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765 Commits over 638 Days - 0.05cph!

12 Months Ago
Set GPU instancing on materials
12 Months Ago
Enable Read/Write for nature assets
12 Months Ago
(Test) set all meshes isReadable=0
12 Months Ago
Revert library setting
12 Months Ago
Subtract mesh and material changes
12 Months Ago
work around unity_BaseCommandID not being set
1 Year Ago
Fix build regarding AssetDatabase
1 Year Ago
Fix build error about missing TerrainTools
1 Year Ago
Set correct stencil states in all sub shaders that are used by indirect instancing in order to emulate what Unity normally does during the GBuffer pass
1 Year Ago
Implement indirect instancing without requiring monster meshes: - Use a command buffer to submit indirect draw calls referring to individual meshes - Monster meshes are disabled by default - Mesh Read/Write is no longer required - Should reclaim ~3 GB of VRAM and RAM - Calculate UV distribution metrics based on individual meshes rather than monster meshes
1 Year Ago
Instancing shaders now always access the IndirectDrawIndexedArgs buffer in order to retrieve the startInstance parameter which is no longer passed to Unity.
1 Year Ago
MegaMesh approach (1+2) WIP
1 Year Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
1 Year Ago
Add a function to estimate memory usage to the batching system
1 Year Ago
Move EstimateMeshBytes to an extension.
1 Year Ago
Allow drawing instances without making use of monster meshes.
1 Year Ago
- Added a crude way to estimate mesh VRAM and RAM usage - Added a command to find duplicate meshes in the instancing system
1 Year Ago
Added a crude profiler that works in release builds
1 Year Ago
More toggleables: merge_damage (fixed), motion_list, remove_queue
1 Year Ago
Split MotionList in separate file
1 Year Ago
- fixed mip level calculation errors for fallback objects - fixed fallback objects not properly updating when in motion
1 Year Ago
fix build
1 Year Ago
Implement texture streaming support for the instanced fallback renderer
1 Year Ago
Remove CombineTrivialDistancesJob
1 Year Ago
Fix NRE when trying to move an instance that previously failed the instancing checks
1 Year Ago
Prepare models and materials for instancing (once again)
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Revert other assets
1 Year Ago
Revert materials and models
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Revert asset changes
1 Year Ago
Implemented support for instances in motion and other fixes
1 Year Ago
Eliminate the need to update call indices because they are stable and can be stored with each command
1 Year Ago
Made `count` property report the highest populated index instead of the allocated space.
1 Year Ago
WIP work to speed up culling (AVX fix)
1 Year Ago
WIP work to speed up culling
1 Year Ago
WIP work to speed up culling
1 Year Ago
Added toggles to turn culling stages on and off
1 Year Ago
Small cleanups left over from a failed experiment
1 Year Ago
Make all buffer memory blocks have a Swap() function
1 Year Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
1 Year Ago
Enable GPU instancing and Read/Write on 5913 assets
1 Year Ago
merge from main
1 Year Ago
Removed RendererWrapper
1 Year Ago
Removed references to RendererWrapper
1 Year Ago
Revert materials and meshes for merge
1 Year Ago
merge from main