userFlaviencancel

7,078 Commits over 882 Days - 0.33cph!

13 Days Ago
MagazineStateViewmodel compile fix
13 Days Ago
merge from main
13 Days Ago
merge from skinnables_icons_fix
13 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
13 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
13 Days Ago
merge from skinnables_icons_fix
13 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
13 Days Ago
merge from premium_rebrand
13 Days Ago
Changed the wording, updated tag icon
13 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
13 Days Ago
Fixed IconRender scene using the old UI input system module
13 Days Ago
merge from keyboard_layouts_fix
13 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
13 Days Ago
merge from premium_rebrand
13 Days Ago
Compile fix
13 Days Ago
merge from premium_rebrand
13 Days Ago
Tweaks, deleted old premium modal
13 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
13 Days Ago
Updated premium server browser tag
13 Days Ago
Swapped premium logo in main menu footer
13 Days Ago
Added UIBorder and UIRoundedCorners
13 Days Ago
Rebuilt the premium modal
13 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
14 Days Ago
merge from keyboard_layouts_fix
14 Days Ago
Popup background blur/color consistency pass
14 Days Ago
Better looking key conflict popup
14 Days Ago
Fixed some bind widgets not using the full command
14 Days Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
14 Days Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
14 Days Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
14 Days Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
14 Days Ago
merge from keyboard_layouts_fix
14 Days Ago
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
14 Days Ago
merge from skinviewer_viewmodel
14 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
15 Days Ago
merge from skinviewer_viewmodel
15 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
15 Days Ago
merge from skinviewer_viewmodel
15 Days Ago
Fixed MainCamera.get_position skin viewer nre
15 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
15 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
15 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
merge from skinviewer_viewmodel
16 Days Ago
Fixed cart button drawing on top of fullscreen skin viewer
16 Days Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
16 Days Ago
Fixed custom lighting staying enabled on top of vm lighting
16 Days Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
16 Days Ago
Post merge fixes