userFelixcancel
reporust_rebootcancel

780 Commits over 669 Days - 0.05cph!

43 Days Ago
Use AddRasterPass for motion vectors
43 Days Ago
Add new 'Names' class and set camera matrices globally in setup pass
48 Days Ago
Fix last remaining motion blur artifacts by using the original noise function
48 Days Ago
Hook up motion blur settings to the volume component
48 Days Ago
Allow water motion vector pass to be culled
48 Days Ago
Refine motion vector pass dependencies
48 Days Ago
Use a preference list for motion vector texture formats
49 Days Ago
Implement multi-pass motion blur to match BiRP
49 Days Ago
Fix motion vector global texture name to match BiRP
49 Days Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
49 Days Ago
Port viewmodel motion vector pass to RRP
50 Days Ago
Fix crash in DrawProcedural() due to wrong shaderPassId
50 Days Ago
Fix various motion vector issues (override shaders, depth, skinned meshes)
50 Days Ago
Remove custom motion vector pass from standard shader
51 Days Ago
Add volume component for motion blur (2)
51 Days Ago
Add volume component for motion blur
51 Days Ago
Fix motion vectors from skinned meshes
52 Days Ago
Fix foliage rendering with camera motion blur
55 Days Ago
Disable motion blur because it's still a little broken
55 Days Ago
Add a simple motion blur implementation
55 Days Ago
Use the new UnsafePass API for the motion vector pass
56 Days Ago
Set correct motion vector shader in RRP settings
56 Days Ago
Implement camera motion vectors
56 Days Ago
Set up (empty) camera motion vector pass
56 Days Ago
Fix per-object motion vector pass
57 Days Ago
Add basic object motion vector shader (WIP)
57 Days Ago
Prepare camera motion vector pass
58 Days Ago
Remove duplicate line
58 Days Ago
Fix deploy guide not rendering when in a map without water
2 Months Ago
Fill motion vector command buffer
2 Months Ago
Setup motion vector pass (doesn't draw anything yet)
2 Months Ago
Make the RRP toggle a saved ConVar
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Add blue noise dithering (but don't use it yet)
2 Months Ago
Do not perform dithering unless any form of anti-aliasing is active
2 Months Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
Fix compile error (UnityToolbarExtender)
2 Months Ago
Merge from indirect_instancing (main)
2 Months Ago
Merge from main
2 Months Ago
Add instancing setup calls to forward passes in Rust/Standard
3 Months Ago
Fix shader error
3 Months Ago
Merge from indirect_instancing
3 Months Ago
Merge from main
3 Months Ago
Merge from std_shader_compat
3 Months Ago
Add some notes about newly added .cginc files and why they are there.
3 Months Ago
3 Months Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
3 Months Ago
Merge from batch_renderer_group
3 Months Ago
Only initialise BatchRendererGroup if using a render pipeline