userFlaviencancel

5,106 Commits over 670 Days - 0.32cph!

11 Days Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
11 Days Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
11 Days Ago
Virtual scrolled the item list
11 Days Ago
Can favorite items Added All and Favourites tabs
11 Days Ago
merge from hbhf_deployvolume_fix
11 Days Ago
Fixed HBHF sensor being deployable through constructions
11 Days Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
12 Days Ago
Item buttons are working, added styling etc
12 Days Ago
Restore engine ui blur background
12 Days Ago
merge from main
12 Days Ago
Item tab is populated by items, can switch categories Some layout changes
12 Days Ago
Renamed some prefabs, folders
12 Days Ago
Started on the item tab
12 Days Ago
Padding and layout fixes
12 Days Ago
Added RobotoMono-Bold
13 Days Ago
Fixed RobotoMono material fuckery
13 Days Ago
Console menu navigation
13 Days Ago
Removed save file name from Craggy's GameSetup
13 Days Ago
Developer tool nav bar buttons
13 Days Ago
Added the old console to the new developer tool prefab for now
13 Days Ago
Baseline, bootstrap spawns EngineUI2
13 Days Ago
Setting up EngineUI2_DeveloperTools prefab
13 Days Ago
plastic please
13 Days Ago
Renamed the prefabs
13 Days Ago
merge from automatedtesting
13 Days Ago
Started adding descriptions to all the existing tests, + some cleanup
15 Days Ago
Comments and cleanup
16 Days Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
16 Days Ago
More IO prefabs deployable on Large Vehicle layer
16 Days Ago
All neon signs deployable on the vehicle large layer
16 Days Ago
More IO prefabs deployable on the large vehicle layer
16 Days Ago
Added HMLMG to the skin viewer
16 Days Ago
Fixed back button not closing store pages
16 Days Ago
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16 Days Ago
More IO prefabs allowed on Vehicle Large layer
16 Days Ago
Remade solar panel collider using primitives
16 Days Ago
Set most IO prefabs as deployable on vehicle large layer
17 Days Ago
Tweaked the medium battery mesh collider so it can be convex
17 Days Ago
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos
17 Days Ago
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17 Days Ago
Fixed store page footer canvas staying active when closed
17 Days Ago
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17 Days Ago
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18 Days Ago
merge from deep_sea
18 Days Ago
Disable deep sea in the AutomatedTests scene
18 Days Ago
Restored copypaste snap to zero height option (was lost in the merge)
18 Days Ago
Fixed more copypaste merge issues
18 Days Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
19 Days Ago
merge from naval_update
19 Days Ago
merge from cargo_egress_fix