userFlaviencancel

7,691 Commits over 974 Days - 0.33cph!

24 Days Ago
Crystal AR page media
24 Days Ago
merge from main
24 Days Ago
Revert Bootstrap, commited by accident in 162774
24 Days Ago
Fixed settings menu dropdown text not being marked as dynamic Updated the colors to match the rest of the screen while I'm there
24 Days Ago
Added missing teas to the cooking workbench cooking visuals All teas spawns the kettle now
25 Days Ago
Fixed igniter and tesla coil damage tests failing since the last optim
25 Days Ago
Batteries now add drain for the power actually reaching them Updated tests
25 Days Ago
Fixed circuits dirtied mid tick not being handled in that same tick
25 Days Ago
Disabled skin viewer viewmodel inspection for the crystal AR, SSR just cant work in the skin viewer so it looked terrible
25 Days Ago
merge from main
25 Days Ago
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25 Days Ago
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26 Days Ago
Reduce network overhead of powered igniter, tesla coil and strobe lights Every Hurt broadcasts a full entity update, self damage is now applied every so often to reduce overhead (time to die unchanged)
27 Days Ago
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27 Days Ago
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27 Days Ago
Big ass pass on all IO electricity tests: - Consistency, new tests and fixes - Added ScopedSky - Moved the save and restart utils to RustTestFixture, started using it for other tests
28 Days Ago
Added crystal AR page to the weapons category
28 Days Ago
merge from main
28 Days Ago
merge from skinviewer_sept26
28 Days Ago
Exclude composter from cooking tests
28 Days Ago
Fixed bucket helmet clipping in the skin viewer
28 Days Ago
Added wood armor gloves to the skin viewer
28 Days Ago
merge from main
28 Days Ago
Phrase update
28 Days Ago
Crystal AR store page wip
28 Days Ago
Wood armor gloves placeholder skin viewer mesh
28 Days Ago
Added wooden armor parts and crystal AR to the skin viewer
28 Days Ago
merge from skinviewer_cubemap_fix
28 Days Ago
Fixed cubemap not working for viewmodels in the skin viewer unless you connected to a server
28 Days Ago
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29 Days Ago
Fixed unpowered water pump acting as a gravity source
29 Days Ago
Industrial crafter doesnt need to be started again after a power loss
29 Days Ago
merge from main
29 Days Ago
Restored infiniteIoPower convar
29 Days Ago
Changed conveyor tests to use IO2
29 Days Ago
Restored fluid splitter
29 Days Ago
Converted the electricity part of all industrial items
29 Days Ago
Drain fixes
30 Days Ago
Fluidic items work in a hybrid way for now
30 Days Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
30 Days Ago
merge from main
30 Days Ago
merge from automated_testing
30 Days Ago
Fixed the test list CI ordering issues
30 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
30 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
30 Days Ago
Codegen, test list
30 Days Ago
merge from main
30 Days Ago
merge from main
37 Days Ago
Fixed some circuit system leaks and oobs
37 Days Ago
merge from hbhf_flag_fix