userFlaviencancel

7,181 Commits over 943 Days - 0.32cph!

21 Days Ago
merge from storepage_aug26
21 Days Ago
Bar game branding power of two
21 Days Ago
Bar games store page media
21 Days Ago
merge from storepage_aug26 (stone sculpture page done)
21 Days Ago
Video fix
21 Days Ago
Stone sculpture media video
22 Days Ago
merge from main
22 Days Ago
Stone sculpture store page media
22 Days Ago
merge from main
22 Days Ago
Phrase update
22 Days Ago
Fixed the two wallpaper kick drops not being marked as drops
22 Days Ago
Fixed repair bench panel not updating when moving items in and out your backpack Fixed a pool leak too in DisplayCostItems
22 Days Ago
Updated store sculpture mdoels
22 Days Ago
Added stone sculpture to the skin viewer
22 Days Ago
merge from main
22 Days Ago
Stone sculpture store page wip
22 Days Ago
Bar ganes pack store page wip
23 Days Ago
Sort sprays by steam ID in the pie menu
23 Days Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
23 Days Ago
merge from main
23 Days Ago
merge from batteringram_hitdetection_fix
23 Days Ago
Battering ram tests
23 Days Ago
Revert packages-lock.json, commited by accident
23 Days Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
25 Days Ago
Phrase update
28 Days Ago
merge from paintingui_inputs_fix
28 Days Ago
Changed painting UI inputs polling to event based, making it framerate independant Should fix the various issues introduced with the input system update
28 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
28 Days Ago
merge from menu_close_blur_fix
29 Days Ago
merge from catapult_reloadtime_nerf
29 Days Ago
Catapult reload time increased to 6 seconds (was 3)
29 Days Ago
merge from uibindings_nre_fix
29 Days Ago
Fix attempt for the UI bindings NRE spam
29 Days Ago
merge from crafting_stall_fix
29 Days Ago
Fixed the 1s client stall when opening the crafting menu for the first time We now warmup the steam item definitions when they load, so the first ItemDefinition.skins2 call hits cached properties instead of doing thousands of cold native Steamworks calls (caused by the PlayerBlueprints.HasUnlocked recent optims)
38 Days Ago
merge from main
40 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
40 Days Ago
merge from siegeweapon_firedamage
40 Days Ago
Compile fix
40 Days Ago
Different approach so it doesnt impact incendiary ammo damage on vehicles: - FireBall can only damage vehicles of type BaseSiegeWeapon - Revert the vehicles heat protection changes
40 Days Ago
merge from siegeweapon_firedamage
40 Days Ago
Protection tweaks
40 Days Ago
Made siege weapon vulnerable to fire (as intended initially) - Added vehicle world layer to all fireball prefabs - Set heat protection to 1 for all vehicles except siege weapons
41 Days Ago
merge from iteration_optims
41 Days Ago
Fix no domain reload and compile simulator toolbar buttons disappearing randomly for real this time
41 Days Ago
Fixed nre when main menu is disabled when entering playmode in a playable scene
41 Days Ago
merge from iteration_optims
41 Days Ago
In editor, reuse preprocessed persistent prefab instances instead of instantiating them again. Only applies to big prefabs like GameUI, MenuUI2, EngineUI2 and SkinViewer2 Saves ~500ms when entering playmode on average
41 Days Ago
merge from main
41 Days Ago
merge from hasunlocked_optims