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331 Commits over 273 Days - 0.05cph!

56 Days Ago
Improve performance in the hierarchical culling job by reordering the culling tests by cost
56 Days Ago
Fix wrong index calculation in ArrayEx.RemoveAtNoResize()
56 Days Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
56 Days Ago
Make `ddraw.clear` work with Instanced DDraw
56 Days Ago
merge from main
58 Days Ago
Improve handling of null meshes in RustRenderer auto conversion
58 Days Ago
Grow block allocations exponentially because linearily wastes more buffer space.
58 Days Ago
Implement ArrayEx.RemoveAt* utility functions
59 Days Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
59 Days Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
60 Days Ago
Fix frustum culling by skipping damage tracking as a temporary workaround
2 Months Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
2 Months Ago
Do not update indirect instancing system when scene is loading
2 Months Ago
Do not update indirect instancing system when scene is loading
2 Months Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
2 Months Ago
Regenerate console system
2 Months Ago
cherry-pick platform fixes
2 Months Ago
cherry-pick platform fixes
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Server: Fix error message about missing `InstancedDebugDraw` script
2 Months Ago
Merge from /main
2 Months Ago
Fix: Add "vine" to texture streaming exclude patterns.
3 Months Ago
Fix texture streaming exclude pattern for keypad lock shock effect
3 Months Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
3 Months Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
3 Months Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
3 Months Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
3 Months Ago
Restrict texture streaming debug ConVars to development builds only.
3 Months Ago
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
3 Months Ago
Merge from /main
3 Months Ago
Merge from /main
3 Months Ago
Merge from /main
3 Months Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
3 Months Ago
Add terrain occlusion culling to the instanced renderer (WIP)
3 Months Ago
Fix release build
3 Months Ago
Add frustum culling to the instanced calls
3 Months Ago
Cherry pick quality_level_squash
4 Months Ago
Add texture streaming support to indirect instanced rendering
4 Months Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
4 Months Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
4 Months Ago
Merge from quality_level_squash: Remove all quality levels but one
4 Months Ago
Merge from quality_level_squash
4 Months Ago
Remove all quality levels except one
4 Months Ago
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw