4,341 Commits over 609 Days - 0.30cph!
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merge from social_settingsbutton_fix
merge from social_settingsbutton_fix/compass_tooltip
merge from ui_mipmaps_fixes
Item icon importer preset uses the UI mipmap group
UGC image entries in the admin menu ignore mipmap limits
Tagged more UI assets to use the UI mipmap group
Added tooltip for show compass option
Fixed discord settings button not working
merge from decor_lighting_dlc
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Ghost ship spawning first pass
Made them global networked until we sort the deep sea network group
Removed the culling on the hull so we can see them from anywhere in the sea, will prob need an HLOD
merge from naval_update/deep_sea
merge from naval_update/ghost_ships
Ceiling fluorescent light deploy guide
Bigger waves at the edge of the deep sea when starting taking rads
Fixed table lamp missing its source item
Fixed SteamInventoryGen breaking when an item is missing its description
Fixed sled_xmas skin missing its name and desc
merge from steaminventorygen_loc_fix
Tripod models and colliders set to Deployed layer
merge from naval_update/deep_sea/radiation
Wider rad volumes, removed a log
TerrainMeta GetHeight returns the correct deep sea values in the pos is within the deap see bounds, fixing the issue where the ocean didn’t extend down far enough
Moved up the bottom collider to match the deep sea seabed height
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Added rad volumes at the edges of the deep sea
Fixed AddLanguageFile NRE during bootstrap
merge from bootstrap_translatenre_fix
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres
Added falloff per axis for boxes
Added debug.drawradiationzones (editor only)
Exposed chandelier pedal increments
Restored mannequin protobuf
Codegen
Islands do not use MoveToDeepSea, they don't have to
merge from deep_sea/islands
Better island spacing, they cant overlap
merge from naval_update/deep_sea
merge from editor_skipmenuwarmup
Added an editor setting to skip the main menu warmup when entering playmode