userFlaviencancel

6,955 Commits over 912 Days - 0.32cph!

27 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
27 Days Ago
merge from attachment_charms
27 Days Ago
Select attachment -> Select accessory
27 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
27 Days Ago
Fixed path warning when opening the charms picker
27 Days Ago
Fixed charms picker background dismisser not closing the dialog
28 Days Ago
merge from attachment_charms
28 Days Ago
Fixed missing UnityEvent attribute on charm icons
28 Days Ago
merge from fueltanks_wiring_fix
28 Days Ago
Allow fuel tanks to be connected together
28 Days Ago
Restored L96 icon rendering settings
28 Days Ago
Compile fix
28 Days Ago
merge from attachment_charms
28 Days Ago
merge from contact_lowresasset_fix
28 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
28 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
28 Days Ago
merge from main
28 Days Ago
merge from attachment_charms/skinviewer
28 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
28 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
28 Days Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
28 Days Ago
Charms can be inspected using the skin viewer
28 Days Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
28 Days Ago
merge from attachment_charms/ui
28 Days Ago
Can change charms in the repair bench as well
28 Days Ago
Hide change accessory button if you dont own any accessory
28 Days Ago
Charms search bar Minor styling update
28 Days Ago
Charm icon tooltip
28 Days Ago
merge from contact_lowresasset_fix
28 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
29 Days Ago
merge from kickgms
29 Days Ago
Item name and desc
29 Days Ago
Item id, world model fixes
29 Days Ago
merge from main
29 Days Ago
Charm picker UI wip
29 Days Ago
merge from main
29 Days Ago
merge from iolines_motionblur_fix
29 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
29 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
29 Days Ago
merge from menu_notifications
29 Days Ago
Updated debug notif commands descriptions
29 Days Ago
merge from menu_notifications
29 Days Ago
Added notifications.addcustomnotification debug command
29 Days Ago
Notification entry layout fixes
29 Days Ago
merge from main
30 Days Ago
merge from wire_doors_fix
30 Days Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
30 Days Ago
Codegen
30 Days Ago
merge from main
30 Days Ago
merge from skinmodal_fix