userFlaviencancel

2,681 Commits over 425 Days - 0.26cph!

7 Days Ago
merge from softcore_update
7 Days Ago
merge from softcore_update/bag_changes
10 Days Ago
merge from softcore_update
10 Days Ago
merge from softcore_update/deployable_corpse
10 Days Ago
Containe corpse spawning and repairing effects
10 Days Ago
Added more stuff in the container corpse creator tool
10 Days Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
11 Days Ago
merge from softcore_update
11 Days Ago
merge from main
11 Days Ago
merge from softcore_update
11 Days Ago
merge from softcore_update
11 Days Ago
ItemContainer merge unfuckery
11 Days Ago
merge from softcore_update
11 Days Ago
merge from main
11 Days Ago
merge from softcore_update/deployable_corpse
11 Days Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
11 Days Ago
Container corpse now retains skins, gibs are skinned as well
11 Days Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
11 Days Ago
Added electric furnace corpse Container corpse creator tool now set the ingredient to half the original craft
11 Days Ago
Corpse creator set show health info to false by default
11 Days Ago
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs Disabled show health info on all corpses
11 Days Ago
merge from main
11 Days Ago
merge from searchlight_fixes3
11 Days Ago
Fixed powered searchlights not lighting up
12 Days Ago
Removed client log when throwing RF C4
12 Days Ago
merge from ownerid_fixes
12 Days Ago
Set owner id of spawned vehicles and hot air balloons
12 Days Ago
Set ownerid of siege tower draw bridges
12 Days Ago
Set owner id of siege weapon spawned by constructable entities
12 Days Ago
merge from high_walls_skins
12 Days Ago
Tweaked adobe gate door controller sockets again
12 Days Ago
merge from high_walls_skins
12 Days Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
12 Days Ago
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
12 Days Ago
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
12 Days Ago
Tweaked adobe gate door controller socket pos
12 Days Ago
Tweaked frontier gate code lock and door controller socket pos
12 Days Ago
merge from main
12 Days Ago
merge from visualcooking_monuments_fix
12 Days Ago
S2P all waterwells, they are using static hobo barrels
12 Days Ago
merge from visualcooking_monuments_fix
12 Days Ago
Fixed visual food cooking not working on monument static bbqs S2P: - Large oil rig - Outpost
12 Days Ago
Fixed visual food cooking not working on monument static hobo barrels S2P: - Gas station - Supermarket - Ferry terminal - Launch site - Lighthouse - Radtown
12 Days Ago
merge from ballista_itemwield_fix
12 Days Ago
Fixed ballista mountable allowing items to be wielded
12 Days Ago
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12 Days Ago
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12 Days Ago
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31 Days Ago
Fog machines now cache the building privilege they're attached to, like shotgun traps and co
31 Days Ago
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