userFlaviencancel

6,701 Commits over 851 Days - 0.33cph!

7 Days Ago
merge from automated_testing
7 Days Ago
Didnt save
7 Days Ago
Flagged tests that need to be ignored by CI
7 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
merge from placement_ignoreentity
7 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
7 Days Ago
merge from main
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merge from batteringramhead_health_fix
7 Days Ago
Fixed battering ram head not showing its health
7 Days Ago
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7 Days Ago
merge from automated_testing
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Test list
7 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
7 Days Ago
merge from automated_testing
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CI testlist
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Excluded some prefabs from BaseCombatEntity tests Test list
7 Days Ago
Test list
7 Days Ago
Sprinkler tests cleanup and fixes
7 Days Ago
merge from automated_testing
7 Days Ago
Auto turret target death and item giving fixes
7 Days Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
7 Days Ago
merge from automated_testing
7 Days Ago
Include AutomatedTests prefabs in the bundles
7 Days Ago
merge from automated_testing
7 Days Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
7 Days Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
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8 Days Ago
merge from automated_testing
8 Days Ago
Autoturret tests cleanup and fixes
8 Days Ago
merge from main
8 Days Ago
HBHF sensor tests fixes
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merge from hbhf_power_fix
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merge from automated_testing
8 Days Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
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Fixed HBHF sensor retaining its detection state if powered off while detecting someone
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merge from storepage_crypt
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Fixed crypt store page building tier icon
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merge from main
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merge from deepsea_loot_balance
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Compile fixes
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Added simulate button to LootFill component
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Nerfed deep sea PT boat loot
8 Days Ago
merge from main