userFlaviencancel

6,006 Commits over 762 Days - 0.33cph!

11 Days Ago
Restored TestRedirects
11 Days Ago
merge from naval_update/io_boats
11 Days Ago
Plant pot deployable on boats
11 Days Ago
Better checks for IO entities not sharing the same root parent
11 Days Ago
Fixed ioentity.allow_on_boats convar including Signage
11 Days Ago
Paintable reactive target deployable on boats
11 Days Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
11 Days Ago
merge from main
11 Days Ago
merge from testrunner_editor
11 Days Ago
Flagged all the prefab tests as TestMethodEditor
11 Days Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
11 Days Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
11 Days Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
11 Days Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
11 Days Ago
Reduced minecart planter colliders count from 16 to 4
11 Days Ago
All IO water items deployable on boats
11 Days Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
11 Days Ago
merge from naval_update/io_boats
11 Days Ago
Compile fix
11 Days Ago
Use GetRootParentEntity instead of the new GetRootParent method
11 Days Ago
Can't connect IO entities not sharing the same root parent
11 Days Ago
More IO prefabs deployable on boats
11 Days Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
12 Days Ago
Wire snapping works on moving boats
12 Days Ago
Test list
12 Days Ago
Fixed electric furnace deploy volume not including Vehicle_Large
12 Days Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
12 Days Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
12 Days Ago
merge from skinviewer_cleanup
12 Days Ago
Tweaked chinese lantern skinviewer lighting
12 Days Ago
merge from skinviewer_cleanup
12 Days Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
12 Days Ago
merge from main
12 Days Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
12 Days Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
12 Days Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
12 Days Ago
String lights line renderer now use local space positions, deployable on boats
12 Days Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
12 Days Ago
Flagged more prefabs to be deployable on boats
12 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
12 Days Ago
merge from main (needs a codegen)
12 Days Ago
merge from main
12 Days Ago
merge from boat_socketparent_fix
12 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
12 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
12 Days Ago
Added ioentity.allowed_on_boats, default to false for now
12 Days Ago
Codegen
12 Days Ago
merge from main
12 Days Ago
merge from skinviewer_cleanup
12 Days Ago
Codegen