userFlaviencancel

6,167 Commits over 790 Days - 0.33cph!

21 Days Ago
Fixed loot not respawning on deep sea ghost ships
21 Days Ago
merge from main
21 Days Ago
merge from doors_deploy_fix
21 Days Ago
Removed old includeAllDoors hack in DeployVolume, unused
21 Days Ago
Cleanup EntityListScriptableObject, removed unused code
21 Days Ago
Fixed all doors not deployable on top of prevent building volumes, regression from 141211
21 Days Ago
Started working on store data overrides via a json file Refactored TryGetTakeover
21 Days Ago
Added mount pose tooltips and headers in the BaseMountable inspector
21 Days Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
21 Days Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
21 Days Ago
merge from main
21 Days Ago
▆▍▆▍▋▍ ▇▇▌▆ ▊▌▆▍▌▍▄▍▊█▅█▇▆▆▆▌▅▆█▆
21 Days Ago
▋▊▉▋▆▄▍▌ ▋▌▍▄▉█▅ ▇▊▇▊▅ ▄▅▆▍▅▊▍▉▍ ▊▌▍ ▉█▌▉ ▅▅█ ▊▆▊▌ ▌▉▊▌▍█▄▉ ▆▉▄ ▌▉█▉▊ ▊▄ ▇▍▄ ▍▍█▅▉▉▅▉▍▄ ▌█ ▇▇▇█▋▄▅▍ ▅▉ █▉▉▇▅ ▉█ ▌▉▌▊▋▌ ▊▅▋ ▇▌▌▍▇▉ ▅█▅▄▆ ▅▌▄▆▄▌▇ █▍▉ ▆█ ▊▅▅█▍ ▋▉▉▋▆▄ ▊▆▄▆
21 Days Ago
▊▅▅▇▇▆▄▌█ ▅██▅ █▋▄ ▌▅▊▇▋▊ ▌▆▍▇▆▇▇ ▄▅█▋▇▅██ ▋▄ ▉▋▄ ▊▊▉ ▌▆▍▆▋ ▆▇▄▊█▍ ▆▌ █▍▄ ▋██▍▍ ▋▌▆▆▉ ▄▄▅▊ ▊▄ ▆▋▄▅▇▄▊
22 Days Ago
merge from naval_update/io_boats/privilege
22 Days Ago
Slight changes in GetPrivilege to support tugboats
22 Days Ago
Flame turrets deployable on boats
22 Days Ago
Shotgun trap deployable on boats
22 Days Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
22 Days Ago
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
22 Days Ago
Boat building stations now cache the steering wheel in the buildable area This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats
22 Days Ago
Minor HBHF refacto, don't bother polling privilege if the players in the trigger aren't elligible (dead or sleeping) All tests passed
22 Days Ago
Added IPrivilege, implemented by BuildingPrivlidge and SimplePrivilege (vehicles, shelters) Added GetPrivilege in DecayEntity, gives a building/vehicle agnostic privilege getter HBHF sensors now use that, so they can work on boats
22 Days Ago
merge from main
22 Days Ago
merge from deepsea_fixes
22 Days Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
22 Days Ago
merge from main
23 Days Ago
merge from deepsea_fixes
23 Days Ago
Better repel checks for deep sea portals
23 Days Ago
merge from deepsea_fixes
23 Days Ago
Fixed CLIENT_DoOpenNotification error again
23 Days Ago
merge from main
23 Days Ago
merge from deepsea_fixes
23 Days Ago
Compile fix
23 Days Ago
merge from deepsea_fixes
23 Days Ago
Skip disable internal collisions for ghostships, it takes 25s for each ship
23 Days Ago
Reapllied tropical scene changes post merge
23 Days Ago
merge from main
23 Days Ago
Tweaked deep sea loot respawn times S2p all islands
23 Days Ago
Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar
23 Days Ago
merge from naval_update/io_boats
23 Days Ago
█▊▄▊▍▍ ▋ ▇▊▇▆▄▌▍▇▍██▌▊ ▍▊█▋▇▆█▌ █▋ ▆▊▆▆▋ ▉▋▆▍▊ ▉▉ █▅▋▇ ▊▌▋▆▌ ▆▄ ▄▄▋▅▆▆▋ █▍▌▍▅▉ ▌▉▅▌▆ ▅▉▆▅▇ ▆▆ ▍▄▉▉▄
23 Days Ago
merge from store_fixes_feb
23 Days Ago
Fixed store cart item width
23 Days Ago
merge from deepsea_fixes
23 Days Ago
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
23 Days Ago
The deep sea entrance portal position now changes after every deep sea wipe It’s random, never the same twice in a row
24 Days Ago
merge from main
24 Days Ago
merge from store_fixes_feb
24 Days Ago
Fixed NRE when opening the steam inventory bag crafting modal