userFelixcancel
reporust_rebootcancel

921 Commits over 730 Days - 0.05cph!

1 Year Ago
Undo setting instancing flags on additional materials because the automation seems to be still incorrect
1 Year Ago
Fixed node visuals not chaning while harvesting them
1 Year Ago
Rebase on /main 🤞🏻
1 Year Ago
Added `graphics.vram_report` command so we can begin getting the VRAM situation under control.
1 Year Ago
Fix missing terrain on tutorial island by reverting the material to be non-instanced.
1 Year Ago
Merge fixes from /indirect_instancing
1 Year Ago
Rebase on /main
1 Year Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
1 Year Ago
Force disable HLOD while Indirect Instancing is enabled
1 Year Ago
Merge from /indirect_instancing
1 Year Ago
Rebase on /main
1 Year Ago
Remove unused compute shader from indirect instancing
1 Year Ago
Merge Indirect Instancing
1 Year Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
1 Year Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
1 Year Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
1 Year Ago
Rebase on /main
1 Year Ago
Rebase on /main
1 Year Ago
Set correct mip map bias when using indirect instancing
1 Year Ago
Make sure indirect instancing ConVars are disabled by default and saved
1 Year Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
1 Year Ago
Rebase on /main
1 Year Ago
Remove RustRenderer (for now)
1 Year Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
1 Year Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
1 Year Ago
Move `autoconnect` variable to `client.autoconnect`.
1 Year Ago
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1 Year Ago
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1 Year Ago
Rebase on /main
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Rebase on /main
1 Year Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
1 Year Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
1 Year Ago
Cherry-pick reverting old shader changes to instancing
1 Year Ago
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1 Year Ago
Rebase on /main
1 Year Ago
Remove dead code and other cleanups from the code review
1 Year Ago
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1 Year Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
1 Year Ago
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1 Year Ago
Shader changes for indirect instancing (changes which are likely not required)
1 Year Ago
Shader changes for indirect instancing (supported shaders)
1 Year Ago
Shader changes for indirect instancing (include files)
1 Year Ago
Remove old unused LOD fading variant
1 Year Ago
Clean up instancing shader code and remove old instancing code
1 Year Ago
Rebase on /main