userFlaviencancel

6,985 Commits over 912 Days - 0.32cph!

32 Days Ago
Fixed stacked steam items showing as one single item in the steam inv menu
32 Days Ago
Fixed console logs using UTC time instead of local time
32 Days Ago
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
32 Days Ago
Added Deep Sea scene, turns the server into a deep sea
32 Days Ago
merge from friendlist_contextmenu_fix
32 Days Ago
merge from consoleinput_mask_fix
32 Days Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
32 Days Ago
Fixed friend list context menu ordering issue
32 Days Ago
merge from wallpaper_boats_fix
32 Days Ago
Fixed not being able to place wallpaper on finished boats
32 Days Ago
merge from computerstation_uiscale
32 Days Ago
Fixed escape not closing the console when mounted to a computer station
32 Days Ago
Computer station UI is now scaled by the UI scale convar
32 Days Ago
merge from paintingui_fixes
32 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
32 Days Ago
MeshPaintController.cs file formatting
32 Days Ago
Fixed random lines at low fps
32 Days Ago
merge from skinviewer_turret
32 Days Ago
Fixed auto turret missing cover in the skin viewer
33 Days Ago
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33 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
33 Days Ago
merge from attachment_charms
33 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
33 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
33 Days Ago
merge from attachment_charms
33 Days Ago
Fixed Attachment.UpdateVisibility NRE
33 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
33 Days Ago
Subtracted 154204
33 Days Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
33 Days Ago
merge from inventory_playerquality
33 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
33 Days Ago
merge from attachment_charms
33 Days Ago
Select attachment -> Select accessory
33 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
33 Days Ago
Fixed path warning when opening the charms picker
33 Days Ago
Fixed charms picker background dismisser not closing the dialog
34 Days Ago
merge from attachment_charms
34 Days Ago
Fixed missing UnityEvent attribute on charm icons
34 Days Ago
merge from fueltanks_wiring_fix
34 Days Ago
Allow fuel tanks to be connected together
34 Days Ago
Restored L96 icon rendering settings
34 Days Ago
Compile fix
34 Days Ago
merge from attachment_charms
34 Days Ago
merge from contact_lowresasset_fix
34 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
34 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
34 Days Ago
merge from main
34 Days Ago
merge from attachment_charms/skinviewer
34 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
34 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only