userFlaviencancel

6,875 Commits over 882 Days - 0.32cph!

11 Days Ago
merge from computerstation_uiscale
11 Days Ago
Fixed escape not closing the console when mounted to a computer station
11 Days Ago
Computer station UI is now scaled by the UI scale convar
11 Days Ago
merge from paintingui_fixes
11 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
11 Days Ago
MeshPaintController.cs file formatting
11 Days Ago
Fixed random lines at low fps
11 Days Ago
merge from skinviewer_turret
11 Days Ago
Fixed auto turret missing cover in the skin viewer
12 Days Ago
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12 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
12 Days Ago
merge from attachment_charms
12 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
12 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
12 Days Ago
merge from attachment_charms
12 Days Ago
Fixed Attachment.UpdateVisibility NRE
12 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
12 Days Ago
Subtracted 154204
12 Days Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
12 Days Ago
merge from inventory_playerquality
12 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
12 Days Ago
merge from attachment_charms
12 Days Ago
Select attachment -> Select accessory
12 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
12 Days Ago
Fixed path warning when opening the charms picker
12 Days Ago
Fixed charms picker background dismisser not closing the dialog
13 Days Ago
merge from attachment_charms
13 Days Ago
Fixed missing UnityEvent attribute on charm icons
13 Days Ago
merge from fueltanks_wiring_fix
13 Days Ago
Allow fuel tanks to be connected together
13 Days Ago
Restored L96 icon rendering settings
13 Days Ago
Compile fix
13 Days Ago
merge from attachment_charms
13 Days Ago
merge from contact_lowresasset_fix
13 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
13 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
13 Days Ago
merge from main
13 Days Ago
merge from attachment_charms/skinviewer
13 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
13 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
13 Days Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
13 Days Ago
Charms can be inspected using the skin viewer
13 Days Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
13 Days Ago
merge from attachment_charms/ui
13 Days Ago
Can change charms in the repair bench as well
13 Days Ago
Hide change accessory button if you dont own any accessory
13 Days Ago
Charms search bar Minor styling update
13 Days Ago
Charm icon tooltip
13 Days Ago
merge from contact_lowresasset_fix
13 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps