5,047 Commits over 670 Days - 0.31cph!
Set halloween wallpapers ingame icons
Added "In Game Icon" field to ItemSkin, allowing us to override the sprite we use in spraycan, crafting and repair bench menus
Useful when we want a branded icon in the store but still need a normal item icon to appear in-game. Only applies for skins that do not have proper items, like wallpapers
Cull hackable crate world canvases by distance (around 150m)
Its a global networked entity so the canvas was enabled for all players on the map
merge from naval_update/deep_sea
Disabled deep sea portals debug by default
merge from naval_update/deep_sea/billboards
Added billboards for the deep sea islands that can be seen from the mainland
Fixed mainland portal position when in the deep sea
merge from naval_update/deep_sea
merge from deep_sea/billboards
Reduced main island billboard default scale, tweaked fog
Added a billboard for the main island when you're in the deep sea
Prevent open and close commands when the deep sea is busy (opening or closing)
Don't parent the exit portal, to keep it consistent with entrance portal
Partially reverted
134856, causing some issues
Toned down the waves when crossing the portal as its client only
merge from naval_update/block_items_boats
Block all items not deployable on tugboats on player boats as well
Deep sea icon for the map and death screen toggle button
Removed the collision on the deep sea portal buoys
Don't kill deep sea manager and deep sea portals during the deep sea wipe
Restored cargoship global network behaviour to MainIsland
merge from deep_sea/hackable_crate
Removed deep sea island tree spawning code, not needed anymore
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
Set tropical3 and tropical4 terrain to Terrain layers
Rebaked shore vectors and S2P
Made a proper material for the sea floor of the deep sea
Fixed floating island map marker text not marked as non static
merge from ui_overhead_optims
Fixed a bunch of scaled texts not marked as non static
- main menu workshop dropdown items
- vendor listings
- shockbyte modal
Revert cargo global network group to Default (from MainIsland)
Added hackable crate to ghost ships
When the deep sea opens, we spawn one single hackable crate in a random ghost ship
Added deepsea.hackablecrates_count, default to 1
merge from naval_update/deep_sea
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height
Removed the bottom radiation volume