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860 Commits over 730 Days - 0.05cph!

5 Months Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
5 Months Ago
Stop using material mapping
5 Months Ago
Merge from .../batch_renderer_group
5 Months Ago
Use MinimalBatchRendererGroup shader
5 Months Ago
RRP: Add MinimalBatchRendererGroup shader
5 Months Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
5 Months Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
5 Months Ago
Use full path when loading workshop bundles
5 Months Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
5 Months Ago
Merge from /indirect_instancing
5 Months Ago
Remove now obsolete IGraphicsBuffer wrapper
5 Months Ago
Use newer GraphicsBuffer instead of ComputeBuffer
5 Months Ago
Rebase on main
5 Months Ago
Rebase on main
5 Months Ago
Ignore "AsyncResourceUpload failed." in server builds
5 Months Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
5 Months Ago
Explicitly request linear colours for R and RG render targets
5 Months Ago
Request linear color space for render targets in UnderwaterPostEffect
5 Months Ago
Use absolute path when downloading world
6 Months Ago
Add automatic shader remapping to Indirect Instancing This also properly initialises BatchRendererGroup, but getting the .bufferHandle requires a Unity mod for the time being. (need to migrate ComputeBuffer → GraphicsBuffer first)
6 Months Ago
RRP: Add some DOTS support to Lit vertex shader
6 Months Ago
Clean up InstanceCreationInfo.material
6 Months Ago
Set debug labels for indirect instancing buffers
6 Months Ago
Rebase on /main
6 Months Ago
Fix terrain.geometryclipmaps not persisting properly
6 Months Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
6 Months Ago
6 Months Ago
Rebase on /main
6 Months Ago
Subtract mesh changes to prevent conflicts
6 Months Ago
Make some progress getting Rust/Standard to work with BatchRendererGroup
6 Months Ago
Fix a few shader compilation errors with rare variants
6 Months Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
6 Months Ago
Remove conflicting shader directory
6 Months Ago
Fix shader errors
6 Months Ago
Set up layer structure in new prototype shader
6 Months Ago
Split StandardLayers into types and functions
6 Months Ago
Cherry-pick new standard shader prototype
6 Months Ago
Set up inputs for new RRP compatible standard shader
6 Months Ago
Create BatchRendererGroup on startup
6 Months Ago
Establish basic compatibility with SRP/RRP
6 Months Ago
RRP: Prevent NRE from destroyed cameras
7 Months Ago
rebase on main
7 Months Ago
Added statistical analysis for mesh sizes to Indirect Instancing Tools
7 Months Ago
Enable Read/Write for 2752 meshes below 128 KB
7 Months Ago
Added basic support for occlusion culling to indirect instancing
7 Months Ago
Fixed hack test not correctly skipping single draw renderers
7 Months Ago
Disable fallback rendering by default
7 Months Ago
Added `hack_test` option to simulate the potential performance gains from rendering multiple separate meshes with a single render node.
7 Months Ago
merge from /indirect_instancing
7 Months Ago
rebase on main