing
49 Days Ago
Add blue noise dithering (but don't use it yet)
50 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
54 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
56 Days Ago
Merge from render_pipeline_testing
57 Days Ago
Fix compile error (UnityToolbarExtender)
57 Days Ago
Merge from indirect_instancing (main)
57 Days Ago
Merge from main
58 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
2 Months Ago
Fix shader error
2 Months Ago
Merge from indirect_instancing
2 Months Ago
Merge from main
2 Months Ago
Merge from std_shader_compat
2 Months Ago
Add some notes about newly added .cginc files and why they are there.
2 Months Ago
2 Months Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
2 Months Ago
Merge from batch_renderer_group
2 Months Ago
Only initialise BatchRendererGroup if using a render pipeline
2 Months Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
2 Months Ago
Remove no longer needed RustDOTSInstancing.cginc
2 Months Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
2 Months Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
2 Months Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
2 Months Ago
Stop using material mapping
2 Months Ago
Merge from .../batch_renderer_group
2 Months Ago
Use MinimalBatchRendererGroup shader
2 Months Ago
RRP: Add MinimalBatchRendererGroup shader
2 Months Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
3 Months Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
3 Months Ago
Use full path when loading workshop bundles
3 Months Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
3 Months Ago
Merge from /indirect_instancing
3 Months Ago
Remove now obsolete IGraphicsBuffer wrapper