userFlaviencancel

8,333 Commits over 1,035 Days - 0.34cph!

17 Days Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
17 Days Ago
Converted the 32 tutorial mp4 videos to webm
17 Days Ago
Fixed tutorial welcome video not playing correctly, was a mp4
17 Days Ago
Fixed main menu chat hiding the rest of the screen with RRP enabled
17 Days Ago
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
17 Days Ago
Fixed safe zone warning persisting on the main menu, also fixed missing title
17 Days Ago
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
17 Days Ago
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
17 Days Ago
merge from leading_boostui_fix
17 Days Ago
Console autocompletion fills entity name and path in lowercase, fixes some case sensitive commands
17 Days Ago
Fixed wires parented to doors stretching towards world origin after exiting/entering network range
17 Days Ago
merge from parentedwires_fix
17 Days Ago
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17 Days Ago
Added missing AmbientLightLOD to NVG scientist lights
17 Days Ago
merge from pool_review2
17 Days Ago
Bumped the amount of gun firing effects we warm up
17 Days Ago
Metal embrasure warmed up amount set to 25
17 Days Ago
merge from ambientlightlod_pooling_fix
17 Days Ago
Fixed crazy formatting in debug.cs
17 Days Ago
Added debug.printlights command
17 Days Ago
Fixed AmbientLightLOD turning back on its lights when reused from the pool while culled Was causing a lot of deployable lights to stay lit at any distance after a base streamed back in Standing near a big base with 994 far ambient lights lit (editor): - LightBinningAndShadowPass 1.2ms -> 0.5ms - FindActiveLights 0.28ms -> 0.07ms
18 Days Ago
Privilege cache enabled by default (client and server)
18 Days Ago
merge from menuhero_fix
18 Days Ago
Fixed home's store hero playing and rolling its videos with the menu closed
18 Days Ago
merge from ongui_allocs_fix
18 Days Ago
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
18 Days Ago
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
18 Days Ago
Fixed cooking workbench not showing the kettle when preparing the newly added teas
18 Days Ago
merge from cookingworkbench_kettle_fix2
18 Days Ago
merge from io_optims
18 Days Ago
merge from main
18 Days Ago
Fixed LOD components allocating a delegate each time they reregister with occlusion culling A big base streaming in (~3500 LOD components): 417KB -> 15KB alloc
18 Days Ago
Fixed MeshCull not hiding its renderer when reused from the pool while culled Was causing code lock light quads to draw at any distance after spawning, amongst other things
18 Days Ago
Fixed ParticleSystemCull playing particle systems at any distance when turned on using SetVisible Fixes conveyor flashing and furnace heat shimmers playing at any distance when they spawned in already on Saves 0.15ms on the particle main thread when near a big base with 71 particle systems
18 Days Ago
Fixed door controller lights not being culled Was ~0.2ms on light culling and binning for 81 of them
18 Days Ago
Idle SAM sites stop rewriting their aim every frame Was 0.04ms per frame with 4 sam sites in network range
18 Days Ago
Fixed IO entities with pipes rebuilding their pipe colliders on every network update IO entities sending full network update is quite rare as they rely on flags but still worth fixing
18 Days Ago
Fixed industrial pipes drawing invisible line renderers inside the pipe meshes, component wasnt disabled For a base with 223 pipes: Was 0.05ms on the main thread and 0.5ms on workers every frame
18 Days Ago
Another visual cooking pooling fix
18 Days Ago
Now poolable: - Cooking workbench - Metal embrasures - Flower pots Fixed some visual cooking pooling bugs
18 Days Ago
Windmills now use two syncvars to send wind updates instead of full network updates They're poolable too
18 Days Ago
merge from weapon_refresh_nailgun
18 Days Ago
Beehives are poolable
18 Days Ago
Planters are poolable
18 Days Ago
Storage adaptors are now poolable (were the biggest spawn cost when streaming in a base with a lot of them)
21 Days Ago
Updated skinviewer nailgun to use the rigged VM