3,132 Commits over 486 Days - 0.27cph!
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
Fixed keycards still showing as green for the local player in third person
Fixed batteries incorrect charge left time
Fixed hardside wallpaper not showing on wall right and left conditional models
Restored floor.stone.prefab, merge fuckery
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
Added handles to edit entities bounds
Fixed timer switch issues when its power input fluctuates while the timer is running
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Fake trail generation improvements, fixed trail falling through rocks
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
Fixed floating barrel corpses and added Mesh Cull components
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merge from jungle_update/hunter_vision
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120286 Enabled trail emission on sharks
Enabled trail emission on sharks
merge from missingscripts_tool
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
Deleted cctv scene, was the only one with a TestRidableHorse prefab
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
merge from jungle_update/hunter_vision
Null checks in HunterVisionManager, just in case
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active
Changed how ScentEmission knows when the buff started/stopped
Added ScentEmission to all animal corpses
Scent emission can be transferred to corpse, so the trail doesn't disappear when the animal dies
Logic fixes
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
merge from jungle_update/hunter_vision
Initial trail generation fixes
Fixed buff started/ended logic
Added hunter vision boost info in the consumable UI info panel
Also added the missing horse dung production boost
Removed logs in BaseMountable::AttemptMount LOS check
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merge from jungle_update/hunter_vision
merge from jungle_update/hunter_vision
merge from jungle_update/hunter_vision
Added scent emission to crocodile, panther and tiger
Smooth the last 5 segments when adding a new point
Fixed pooling issues