userFlaviencancel

6,852 Commits over 851 Days - 0.34cph!

9 Days Ago
Added some mint ddraw and debug commands to help debugging circuits
9 Days Ago
merge from main
9 Days Ago
merge from wiretool_reconnect_fix
9 Days Ago
Fixed wiretool connection rejected by the server in some cases after clearing previous connection
9 Days Ago
Fix battery charging issue with closed loop circuits Fixed batteries not considered as sources when building the evaluation order
9 Days Ago
merge from main
9 Days Ago
merge from iolines_shader_fix
9 Days Ago
Swapped all IO wires to use the standard shader instead of standard wire. Fixes some rendering issues, they were made transparent after some changes to the wire shader They don't really need all the features from the wire shader
9 Days Ago
More items converted to the new io system
9 Days Ago
AND OR XOR flags fixes
9 Days Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
9 Days Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
10 Days Ago
Added baked config at register time Batteries are data based
10 Days Ago
Splitter evaluator
10 Days Ago
Memory cell evaluator
10 Days Ago
Root combiner distributes drain evenly on batteries connected to its inputs
10 Days Ago
Evaluator refactoring
10 Days Ago
Branch and blocker evaluators Some cleanup and fixes
10 Days Ago
merge from main
10 Days Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
10 Days Ago
Some reserialized metas
10 Days Ago
Updated some legacy input code to use the new input system
10 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
10 Days Ago
Entity bridge first pass Added debug commands
11 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
11 Days Ago
merge from f1_savecategory
11 Days Ago
merge from server_warnings_fix
11 Days Ago
merge from digitalclock_pool_fix
11 Days Ago
merge from copypasteloadouts_deleteconfirmation
11 Days Ago
merge from ugc_teleportbutton
11 Days Ago
merge from console_autocomplete_fix2
11 Days Ago
merge from chippy_blurry_fix
11 Days Ago
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11 Days Ago
merge from boats_wireisolation_fix
11 Days Ago
merge from uihud_optims
11 Days Ago
merge from hotreload_fix
11 Days Ago
Eval pass and first evaluators
11 Days Ago
Circuit system baseline
14 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
15 Days Ago
Wire tool tests
16 Days Ago
Fixed wire isolation not working on player boats
16 Days Ago
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16 Days Ago
Restored chippy arcade assets filtering mode
16 Days Ago
Save the last open category in F1 items and vehicles tabs
16 Days Ago
Phrases update
16 Days Ago
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16 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
16 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
16 Days Ago
Phrase contexts
16 Days Ago
Fixed copypaste names not being truncated in list view