userFlaviencancel

5,047 Commits over 670 Days - 0.31cph!

27 Days Ago
Set halloween wallpapers ingame icons
27 Days Ago
Added "In Game Icon" field to ItemSkin, allowing us to override the sprite we use in spraycan, crafting and repair bench menus Useful when we want a branded icon in the store but still need a normal item icon to appear in-game. Only applies for skins that do not have proper items, like wallpapers
27 Days Ago
Cull hackable crate world canvases by distance (around 150m) Its a global networked entity so the canvas was enabled for all players on the map
27 Days Ago
merge from main
27 Days Ago
merge from naval_update
27 Days Ago
merge from naval_update/deep_sea
27 Days Ago
Disabled deep sea portals debug by default
27 Days Ago
merge from naval_update
27 Days Ago
merge from naval_update/deep_sea/billboards
27 Days Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
28 Days Ago
merge from naval_update/deep_sea
28 Days Ago
merge from deep_sea/billboards
28 Days Ago
Reduced main island billboard default scale, tweaked fog
28 Days Ago
Added a billboard for the main island when you're in the deep sea
28 Days Ago
merge from naval_update
28 Days Ago
Tweaked deep sea fog
28 Days Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
28 Days Ago
Don't parent the exit portal, to keep it consistent with entrance portal
28 Days Ago
Partially reverted 134856, causing some issues
28 Days Ago
merge from naval_update
28 Days Ago
Toned down the waves when crossing the portal as its client only
28 Days Ago
merge from naval_update/block_items_boats
28 Days Ago
Block all items not deployable on tugboats on player boats as well
29 Days Ago
Deep sea icon for the map and death screen toggle button
29 Days Ago
Removed the collision on the deep sea portal buoys
29 Days Ago
merge from deep_sea
29 Days Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
29 Days Ago
Restored cargoship global network behaviour to MainIsland
29 Days Ago
merge from naval_update
29 Days Ago
merge from deep_sea
29 Days Ago
merge from deep_sea/hackable_crate
29 Days Ago
29 Days Ago
merge from deep_sea
29 Days Ago
Removed deep sea island tree spawning code, not needed anymore
29 Days Ago
merge from deep_sea
29 Days Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
29 Days Ago
merge from naval_update
29 Days Ago
merge from deep_seaa
29 Days Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
29 Days Ago
Made a proper material for the sea floor of the deep sea
29 Days Ago
merge from naval_update
30 Days Ago
Fixed floating island map marker text not marked as non static
30 Days Ago
merge from main
30 Days Ago
merge from ui_overhead_optims
30 Days Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
30 Days Ago
merge from main
30 Days Ago
Revert cargo global network group to Default (from MainIsland)
32 Days Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1
32 Days Ago
merge from naval_update/deep_sea
32 Days Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume