userFlaviencancel

7,641 Commits over 974 Days - 0.33cph!

45 Days Ago
Stone sculpture media video
46 Days Ago
merge from main
46 Days Ago
Stone sculpture store page media
46 Days Ago
merge from main
46 Days Ago
Phrase update
46 Days Ago
Fixed the two wallpaper kick drops not being marked as drops
46 Days Ago
Fixed repair bench panel not updating when moving items in and out your backpack Fixed a pool leak too in DisplayCostItems
46 Days Ago
Updated store sculpture mdoels
46 Days Ago
Added stone sculpture to the skin viewer
46 Days Ago
merge from main
46 Days Ago
Stone sculpture store page wip
46 Days Ago
Bar ganes pack store page wip
46 Days Ago
Sort sprays by steam ID in the pie menu
47 Days Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
47 Days Ago
merge from main
47 Days Ago
merge from batteringram_hitdetection_fix
47 Days Ago
Battering ram tests
47 Days Ago
Revert packages-lock.json, commited by accident
47 Days Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
49 Days Ago
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49 Days Ago
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49 Days Ago
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49 Days Ago
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49 Days Ago
Phrase update
52 Days Ago
merge from paintingui_inputs_fix
52 Days Ago
Changed painting UI inputs polling to event based, making it framerate independant Should fix the various issues introduced with the input system update
52 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
52 Days Ago
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52 Days Ago
merge from menu_close_blur_fix
52 Days Ago
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52 Days Ago
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52 Days Ago
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52 Days Ago
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52 Days Ago
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53 Days Ago
merge from catapult_reloadtime_nerf
53 Days Ago
Catapult reload time increased to 6 seconds (was 3)
53 Days Ago
merge from uibindings_nre_fix
53 Days Ago
Fix attempt for the UI bindings NRE spam
53 Days Ago
merge from crafting_stall_fix
53 Days Ago
Fixed the 1s client stall when opening the crafting menu for the first time We now warmup the steam item definitions when they load, so the first ItemDefinition.skins2 call hits cached properties instead of doing thousands of cold native Steamworks calls (caused by the PlayerBlueprints.HasUnlocked recent optims)
2 Months Ago
merge from main
2 Months Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
2 Months Ago
merge from siegeweapon_firedamage
2 Months Ago
Compile fix
2 Months Ago
Different approach so it doesnt impact incendiary ammo damage on vehicles: - FireBall can only damage vehicles of type BaseSiegeWeapon - Revert the vehicles heat protection changes
2 Months Ago
merge from siegeweapon_firedamage
2 Months Ago
Protection tweaks
2 Months Ago
Made siege weapon vulnerable to fire (as intended initially) - Added vehicle world layer to all fireball prefabs - Set heat protection to 1 for all vehicles except siege weapons
2 Months Ago
merge from iteration_optims