userFlaviencancel

5,034 Commits over 670 Days - 0.31cph!

18 Days Ago
Tweaks
18 Days Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
18 Days Ago
Added RPG to weapons category Fixed some owned tag issues
18 Days Ago
merge from rpg_storepage
18 Days Ago
RPG launcher store page
18 Days Ago
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18 Days Ago
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18 Days Ago
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18 Days Ago
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19 Days Ago
merge from laserdetector_tests
19 Days Ago
Added a laser detector test for fast moving vehicles detection
19 Days Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
19 Days Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
19 Days Ago
More laser detector tests Cleanup
19 Days Ago
Throw and fail the test if SpawnEntity failed
19 Days Ago
Added laser detector tests
19 Days Ago
merge from untranslated_strings_fix
19 Days Ago
Fixed untranslated strings showing the token instead of defaulting to English
19 Days Ago
merge from hackweek_automatedtesting
19 Days Ago
Added commands to print the test list in a readable format Code cleanup
19 Days Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
19 Days Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
19 Days Ago
Added a test spawning and killing all entities, looking for NREs
19 Days Ago
merge from main
19 Days Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
19 Days Ago
Compile fix
19 Days Ago
Restored AutomatedTests scene in Scenes menu
19 Days Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
20 Days Ago
TestTrees cleanup
20 Days Ago
Cleaned up client/server ores tests Added comments
20 Days Ago
Fixed item test RPC factory
20 Days Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
20 Days Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
20 Days Ago
Compile fix, third times the charm
20 Days Ago
Compile fix again
20 Days Ago
Compile fix
20 Days Ago
Moved all test runner convars to DEBUG only
20 Days Ago
Make sure the shore vector array is not filled with NaN values when water system is null
20 Days Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
20 Days Ago
ResetStaticFields on TestRunner
20 Days Ago
Updated folder paths, updated test list
20 Days Ago
Renamed Tests folder to AutomatedTests
20 Days Ago
Wrapped all the test code in #if DEBUG
20 Days Ago
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20 Days Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
20 Days Ago
Compile fixes
20 Days Ago
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