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966 Commits over 761 Days - 0.05cph!

13 Days Ago
Add a proper motion vector pass to the deploy guide
13 Days Ago
Fix editor asset loading on case sensitive filesystems
13 Days Ago
Migrate third-party packages to `EntityId` in preparation for Unity 6.7
13 Days Ago
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14 Days Ago
25 Days Ago
Merge from main
25 Days Ago
Fix invisible renderers after toggling BRG
25 Days Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
25 Days Ago
Make wind shaders SRP batcher compatible
25 Days Ago
Fix possible race condition when reordering pre_culled_mask
26 Days Ago
Update supported shaders list
26 Days Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
26 Days Ago
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
26 Days Ago
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
26 Days Ago
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)
26 Days Ago
Perform BRG culling in a job
26 Days Ago
Merge from main
26 Days Ago
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26 Days Ago
Fix terrain not rendering when instancing is active
27 Days Ago
Merge from RRP
27 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
27 Days Ago
Put per-instance data in a structured buffer rather than a raw one
27 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
27 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
28 Days Ago
Merge from main
28 Days Ago
Fix motion vector pass being culled when ocean is present
29 Days Ago
Merge from main
29 Days Ago
Merge from main
29 Days Ago
Fix main menu not rendering sometimes
29 Days Ago
Merge from main
29 Days Ago
Fix compile
29 Days Ago
Merge from render_pipeline_testing
32 Days Ago
Merge from occlusion_culling
32 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
32 Days Ago
Add occlusion culling support for RRP
32 Days Ago
Merge from render_pipeline_testing
32 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
32 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
33 Days Ago
Add ObjectDispatcher wrapper
33 Days Ago
Small Cleanups
33 Days Ago
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33 Days Ago
Revert CodeGen
33 Days Ago
CodeGen
33 Days Ago
Merge from render_pipeline_testing
33 Days Ago
Merge from batch_renderer_group
34 Days Ago
Merge from wind_motion_vectors
34 Days Ago
Merge motion vector fixes
34 Days Ago
Fix artifacts at screen edges when motion blur is enabled
34 Days Ago
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
34 Days Ago
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better