userFlaviencancel

8,246 Commits over 1,004 Days - 0.34cph!

7 Days Ago
Added unfiltered option for the microphone stand
7 Days Ago
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement Before: https://files.facepunch.com/Flavien/roof_before.png After: https://files.facepunch.com/Flavien/roof_after.png
7 Days Ago
Fixed more parented wire issues on boats when leaving edit mode
7 Days Ago
merge from io_optims
7 Days Ago
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
7 Days Ago
merge from battery_vfx_fix
7 Days Ago
merge from repairbench_charms_fix
7 Days Ago
merge from tutorialvideos_fix
7 Days Ago
merge from menuchat_blur_fix
7 Days Ago
merge from stairs_los_improvements
7 Days Ago
merge from safezone_warningpopup_fix
7 Days Ago
merge from f7dialog_title_fix
7 Days Ago
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
7 Days Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
7 Days Ago
Converted the 32 tutorial mp4 videos to webm
7 Days Ago
Fixed tutorial welcome video not playing correctly, was a mp4
7 Days Ago
Fixed main menu chat hiding the rest of the screen with RRP enabled
7 Days Ago
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
7 Days Ago
Fixed safe zone warning persisting on the main menu, also fixed missing title
7 Days Ago
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
7 Days Ago
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
7 Days Ago
merge from leading_boostui_fix
7 Days Ago
Console autocompletion fills entity name and path in lowercase, fixes some case sensitive commands
7 Days Ago
Fixed wires parented to doors stretching towards world origin after exiting/entering network range
7 Days Ago
merge from parentedwires_fix
7 Days Ago
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7 Days Ago
Added missing AmbientLightLOD to NVG scientist lights
7 Days Ago
merge from pool_review2
7 Days Ago
Bumped the amount of gun firing effects we warm up
7 Days Ago
Metal embrasure warmed up amount set to 25
8 Days Ago
merge from ambientlightlod_pooling_fix
8 Days Ago
Fixed crazy formatting in debug.cs
8 Days Ago
Added debug.printlights command
8 Days Ago
Fixed AmbientLightLOD turning back on its lights when reused from the pool while culled Was causing a lot of deployable lights to stay lit at any distance after a base streamed back in Standing near a big base with 994 far ambient lights lit (editor): - LightBinningAndShadowPass 1.2ms -> 0.5ms - FindActiveLights 0.28ms -> 0.07ms
8 Days Ago
Privilege cache enabled by default (client and server)
8 Days Ago
merge from menuhero_fix
8 Days Ago
Fixed home's store hero playing and rolling its videos with the menu closed
8 Days Ago
merge from ongui_allocs_fix
8 Days Ago
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
8 Days Ago
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
8 Days Ago
Fixed cooking workbench not showing the kettle when preparing the newly added teas
8 Days Ago
merge from cookingworkbench_kettle_fix2
8 Days Ago
merge from io_optims
8 Days Ago
merge from main
8 Days Ago
Fixed LOD components allocating a delegate each time they reregister with occlusion culling A big base streaming in (~3500 LOD components): 417KB -> 15KB alloc
8 Days Ago
Fixed MeshCull not hiding its renderer when reused from the pool while culled Was causing code lock light quads to draw at any distance after spawning, amongst other things