3,327 Commits over 486 Days - 0.29cph!
Tweaked brick foundation wallpaper pos again
merge from adobe_floor_split
Adobe wood beams conditional models, hidden when wallpaper is applied
merge from wallpaper/floor
Can put wallpaper outside on triangle foundation too
merge from wallpaper/floor
Wallpaper tool stack size and category, craft one at a time
When creativemode.freeplacement is active, outside wallpaper isnt removed
Can put wallpaper on foundation outside
merge from wallpaper/floor
Various clipping fixes across different skins
merge from wallpaper/floor
On deploy, switch to the entity we're looking at
Added triangle foundation wallpaper
Added triangle floor wallpaper
Manifest
merge from wallpaper/floor
merge from wallpaper/floor
Fixed wallpaper on foundation not disappearing during decay tick and stab check if outside
Tweaked world model collider
Can put wallpaper tool in tool cupboards
Stack size to 1, changed category
Viewmodel: implemented anims, little punch when switching mode and skin, fixed missing maps and blend type
merge from wallpaper/floor
merge from wallpaper/floor
Left some crap in the prefab :(
Fixed wallpaper clipping on shipping container floors
merge from wallpaper/floor
Adjusted floor wallpaper deploy offset
Updated wallpaper tool description
Hidden wallpaper ceiling, wall and flooring items
More materials
Viewmodel mesh swapping based on current mode
Enabled detail layers on all ceiling and floor wallpaper materials
Third person model swapping based on current mode
Fixed some skins item name
Fixed ceiling and flooring skinnable prefab path
Fixed the wallpaper outside check on decay tick
Updated beehive outside checks following last changes
Fixed inside socketmod checks orientation
merge from wallpaper/floor
merge from wallpaper/floor/admin_commands
Some cleanup and refactoring
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
World model skins replication