userFlaviencancel

7,134 Commits over 882 Days - 0.34cph!

17 Days Ago
merge from main
17 Days Ago
merge from skinviewer_viewmodel
17 Days Ago
Hide inspect key widget if inspect is not bound
17 Days Ago
Added keyboard controls to navigate in between items
17 Days Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
17 Days Ago
merge from main
17 Days Ago
MagazineStateViewmodel compile fix
17 Days Ago
merge from main
17 Days Ago
merge from skinnables_icons_fix
17 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
17 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
17 Days Ago
merge from skinnables_icons_fix
17 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
17 Days Ago
merge from premium_rebrand
17 Days Ago
Changed the wording, updated tag icon
17 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
18 Days Ago
Fixed IconRender scene using the old UI input system module
18 Days Ago
merge from keyboard_layouts_fix
18 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
18 Days Ago
merge from premium_rebrand
18 Days Ago
Compile fix
18 Days Ago
merge from premium_rebrand
18 Days Ago
Tweaks, deleted old premium modal
18 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
18 Days Ago
Updated premium server browser tag
18 Days Ago
Swapped premium logo in main menu footer
18 Days Ago
Added UIBorder and UIRoundedCorners
18 Days Ago
Rebuilt the premium modal
18 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
18 Days Ago
merge from keyboard_layouts_fix
18 Days Ago
Popup background blur/color consistency pass
18 Days Ago
Better looking key conflict popup
18 Days Ago
Fixed some bind widgets not using the full command
18 Days Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
18 Days Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
18 Days Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
18 Days Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
18 Days Ago
merge from keyboard_layouts_fix
18 Days Ago
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
19 Days Ago
merge from skinviewer_viewmodel
19 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
19 Days Ago
merge from skinviewer_viewmodel
19 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
19 Days Ago
merge from skinviewer_viewmodel
19 Days Ago
Fixed MainCamera.get_position skin viewer nre
19 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
19 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
19 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
19 Days Ago
merge from main
19 Days Ago
merge from main