userFlaviencancel

8,030 Commits over 1,004 Days - 0.33cph!

9 Days Ago
Fixed item dropped and item pickup notices not working with RTL languages
9 Days Ago
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
9 Days Ago
merge from boateffects_optims
9 Days Ago
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms - culled by distance - skipped when stationnary for >3s
9 Days Ago
Fixed AnimalAnimation allocating 80 bytes for each footstep
9 Days Ago
merge from animalanimation_optims
9 Days Ago
▊▉▉▋▋▋█ ▉ ▋▌▍ ▇▉▌▇▊▌ ▄▅ ▆▍▋▉ ▉▉▄▆▊▊▅ ▌▄ ▋█▋ ▊▆▋▋▄▉▇▋ ▄▄▌▅▌▄▍▆▆▌▅▊▍▍▍▆ ▋ ▉▌▍▉▍▍▉▄ ▅ ▋█▅▇▄▊▊▍ ██▋▍█▊ ▋▍▉▅▊▌▋▊▆▉▄▉▋█▆▄▅▆▄▊▇█▅▍▋█▍▄▉▉▉▋▄▅▆▉█▋▍▆█▄▆▉▆▉▍▅▋▇▇█▌▋▆▆▌▊█▅▌▋▄▊
9 Days Ago
merge from texturestreaming_texturepropertiescache_fix
9 Days Ago
Fixed TextureStreaming never filling its shader texture property cache, every belt swap was allocating all shader property names (18KB down to 1KB per swap)
9 Days Ago
merge from lightlod_optims
9 Days Ago
Cache DistanceFlareLOD fading action
9 Days Ago
Fixed shadowlights convar handler stacking up across editor play sessions
9 Days Ago
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
9 Days Ago
Cache AmbientLightLOD fading action
9 Days Ago
merge from drinkingpoint_optims
9 Days Ago
merge from drinkingpoint_optims
9 Days Ago
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
9 Days Ago
merge from map_optims
9 Days Ago
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
9 Days Ago
merge from console_autocomplete_improvements
9 Days Ago
merge from lookatboat_optim
9 Days Ago
Cache LandmarkInfos so we only rebuild them when necessary
9 Days Ago
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
9 Days Ago
Cache LookAtBoatBuildingBlock action so it doesnt allocate every frame
9 Days Ago
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
9 Days Ago
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
12 Days Ago
Gun tests
12 Days Ago
Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests
12 Days Ago
Client tests are added to the CI test list
12 Days Ago
Fixed a bunch of failing tests
12 Days Ago
█▉▉▌▅▉▌▅ ▉▄▊▌ ▌▇▅▇▌▍
12 Days Ago
Cleaned up test ores Added client test spawning all base combat entity and looking for errors
12 Days Ago
▌█▊▇▍ █▊▊▊█ ██▍ ▊▆▍▍▊ █▊▇ ▆▊▊▋▄▍ ▇█ ▆▇█▍▇▌▇ ▋▌▇ ▇▆▋▌ ▄▌ ▊▌ ██▉▇▊ ▅▉▍▉▋▄ ▉▍▉▇
12 Days Ago
Fixed test runner window not drawing tests sharing the same categories in two different realms
12 Days Ago
Client test categories
12 Days Ago
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
12 Days Ago
merge from main
12 Days Ago
merge from tests_merge
12 Days Ago
Test list, cleanup
12 Days Ago
merge from automated_testing
12 Days Ago
deleteEntitiesByShortname autocompletes entity names
12 Days Ago
Display name and short names are matched for items Some alloc optims
12 Days Ago
Console suggests and autocompletes entity and item names when using spawn or give commands
13 Days Ago
Collectible tests converted
13 Days Ago
Changed test list format
13 Days Ago
Added wood armor gloves to the render scene
13 Days Ago
merge from main
13 Days Ago
Realmed test list, dropped null fields
13 Days Ago
CLIENT editor can export the test list, will append the client tests
13 Days Ago
Namespaced TestRunner 2