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444 Commits over 335 Days - 0.06cph!

26 Days Ago
▍▍-▊▉▋▆▇: █▆▉▅▌ ▋▄▅▍▊▋▌▌▄▍ ▅▊▇▄▇▉▌▋▋ ▄▍ ▍▇ ▊▍▋█▆▉ ▊▋ ▇▄▄ ▄▊███▍ ▉▋ ▍▄▋▍▆
26 Days Ago
Rebase on /main
26 Days Ago
▅▉▅▇▍ ▅▉▍▇▄▄▅█_▆▊▉▇██▄_▄▆▊▇▌
26 Days Ago
▉▊-▄▋▊▉▆: █▄▍▌▌ ▇▊▉.▊▄▊▇▌▊█ ▄▇ ▉█▌ ▇▍ ▇▅▇▊▉▄
26 Days Ago
▄▇-▇▉▅▊▋: ▍▌▉▅▄ ▊▅▌▄▊▄ ▇█▉▆▍▍█▌▄▋▊█▋ ▄▆█▋ ▋▆▋▅█▍ ▇▍ ▅▄▇▉▇▉▌ (▅█▋▍▅▌█ ▇▄▇▊▄▆▇▋▄ ▋▅ ▇▄▌▌▌▍▉ ▅▇▋▍ ▅▆▊▆▋▇▇▆▇▇▍ ▇▌▊ ▌▋-▍▅▉▇▍▉▇)
26 Days Ago
Rebase on /main
26 Days Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
26 Days Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
26 Days Ago
Cherry-pick reverting old shader changes to instancing
26 Days Ago
Rebase on /main
26 Days Ago
Remove dead code and other cleanups from the code review
26 Days Ago
(▄▊█▆▌▅▋ ▇) ▉▌▋▋▊ ▆▍▆██▉▉ ▊▌ ▊▉▌▋▇ ▆▅▉▄▇▇▌ ▇▌ ▋▅▊█▉. ▋▉▉▊ ▇▋▇ ▄▄█ ▆▄▆▊▆▄▍ ▇▅▋▉▅ ▄▌▇▇▌▍▄█▇▋▅▄ ▌▆ ▄▌▉▍ ▄▆▄▅ ▌▇▄▅.
26 Days Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
27 Days Ago
▄▄▊▍▊▉▋▋ ▇▅██▉█▄ ▇▆▍/▋▊▋▇▆ ▅▇▊▋▋▊▉▇▋ ▇▅ ▍▍▆█▆▇▄ ▅▆▄▇▇▍▆█▅ ▊▄█▊ ▆▊▋█▊▄▋▄
27 Days Ago
█▅▉▆▆▍█▅ ▍▄ ▅▄▉▌▍█▄ ▄▊█▇▊▋▅ ▄▋▆▌▋▅▅ ▍▅▄ ▌▌▋█▊ ▊▋▇▉▊
27 Days Ago
▍▌▌▄▌▄▍▊ ▌▊█▆▌▇▆/▌▊█▊▄▆▇▊ ▋▍▄▇▆▉▇
27 Days Ago
Shader changes for indirect instancing (changes which are likely not required)
27 Days Ago
Shader changes for indirect instancing (supported shaders)
27 Days Ago
Shader changes for indirect instancing (include files)
27 Days Ago
Remove old unused LOD fading variant
27 Days Ago
Clean up instancing shader code and remove old instancing code
27 Days Ago
Rebase on /main
27 Days Ago
Merge material changes for indirect instancing
27 Days Ago
Merge indirect instancing tools (standalone edition)
27 Days Ago
Fix material changes never being actually applied
27 Days Ago
Rebase on /main
27 Days Ago
▍▉▇▋▉ ▆▋▅▋█▄▋ ▊▇ ▋▆▅▍▍ ▇▌▆▇▄█▍ ▌▋ ▊▆▉▅▋. █ ▌▋▆▊▆▌▌▅▊▋▄ ▋▄▌▊▇▆ ▍▇▋█ ▊▅ ▇▆▉ ▇▍▉█▌▍▄▆▉, ▄▄█ ▋▄▉ ▋▊ ▊▍▊▍ ▄▅ ▆▍▊ ▋▄▍▅▉▌█▊▉▌ ▉▅▌ ▅▋▌▇▊ ▆▌▆▆▅▋.
