userFlaviencancel

6,599 Commits over 821 Days - 0.33cph!

6 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
6 Days Ago
merge from automated_testing/skins
6 Days Ago
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6 Days Ago
Added 5 new skin tests
6 Days Ago
merge from main
6 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
6 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
6 Days Ago
RTL and emoji input field stuff compile fixes
6 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
6 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
6 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
6 Days Ago
merge from new_inputsystem
6 Days Ago
Removed temp debug log
6 Days Ago
isFKey goes from F1 to F24
6 Days Ago
Switched active input handling to new input system only
6 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
6 Days Ago
merge from main
6 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
6 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
6 Days Ago
NeedsKeyboard cleanup
6 Days Ago
Updated NeedsKeyboard to work with the new input system
6 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
6 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
6 Days Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
6 Days Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
6 Days Ago
merge from main
6 Days Ago
merge from deepsea_loot_balance
6 Days Ago
Missed some spawn groups Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
6 Days Ago
Fixed tropical islands spawngroups respawning loot on top of each other
7 Days Ago
Fixed ghost ship loot spawning unparented and on top of each other
7 Days Ago
merge from main
7 Days Ago
merge from automated_testing
7 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
7 Days Ago
Fixed passed/failed filter text width
7 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
7 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
7 Days Ago
merge from main
8 Days Ago
Added new input system package
8 Days Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
8 Days Ago
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work
8 Days Ago
merge from tincanalarm_v2
8 Days Ago
Cant open tin can alarm when building blocked
8 Days Ago
Removed unknown region log spam in editor
8 Days Ago
merge from automated_testing
8 Days Ago
Cleanup
8 Days Ago
Optimised test runner window OnGUI stack Editor test runs are faster
8 Days Ago
merge from main
8 Days Ago
Removed hull_corner prefabs, unused
8 Days Ago
merge from automated_testing
8 Days Ago
Added category selection to the test runner window