userFelixcancel
reporust_rebootcancel

515 Commits over 396 Days - 0.05cph!

3 Months Ago
Rebase on /main
3 Months Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
3 Months Ago
Force disable HLOD while Indirect Instancing is enabled
3 Months Ago
Merge from /indirect_instancing
3 Months Ago
Rebase on /main
3 Months Ago
Remove unused compute shader from indirect instancing
3 Months Ago
Merge Indirect Instancing
3 Months Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
3 Months Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
3 Months Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
3 Months Ago
Rebase on /main
3 Months Ago
Rebase on /main
3 Months Ago
Set correct mip map bias when using indirect instancing
3 Months Ago
Make sure indirect instancing ConVars are disabled by default and saved
3 Months Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
3 Months Ago
Rebase on /main
3 Months Ago
Remove RustRenderer (for now)
3 Months Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
3 Months Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
3 Months Ago
Move `autoconnect` variable to `client.autoconnect`.
3 Months Ago
▉▆▇▋▅ ▅▋▍▇ ▍▌▊█▉▌▉▄_█▌▆▅▅▇▍_▇▊▅▅▅
3 Months Ago
▍▍-▊▉▋▆▇: █▆▉▅▌ ▋▄▅▍▊▋▌▌▄▍ ▅▊▇▄▇▉▌▋▋ ▄▍ ▍▇ ▊▍▋█▆▉ ▊▋ ▇▄▄ ▄▊███▍ ▉▋ ▍▄▋▍▆
3 Months Ago
Rebase on /main
3 Months Ago
▅▉▅▇▍ ▅▉▍▇▄▄▅█_▆▊▉▇██▄_▄▆▊▇▌
3 Months Ago
▉▊-▄▋▊▉▆: █▄▍▌▌ ▇▊▉.▊▄▊▇▌▊█ ▄▇ ▉█▌ ▇▍ ▇▅▇▊▉▄
3 Months Ago
▄▇-▇▉▅▊▋: ▍▌▉▅▄ ▊▅▌▄▊▄ ▇█▉▆▍▍█▌▄▋▊█▋ ▄▆█▋ ▋▆▋▅█▍ ▇▍ ▅▄▇▉▇▉▌ (▅█▋▍▅▌█ ▇▄▇▊▄▆▇▋▄ ▋▅ ▇▄▌▌▌▍▉ ▅▇▋▍ ▅▆▊▆▋▇▇▆▇▇▍ ▇▌▊ ▌▋-▍▅▉▇▍▉▇)
3 Months Ago
Rebase on /main
3 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
3 Months Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
3 Months Ago
Cherry-pick reverting old shader changes to instancing
3 Months Ago
Rebase on /main
3 Months Ago
Remove dead code and other cleanups from the code review
3 Months Ago
(▄▊█▆▌▅▋ ▇) ▉▌▋▋▊ ▆▍▆██▉▉ ▊▌ ▊▉▌▋▇ ▆▅▉▄▇▇▌ ▇▌ ▋▅▊█▉. ▋▉▉▊ ▇▋▇ ▄▄█ ▆▄▆▊▆▄▍ ▇▅▋▉▅ ▄▌▇▇▌▍▄█▇▋▅▄ ▌▆ ▄▌▉▍ ▄▆▄▅ ▌▇▄▅.
3 Months Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
3 Months Ago
▄▄▊▍▊▉▋▋ ▇▅██▉█▄ ▇▆▍/▋▊▋▇▆ ▅▇▊▋▋▊▉▇▋ ▇▅ ▍▍▆█▆▇▄ ▅▆▄▇▇▍▆█▅ ▊▄█▊ ▆▊▋█▊▄▋▄
3 Months Ago
█▅▉▆▆▍█▅ ▍▄ ▅▄▉▌▍█▄ ▄▊█▇▊▋▅ ▄▋▆▌▋▅▅ ▍▅▄ ▌▌▋█▊ ▊▋▇▉▊
3 Months Ago
▍▌▌▄▌▄▍▊ ▌▊█▆▌▇▆/▌▊█▊▄▆▇▊ ▋▍▄▇▆▉▇
3 Months Ago
Shader changes for indirect instancing (changes which are likely not required)
3 Months Ago
Shader changes for indirect instancing (supported shaders)
3 Months Ago
Shader changes for indirect instancing (include files)
3 Months Ago
Remove old unused LOD fading variant
3 Months Ago
Clean up instancing shader code and remove old instancing code
3 Months Ago
Rebase on /main
3 Months Ago
Merge material changes for indirect instancing
3 Months Ago
Merge indirect instancing tools (standalone edition)
3 Months Ago
Fix material changes never being actually applied
3 Months Ago
Rebase on /main
3 Months Ago
▍▉▇▋▉ ▆▋▅▋█▄▋ ▊▇ ▋▆▅▍▍ ▇▌▆▇▄█▍ ▌▋ ▊▆▉▅▋. █ ▌▋▆▊▆▌▌▅▊▋▄ ▋▄▌▊▇▆ ▍▇▋█ ▊▅ ▇▆▉ ▇▍▉█▌▍▄▆▉, ▄▄█ ▋▄▉ ▋▊ ▊▍▊▍ ▄▅ ▆▍▊ ▋▄▍▅▉▌█▊▉▌ ▉▅▌ ▅▋▌▇▊ ▆▌▆▆▅▋.
3 Months Ago
Enable instancing on 3042 supported materials