userFlaviencancel

6,619 Commits over 821 Days - 0.34cph!

6 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
6 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
6 Days Ago
Patched TMP shaders to work with soft mask
6 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
6 Days Ago
Restored scroll speeds
6 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
6 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
6 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
6 Days Ago
Compile fixes
6 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
6 Days Ago
Restored FixCaret because looks like its still needed
6 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
6 Days Ago
merge from automated_testing
6 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
6 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
6 Days Ago
Relinked third parties using the TMP assembly
6 Days Ago
merge from main
6 Days Ago
merge from automated_testing
6 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
6 Days Ago
merge from lookingat_io_qol
6 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
6 Days Ago
merge from automated_testing/skins
6 Days Ago
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7 Days Ago
Added 5 new skin tests
7 Days Ago
merge from main
7 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
7 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
7 Days Ago
RTL and emoji input field stuff compile fixes
7 Days Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
7 Days Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
7 Days Ago
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
7 Days Ago
merge from new_inputsystem
7 Days Ago
Removed temp debug log
7 Days Ago
isFKey goes from F1 to F24
7 Days Ago
Switched active input handling to new input system only
7 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
7 Days Ago
merge from main
7 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
7 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
7 Days Ago
NeedsKeyboard cleanup
7 Days Ago
Updated NeedsKeyboard to work with the new input system
7 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
7 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
7 Days Ago
Added a conversion table so old binds config still work, as some keys have been renamed (ex: return -> enter, leftcontrol -> leftctrl...) Some refactoring
7 Days Ago
Facepunch.Input adapted to the new input system Getting rid of KeyCode and replacing everything with Key/ButtonControl
7 Days Ago
merge from main
7 Days Ago
merge from deepsea_loot_balance
7 Days Ago
Missed some spawn groups Fixed SpaceCheckingSpawnPoint NRE when disabling world prefabs in editor
7 Days Ago
Fixed tropical islands spawngroups respawning loot on top of each other
8 Days Ago
Fixed ghost ship loot spawning unparented and on top of each other