userFlaviencancel

6,334 Commits over 790 Days - 0.33cph!

6 Days Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
6 Days Ago
Increased the error overlay size, reduced the max amount of entries
6 Days Ago
Added close buttons to the error overlay Fixed fade out taking more time than expected
6 Days Ago
ErrorUI -> UI_Error
6 Days Ago
merge from main
6 Days Ago
merge from new_console-ui
6 Days Ago
Compile fix
6 Days Ago
merge from new_console-ui
6 Days Ago
Error assert and exceptions can share the same bucket, they have the same color etc
6 Days Ago
Fixed colored background on console entries not working for asserts and exceptions but for real this time
6 Days Ago
Removed global.error, we now have debug.testerror
6 Days Ago
Fixed colored background on console entries not working for asserts and exceptions
6 Days Ago
merge from new_console-ui
6 Days Ago
Changed the strange 'Manifest Assets Loaded' log breaking TMP
6 Days Ago
User submitted commands are green + some other stuff I didnt save
6 Days Ago
Pressing tab auto accept the first auto completion entry
6 Days Ago
User submitted commands can't share the same bucket as regular logs (they have different colors)
6 Days Ago
Console auto complete buttons: - Description has its own color - Tweaked the command name and input bar colors - Removed the space in between realm and command name - Auto complete entries are as wide as the input bar - Rows are a tad smaller, it can fit 6 now
6 Days Ago
Console entries are colored via the text instead of rich text Add an '>" to user submitted commands Default log color is brighter User submitted commands color matches the input field text color Error logs have a coloured background
6 Days Ago
Console auto complete is now anchored to the input field, fixes issues when changing game view size
6 Days Ago
console.clear and console.copy work with the new console
6 Days Ago
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
6 Days Ago
Console localization bits, fixed slight scrollbar layout issues
6 Days Ago
More localization
6 Days Ago
Made system info row copyable as well
6 Days Ago
Made all data row clickable, copies the content to the clipboard
6 Days Ago
Admin UI localization pass + some minor layout fixes
6 Days Ago
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
6 Days Ago
Show player health as int in the admin tab
6 Days Ago
Added something for when you dont have any loadouts or copy paste files
6 Days Ago
merge from new_console-ui
6 Days Ago
Fixed quick join text flex settings
6 Days Ago
Auto init the server tab for admins so you can't see the placeholder data
6 Days Ago
merge from new_console-ui
6 Days Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
6 Days Ago
merge from main
6 Days Ago
Phrases
6 Days Ago
merge from main
6 Days Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
6 Days Ago
merge from steaminventory_optims
6 Days Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
6 Days Ago
HttpImage: Don't bother creating sprites if we can just use textures directly
6 Days Ago
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
6 Days Ago
merge from new_console-ui
6 Days Ago
merge from new_console-ui/optims
6 Days Ago
Changed the steam inventory item button texts to use the fast path Fixed cart button text settings
7 Days Ago
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues Scrolling in the item tab: MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
7 Days Ago
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
7 Days Ago
Some optims to FlexElement LayoutMainAxis (scrolling a virtual scroll view is quite slow) - Get rid of the SizingChildren.Exists in LayoutMainAxis and keep track of the remaining elements manually, saves some time - Put Grow and Shrink in the childParams struct - Cache the children count ~0.65ms -> ~0.50ms per frame when scrolling the items tab
7 Days Ago
merge from autoconnect_menu_fix