4,982 Commits over 670 Days - 0.31cph!
Cherrypick
134076, fixes hero NREs when entering playmode with no domain reload
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Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
Fixed Owned tag overlapping with header text on skin tiles
Items in the cart are now translated correctly
Fixed gallery arrow showing up in the soundtrack DLC page
merge from skins_ingameicon
Set locomotive and workcart canvas LOD component as dynamic
merge from ui_overhead_optims
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
merge from ui_overhead_optims
Fixed Steam DLC prices currency mismatch in the in-game store
Added a mask for the dlc tab
Fixed owned Steam dlc not being added to the owned items dict
Moved storage adaptor protobuf to 217
209 to 216 is reserved for naval_update
Codegen
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation
Renamed some stuff to avoid confusion
merge from ui_overhead_optims
Cull IO counter canvas by distance
Cull all monument RF painting signs by distance
S2P both oil rigs and excavator
(oil rig will conflict with naval_update, will have to be stomped and redone)
Workcart and locomotive cockpit canvases are disabled when the vehicle is off
Also culled by distance
Added GameObjectLOD on missile silo wipe laptop world space canvas
S2P missile silo
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merge from Halloween_25_Update/PH
Card table world canvas culling based on distance
Fixed large backpack showing link to Krieg DLC in the repair bench
Set halloween wallpapers ingame icons
Added "In Game Icon" field to ItemSkin, allowing us to override the sprite we use in spraycan, crafting and repair bench menus
Useful when we want a branded icon in the store but still need a normal item icon to appear in-game. Only applies for skins that do not have proper items, like wallpapers
Cull hackable crate world canvases by distance (around 150m)
Its a global networked entity so the canvas was enabled for all players on the map
merge from naval_update/deep_sea
Disabled deep sea portals debug by default
merge from naval_update/deep_sea/billboards
Added billboards for the deep sea islands that can be seen from the mainland
Fixed mainland portal position when in the deep sea
merge from naval_update/deep_sea
merge from deep_sea/billboards
Reduced main island billboard default scale, tweaked fog
Added a billboard for the main island when you're in the deep sea