userFlaviencancel

6,840 Commits over 882 Days - 0.32cph!

8 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
8 Days Ago
merge from main
8 Days Ago
merge from attachment_charms/skinviewer
8 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
8 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
8 Days Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
8 Days Ago
Charms can be inspected using the skin viewer
8 Days Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
8 Days Ago
merge from attachment_charms/ui
8 Days Ago
Can change charms in the repair bench as well
8 Days Ago
Hide change accessory button if you dont own any accessory
8 Days Ago
Charms search bar Minor styling update
8 Days Ago
Charm icon tooltip
8 Days Ago
merge from contact_lowresasset_fix
8 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
9 Days Ago
merge from kickgms
9 Days Ago
Item name and desc
9 Days Ago
Item id, world model fixes
9 Days Ago
merge from main
9 Days Ago
Charm picker UI wip
9 Days Ago
merge from main
9 Days Ago
merge from iolines_motionblur_fix
9 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
9 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
9 Days Ago
merge from menu_notifications
9 Days Ago
Updated debug notif commands descriptions
9 Days Ago
merge from menu_notifications
9 Days Ago
Added notifications.addcustomnotification debug command
9 Days Ago
Notification entry layout fixes
9 Days Ago
merge from main
10 Days Ago
merge from wire_doors_fix
10 Days Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
10 Days Ago
Codegen
10 Days Ago
merge from main
10 Days Ago
merge from skinmodal_fix
10 Days Ago
merge from skinviewer_fixes_june26
10 Days Ago
merge from store_background_fixes
10 Days Ago
merge from cartbutton_friendlist_fix
10 Days Ago
merge from menu_notifications
10 Days Ago
Compile fix
10 Days Ago
merge from console_focus_fix
10 Days Ago
merge from strobelight_flags_fix
10 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
10 Days Ago
Code cleanup
10 Days Ago
merge from main
13 Days Ago
Some cleanup
13 Days Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
13 Days Ago
Moved notification convars to a partial class
13 Days Ago
Tweaked notif window anims
13 Days Ago
Removed the URL parsing in Message, we now have a URL field