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947 Commits over 730 Days - 0.05cph!

19 Days Ago
Merge from RRP
20 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
20 Days Ago
Put per-instance data in a structured buffer rather than a raw one
20 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
20 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
21 Days Ago
Merge from main
21 Days Ago
Fix motion vector pass being culled when ocean is present
21 Days Ago
Merge from main
21 Days Ago
Merge from main
21 Days Ago
Fix main menu not rendering sometimes
22 Days Ago
Merge from main
22 Days Ago
Fix compile
22 Days Ago
Merge from render_pipeline_testing
24 Days Ago
Merge from occlusion_culling
24 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
24 Days Ago
Add occlusion culling support for RRP
24 Days Ago
Merge from render_pipeline_testing
24 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
25 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
25 Days Ago
Add ObjectDispatcher wrapper
25 Days Ago
Small Cleanups
25 Days Ago
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25 Days Ago
Revert CodeGen
25 Days Ago
CodeGen
25 Days Ago
Merge from render_pipeline_testing
25 Days Ago
Merge from batch_renderer_group
26 Days Ago
Merge from wind_motion_vectors
26 Days Ago
Merge motion vector fixes
26 Days Ago
Fix artifacts at screen edges when motion blur is enabled
26 Days Ago
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
26 Days Ago
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better
27 Days Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
27 Days Ago
Disable instancing on horse hair
27 Days Ago
Fixed wind motion vectors for AnimalFur shader
27 Days Ago
Fix wind motion vectors on ferns, pine trees, bushes, etc.
27 Days Ago
Convert SkyboxPass to a RasterRenderPass
27 Days Ago
Fix background not rendering through glass in skin viewer with RRP enabled
31 Days Ago
Fix view model being blurred with the background after disconnect/reconnect
32 Days Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
32 Days Ago
Add initial implementation for AMD FSR 3.1
33 Days Ago
Merge from main
33 Days Ago
Merge from render_pipeline_testing
33 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
33 Days Ago
Merge from rust_render_pipeline
33 Days Ago
Merge from main
33 Days Ago
Merge from blur_artifacts
33 Days Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
34 Days Ago
Use RustGlobals.hlsl and RustObjectToClipPos() in nearly all shaders. Upgrade nearly all shaders to target 4.5
34 Days Ago
Fix Crystal AR view model being cut off
34 Days Ago
Use plain `mul` and `add` with `precise` keyword for consistent MVP transforms