userFlaviencancel

7,048 Commits over 882 Days - 0.33cph!

11 Days Ago
merge from skinviewer_viewmodel
11 Days Ago
Skinviewer salvaged sword tweaks
11 Days Ago
Restored generic popup background blur
11 Days Ago
Fixed skinviewer fullscreen position issue when navigating using the arrows
11 Days Ago
merge from main
11 Days Ago
merge from PlayerRigUpdate2
11 Days Ago
Added a comment in PropRenderer
11 Days Ago
merge from main
11 Days Ago
merge from torchholder_indsutrialtorch_fix
11 Days Ago
Fixed industrial torch pos in torch holder, added a feature so we can change the pos/rot for each torch
11 Days Ago
Phrase update
11 Days Ago
merge from premium_rebrand
11 Days Ago
Generic popup tweaks
11 Days Ago
Fixed connect modal premium button Tweaked wording
11 Days Ago
merge from main
11 Days Ago
merge from skinviewer_viewmodel
11 Days Ago
Hide inspect key widget if inspect is not bound
11 Days Ago
Added keyboard controls to navigate in between items
11 Days Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
11 Days Ago
merge from main
11 Days Ago
MagazineStateViewmodel compile fix
11 Days Ago
merge from main
11 Days Ago
merge from skinnables_icons_fix
11 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
11 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
11 Days Ago
merge from skinnables_icons_fix
11 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
11 Days Ago
merge from premium_rebrand
11 Days Ago
Changed the wording, updated tag icon
11 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
12 Days Ago
Fixed IconRender scene using the old UI input system module
12 Days Ago
merge from keyboard_layouts_fix
12 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
12 Days Ago
merge from premium_rebrand
12 Days Ago
Compile fix
12 Days Ago
merge from premium_rebrand
12 Days Ago
Tweaks, deleted old premium modal
12 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
12 Days Ago
Updated premium server browser tag
12 Days Ago
Swapped premium logo in main menu footer
12 Days Ago
Added UIBorder and UIRoundedCorners
12 Days Ago
Rebuilt the premium modal
12 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
12 Days Ago
merge from keyboard_layouts_fix
12 Days Ago
Popup background blur/color consistency pass
12 Days Ago
Better looking key conflict popup
12 Days Ago
Fixed some bind widgets not using the full command
12 Days Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
12 Days Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
12 Days Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup