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966 Commits over 761 Days - 0.05cph!

infoRust development commits are now under /Rust/
18 Days Ago
Add a proper motion vector pass to the deploy guide
18 Days Ago
Fix editor asset loading on case sensitive filesystems
18 Days Ago
Migrate third-party packages to `EntityId` in preparation for Unity 6.7
18 Days Ago
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19 Days Ago
30 Days Ago
Merge from main
30 Days Ago
Fix invisible renderers after toggling BRG
30 Days Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
30 Days Ago
Make wind shaders SRP batcher compatible
30 Days Ago
Fix possible race condition when reordering pre_culled_mask
31 Days Ago
Update supported shaders list
31 Days Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
31 Days Ago
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
31 Days Ago
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
31 Days Ago
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)
31 Days Ago
Perform BRG culling in a job
31 Days Ago
Merge from main
31 Days Ago
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31 Days Ago
Fix terrain not rendering when instancing is active
32 Days Ago
Merge from RRP
32 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
32 Days Ago
Put per-instance data in a structured buffer rather than a raw one
32 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
32 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
33 Days Ago
Merge from main
33 Days Ago
Fix motion vector pass being culled when ocean is present
34 Days Ago
Merge from main
34 Days Ago
Merge from main
34 Days Ago
Fix main menu not rendering sometimes
34 Days Ago
Merge from main
34 Days Ago
Fix compile
34 Days Ago
Merge from render_pipeline_testing
37 Days Ago
Merge from occlusion_culling
37 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
37 Days Ago
Add occlusion culling support for RRP
37 Days Ago
Merge from render_pipeline_testing
37 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
37 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
38 Days Ago
Add ObjectDispatcher wrapper
38 Days Ago
Small Cleanups
38 Days Ago
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38 Days Ago
Revert CodeGen
38 Days Ago
CodeGen
38 Days Ago
Merge from render_pipeline_testing
38 Days Ago
Merge from batch_renderer_group
39 Days Ago
Merge from wind_motion_vectors
39 Days Ago
Merge motion vector fixes
39 Days Ago
Fix artifacts at screen edges when motion blur is enabled
39 Days Ago
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
39 Days Ago
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better