userFlaviencancel

6,304 Commits over 790 Days - 0.33cph!

5 Days Ago
merge from new_console-ui
5 Days Ago
Fixed quick join text flex settings
5 Days Ago
Auto init the server tab for admins so you can't see the placeholder data
5 Days Ago
merge from new_console-ui
5 Days Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
5 Days Ago
merge from main
5 Days Ago
Phrases
5 Days Ago
merge from main
5 Days Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
5 Days Ago
merge from steaminventory_optims
5 Days Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
5 Days Ago
HttpImage: Don't bother creating sprites if we can just use textures directly
5 Days Ago
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
5 Days Ago
merge from new_console-ui
5 Days Ago
merge from new_console-ui/optims
5 Days Ago
Changed the steam inventory item button texts to use the fast path Fixed cart button text settings
5 Days Ago
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues Scrolling in the item tab: MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
5 Days Ago
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
5 Days Ago
Some optims to FlexElement LayoutMainAxis (scrolling a virtual scroll view is quite slow) - Get rid of the SizingChildren.Exists in LayoutMainAxis and keep track of the remaining elements manually, saves some time - Put Grow and Shrink in the childParams struct - Cache the children count ~0.65ms -> ~0.50ms per frame when scrolling the items tab
5 Days Ago
merge from autoconnect_menu_fix
5 Days Ago
merge from main
5 Days Ago
Moved t+autobench switch after OnMenuLoaded as well
5 Days Ago
Shotgun traps and flame turrets are destroyed on boat death
5 Days Ago
merge from new_console-ui
5 Days Ago
Better background blur shader, only used by the F1 menu for now
5 Days Ago
Added back error overlay toggle in the tools tab, it flips the convar
5 Days Ago
Fixed NRE when clicking on vehicle buttons in the main menu
6 Days Ago
merge from new_console-ui
6 Days Ago
Fixed rich text in search bars again
6 Days Ago
Fixed tabs allowed in demo not showing in demo
6 Days Ago
Reordered the tabs to match the old f1 menu
6 Days Ago
Made the dev tools UI less terrible at low resolution
6 Days Ago
Can't cycle through hidden tabs
6 Days Ago
merge from new_console-ui
6 Days Ago
Pressing TAB now cycles in between the console and the last used tab (items by default), CTRL TAB cycles through all tabs
6 Days Ago
merge from new_console-ui
6 Days Ago
Fixed search bar texts disappearing because their masks were still tagged as 'mainmenu' ffs
6 Days Ago
merge from new_console-ui
6 Days Ago
Fixed UI_ServerAdminUGCEntryAudio.Update NRE, censor recordings option is now ignored in the UGC tab
6 Days Ago
Fix attempt for RustButton.CalculateLayoutInputHorizontal NRE during bootstrap
6 Days Ago
Removed deepsea.enabled false from playground init commands, its auto disabled because theres no water anyway
6 Days Ago
Fixed console not selecting its input field when opened the first time
6 Days Ago
Removed rich text on search bars again
6 Days Ago
merge from new_console-ui
6 Days Ago
Fixed gamemode restricted items not showing up as red in the item tab
6 Days Ago
merge from new_console-ui
6 Days Ago
Fixed item buttons not working in builds
6 Days Ago
merge from new_console-ui
6 Days Ago
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
6 Days Ago
Better fix for the flickering scrollbar when dragging