userFlaviencancel

6,649 Commits over 851 Days - 0.33cph!

4 Days Ago
Fixed steam DLC page using the wrong media for backgrounds
4 Days Ago
Tweaked friend list background blur
4 Days Ago
Restored DLC store tiles description texts
4 Days Ago
Fixed steam inventory tab scrollbar
4 Days Ago
Item type on steam inventory button now using the same font/styling as item type on store tiles
4 Days Ago
Removed the shitty blur from the store pages, use the new spread version Consistency pass over all store page backgrounds, fixed some bad ones
4 Days Ago
Removed LOD components from skull trophies text
4 Days Ago
Jackhammer skinviewer tweaks Removed batch component from skinviewer sleeping bag
4 Days Ago
Cleaned up quit modal Updated generic popup blur to use the new one
4 Days Ago
merge from storepage_crypt
4 Days Ago
Crypt store page media
4 Days Ago
merge from main
4 Days Ago
merge from automated_testing
4 Days Ago
Added +autotest command line arguments for server batchmode test runs
4 Days Ago
TestGuns maintenance
4 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
4 Days Ago
merge from main
4 Days Ago
merge from main
6 Days Ago
Crypt building skin store page baseline
7 Days Ago
TMP compile fix
7 Days Ago
merge from unity_6.3.11/new_inputsystem
7 Days Ago
Compile fix
7 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
7 Days Ago
More menu items stuff
7 Days Ago
Menu items cleanup
7 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
7 Days Ago
Stripped out TMP sprites
7 Days Ago
Stripped out TMP style sheet
7 Days Ago
merge from unity_6.3.11/new_inputsystem
7 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
7 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
7 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
7 Days Ago
Patched TMP shaders to work with soft mask
7 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
7 Days Ago
Restored scroll speeds
7 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
7 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
7 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
7 Days Ago
Compile fixes
7 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
7 Days Ago
Restored FixCaret because looks like its still needed
7 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
7 Days Ago
merge from automated_testing
7 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
7 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
7 Days Ago
Relinked third parties using the TMP assembly
7 Days Ago
merge from main
7 Days Ago
merge from automated_testing
7 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
8 Days Ago
merge from lookingat_io_qol