userFlaviencancel

345 Commits over 121 Days - 0.12cph!

21 Days Ago
Client IO lines parenting (missed some files)
21 Days Ago
21 Days Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
23 Days Ago
Unpair all door controllers when TC is destroyed
23 Days Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
23 Days Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
23 Days Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
23 Days Ago
Fixed AND, OR and XOR switches emitting light when unpowered
24 Days Ago
Fixed storage monitor not taking into account partial stack changes
24 Days Ago
Fixed industrial wall light snapping issues, debug origin was off
24 Days Ago
Fixed default guide mesh orientation issues after rotating it
24 Days Ago
codegen
24 Days Ago
Merged main into /electricity_power_fixes/2
24 Days Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
24 Days Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
24 Days Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
27 Days Ago
Red & Green Industrial Light source item
27 Days Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
27 Days Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
27 Days Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
27 Days Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
27 Days Ago
Fixed Sound Light guide mesh position mismatch
27 Days Ago
Enabled snapping on CCTV cameras
28 Days Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
28 Days Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
28 Days Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
28 Days Ago
Enabled snapping on simple light and connected speaker
28 Days Ago
Industrial conveyor can now be placed upside down again
28 Days Ago
Fixed sprinkler guide mesh scale
28 Days Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
28 Days Ago
Fixed counter snapping pivot issues
28 Days Ago
Fixed components being flipped upside down when placed on walls facing south/north
28 Days Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
28 Days Ago
Merged main into io_entity_snapping/fixes/2
29 Days Ago
Fixed regular switch still showing 1 power usage in the UI
29 Days Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
29 Days Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
29 Days Ago
Compile fix again, codegen
29 Days Ago
Compile fix
29 Days Ago
Compile fix
30 Days Ago
Fixed storage adaptor not working after reskinning a tool cupboard
30 Days Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
30 Days Ago
▉▍▍▍▄ ▅▄▍▇▌▍▄▅▉▉ ▌▉▆ ▆▌▍▊▋▋▅▆ ▍▄▊▇█ ▄▍▋▍▌ ▊▌▇▊▋▌ ▍█ ▉▋▆▆ █▇▋▉ █▄▊▌ ▅▆▋▌▆▄▇▄█ ▍ ▅█▉▊ ▆▋ ▌▉▅▄▋ (▇▅█▍▊▉▆▉▌▉ ▌▄▅▋ █▅▉█▋█ ▍▍ ▊▉▋▊▌▄▄)
31 Days Ago
Merged main into wire_slacking
31 Days Ago
▋▉▊▄▉ ▆▋▍▇▄█▄▆ ▍▅▌ ▄▇▇█▊▌▇▊▄▊ █▅ ▋▉▊▉▄▍▋ ▉▅ ▄▌▉▅▍▊▌ ▋▉▇▋▇▄▄▅▆ ▉▆▍▆▄▄▍▌
31 Days Ago
Reverting 95562 electrical button power burst change, back to 2
31 Days Ago
Fixed Timer Switch not deployable ~1 meter below ceilings
31 Days Ago
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel Explicity show 0 power usage on electrical items consuming 0
31 Days Ago
Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part Codegen
31 Days Ago
Fixed charge and deplete battery commands compiling issue on client