userFlaviencancel

5,410 Commits over 700 Days - 0.32cph!

17 Days Ago
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems Its simpler and less confusing for extra items that aren't uploaded to steam yet
17 Days Ago
merge from main
17 Days Ago
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too Includes some code fix for packs with no itemdef associated
18 Days Ago
Floating city farm barge door now plays chainlink sounds
18 Days Ago
Added birthday hat to the store skin viewer
18 Days Ago
Phrase contexts
18 Days Ago
Phrase update
18 Days Ago
"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
18 Days Ago
merge from main
22 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
23 Days Ago
merge from deep_sea
23 Days Ago
Fixed being able to build in the deep sea when looking at an entity
23 Days Ago
Removed deep sea hackable crate map marker
23 Days Ago
merge from deep_sea
23 Days Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
23 Days Ago
merge from deep_sea
23 Days Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
23 Days Ago
merge from deep_sea
23 Days Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
23 Days Ago
Fixed rad volumes still spawning on the exit side of the deep sea
23 Days Ago
merge from naval_update
23 Days Ago
merge from naval_update/deep_sea
23 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
23 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
23 Days Ago
merge from naval_update
23 Days Ago
Fixed snow inside the entrance deep sea portal
23 Days Ago
merge from naval_update/deep_sea
23 Days Ago
Improved the deep sea billboards spawning positions
23 Days Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
23 Days Ago
merge from naval_update/deep_sea
23 Days Ago
Fixed phrase conflicts
23 Days Ago
Teleport trigger can also show toats
23 Days Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
23 Days Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
23 Days Ago
Print deep sea radiation amount in deepsea.printState command
23 Days Ago
Tweaked end of deep sea wipe radiations
23 Days Ago
merge from naval_update
23 Days Ago
merge from naval_update/oilrig_boats
23 Days Ago
Missed one file
23 Days Ago
merge from oilrig_boats
23 Days Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
23 Days Ago
Large oil rig do not spawn PT boats, only rhibs
23 Days Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
23 Days Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
23 Days Ago
Fixed boat scientist all sleeping when the boat driver dies
23 Days Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
23 Days Ago
Do not save the boats spawned by ghost ship hackable crates
23 Days Ago
merge from hackablecrate_boats_fix
23 Days Ago
Added a null check in EnableScientistBrains for safety
23 Days Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate