userFlaviencancel

6,900 Commits over 851 Days - 0.34cph!

23 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
23 Days Ago
merge from steaminventory_newitem
23 Days Ago
merge from main
23 Days Ago
Fixed not being able to connect a wire to a door controller when the door is open
23 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
23 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
23 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
23 Days Ago
Fixed the mess with ice throne showing as Ice King Pack
23 Days Ago
merge from storepage_abyss_fix
23 Days Ago
merge from storepage_frontier_fix
23 Days Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
23 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
23 Days Ago
Missed one more DigitalClockAlarm pooling issue
23 Days Ago
Compile fix
23 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
23 Days Ago
Fixed electric furnace gibs not being skinned
23 Days Ago
Fixed DigitalClockAlarm pooling issue
23 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
23 Days Ago
Test result stacktraces are now populated correctly with captured errors
23 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
23 Days Ago
merge from automated_testing/raid_recorder
23 Days Ago
Added some new raiding tests
23 Days Ago
merge from automated_testing
23 Days Ago
merge from main
23 Days Ago
merge from selectionhistorywindow_optims (editor only)
23 Days Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
23 Days Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
23 Days Ago
Added electric furnace to render scene
23 Days Ago
merge from main
23 Days Ago
merge from steaminventory_newitem_fix
23 Days Ago
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
23 Days Ago
23 Days Ago
Small UIHUD optims
24 Days Ago
Missed a meta
24 Days Ago
Moved HotReloadSettings.asset to an editor folder
24 Days Ago
Suppress all the shader error/warning logs on server startup
24 Days Ago
merge from electricfurnace_emission_fix
24 Days Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
24 Days Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
26 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
27 Days Ago
merge from automated_testing
27 Days Ago
Fixed automated test prefabs being shipped to the client bundles
27 Days Ago
Phrase contexts
27 Days Ago
Phrases update
27 Days Ago
merge from deepsea_loot_balance
27 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
27 Days Ago
merge from deepsea_loot_balance
27 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
27 Days Ago
Fixed deep sea sulfur ore fields respawning metal
27 Days Ago
merge from main