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755 Commits over 638 Days - 0.05cph!

29 Days Ago
Add basic object motion vector shader (WIP)
29 Days Ago
Prepare camera motion vector pass
30 Days Ago
Remove duplicate line
30 Days Ago
Fix deploy guide not rendering when in a map without water
35 Days Ago
Fill motion vector command buffer
35 Days Ago
Setup motion vector pass (doesn't draw anything yet)
36 Days Ago
Make the RRP toggle a saved ConVar
36 Days Ago
Merge from render_pipeline_testing
36 Days Ago
Add blue noise dithering (but don't use it yet)
37 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
41 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
43 Days Ago
Merge from render_pipeline_testing
44 Days Ago
Fix compile error (UnityToolbarExtender)
44 Days Ago
Merge from indirect_instancing (main)
44 Days Ago
Merge from main
45 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
49 Days Ago
Fix shader error
49 Days Ago
Merge from indirect_instancing
49 Days Ago
Merge from main
49 Days Ago
Merge from std_shader_compat
49 Days Ago
Add some notes about newly added .cginc files and why they are there.
49 Days Ago
49 Days Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
49 Days Ago
Merge from batch_renderer_group
49 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
49 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
50 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
50 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
50 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
50 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
50 Days Ago
Stop using material mapping
52 Days Ago
Merge from .../batch_renderer_group
59 Days Ago
Use MinimalBatchRendererGroup shader
59 Days Ago
RRP: Add MinimalBatchRendererGroup shader
59 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
2 Months Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
2 Months Ago
Use full path when loading workshop bundles
2 Months Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
2 Months Ago
Merge from /indirect_instancing
2 Months Ago
Remove now obsolete IGraphicsBuffer wrapper
2 Months Ago
Use newer GraphicsBuffer instead of ComputeBuffer
2 Months Ago
Rebase on main
2 Months Ago
Rebase on main
2 Months Ago
Ignore "AsyncResourceUpload failed." in server builds
2 Months Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
2 Months Ago
Explicitly request linear colours for R and RG render targets
2 Months Ago
Request linear color space for render targets in UnderwaterPostEffect
3 Months Ago
Use absolute path when downloading world
3 Months Ago
Add automatic shader remapping to Indirect Instancing This also properly initialises BatchRendererGroup, but getting the .bufferHandle requires a Unity mod for the time being. (need to migrate ComputeBuffer → GraphicsBuffer first)
3 Months Ago
RRP: Add some DOTS support to Lit vertex shader