5,449 Commits over 731 Days - 0.31cph!
Convared the distance within players wake up boat scientist AI
ai.npc_spawn_on_deep_sea_islands default to false
Fixed server deep sea losing its portal direction, causing potential issues with cargoship and chinook spawn directions
Added NPC and vehicle breakdown to deepsea.printentitycount
merge from naval_update/islands_navmesh_fix
Fixed deep sea NPCSpawner never finding their island. We detach the children of the deep sea island to avoid issues with global network, so they couldn't find it
NPC spawners are now properly waiting for the navmeshs to be generated before spawning
Wait for the deep sea to be entirely spawned before generating the islands navmesh. That gives some time for the dwellings to spawn, so they are carving the navmesh properly
Fixes scientists phasing through dwellings
merge from deepsea_demos_fixes
Fixed climate not using the deep sea weather when playing demos in the deep sea
Fixed ocean material not switching to deep sea variant when playing demos in the deep sea
Fixed terrain config not switching to deep sea when playing demos
merge from spacestation_storepages
Skin viewer: restored space LR 300 ammo counter screen following the changes
merge from birthday2025 (safe skin viewer position tweaks for the balloon pack)
Tweaked balloon pack in the skin viewer, fixed scale and pos
merge from naval_update/boatAI_sync_optims
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync
Default to false
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█▍▋▊▉▍▄ ▊▍▊▇ ▆▍▊ ▉▆▍▇▊▇▊▄▋▉ ▌▅▌▄▌▅▅▆:
- █▌▇▍▍▇▅▄▉_▋▋▋▋▉ = ▅ ▍▄▋▍ █
- ▉▉▄▇_▅▆▋█▅ = ▄ ▋▋▉▄ ▌
Added methods to toggle the MountedPlayerSync in BaseMountable
BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
▇▍▅▉▅▊▇ █▄▋▍ ▍▋█ ▌▌▅▊▅▋▉▅▊▉ ██▉▉▇█▉▇:
- ▊▅▉▆▋▇▊▇▊_█▍▋▄▊ = ▌ █▉▄▍ ▋
- ▆▇▉▆_▇▊▄▋▄ = ▋ ▅▉▅▊ ▆
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
Lerp fov in and out when reloading the turret
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
Added PTboat mounted turret dry fire effect
Updated test list to include all the latest naval entities
Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
Scientists mounted on pt boat turrets cannot target invisible players
Removed a dupped check in OnTick
Fixed scientist boats turning their engine on and off repeatedly when ai.move is false
█▇▉▌▄ ▊▉▌▆ ▋▅▆ █▊▅▉▉▋ ▅▋▋▌▌ ▋▉▄▅▋▊▄▉▄▄ ▇▋ █▋▊ ▊▇█▊ █▆▉ (▍▅▊▊▇▄ ▊▉▋ ▆▉█▌▆▄ ▉▌▅▆▆▅▆ ▅ ▍▋▋▌ ▅▌▆'▅ ▇▊ ▆▊▌ █▄▆▍ ▍█▇▄▆ ▍▍█▉▌ ▊▉ ▆▄█ ▊▍▋▍ ▊▆█ ▋█ ▅▅▌▉▊▅▄ ▋▌▆▆ ▊▍▄▊)
merge from naval_update/deep_sea/toast_fix
Added space station building skin store page
Fixed the building skin names phrase fuckery, added new tokens used exclusively in the store
Added LR space station to the weapons category
Added LR300 space station store page
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems
Its simpler and less confusing for extra items that aren't uploaded to steam yet
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too
Includes some code fix for packs with no itemdef associated
Floating city farm barge door now plays chainlink sounds
Added birthday hat to the store skin viewer
"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat
When waking up, you are unparented for a few frames, causing some fuckery