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831 Commits over 700 Days - 0.05cph!

3 Months Ago
Add blue noise dithering (but don't use it yet)
3 Months Ago
Do not perform dithering unless any form of anti-aliasing is active
3 Months Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
4 Months Ago
Merge from render_pipeline_testing
4 Months Ago
Fix compile error (UnityToolbarExtender)
4 Months Ago
Merge from indirect_instancing (main)
4 Months Ago
Merge from main
4 Months Ago
Add instancing setup calls to forward passes in Rust/Standard
4 Months Ago
Fix shader error
4 Months Ago
Merge from indirect_instancing
4 Months Ago
Merge from main
4 Months Ago
Merge from std_shader_compat
4 Months Ago
Add some notes about newly added .cginc files and why they are there.
4 Months Ago
4 Months Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
4 Months Ago
Merge from batch_renderer_group
4 Months Ago
Only initialise BatchRendererGroup if using a render pipeline
4 Months Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
4 Months Ago
Remove no longer needed RustDOTSInstancing.cginc
4 Months Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
4 Months Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
4 Months Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
4 Months Ago
Stop using material mapping
4 Months Ago
Merge from .../batch_renderer_group
4 Months Ago
Use MinimalBatchRendererGroup shader
4 Months Ago
RRP: Add MinimalBatchRendererGroup shader
4 Months Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
4 Months Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
4 Months Ago
Use full path when loading workshop bundles
4 Months Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
4 Months Ago
Merge from /indirect_instancing
4 Months Ago
Remove now obsolete IGraphicsBuffer wrapper
4 Months Ago
Use newer GraphicsBuffer instead of ComputeBuffer
4 Months Ago
Rebase on main
4 Months Ago
Rebase on main
4 Months Ago
Ignore "AsyncResourceUpload failed." in server builds
4 Months Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
5 Months Ago
Explicitly request linear colours for R and RG render targets
5 Months Ago
Request linear color space for render targets in UnderwaterPostEffect
5 Months Ago
Use absolute path when downloading world
5 Months Ago
Add automatic shader remapping to Indirect Instancing This also properly initialises BatchRendererGroup, but getting the .bufferHandle requires a Unity mod for the time being. (need to migrate ComputeBuffer → GraphicsBuffer first)
5 Months Ago
RRP: Add some DOTS support to Lit vertex shader
5 Months Ago
Clean up InstanceCreationInfo.material
5 Months Ago
Set debug labels for indirect instancing buffers
5 Months Ago
Rebase on /main
5 Months Ago
Fix terrain.geometryclipmaps not persisting properly
5 Months Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
5 Months Ago
5 Months Ago
Rebase on /main
5 Months Ago
Subtract mesh changes to prevent conflicts