userFlaviencancel

4,959 Commits over 670 Days - 0.31cph!

21 Days Ago
Fixed shockbyte popup icons not being marked as dynamic
21 Days Ago
merge from main
21 Days Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
21 Days Ago
merge from naval_update/deep_sea
21 Days Ago
Codegen
21 Days Ago
More deep sea logs Added tree count to deepsea.printentitycount
21 Days Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
21 Days Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
21 Days Ago
Chinook avoids the deep sea side when randomising its spawn position
21 Days Ago
merge from naval_update
21 Days Ago
merge from naval_update
22 Days Ago
merge from naval_update
22 Days Ago
merge from naval_update
22 Days Ago
merge from deep_sea
22 Days Ago
Added a DeepSea folder for its weather presets
22 Days Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
22 Days Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
22 Days Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
22 Days Ago
merge from naval_update/island_scenes
22 Days Ago
Added Baked Shore Vectors component to Tropical3
22 Days Ago
merge from naval_update/deep_sea
22 Days Ago
Disable fog in the deep sea, until we fix it
23 Days Ago
merge from naval_update/deep_sea
23 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
23 Days Ago
merge from naval_update
26 Days Ago
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26 Days Ago
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26 Days Ago
merge from ui_overhead_optims
26 Days Ago
Fixed chat and sleeping bag clusters texts appearing blurry
26 Days Ago
merge from ui_overhead_optims
26 Days Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
26 Days Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
26 Days Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
26 Days Ago
merge from ui_overhead_optimms
26 Days Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
26 Days Ago
Crosshair disables its canvas when hidden
26 Days Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
26 Days Ago
merge from main
26 Days Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
26 Days Ago
Removed canvas on health vital, use a canvas group instead
26 Days Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
26 Days Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
26 Days Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
26 Days Ago
Community UI canvases are toggled off when they're empty
26 Days Ago
merge from twitchdrop_mipmaps_fix
26 Days Ago
Fixed twitch drop campaign image generating mip maps
26 Days Ago
Fixed shockbyte texts not set as dynamic
26 Days Ago
merge from naval_update/deep_sea
26 Days Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
26 Days Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar