userFlaviencancel

3,327 Commits over 486 Days - 0.29cph!

15 Days Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
15 Days Ago
Rockets and C4 splash damage wallpaper through walls
15 Days Ago
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15 Days Ago
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15 Days Ago
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15 Days Ago
Input fields character limit tweaks for player report, bug report and crafting ui
15 Days Ago
merge from neonsigns_newinputs
15 Days Ago
When frames have the same power amount, the last updated frame takes priority
15 Days Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
15 Days Ago
merge from main
15 Days Ago
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15 Days Ago
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15 Days Ago
merge from main
15 Days Ago
Fixed doorway wallpaper conditional model issues
15 Days Ago
merge from main
15 Days Ago
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15 Days Ago
merge from main
15 Days Ago
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16 Days Ago
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16 Days Ago
▄▇▅▆ ▉▌▉▇▆▇▇▋█ █▌▉'█ ▋▆ █▇▍▌▊▍▉▉ ▍▊ ▇█▅▋▉▊▉▋▄▆▆ (▌▊▍ ▊▆▍▆▊▄▄▆ ▌▅▌▋▅██ ▆▄ ▆▊▊▍▍▅▍▍▌▇▌ ██ ▍▉▊▍▅█)
16 Days Ago
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16 Days Ago
merge from main
16 Days Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
16 Days Ago
merge from trianglehatch_deploy_fix
16 Days Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
16 Days Ago
merge from swapseat_binds
16 Days Ago
Added swap to seat 7 and 8
16 Days Ago
Fixed an oversight in swapseats
16 Days Ago
merge from main
17 Days Ago
merge from main
17 Days Ago
merge from building_los_fix
17 Days Ago
Added new LOS check positions for floor frame and floor triangle frame
17 Days Ago
merge from main
17 Days Ago
merge from hbhf_adjustablerange
17 Days Ago
Code cleanup, formatting
17 Days Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
17 Days Ago
merge from swapseat_binds
17 Days Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
17 Days Ago
Can add any new multi bind, not only the registered ones (like the bind command)
17 Days Ago
Bind menu now supports multi key binds
17 Days Ago
Added swap seats binds to the options menu
17 Days Ago
merge from main
18 Days Ago
Added new binds to swap seats in vehicles - CTRL + 1 -> driver seat - CTRL + 2 -> seat 2 - etc (will be bindable the controls menu)
18 Days Ago
merge from neonsigns_newinputs
18 Days Ago
Added new inputs to animated neon signs to control which frame you want to display - if 'Power In' has power, cycle normally - if 'Power In' has power, and 'Frame 1' receives power, show frame 1 and continue cycle - if 'Power In' has no power and 'Frame 1' receives power, show frame 1 as long as 'Frame 1' is powered - same with inputs frame 2, 3 etc
18 Days Ago
merge from hackweek_wiresnapping