userFlaviencancel

5,359 Commits over 700 Days - 0.32cph!

18 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
18 Days Ago
Reduced boat building UI scale
18 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
18 Days Ago
merge from deep_sea
18 Days Ago
merge from deep_sea
18 Days Ago
BallistaGun cleanup
18 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
18 Days Ago
merge from deep_sea
18 Days Ago
Removed all the wallpaper sockets from boat building blocks
18 Days Ago
merge from naval_update
18 Days Ago
auth_radius and deauth_radius commands work with player boats
18 Days Ago
merge from naval_update
18 Days Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
18 Days Ago
merge from main
19 Days Ago
merge from field_mismatch_fix
19 Days Ago
Fixed CLIENT only serialized field in UI_Store
19 Days Ago
Fixed SERVER only serialized field in BaseCombatEntity
19 Days Ago
merge from naval_update/deep_sea
19 Days Ago
merge from deep_sea
19 Days Ago
Also include player parented to ladders in GetPlayersOnBoat
19 Days Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
19 Days Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
19 Days Ago
merge from naval_update
19 Days Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
19 Days Ago
merge from naval_update
19 Days Ago
merge from deep_sea
19 Days Ago
Fucking plastic selecting my hidden changes by default ffs
19 Days Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
19 Days Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
19 Days Ago
merge from main
19 Days Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
19 Days Ago
merge from deep_sea
19 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
19 Days Ago
merge from naval_update
19 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
20 Days Ago
merge from naval_update
20 Days Ago
Manifest
20 Days Ago
Codegen
20 Days Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
20 Days Ago
Compile fix
20 Days Ago
merge from naval_update/deep_sea
20 Days Ago
merge from naval_update/deep_sea
20 Days Ago
merge from naval_update
20 Days Ago
merge from naval_update
20 Days Ago
merge from naval_update/island_scenes
20 Days Ago
Smaller deep sea playable area (only tweaked the generation margins)
20 Days Ago
Fixed deep sea weather fuckery, still not 100% working with vclouds
20 Days Ago
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
20 Days Ago
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions
20 Days Ago
Fixed junkpiles and dive sites all spawning at the same place, regression from WorldBoundsMinusTutorialIslands Remove tutorial island spawn position if they are on the deep sea entrance portal side