1,709 Commits over 335 Days - 0.21cph!
merge from clientserver_entityfinder_tool
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Various horse client/server optims
Horse:
Tweaked force reduction based on slope angle
Reduced rider damage when ragdolling
Increased leg animator culling distance
merge from player_catapulting
Re-implemented player catapulting
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
Speed and handbrake tweaks on slopes
Horse ground alignment tweaks
Horses now skid when braking at full speed
Progressively reduce head leaning max angle based on speed
Re-introduced spine ik
Tweaks
Fixed hexagon tiles not being killed correctly
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
Include the font update in the phrase update process
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory
Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
Regenerated Chinese, Korean and Japanese static fonts
Added empty dynamic fallback fonts for each of them
Cleaned up the fonts folder (without breaking the community UI this time)
Baseline of a tool generating static fonts based on localization content
Added a scene view toggle to hide all sockets gizmos when editing a prefab having sockets (off by default)
When enabled, all socket gizmos will be hidden and will only appear when their respective gameobject is selected
Better SocketMod_InWater gizmos
Will no longer be drawn when its parent gameobject is selected (trying to reduce the gizmo nightmare when opening a prefab)
Added bounds handles for deploy volumes as well
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Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
Hide local player arms when mounting the ballista
Added WASD controls to ballista
Tweaks, inverted ballista up animator parameter
Added leg animator to the player model, only enabled when mounting the ballista
Removed ballista debug logs
Increased ballista mass
Dismount driver when flipping or reaching high velocities
Fixed some rotation issues
Fixed missing wheel NRE
Catapult item pickup and drop sounds
Ballista bolts world models and pickup/dropped sound
Fixed siege tower pulling flag colliding with tipping flag
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
Fixed battering ram choppy reverse
merge from clientserver_entityfinder_tool
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity)
Only visible when in playmode in CLIENT SERVER mode
Current gait networked to the client
Polished towing interaction conditions
Cleanup
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding