userFelixcancel
reporust_rebootcancel

966 Commits over 761 Days - 0.05cph!

10 Days Ago
Add a proper motion vector pass to the deploy guide
11 Days Ago
Fix editor asset loading on case sensitive filesystems
11 Days Ago
Migrate third-party packages to `EntityId` in preparation for Unity 6.7
11 Days Ago
▌ ▌▉▆▅▍█ ▌▍▌▊█▆▄▇▍▉▇▇▇▅▇▆▅▉▋▅▉▄▇▋▉▌
12 Days Ago
23 Days Ago
Merge from main
23 Days Ago
Fix invisible renderers after toggling BRG
23 Days Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
23 Days Ago
Make wind shaders SRP batcher compatible
23 Days Ago
Fix possible race condition when reordering pre_culled_mask
24 Days Ago
Update supported shaders list
24 Days Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
24 Days Ago
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
24 Days Ago
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
24 Days Ago
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)
24 Days Ago
Perform BRG culling in a job
24 Days Ago
Merge from main
24 Days Ago
▅ ▆▄▊▅█▌ ▇█▇▅▊▊▋▌▆▉ ▋▅▌▊▆▅█▉█▍▋ ▊█▆
24 Days Ago
Fix terrain not rendering when instancing is active
25 Days Ago
Merge from RRP
25 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
25 Days Ago
Put per-instance data in a structured buffer rather than a raw one
25 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
25 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
26 Days Ago
Merge from main
26 Days Ago
Fix motion vector pass being culled when ocean is present
26 Days Ago
Merge from main
26 Days Ago
Merge from main
26 Days Ago
Fix main menu not rendering sometimes
27 Days Ago
Merge from main
27 Days Ago
Fix compile
27 Days Ago
Merge from render_pipeline_testing
29 Days Ago
Merge from occlusion_culling
29 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
29 Days Ago
Add occlusion culling support for RRP
30 Days Ago
Merge from render_pipeline_testing
30 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
30 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
30 Days Ago
Add ObjectDispatcher wrapper
31 Days Ago
Small Cleanups
31 Days Ago
▆ ▌▉▍▄▋▆▋ ▉▄▊▇▇
31 Days Ago
Revert CodeGen
31 Days Ago
CodeGen
31 Days Ago
Merge from render_pipeline_testing
31 Days Ago
Merge from batch_renderer_group
32 Days Ago
Merge from wind_motion_vectors
32 Days Ago
Merge motion vector fixes
32 Days Ago
Fix artifacts at screen edges when motion blur is enabled
32 Days Ago
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
32 Days Ago
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better