userFlaviencancel

7,022 Commits over 882 Days - 0.33cph!

10 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
10 Days Ago
merge from premium_rebrand
10 Days Ago
Changed the wording, updated tag icon
10 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
11 Days Ago
Fixed IconRender scene using the old UI input system module
11 Days Ago
merge from keyboard_layouts_fix
11 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
11 Days Ago
merge from premium_rebrand
11 Days Ago
Compile fix
11 Days Ago
merge from premium_rebrand
11 Days Ago
Tweaks, deleted old premium modal
11 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
11 Days Ago
Updated premium server browser tag
11 Days Ago
Swapped premium logo in main menu footer
11 Days Ago
Added UIBorder and UIRoundedCorners
11 Days Ago
Rebuilt the premium modal
11 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
11 Days Ago
merge from keyboard_layouts_fix
11 Days Ago
Popup background blur/color consistency pass
11 Days Ago
Better looking key conflict popup
11 Days Ago
Fixed some bind widgets not using the full command
11 Days Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
11 Days Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
11 Days Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
11 Days Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
11 Days Ago
merge from keyboard_layouts_fix
11 Days Ago
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
12 Days Ago
merge from skinviewer_viewmodel
12 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
12 Days Ago
merge from skinviewer_viewmodel
12 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
12 Days Ago
merge from skinviewer_viewmodel
12 Days Ago
Fixed MainCamera.get_position skin viewer nre
12 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
12 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
12 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
12 Days Ago
merge from main
12 Days Ago
merge from main
13 Days Ago
merge from skinviewer_viewmodel
13 Days Ago
Fixed cart button drawing on top of fullscreen skin viewer
13 Days Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
13 Days Ago
Fixed custom lighting staying enabled on top of vm lighting
13 Days Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
13 Days Ago
Post merge fixes
13 Days Ago
merge from main
14 Days Ago
▋▍▉▊▋▍ ▇█▄▋█▍▇▌▉▇▅██▅▋▅▍▋█▌▌▍▆▄▍▉▅▄▇▊ ▋▄▍ █▇▇▄▆▋ ▍▊ █▅▊ ▌▆▉ ▅▄▉ ▍▋▅▌ ▅█▆▍▋▌▌▆▉▍▉▄█▍▋█▅▋▍▉▅▇▋▊▅▊▍▍▄▋▋▍▌▄▇▌▅▄█▌▄▇▌▆▄▋▌▊█▊█▅▋▊▋▋▋▉▌▅▍▌▆▌▆▉▆█▊▍▆▅▇▅█▋▉█▉█▌▇▉▇▇▉▆▆▇▉▅▊▆▇▍▆▅▄▄█▉█▍▉
14 Days Ago
merge from tmp_validatehtmltag_nre_fix
14 Days Ago
merge from cassettepanel_nre_fix
14 Days Ago
Fixed cassette loot panel NRE
16 Days Ago
PressButton merge, compile fix