userFlaviencancel

6,954 Commits over 851 Days - 0.34cph!

16 Days Ago
Trace debug commands, logs when something happens on a circuit
16 Days Ago
Power flow debug viz
16 Days Ago
Added some mint ddraw and debug commands to help debugging circuits
16 Days Ago
merge from main
16 Days Ago
merge from wiretool_reconnect_fix
16 Days Ago
Fixed wiretool connection rejected by the server in some cases after clearing previous connection
17 Days Ago
Fix battery charging issue with closed loop circuits Fixed batteries not considered as sources when building the evaluation order
17 Days Ago
merge from main
17 Days Ago
merge from iolines_shader_fix
17 Days Ago
Swapped all IO wires to use the standard shader instead of standard wire. Fixes some rendering issues, they were made transparent after some changes to the wire shader They don't really need all the features from the wire shader
17 Days Ago
More items converted to the new io system
17 Days Ago
AND OR XOR flags fixes
17 Days Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
17 Days Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
17 Days Ago
Added baked config at register time Batteries are data based
17 Days Ago
Splitter evaluator
18 Days Ago
Memory cell evaluator
18 Days Ago
Root combiner distributes drain evenly on batteries connected to its inputs
18 Days Ago
Evaluator refactoring
18 Days Ago
Branch and blocker evaluators Some cleanup and fixes
18 Days Ago
merge from main
18 Days Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
18 Days Ago
Some reserialized metas
18 Days Ago
Updated some legacy input code to use the new input system
18 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
18 Days Ago
Entity bridge first pass Added debug commands
18 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
18 Days Ago
merge from f1_savecategory
18 Days Ago
merge from server_warnings_fix
18 Days Ago
merge from digitalclock_pool_fix
18 Days Ago
merge from copypasteloadouts_deleteconfirmation
18 Days Ago
merge from ugc_teleportbutton
18 Days Ago
merge from console_autocomplete_fix2
18 Days Ago
merge from chippy_blurry_fix
18 Days Ago
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18 Days Ago
merge from boats_wireisolation_fix
18 Days Ago
merge from uihud_optims
18 Days Ago
merge from hotreload_fix
19 Days Ago
Eval pass and first evaluators
19 Days Ago
Circuit system baseline
22 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
23 Days Ago
Wire tool tests
23 Days Ago
Fixed wire isolation not working on player boats
23 Days Ago
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23 Days Ago
Restored chippy arcade assets filtering mode
23 Days Ago
Save the last open category in F1 items and vehicles tabs
23 Days Ago
Phrases update
23 Days Ago
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23 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
23 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command