userFlaviencancel

6,956 Commits over 851 Days - 0.34cph!

18 Days Ago
Don't catch exceptions in WrapTestAsCoroutine
18 Days Ago
Bug fixes and optims, only snapshots dirty slots
18 Days Ago
Trace debug commands, logs when something happens on a circuit
18 Days Ago
Power flow debug viz
18 Days Ago
Added some mint ddraw and debug commands to help debugging circuits
18 Days Ago
merge from main
18 Days Ago
merge from wiretool_reconnect_fix
18 Days Ago
Fixed wiretool connection rejected by the server in some cases after clearing previous connection
19 Days Ago
Fix battery charging issue with closed loop circuits Fixed batteries not considered as sources when building the evaluation order
19 Days Ago
merge from main
19 Days Ago
merge from iolines_shader_fix
19 Days Ago
Swapped all IO wires to use the standard shader instead of standard wire. Fixes some rendering issues, they were made transparent after some changes to the wire shader They don't really need all the features from the wire shader
19 Days Ago
More items converted to the new io system
19 Days Ago
AND OR XOR flags fixes
19 Days Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
19 Days Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
19 Days Ago
Added baked config at register time Batteries are data based
20 Days Ago
Splitter evaluator
20 Days Ago
Memory cell evaluator
20 Days Ago
Root combiner distributes drain evenly on batteries connected to its inputs
20 Days Ago
Evaluator refactoring
20 Days Ago
Branch and blocker evaluators Some cleanup and fixes
20 Days Ago
merge from main
20 Days Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
20 Days Ago
Some reserialized metas
20 Days Ago
Updated some legacy input code to use the new input system
20 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
20 Days Ago
Entity bridge first pass Added debug commands
20 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
20 Days Ago
merge from f1_savecategory
20 Days Ago
merge from server_warnings_fix
20 Days Ago
merge from digitalclock_pool_fix
20 Days Ago
merge from copypasteloadouts_deleteconfirmation
20 Days Ago
merge from ugc_teleportbutton
20 Days Ago
merge from console_autocomplete_fix2
20 Days Ago
merge from chippy_blurry_fix
20 Days Ago
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20 Days Ago
merge from boats_wireisolation_fix
20 Days Ago
merge from uihud_optims
20 Days Ago
merge from hotreload_fix
21 Days Ago
Eval pass and first evaluators
21 Days Ago
Circuit system baseline
24 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
25 Days Ago
Wire tool tests
25 Days Ago
Fixed wire isolation not working on player boats
25 Days Ago
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25 Days Ago
Restored chippy arcade assets filtering mode
25 Days Ago
Save the last open category in F1 items and vehicles tabs
25 Days Ago
Phrases update
25 Days Ago
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