7,160 Commits over 882 Days - 0.34cph!
Can change charms in the repair bench as well
Hide change accessory button if you dont own any accessory
Charms search bar
Minor styling update
merge from contact_lowresasset_fix
Fixed contact mugshot_unknown UI asset using streaming mip maps
Item id, world model fixes
merge from iolines_motionblur_fix
Fixed table disappearing in the skin viewer (still had a LOD component)
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
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merge from menu_notifications
Updated debug notif commands descriptions
merge from menu_notifications
Added notifications.addcustomnotification debug command
Notification entry layout fixes
merge from wire_doors_fix
Fixed wires attached to doors not following the doors correctly when it opens
We now only parent the lines when the associated IOEntity is parented to a moving object
When parenting, we parent to the root object so attached lines can work on boats one day
merge from skinviewer_fixes_june26
merge from store_background_fixes
merge from cartbutton_friendlist_fix
merge from menu_notifications
merge from console_focus_fix
merge from strobelight_flags_fix
Fixed skin item modal not updating when using the arrow buttons to navigate
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game
Latest changeset numbers are in the manifest, so its refreshed after every manifest update
Moved notification convars to a partial class
Tweaked notif window anims
Removed the URL parsing in Message, we now have a URL field
Implemented new popup notif type
Fixed notifications title being ignored by the client (now used by the popup notifs)
merge from weaponinfopanel_nrefix
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merge from weaponinfopanel_nrefix
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix