userFlaviencancel

6,065 Commits over 790 Days - 0.32cph!

10 Days Ago
merge from doors_deploy_fix
10 Days Ago
Removed old includeAllDoors hack in DeployVolume, unused
10 Days Ago
Cleanup EntityListScriptableObject, removed unused code
10 Days Ago
Fixed all doors not deployable on top of prevent building volumes, regression from 141211
10 Days Ago
Started working on store data overrides via a json file Refactored TryGetTakeover
10 Days Ago
Added mount pose tooltips and headers in the BaseMountable inspector
10 Days Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
10 Days Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
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10 Days Ago
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11 Days Ago
merge from naval_update/io_boats/privilege
11 Days Ago
Slight changes in GetPrivilege to support tugboats
11 Days Ago
Flame turrets deployable on boats
11 Days Ago
Shotgun trap deployable on boats
11 Days Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
11 Days Ago
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
11 Days Ago
Boat building stations now cache the steering wheel in the buildable area This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats
11 Days Ago
Minor HBHF refacto, don't bother polling privilege if the players in the trigger aren't elligible (dead or sleeping) All tests passed
11 Days Ago
Added IPrivilege, implemented by BuildingPrivlidge and SimplePrivilege (vehicles, shelters) Added GetPrivilege in DecayEntity, gives a building/vehicle agnostic privilege getter HBHF sensors now use that, so they can work on boats
11 Days Ago
merge from main
11 Days Ago
merge from deepsea_fixes
11 Days Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
11 Days Ago
merge from main
12 Days Ago
merge from deepsea_fixes
12 Days Ago
Better repel checks for deep sea portals
12 Days Ago
merge from deepsea_fixes
12 Days Ago
Fixed CLIENT_DoOpenNotification error again
12 Days Ago
merge from main
12 Days Ago
merge from deepsea_fixes
12 Days Ago
Compile fix
12 Days Ago
merge from deepsea_fixes
12 Days Ago
Skip disable internal collisions for ghostships, it takes 25s for each ship
12 Days Ago
Reapllied tropical scene changes post merge
12 Days Ago
merge from main
12 Days Ago
Tweaked deep sea loot respawn times S2p all islands
12 Days Ago
Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar
12 Days Ago
merge from naval_update/io_boats
12 Days Ago
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12 Days Ago
merge from store_fixes_feb
12 Days Ago
Fixed store cart item width
12 Days Ago
merge from deepsea_fixes
12 Days Ago
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
12 Days Ago
The deep sea entrance portal position now changes after every deep sea wipe It’s random, never the same twice in a row
13 Days Ago
merge from main
13 Days Ago
merge from store_fixes_feb
13 Days Ago
Fixed NRE when opening the steam inventory bag crafting modal
13 Days Ago
Added currency font to the bundles
13 Days Ago
merge from naval_update/io_boats