27 Days Ago
Enable instancing on 3042 supported materials
27 Days Ago
▊▉▇▊▄ █▆▅█▋▊▍▋▅▋ ▄▍▋▊▉▉▌▊▉ █▉ ▆▉ ▌▅▍█▋▅ ▇▆ ▍▌▉ ▆▅▇▍▉▌ ▍▊ ▊▊▄▄█
27 Days Ago
▅▇▋▇▉ ▊▌▊.▇█▍▅▄▊▄ ▇█ ▅▊▅ █▉ ▉▅▇▍█▍ (▉▇▉▆▇ ▅▍▆▄, ▅▇▊▇▄▇█▆)
27 Days Ago
▊▄▄▅▅ ▋▇▅▆▄▅ ▇▇▄▇▋▄▉▊▋▆▇▇▌ ▆▆▉▇ ▇▉▅▍▌▅ ▊▆ ▆▉▅▄▊▋▋ (▇▋▆▄▊█▋ ▌▉ ▊▆▄▇ ▊▅▌▌▅ ▄▌ ▊▌▆ █▆█+ ▅▉ ▉▇ ▉▅▉▉▍▄, ▄▆▍▌ ▉▊▊▇ ▊▄ ▇▉▄)
27 Days Ago
▄▅▍▉▋▅-▄▊▌▍: ▍▄▇ ▉▆▌▌▊▉▉▌▉▌.▋▍▇▍█ █▅▄▅▊▄▉ ▄▋ █▊▇▇ ▍▄ ▄▅▉ ▍▉▅▇▉▅█▊██▆▅ ▉█ ▅▉▅▋▌▌▇/▆▍▅/▅▇▍▅▆/▍▉▌▊█▇/▇▇▄▊▌▋▄▉▄▋
27 Days Ago
Add indirect instancing tools (modified to work standalone)
27 Days Ago
▆▋█▇▄▄-▇▅▄█ ▍▇▄▋▋▉█▇▅▋.▌▍▇▉▉ ▊▄▅
27 Days Ago
▋█▋▅▉ ▅▌▊▌▄▅▉▇ ▆▄▌▄▋
27 Days Ago
▅▅▄ ▍▅▆█▅▋▊█▋▊.▊▇▆▊▅ ▄▍▊█▍▌▇ █▇ ▍▋█▋ ▊▌ ▊▊▇ ▊▌▋▋▆▆▇▅▆▊▅▇ █▅ ▉▉▄▅▄▋▅/▅▉▊/▍█▇▇▌/▋▍▄▄▍▉/▋▇▇▋█▄▌▊▋▆
27 Days Ago
Merge from /main
28 Days Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
32 Days Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
32 Days Ago
Linearise colour values before storing them in the instance data buffer
32 Days Ago
Cleanup/polish indirect instancing tools
32 Days Ago
Small Cleanups: - use Mathf.NextPowerOfTwo in BufferList - remove CommandMemoryBase.damage_bitmap - revert changes to MainCamera - remove FormerlySerializedAs in RendererLOD
32 Days Ago
Rebase on current /main
32 Days Ago
Rebase on current /main
32 Days Ago
Keep instancing disabled by default
32 Days Ago
Strip debug code out into separate files
32 Days Ago
Remove old unused arrays
32 Days Ago
Remove old unused job code
32 Days Ago
- Properly support material property blocks (for real this time) - Disregard LOD minimum distance for the 0th LOD entry to prevent objects hiding from getting too close to them. - Fix ConVars - Various cleanups