userFlaviencancel

6,798 Commits over 851 Days - 0.33cph!

19 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
19 Days Ago
merge from main
19 Days Ago
merge from main
19 Days Ago
merge from placement_ignoreentity
19 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
20 Days Ago
merge from main
20 Days Ago
▉▌█▋▍▋ ▉▉▍▇ ▌▉▅▉█▄▄▉▇▋▉▊▌▇▍▊▍▉
20 Days Ago
merge from batteringramhead_health_fix
20 Days Ago
Fixed battering ram head not showing its health
20 Days Ago
▄▍▇▅▊▄▆▄ ▊▆▊ ▆▅▍▇▅▋▊▇▉▅▍▇▆▊▋█▋▇▄▋▋▍▄█▆▆▄▅▄▉▍▍▋█▉▇▊ ▊▌▅▇ █▆▆▄ ▊▄█ ▍▊█▋ ▉ ▉▍▇ ▄█▄ ▍▊▉▆▍▆▍▉▌▄▇▋▄▉▌▇ ▇▊▋▇▊▅▉ ▆█▄▅▇ ▆▉▆ ▆▆▉
20 Days Ago
▆▅▆▇▋▋█▉ ▍█▄ ▄▅▅▆▄ ▆▉▍▉ █▋▅ ▋▇▇▆▊▋▉▍▆ ▊▋ ▍▋█▆▍▋ ▉▇ ▉▆▊ ▅▌██▄▊▉▍▉ ▊█▄▉▍██ ▋▌█ ▉▋█ █▆▉▉ ▄▊▆▍ ▅▆▌▅▆█▋ ▆▊▍█▇▄▄ █▊▍▆▉▆▌ █▄▋▌▋
20 Days Ago
▌▄█▇██ ▅▉▆▇ ▋▅▉▍█▆ ▇▍▉ ▅▉▆▋ ▌▄▇▆▄▌▆ ▌▊▄▇▄▅▌▊▉▋▌██▋▆▌▅▆▄▆▍▆
20 Days Ago
▆▄▊▌▆▇ ▍▄█▋▊▋▋▆▉▍ █▉▇█▊▉▉█▇ ▌▅▊▍▊▆ ▋▆▅▊▌▄▌ ▇▋███ ▍▉▊ ▋▅▇▇ ▅▄▊▆ █▊ █▅▉█ ▅▇▄▋▉▌█▉▊ ▋▌▉▆ ▉▍▅▄ ▊▌▊▄▄▇▊█ ▅▄ ▍▊ ▍▇▌▇▌ ▊▅▇ ▋█▊ ▅▅▉▉█▊▌ ▄▇▇▊▋ ▇▌ ▇▅▄ █▆▇▋▉▌ ▊▇▄▆▇▍▋ ▋▇ ▆▅▉▍▉▋▅▌▇ ▍▉ ▇▇▉ ▉█▉█▅▍ █▄▍▊▇ ▌▅███▅▉▉ ▆▉▅ ▇█▊▆▆█ ▄▋▍█▇ ▌█▋▌▉ ▊▌▌▆▆▌▉ ▊▉▋█▍▌▄▋▄▄█▅▅▌ ▌▊▍ ▄▅▊ ▌█ ▇▄▊▊▉▌▋▇▇▌ █▌▍▋ ▉▄▅▍ ▍▋▆ ▋▍▉▊▋▌▅ ▍▅▅▆▊ ▆▅▋▋▆▆▅▄ ▊▋▉▊▆▌▄ ▅▍▌ ▆▊▅▅▉▄▅ ▍▌▄ ▉█▅▋▆ ▅▋ ▊▌▆▌▊▌ ▊ ▊▄▇▌ █▌ ▋▄▍▆▍▉▉▄▉▋▉▇█▄█▅▉▌█▄▅█▆▊▄▉▌█▉█▊▆█▄▇█▉▌▋▋▊▊▄▄▊█▆▌▅█▉▉█▇▊▇▋▆▆▇▊▄▉▄▄▇▌
20 Days Ago
merge from automated_testing
20 Days Ago
Test list
20 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
20 Days Ago
merge from automated_testing
20 Days Ago
CI testlist
20 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
20 Days Ago
Test list
20 Days Ago
Sprinkler tests cleanup and fixes
20 Days Ago
merge from automated_testing
20 Days Ago
Auto turret target death and item giving fixes
20 Days Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
20 Days Ago
merge from automated_testing
20 Days Ago
Include AutomatedTests prefabs in the bundles
20 Days Ago
merge from automated_testing
20 Days Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
20 Days Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
20 Days Ago
▆█▄▅▅▇▆ ▇▊▌▌ ▄█▉▌▉▋▋▇█▌▇▌▊██▋▌▆▆
20 Days Ago
▅▊▌▍█▅ ▉▇▍▊ █▇▇▇▊▌ ▆▄▆ ▅▄▌▋▉▌▉▉▅ ▊█▄▍▅▆▋ ▋▅▅▆▇▊▍ ▉▊ ▌▊▍▇▍▌▉▇ ▊█▄▆▌▆▄ ▌▉▇▋▉▉█▅ ▄▊ ▍▋▅ ▋▌█▅▇▅ ▊▆▊▆ ▆▋▌ ▊▆▋▅▉ ▌▌▅ █▌▆▆▄ ▅▇█▌▊▍
20 Days Ago
merge from automated_testing
20 Days Ago
Autoturret tests cleanup and fixes
20 Days Ago
merge from main
20 Days Ago
HBHF sensor tests fixes
20 Days Ago
merge from hbhf_power_fix
20 Days Ago
merge from automated_testing
20 Days Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
21 Days Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
21 Days Ago
merge from storepage_crypt
21 Days Ago
Fixed crypt store page building tier icon
21 Days Ago
merge from main
21 Days Ago
merge from deepsea_loot_balance
21 Days Ago
Compile fixes
21 Days Ago
Added simulate button to LootFill component
21 Days Ago
Nerfed deep sea PT boat loot
21 Days Ago
merge from main
21 Days Ago
merge from mainmenu_bits
21 Days Ago
Store cart blur
21 Days Ago
Fixed steam DLC page using the wrong media for backgrounds