3,590 Commits over 547 Days - 0.27cph!
Steam inventory progress, crafting stuff
Added pages to the phrase search window, it was dropping results
Started steam inventory screen
Store overlay page prefabs
Cart fixes
Fixed owned items video fading issues when hovered
Refactored takeovers to be overridable by item grids
Takeovers custom inspector
Always show icon and text when looking at dropped item, regardless of the crosshair mode setting
Restore horse popuplation convar on primitive gamemode
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
Hovering pack tiles starts playing a video
Fixed wallpaper line of sight issues for doorway, window, half and low walls
Added new pack categories, whitelist system, more filtering
Also fixed a grid bug
Added store editor convar to change your item inventory
Added new store grid filters
Store general tab scrollbar
General store scroll view
Filtering by item
Wrote new tooltips for all the gameplay options
Added video tooltip support
Re-implemented settings safe mode button and its confirmation popup
Generic popup dismisser, tweaks
Generic confirmation popup system
Added a confirmation popup to the keybind reset button
Can't open the console while rebinding keys
Skin modal fixes, working add to cart button
Cart price texts
Fixed feature skin cart button
Flex grid is now a real grid, can support elements with higher Y size
Merged some grids in the limited and general store tab
Limited store can now have a featured item (picked randomly for now)
Fixed wire slack up and down binds in the options menu
Wire slack up and down binds added to keys_default
String light emission toggle when powered
Christmas light bulb spawning fixes
Advanced christmas light now inherits from the string light class and use the new deployment system
String light fixes, manifest
Cherrypick
122713, I have no clue how this disappeared
Restored hanging bulbs string light
Fixed some line generation issue
Removing a point refunds the consummed length
Revert UI.Options.Keybind.prefab, wasnt meant to be changed
Fairy lights: can remove points and resume wiring by pressing E on the little box
Added new keybinds for wire slack
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
Cleaned the mess in the advanced christmas light folder
Fluorescent light prefabs
Cleaned up neon light prefabs, renamed them to fluorescent lights
Description and names
Spotlight server tick only runs when its orientation changed, like the client
Reset on deploy
Spotlight:
- IO handles tweaks
- deployment tweaks
- enabled pickup
Spotlight use invokes instead of unitys Update
More folder cleanup, manifest