userFlaviencancel

7,050 Commits over 912 Days - 0.32cph!

29 Days Ago
Small stove effects
29 Days Ago
Small stove entity Some prep work for visual food
29 Days Ago
Added stove entity, basically an electric BBQ that starts cooking when theres food to cook. No need for power
30 Days Ago
Fixed UI_StoreCheckoutResultPage NRE
30 Days Ago
merge from checkout_nre_fix
30 Days Ago
merge from skinviewer_metalshopfront
30 Days Ago
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
30 Days Ago
Codegen
30 Days Ago
merge from dpv_fuelbar_fix
30 Days Ago
Fixed DPV fuel bar text regression
30 Days Ago
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30 Days Ago
merge from batteringram_wheels_fix
30 Days Ago
merge from wallpaper_fixes2
30 Days Ago
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
30 Days Ago
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
30 Days Ago
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
30 Days Ago
Fixed battering ram middle wheels rotating backwards
30 Days Ago
merge from localizebindtoken_error_fix
30 Days Ago
Fixed InputSystem.Keyboard.get_Item error
31 Days Ago
Compile fixes, metas, codegen
31 Days Ago
Root motion data stuff
31 Days Ago
merge from main
31 Days Ago
Removed Tests/Open Property Drawer Test Window Was introduced by the TMP update, never gonna use and its a stupid path
31 Days Ago
merge from horse_cactus_fix
31 Days Ago
Fixed player dying instantly when touching a cactus while mounting a horse Could happen rarely when the rider sat on the edge of the cactus TriggerHurtEx trigger. When mounted, the mount sync force updates the player triggers every frame, so the overlap test flickered in and out of the trigger and fired OnTriggerEnter Can happen with any mountable in theory, just more common with horses TriggerHurtEx now debounces damage applied to the same entity multiple times in a single frame
31 Days Ago
merge from steam_getitems_optims
31 Days Ago
Cache the known items set because it can be quite large for a player with a lot of items
31 Days Ago
Steam inventory menu only fetch the acquired property
31 Days Ago
Back the store catalog in a dict for faster lookups
31 Days Ago
Store seen steam instance id per account, fixes switching steam account triggering all items as new
31 Days Ago
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
31 Days Ago
Added new RefreshAndGetItems overload in IPlatformService
31 Days Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
32 Days Ago
MonumentInfo auto fill tweaks
32 Days Ago
Created all monument info scriptables
32 Days Ago
merge from main
32 Days Ago
merge from drone_keyboardlayout_fix
32 Days Ago
merge from workshop_inputs_fix
32 Days Ago
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32 Days Ago
Fixed workshop file dialog still using the old input system
32 Days Ago
Fixed drone controls not being keyboard layout aware
32 Days Ago
Tier is driven by the highest key card required Popup styling update
32 Days Ago
Monument info popup progress, polished the framing and buttons flow
32 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
32 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
33 Days Ago
FlexElements allow negative gaps
33 Days Ago
Monument info popup baseline
33 Days Ago
Fixed discord signout button showing under the social menu
33 Days Ago
merge from attachment_charms
33 Days Ago
merge from induslight_boat_fix