userFlaviencancel

6,843 Commits over 851 Days - 0.34cph!

8 Days Ago
AND OR XOR flags fixes
8 Days Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
8 Days Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
9 Days Ago
Added baked config at register time Batteries are data based
9 Days Ago
Splitter evaluator
9 Days Ago
Memory cell evaluator
9 Days Ago
Root combiner distributes drain evenly on batteries connected to its inputs
9 Days Ago
Evaluator refactoring
9 Days Ago
Branch and blocker evaluators Some cleanup and fixes
9 Days Ago
merge from main
9 Days Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
9 Days Ago
Some reserialized metas
9 Days Ago
Updated some legacy input code to use the new input system
9 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
9 Days Ago
Entity bridge first pass Added debug commands
10 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
10 Days Ago
merge from f1_savecategory
10 Days Ago
merge from server_warnings_fix
10 Days Ago
merge from digitalclock_pool_fix
10 Days Ago
merge from copypasteloadouts_deleteconfirmation
10 Days Ago
merge from ugc_teleportbutton
10 Days Ago
merge from console_autocomplete_fix2
10 Days Ago
merge from chippy_blurry_fix
10 Days Ago
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10 Days Ago
merge from boats_wireisolation_fix
10 Days Ago
merge from uihud_optims
10 Days Ago
merge from hotreload_fix
10 Days Ago
Eval pass and first evaluators
10 Days Ago
Circuit system baseline
13 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
14 Days Ago
Wire tool tests
14 Days Ago
Fixed wire isolation not working on player boats
15 Days Ago
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15 Days Ago
Restored chippy arcade assets filtering mode
15 Days Ago
Save the last open category in F1 items and vehicles tabs
15 Days Ago
Phrases update
15 Days Ago
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15 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
15 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
15 Days Ago
Phrase contexts
15 Days Ago
Fixed copypaste names not being truncated in list view
15 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
15 Days Ago
merge from rfreceiver_modding_fix
15 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
15 Days Ago
merge from steaminventory_newitem
15 Days Ago
merge from main
15 Days Ago
Fixed not being able to connect a wire to a door controller when the door is open
15 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
15 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
15 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages