userFlaviencancel

5,189 Commits over 670 Days - 0.32cph!

5 Days Ago
merge from naval_update/deep_sea
5 Days Ago
Added deep sea exit icon
5 Days Ago
Fixed deep sea billboards leaking after a server restart
5 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
5 Days Ago
Deep sea portal debug command fix number 74
5 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
5 Days Ago
Test list including all the space station test cases
5 Days Ago
Fixed zipline editor NRE caused by floating city 4
5 Days Ago
merge from naval_update
5 Days Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
6 Days Ago
Added tactical gloves
6 Days Ago
Restored TwitchdropsTransformGroupManager
6 Days Ago
merge from main
6 Days Ago
merge from skinviewer_tacticalgloves
6 Days Ago
Added tactical gloves skin viewer model
6 Days Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
6 Days Ago
Deleted old folder (cant do it in a single commit because plastic)
6 Days Ago
Moved all the skin viewer custom meshes into the skin viewer folder
6 Days Ago
Block accidental admin kills on floating cities and islands
6 Days Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
6 Days Ago
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6 Days Ago
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6 Days Ago
Phrase update
6 Days Ago
Compile fix
6 Days Ago
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6 Days Ago
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6 Days Ago
merge from deep_sea
6 Days Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
6 Days Ago
Added floating city 4 to the deep sea
6 Days Ago
merge from naval_update
6 Days Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
6 Days Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
6 Days Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
7 Days Ago
merge from naval_update
7 Days Ago
merge from naval_update/deep_sea
7 Days Ago
Fixed debug portal renderer being visible with the convar off
7 Days Ago
Updated deep sea map marker tooltip wording
7 Days Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
7 Days Ago
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7 Days Ago
merge from naval_update
7 Days Ago
merge from naval_update/deep_sea
7 Days Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
7 Days Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
7 Days Ago
merge from naval_update/deep_sea
7 Days Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
7 Days Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
8 Days Ago
merge from naval_update/deep_sea
8 Days Ago
Kayak and DPV can be deployed in deep sea