userFlaviencancel

6,006 Commits over 762 Days - 0.33cph!

10 Days Ago
Increased BoatBuildingStation::GetStationOverlappingPosition grid query radius from 2 to 20, It must be large enough so the grid can always find the station regardless of where inside the build area we query from Fixes IO entities on land connectable to edit mode boat sometimes
10 Days Ago
merge from wallpaper_playerboats
10 Days Ago
Fixed pooling issue with wallpapers, make sure to reset the skin before applying
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
merge from dobuild_optims
10 Days Ago
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
10 Days Ago
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10 Days Ago
merge from dobuild_optims
11 Days Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
11 Days Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
11 Days Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
11 Days Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
11 Days Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
11 Days Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
11 Days Ago
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11 Days Ago
Fixed string lights slack not hanging using world pos
11 Days Ago
merge from naval_update/io_boats
11 Days Ago
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11 Days Ago
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11 Days Ago
merge from naval_update/io_boats
11 Days Ago
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11 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
11 Days Ago
Fixed string lights mixing up local and world, its all local now
11 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
11 Days Ago
merge from main
11 Days Ago
merge from wallpaper_playerboats
11 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
11 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
11 Days Ago
Hull square and hull triangle socket name update
11 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
11 Days Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
11 Days Ago
Updated wallpaper commands to work with player boats
11 Days Ago
More checks in WallpaperPlanner that needed Vehicle_Large
11 Days Ago
Updated wallpaper inside sockets to include vehicle_large
11 Days Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
11 Days Ago
merge from naval_update/io_boats
11 Days Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
11 Days Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
11 Days Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
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11 Days Ago
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11 Days Ago
merge from settingsmenu_export_config
11 Days Ago
Compile fix
11 Days Ago
merge from testrunner_editor
11 Days Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
11 Days Ago
merge from testrunner_editor