userFlaviencancel

8,313 Commits over 1,035 Days - 0.33cph!

11 Days Ago
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
11 Days Ago
merge from main
11 Days Ago
Fixed entity spawning renderers after it was parented not setting them as dynamic (plants) Fixes plants growing on boats disappearing after sailing
11 Days Ago
merge from plants_dynamicculling_fix
11 Days Ago
merge from mirrored_stairs
11 Days Ago
merge from scrap_king_buildingskin_dlc
11 Days Ago
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11 Days Ago
Generated scrap king mirrored stairs
11 Days Ago
Fixed boat building block showing wrong toast when rotating them
11 Days Ago
merge from main
11 Days Ago
Fix building split every time a block is flipped
11 Days Ago
Don't allow rotation or flip when a deployable is on the stairs, to avoid accidental destroys Its using the shelves pickup volume stuff
11 Days Ago
Cleanup, fixes, tests
11 Days Ago
merge from updaterequired_improvements
11 Days Ago
Tweaked wording
11 Days Ago
L and U stairs rotatable after placement
11 Days Ago
Fixed rotation and flip checks not taking final rotation into account Fixed flip resetting the 10min window Demolish option now says You need building privilege when trying to demolish a block in a building with no TC
11 Days Ago
Fixed skull trophies invisible in the skin viewer
12 Days Ago
Fixed demolish option showing Building blocked when you can still build Now shows a toast like the other option when selected when disabled
12 Days Ago
Show the blocked reason in a toast if blocked when attempting to flip or rotate a block
12 Days Ago
Rotate and flip share the same slot in the pie menu and E/Q switch between them like building skins We merge them together to not break muscle memory and shift the building tiers around
12 Days Ago
Added all the mirrored stair skin prefabs Can bake all the meshes and prefabs using Tools > Building Blocks > Bake Mirrored Stairs
12 Days Ago
Added mirrored versions of the L and U stairs - can be flipped with SHIFT + R when deploying - or using the hammer if placed less than 10 minutes ago https://files.facepunch.com/Flavien/oFr7SIxlXyO1eTFm.png
12 Days Ago
merge from dynamiclod_parenting_fix
12 Days Ago
Fixed lights staying off after being reused from the pool or switched back on, when they were occlusion culled at the time (from 163706)
12 Days Ago
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12 Days Ago
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12 Days Ago
Fixed quit button
12 Days Ago
merge from updaterequired_improvements
12 Days Ago
Tweaked wording, translations
12 Days Ago
Changed "Client update required" kick message wording. Can be translated too
12 Days Ago
merge from skinviewer_waterpurifier_fix
12 Days Ago
Fixed water purifier showing its viewmodel in the skin viewer (its using the old deployer still)
12 Days Ago
Compile fix
12 Days Ago
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12 Days Ago
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12 Days Ago
Missed a file with 168870
12 Days Ago
merge from dynamiclod_parenting_fix
12 Days Ago
Fixed light occludees and LODs not being marked as dynamic when their entity is parented. Setting an entity dynamic only reached active children, so inactive renderers stayed static Fixes lamps on player boats disappearing after moving away from where they were switched on
12 Days Ago
merge from automated_testing
12 Days Ago
Removed TestMethodAsync, we use TestMethod for all test methods now
12 Days Ago
Building block tests checking the roof overhangs only block deployables
12 Days Ago
merge from main
12 Days Ago
Fixed lights switched on beyond their culling distance flashing at full brightness before turning off
12 Days Ago
merge from ambientlight_lod_fix
13 Days Ago
merge from skinviewer_cartbutton_fix
13 Days Ago
Fixed skin viewer showing a cart button when open from the steam inventory
13 Days Ago
merge from ramp_deploy_fix
13 Days Ago
Fixed triangle foundation deployable on top of brutalist ramps
13 Days Ago
merge from stoneframe_colliders_fix