2,681 Commits over 425 Days - 0.26cph!
merge from softcore_update
merge from softcore_update/bag_changes
merge from softcore_update
merge from softcore_update/deployable_corpse
Containe corpse spawning and repairing effects
Added more stuff in the container corpse creator tool
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks)
Only ran when you're about to complete the repairing
merge from softcore_update
merge from softcore_update
merge from softcore_update
ItemContainer merge unfuckery
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
Container corpse now retains skins, gibs are skinned as well
Fixed boxes, furnace and locker gibs not being skinned when spawned
Added locker corpse
Added electric furnace corpse
Container corpse creator tool now set the ingredient to half the original craft
Corpse creator set show health info to false by default
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs
Disabled show health info on all corpses
merge from searchlight_fixes3
Fixed powered searchlights not lighting up
Removed client log when throwing RF C4
Set owner id of spawned vehicles and hot air balloons
Set ownerid of siege tower draw bridges
Set owner id of siege weapon spawned by constructable entities
merge from high_walls_skins
Tweaked adobe gate door controller sockets again
merge from high_walls_skins
Restored adobe gate animation events - fixes missing opening and closing sounds
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
Tweaked adobe gate door controller socket pos
Tweaked frontier gate code lock and door controller socket pos
merge from visualcooking_monuments_fix
S2P all waterwells, they are using static hobo barrels
merge from visualcooking_monuments_fix
Fixed visual food cooking not working on monument static bbqs
S2P:
- Large oil rig
- Outpost
Fixed visual food cooking not working on monument static hobo barrels
S2P:
- Gas station
- Supermarket
- Ferry terminal
- Launch site
- Lighthouse
- Radtown
merge from ballista_itemwield_fix
Fixed ballista mountable allowing items to be wielded
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Fog machines now cache the building privilege they're attached to, like shotgun traps and co
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