userFlaviencancel

5,837 Commits over 762 Days - 0.32cph!

13 Days Ago
Renamed the item and vehicles tab classes and prefabs
13 Days Ago
Added vehicle tab
13 Days Ago
Artist overlay page video updated
13 Days Ago
Update artist pack store video
13 Days Ago
Added SKS and fixed spinning wheel
13 Days Ago
merge from main
13 Days Ago
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
13 Days Ago
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
13 Days Ago
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
13 Days Ago
merge from main
14 Days Ago
Updated the videos again, was using the wrong codec Optimised build preview video size
14 Days Ago
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
14 Days Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
14 Days Ago
Fixed toggling the hidden item buttons resetting your search
14 Days Ago
UGC filtering panel
14 Days Ago
Vending machine and sculpture UGC widgets
14 Days Ago
Added legacyconsoletoggle command to open the old console dev tools
14 Days Ago
Pattern boomer UGC widget
14 Days Ago
UGC audio widget and edit history panel
14 Days Ago
Started on the server admin UGC tab
14 Days Ago
Implemented rigged LNY armor mesh
15 Days Ago
Tweaked all tropical trees minigame marker data, some of them were off
15 Days Ago
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
15 Days Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
15 Days Ago
Tweaked floating city 3 shore vector volumes S2P
15 Days Ago
Minor deep sea code cleanup
15 Days Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
15 Days Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
15 Days Ago
Restored horse siege harness
15 Days Ago
merge from LNY26
15 Days Ago
Removed horse roadsign armor redirect (was set to itself by accident)
15 Days Ago
merge from artistpack_storepage
15 Days Ago
Fixed artist pack sprays showing as a skin of the reactive target in the store page
15 Days Ago
merge from sks_skinviewer_fix (restore skin viewer settings)
15 Days Ago
Restore skin viewer settings
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
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15 Days Ago
16 Days Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
16 Days Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
16 Days Ago
merge from main
16 Days Ago
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16 Days Ago
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16 Days Ago
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16 Days Ago
Updated video, added shutter frame media
16 Days Ago
merge from artistpack_storepage
16 Days Ago
merge from main
16 Days Ago
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