userFlaviencancel

6,712 Commits over 851 Days - 0.33cph!

12 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
12 Days Ago
Compile fixes
12 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
12 Days Ago
Restored FixCaret because looks like its still needed
12 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
12 Days Ago
merge from automated_testing
12 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
12 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
12 Days Ago
Relinked third parties using the TMP assembly
12 Days Ago
merge from main
12 Days Ago
merge from automated_testing
12 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
13 Days Ago
merge from lookingat_io_qol
13 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
13 Days Ago
merge from automated_testing/skins
13 Days Ago
▋▋█▅█▄ ▅ ▉▋▍▊ █▊▊▉ ▉▋▅▌ ▉▄▅▉█▄ ▆▅▊▊ ▍▄▊▇▇▌ ▄▇ ▍▇▌ ▉▋▋ █▌█ ▋▉▇▇ ▅▍█▄ ▆▊▆ ▍▅▆ ▌▉ ▍▋▌▄▄▆▌█▅ ▋▌▄ ▍▆▇▄ ▊▉ ▉▊▆ ▇▌▄ ▅▇▄▆▌▇ ▌▅ ▍▍▌ ▍▉▋▇
13 Days Ago
Added 5 new skin tests
13 Days Ago
merge from main
13 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
13 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
13 Days Ago
RTL and emoji input field stuff compile fixes
13 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
13 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
13 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
13 Days Ago
merge from new_inputsystem
13 Days Ago
Removed temp debug log
13 Days Ago
isFKey goes from F1 to F24
13 Days Ago
Switched active input handling to new input system only
13 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
13 Days Ago
merge from main
13 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
13 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
13 Days Ago
NeedsKeyboard cleanup
13 Days Ago
Updated NeedsKeyboard to work with the new input system
13 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
13 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
13 Days Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
13 Days Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
13 Days Ago
merge from main
13 Days Ago
merge from deepsea_loot_balance
13 Days Ago
Missed some spawn groups Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
13 Days Ago
Fixed tropical islands spawngroups respawning loot on top of each other
14 Days Ago
Fixed ghost ship loot spawning unparented and on top of each other
14 Days Ago
merge from main
14 Days Ago
merge from automated_testing
14 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
14 Days Ago
Fixed passed/failed filter text width
14 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
14 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
14 Days Ago
merge from main