userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

19 Days Ago
merge from main
22 Days Ago
Some cleanup
22 Days Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
22 Days Ago
Moved notification convars to a partial class
22 Days Ago
Tweaked notif window anims
22 Days Ago
Removed the URL parsing in Message, we now have a URL field
22 Days Ago
Implemented new popup notif type
23 Days Ago
Fixed notifications title being ignored by the client (now used by the popup notifs)
23 Days Ago
merge from weaponinfopanel_nrefix
23 Days Ago
merge from june_hotfix1
23 Days Ago
merge from weaponinfopanel_nrefix
23 Days Ago
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
23 Days Ago
merge from june_hotfix1
23 Days Ago
Can open the popup back by clicking on the seen notification entry
23 Days Ago
Warning notifications show as popups when arriving in the main menu When the popup is closed, it goes in the notification window, marked as seen
23 Days Ago
Client keeps track of seen notifications locally: - a notification is seen once the notif window is open - seen notifications are styled differently - they pop back after a client restart until cleared We now send v2/readall only when clicking on the clear all button. Client also keeps track of cleared notifications locally so global notifications can be dropped by the client (the backend keeps sending until they expire)
23 Days Ago
Fixed notification ids always being 0 client-side (NoticeId -> NotificationId)
23 Days Ago
Added some new debug convars
23 Days Ago
Fixed cart button drawn on top of friend list
23 Days Ago
Fixed loadout save popup cancel button not working
23 Days Ago
Notification urls open in browser instead of steam overlay
23 Days Ago
merge from main
24 Days Ago
Fixes masking issues with premium tags in the server browser (UIEffect didnt support SoftMask)
24 Days Ago
Colored player name and date on ban notifications
24 Days Ago
Text expands if the icon link is disabled Clearing anim polish
24 Days Ago
Notifications can hold more text, they auto scale to fit
24 Days Ago
Notifications: - Fixed scroll not working - Fixed clear all button text wrapping issue Prefabed everything, cleanup
24 Days Ago
Fixed strobe light medium speed flag clashing with the IO short circuit flag
24 Days Ago
Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
24 Days Ago
Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
24 Days Ago
Fixed F1 console input field losing focus when connecting/disconnecting
24 Days Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
24 Days Ago
Fixed keybind reset button not working
24 Days Ago
Generic popup button size tweaks
24 Days Ago
Restored save loadout popup
24 Days Ago
merge from main
25 Days Ago
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
25 Days Ago
Fixed guitare skin viewer framing
25 Days Ago
Fixed table skins not loading in the skin viewer
25 Days Ago
Phrase update
25 Days Ago
merge from storepage_industrial
25 Days Ago
Added branded 9x16 media for pack showcase
25 Days Ago
Industrial decor pack showcase
25 Days Ago
Industrial decor pack store page
25 Days Ago
merge from main
25 Days Ago
Bowless crossbow store page media
25 Days Ago
merge from main
26 Days Ago
Converted ceiling light, smart switch, fuse
26 Days Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
26 Days Ago
Cleanup, remove legacy IO code of already converted entities