userFlaviencancel

1,709 Commits over 335 Days - 0.21cph!

11 Days Ago
merge from clientserver_entityfinder_tool
11 Days Ago
merge from tmp_optims
11 Days Ago
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11 Days Ago
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11 Days Ago
Various horse client/server optims
11 Days Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
11 Days Ago
Manifest
11 Days Ago
merge from main
11 Days Ago
merge from primitive
11 Days Ago
merge from player_catapulting
11 Days Ago
Player dies on impact
11 Days Ago
Re-implemented player catapulting
12 Days Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
12 Days Ago
merge from primitive
12 Days Ago
Speed and handbrake tweaks on slopes
12 Days Ago
Horse ground alignment tweaks
12 Days Ago
Gallop gait tweaks
12 Days Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
12 Days Ago
Fixed hexagon tiles not being killed correctly
12 Days Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
12 Days Ago
merge from siege_weapons
13 Days Ago
Regenerated fonts
13 Days Ago
Include the font update in the phrase update process
14 Days Ago
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
14 Days Ago
Regenerated Chinese, Korean and Japanese static fonts Added empty dynamic fallback fonts for each of them Cleaned up the fonts folder (without breaking the community UI this time)
14 Days Ago
Baseline of a tool generating static fonts based on localization content
14 Days Ago
merge from main
15 Days Ago
Added a scene view toggle to hide all sockets gizmos when editing a prefab having sockets (off by default) When enabled, all socket gizmos will be hidden and will only appear when their respective gameobject is selected
15 Days Ago
Better SocketMod_InWater gizmos Will no longer be drawn when its parent gameobject is selected (trying to reduce the gizmo nightmare when opening a prefab)
15 Days Ago
Added bounds handles for deploy volumes as well
15 Days Ago
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15 Days Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
15 Days Ago
merge from primitive
15 Days Ago
Hide local player arms when mounting the ballista
15 Days Ago
Added WASD controls to ballista
15 Days Ago
Ballista swivel rotation
15 Days Ago
player model NRE fix
15 Days Ago
Tweaks, inverted ballista up animator parameter
15 Days Ago
Added leg animator to the player model, only enabled when mounting the ballista
15 Days Ago
Removed ballista debug logs
15 Days Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
16 Days Ago
Catapult item pickup and drop sounds
16 Days Ago
Ballista bolts world models and pickup/dropped sound
16 Days Ago
Fixed siege tower pulling flag colliding with tipping flag
16 Days Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
16 Days Ago
Fixed battering ram choppy reverse
16 Days Ago
merge from clientserver_entityfinder_tool
17 Days Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
17 Days Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
17 Days Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding