userFlaviencancel

5,709 Commits over 762 Days - 0.31cph!

25 Days Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
25 Days Ago
More old menu deleted prefabs
25 Days Ago
Deleting more old menu stuff
25 Days Ago
Started deleting old menu stuff, moved things around
25 Days Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
25 Days Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
25 Days Ago
Server admin UI tab progress
26 Days Ago
Item list flex scroll fixes
26 Days Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
26 Days Ago
Added keyboard controls to the item list
26 Days Ago
Item list fixes and optims
26 Days Ago
Fixed RobotoMono base material
26 Days Ago
merge from naval_update
26 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
26 Days Ago
merge from naval_update/deep_sea
26 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
26 Days Ago
Fixed palm_tree_tropical_short_d colliders
26 Days Ago
merge from naval_update
26 Days Ago
merge from naval_update/deep_sea
26 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
26 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
26 Days Ago
merge from naval_update
26 Days Ago
merge from main
26 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
26 Days Ago
Added search bar and failed/passed filtering
26 Days Ago
Minor TestRunner refacto
26 Days Ago
Added progress bar, some layout changes TestRunner can return its progress at anytime when running tests
27 Days Ago
Test list
27 Days Ago
Can run tests using the window when out of playmode, clicking run will start playmode and run the selected tests when possible Ground work for the future dashboard implementation
27 Days Ago
merge from main
27 Days Ago
merge from automatedtesting
27 Days Ago
merge from main
27 Days Ago
merge from main
27 Days Ago
merge from naval_update
27 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
27 Days Ago
merge from naval_update/deep_sea
27 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
27 Days Ago
merge from naval_update
27 Days Ago
merge from sks_skinviewer
27 Days Ago
Compile fix
27 Days Ago
merge from main
27 Days Ago
merge from sks_skinviewer
27 Days Ago
Added SKS to the skin viewer
37 Days Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
37 Days Ago
Convar changed during tests are automatically restored to their past value once the test is done
37 Days Ago
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
37 Days Ago
merge from main
38 Days Ago
Phrase update
38 Days Ago
merge from naval_update
38 Days Ago
merge from naval_update/deep_sea