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764 Commits over 638 Days - 0.05cph!

28 Days Ago
Fix motion vectors from skinned meshes
29 Days Ago
Fix foliage rendering with camera motion blur
32 Days Ago
Disable motion blur because it's still a little broken
32 Days Ago
Add a simple motion blur implementation
32 Days Ago
Use the new UnsafePass API for the motion vector pass
33 Days Ago
Set correct motion vector shader in RRP settings
33 Days Ago
Implement camera motion vectors
33 Days Ago
Set up (empty) camera motion vector pass
33 Days Ago
Fix per-object motion vector pass
34 Days Ago
Add basic object motion vector shader (WIP)
34 Days Ago
Prepare camera motion vector pass
35 Days Ago
Remove duplicate line
35 Days Ago
Fix deploy guide not rendering when in a map without water
40 Days Ago
Fill motion vector command buffer
40 Days Ago
Setup motion vector pass (doesn't draw anything yet)
41 Days Ago
Make the RRP toggle a saved ConVar
41 Days Ago
Merge from render_pipeline_testing
41 Days Ago
Add blue noise dithering (but don't use it yet)
42 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
47 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
48 Days Ago
Merge from render_pipeline_testing
49 Days Ago
Fix compile error (UnityToolbarExtender)
50 Days Ago
Merge from indirect_instancing (main)
50 Days Ago
Merge from main
50 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
54 Days Ago
Fix shader error
54 Days Ago
Merge from indirect_instancing
54 Days Ago
Merge from main
54 Days Ago
Merge from std_shader_compat
54 Days Ago
Add some notes about newly added .cginc files and why they are there.
54 Days Ago
54 Days Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
54 Days Ago
Merge from batch_renderer_group
54 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
54 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
55 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
55 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
55 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
55 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
55 Days Ago
Stop using material mapping
57 Days Ago
Merge from .../batch_renderer_group
2 Months Ago
Use MinimalBatchRendererGroup shader
2 Months Ago
RRP: Add MinimalBatchRendererGroup shader
2 Months Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
2 Months Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
2 Months Ago
Use full path when loading workshop bundles
2 Months Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
2 Months Ago
Merge from /indirect_instancing
2 Months Ago
Remove now obsolete IGraphicsBuffer wrapper
2 Months Ago
Use newer GraphicsBuffer instead of ComputeBuffer