userFlaviencancel

8,407 Commits over 1,035 Days - 0.34cph!

10 Days Ago
merge from scrapking_batching_fix
10 Days Ago
Fixed more blocks not batching - Jungle ramps, spiral, L and U stairs - Container roofl ines - Frontier square floor details
10 Days Ago
Updated the test to catch more stuff
10 Days Ago
Fixed adobe woodbeams not batching (forgot to add the RendererBatch when implementing wallpaper)
10 Days Ago
Fixed the rest of the stuff not batching: - Crypt stairs and spiral landings - Adobe roof lines and low wall corners - Brick roofs - Twig roofs and roof lines - Brutalist triangle spiral landing
10 Days Ago
Fixed gingerbread building skin not batching at all
10 Days Ago
Fixed HQM walls, frames and spiral stairs LOD0 blocks not batching
10 Days Ago
Fixed none of the ramps batching across all skins
10 Days Ago
Fixed space station roofs and wall corners not batching
10 Days Ago
Fixed frontier building skin not batching at all: - set read/write true on all FBXs - set AllowSubmeshes to true on the ramp prefabs
10 Days Ago
Added test checking building skin meshes are all batchable 87 are failing
10 Days Ago
merge from scrapking_batching_fix
10 Days Ago
Fixed scrap king building skin not batching: - set AllowSubmeshes to true on all prefabs - set wall frame and floor triangle frame fbx as readable
13 Days Ago
Phrase update
13 Days Ago
merge from phrases_oct26
13 Days Ago
Fixes time phrase dupes Fixed apartment complex clerk saying a phone line
13 Days Ago
merge from storepage_oct26
13 Days Ago
Store analytics fixes
13 Days Ago
Scrap king store page wip
13 Days Ago
merge from storepage_oct26
13 Days Ago
Updated sunburn media
13 Days Ago
Append hash to uploaded store media URLs, so an updated image gets a different URL
13 Days Ago
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13 Days Ago
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14 Days Ago
Fixed UI_Store formatting
14 Days Ago
merge from store_notif_fix
14 Days Ago
Debug convar to reset the NEW notif
14 Days Ago
Fixed store NEW notification when skins are released
14 Days Ago
Reduced the range of 62 lights in the caboose from 80 to 15 meters (they have a 1m range) Saves aroud 0.1ms when close to outpost with the caboose switched on S2P outpost
14 Days Ago
merge from piemenu_icons_stacked_fix
14 Days Ago
Fix attempt for pie menu icons stacked top right and emojis offset
14 Days Ago
Fixed limited store grid NRE
14 Days Ago
merge from store_gridnre_fix
14 Days Ago
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument S2P excavator
14 Days Ago
Restored codegen
14 Days Ago
merge from livestock_sounds_preload
14 Days Ago
Preload 324 cow and sheep sounds like the other animals Avoids a ~1.2ms hitch the first time each clip plays, memory impact is only around 3MB
14 Days Ago
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14 Days Ago
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14 Days Ago
merge from more_lod_optims
14 Days Ago
Use a hashset for the combined mesh lookup from 169597, Contains was slow on big ass bases
14 Days Ago
Fixed LODs showing their level a second time after being enabled, was tooking batched blocks out of their batch and back in for nothing
15 Days Ago
Fixed opening a double door rebuilding the batched walls around it, the door frame now stays batched while the door swings Regression from 169567
15 Days Ago
merge from more_lod_optims
15 Days Ago
Fixed pooled blocks staying unbatched, their LOD component asked to batch them before their RendererBatch component was enabled
15 Days Ago
Gamepad icon for the gamepad section in the settings
15 Days Ago
Batched meshes only recalculate UV0 distribution metric, UV1 are for lightmaps which we don't use Editor profiling, walking around the same big base: RendererCell.ApplyBatches ~4.5ms -> ~3.1ms