userFlaviencancel

5,484 Commits over 731 Days - 0.31cph!

34 Days Ago
Added some flame turret tests
34 Days Ago
▆▅▄▊▋▄ ▋▄▉█▋▊▉ ▋▌▅▋ █▋▍▆▌ ▌▊▆ ▊█▉▊▊▅▌▅ ▉▇▌▍▊▉▄▅▅ ▋▇▄▆▍ ▅▋▆▋▊▅▅ ▍ █▇▇▇▅ ▊▆█▍▆▍▉▄█▍▅▄ ▌▊▌▄ ▄▉▊▄▋▆▌▇▌█▊ ▍▉▌▉▊ ▇██▍▋▌▄ ▄▊▍▋▋▅▋▋ █▇▌▇ ▌▊▆█▇█▄ ▄▋▆▉ ▉▉█ █▋█▆▍▇▆█ ▉▇ ▌ ▉▄▅▅▊▅▊▊ ▉▋▍▄ ▄ ▅█▊ ▋▆▌▅█ ▅▆▋▍▇▆█▉ ▄▇▅▌▉ ▋▇▍▍▅ ▄▍▌▍▋▉▊█▄ █▋█▆▋ ▆▇▇▌ █ ▅▇▌ ▆▅█▇ ▌▅ █▇▅ ▊▋▅▋▆▉▅ █▅ ▆▍▅▍▌▊▅ ▇▊▆▇█ ▉▌▋▅▊▋ ▉▇▋▉▄▋▆▄ ▋▄▍ ▄▌ ▆▇▆▌█ ▊▆▇▌▆█▉ ▆▍ ▊▅ ▍▇▉▉▌▊▅ █▋▍█▊ ▌ ▍▄▇▉▇ ▅▅▇
34 Days Ago
merge from naval_update
34 Days Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
34 Days Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
34 Days Ago
Flame turrets do not send their aim dir to all clients every 0.1s anymore, otations are predicted on the client The cpu savings are minimal, but that saves us some useless RPCs sent to all players in network range every 0.1s
35 Days Ago
Flame turret code cleanup
35 Days Ago
merge from linerenderer_lod_fix
35 Days Ago
Fixed RendererLOD not working with line renderers, HasValidMesh was returning false all the time Fixes invisible string lights wires
35 Days Ago
merge from naval_update
35 Days Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
35 Days Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
35 Days Ago
merge from naval_update
36 Days Ago
merge from spacestation_storepages
36 Days Ago
Set sprite atlas enabled in builds only, was pushed by accident
36 Days Ago
Updated space station building skin store page media
36 Days Ago
merge from main
36 Days Ago
merge from main
36 Days Ago
merge from christmas2025_DLC
36 Days Ago
merge from memcell_tests
36 Days Ago
Test list
36 Days Ago
Improved the custom asserts to log the expected and actual value when failing
36 Days Ago
Added some memory cell tests
38 Days Ago
merge from naval_update
38 Days Ago
Removed deep sea portal avoidance code in cargo egressing logic, not needed
38 Days Ago
merge from naval_update
38 Days Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea
38 Days Ago
Fixed TerrainMeta.GetRandomPointOffshore not avoiding the deep sea and deep sea portal as expected
38 Days Ago
merge from naval_update
38 Days Ago
Fixed deep sea stuck in busy state if server restarted when its closing or opening
39 Days Ago
▊▉▌▆ ▉▄▍▆ ▊▉██▇ ▄▆▌▋▄ ▅▆ ▇▌█▅ ▇▇█▇▇ ▍▅▄▄ ▋▌▇█▍▆▄▉ ▆▍ ▌▇
39 Days Ago
merge from naval_update
39 Days Ago
merge from naval_update
39 Days Ago
▌▆▊▋▍█ ▉▊▇▌▍ █▋▇▍ ▍▍ █▉▇▉▇ ▉▉ ▉█▋▋ ▄█▇ ▉▆▇▆▋▉▋ ▅▉▆▌ ▅▅▆▇▆▉▅▍ ▅▅▆▍ ██▋▄ ▅█▋▋ ▊▍██▅█▅▆▇
39 Days Ago
merge from solarpanel_tests
39 Days Ago
Added solar panel tests Minor SolarPanel class cleanup
40 Days Ago
merge from naval_update
40 Days Ago
merge from main
40 Days Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
40 Days Ago
Kill deep sea if water system is null
40 Days Ago
merge from naval_update
40 Days Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
40 Days Ago
merge from gingerbread_wallpaper_fix
40 Days Ago
▉▅▇▌▌▊ ▆▌▋▉▉ ▉▍▉█▊ ▊▅▋▅▍▊ ▅█ █▅ ▍▉▋▆▍▍ ▌▍▅█ █▆▇ █▆▅▅
40 Days Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
40 Days Ago
Removed the deep sea top collider, so supply drop cant get stuck
40 Days Ago
merge from naval_update
40 Days Ago
merge from naval_update
40 Days Ago
merge from naval_update/deep_sea
40 Days Ago
merge from naval_update/deep_sea/islandspawning_fixes