userFlaviencancel

6,864 Commits over 882 Days - 0.32cph!

8 Days Ago
merge from attachment_charms
8 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
8 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
8 Days Ago
merge from attachment_charms
8 Days Ago
Fixed Attachment.UpdateVisibility NRE
8 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
8 Days Ago
Subtracted 154204
8 Days Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
8 Days Ago
merge from inventory_playerquality
8 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
8 Days Ago
merge from attachment_charms
8 Days Ago
Select attachment -> Select accessory
8 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
8 Days Ago
Fixed path warning when opening the charms picker
8 Days Ago
Fixed charms picker background dismisser not closing the dialog
9 Days Ago
merge from attachment_charms
9 Days Ago
Fixed missing UnityEvent attribute on charm icons
9 Days Ago
merge from fueltanks_wiring_fix
9 Days Ago
Allow fuel tanks to be connected together
9 Days Ago
Restored L96 icon rendering settings
9 Days Ago
Compile fix
9 Days Ago
merge from attachment_charms
9 Days Ago
merge from contact_lowresasset_fix
9 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
9 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
9 Days Ago
merge from main
9 Days Ago
merge from attachment_charms/skinviewer
9 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
9 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
9 Days Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
9 Days Ago
Charms can be inspected using the skin viewer
9 Days Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
9 Days Ago
merge from attachment_charms/ui
9 Days Ago
Can change charms in the repair bench as well
9 Days Ago
Hide change accessory button if you dont own any accessory
9 Days Ago
Charms search bar Minor styling update
9 Days Ago
Charm icon tooltip
9 Days Ago
merge from contact_lowresasset_fix
9 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
10 Days Ago
merge from kickgms
10 Days Ago
Item name and desc
10 Days Ago
Item id, world model fixes
10 Days Ago
merge from main
10 Days Ago
Charm picker UI wip
10 Days Ago
merge from main
10 Days Ago
merge from iolines_motionblur_fix
10 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
10 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
10 Days Ago
merge from menu_notifications
10 Days Ago
Updated debug notif commands descriptions