userFlaviencancel

1,714 Commits over 335 Days - 0.21cph!

33 Days Ago
Fixed battering ram NRE
33 Days Ago
Manifest Codegen
33 Days Ago
merge from main
33 Days Ago
merge from battery_fullcharge_slot
33 Days Ago
Restored medium battery power in slot importance
33 Days Ago
merge from battery_fullcharge_slot
33 Days Ago
Make sure the aux output drain can’t exceed 1
33 Days Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
33 Days Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
33 Days Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
33 Days Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
33 Days Ago
Battery code cleanup
33 Days Ago
Battery code cleanup
33 Days Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
34 Days Ago
Catapult projectiles cleanup
34 Days Ago
Added new ballista bolt items
34 Days Ago
Compile fix
34 Days Ago
Siege tower prefabs
34 Days Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
34 Days Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
34 Days Ago
merge from creativemode_io_text
34 Days Ago
Only show the creative mode text when a pending wire is active
34 Days Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
34 Days Ago
merge from teslacoil_tweaks
34 Days Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
34 Days Ago
merge from main
34 Days Ago
Fixed battering ram door wheels culling, set to isDynamic
35 Days Ago
Codegen
35 Days Ago
merge from siege_weapons
35 Days Ago
Siege tower decay reset when used
35 Days Ago
Updated catapult icon
35 Days Ago
Collision effects and minimum collision force tweaks
35 Days Ago
Siege weapons decay
35 Days Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
35 Days Ago
merge from wire_slack_fix
35 Days Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
35 Days Ago
merge from main
35 Days Ago
Catapult projectiles naming
35 Days Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
35 Days Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
35 Days Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
35 Days Ago
Catapult ammo projectiles speed and gravity tweaks
35 Days Ago
Deleted old towing test prefabs
35 Days Ago
Restored monument marker font
35 Days Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
35 Days Ago
codegen
35 Days Ago
Fix catapult boulder exploding instantly in some cases
35 Days Ago
Removed unused audio components on the catapult
35 Days Ago
Never cull battering ram wheels
36 Days Ago
Dropped gun test Cleanup