userFlaviencancel

8,177 Commits over 1,004 Days - 0.34cph!

7 Days Ago
Fixed nailgun missing muzzlepoint, was erroring when put in a turret
7 Days Ago
Fixed nailgun world model outlline
7 Days Ago
merge from main
7 Days Ago
merge from skinviewer_nailgun
7 Days Ago
Added nailgun to the skin viewer
7 Days Ago
Set a bunch of textures to non readable
7 Days Ago
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7 Days Ago
merge from boateditmode_priv_fix
7 Days Ago
Fixed client showing boat privilege for edit mode boats you have no auth on
7 Days Ago
merge from deepsea_unloading
7 Days Ago
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
7 Days Ago
merge from ui_misc_optims
7 Days Ago
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7 Days Ago
Fixed some store pages referencing assets from other packs, copy pasted leftovers
7 Days Ago
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
7 Days Ago
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
7 Days Ago
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
7 Days Ago
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
7 Days Ago
Fixed every graphic serializing an empty cull state event nothing listens to. Now created when getting a listener Drops ~40MB of managed memory for 141k graphics
7 Days Ago
privilegecache.enabled convar set to non-admin so we can enable it on the client via the steam launch args
7 Days Ago
Fixed downloaded workshop skin icons keeping a readable CPU copy, similar to 167894 Was around ~20MB RAM in-game for 15 icons
7 Days Ago
Fixed every maskable graphic keeping its own corner scratch array Drops ~11MB of managed memory for 141k graphics
7 Days Ago
Fixed every TMP text keeping its own copy of the constant k_Power rounding table Drops 5MB of managed memory for 28k texts
7 Days Ago
Fixed selection history editor window repainting constantly
8 Days Ago
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8 Days Ago
Fixed picking up mushrooms not showing the total owned in the pickup notice
8 Days Ago
Cherrypicked 168066 "Can't use the frankenstein table if building blocked"
8 Days Ago
Can't use the frankenstein table if building blocked
8 Days Ago
merge from frankensteintable_priv
8 Days Ago
merge from aipoint_strip
8 Days Ago
merge from cliffs_heightcollider_fix
8 Days Ago
Strip AI cover and move points from the client, they're only used by the server Had 13k of them
8 Days Ago
Fixed cliffs not stripping their Add_To_Height heightmap mesh collider when loading from a cached map I had ~6500 of these enabled on a proc gen map
8 Days Ago
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8 Days Ago
merge from pool_review
8 Days Ago
Ballista and static ballista 8 -> 2 Battering ram and catapult seats 8 ->
8 Days Ago
All arrows 100 -> 25 Paintball projectile 100 -> 5 Speargun spear 100 -> 5 Shotgun slug 100 -> 10
8 Days Ago
Pool review: Admin cars 2 -> 0 Snowball 100 -> 5 Snowball gun projectile 100 -> 5 Boat building blocks 100 -> 15
8 Days Ago
merge from deepsea_unloading
8 Days Ago
Cleanup, fixes
8 Days Ago
Fixed deep sea spamming tree spawned RPCs to all players when opening
8 Days Ago
Deleted unsuded ghost ship population asset
8 Days Ago
Cover the case where a modded server spawns deep sea entities outside of the deep sea Client activates the asset scene without waiting for a loading screen and keeps it for the entire session
8 Days Ago
Added a menu item in Build/ to keep the build cache so we can do incremental builds
8 Days Ago
Revert some files I didnt mean to commit
8 Days Ago
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
8 Days Ago
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
8 Days Ago
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
8 Days Ago
merge from fonts_optims
8 Days Ago
Same deal with adrip1, removed duped font and made a material S2P apartment complex