5,709 Commits over 762 Days - 0.31cph!
Better check for helicopter smuggling when crossing to the deep sea
merge from artist_pack_dlc
Tweaked light-up frame sockets so they don't stick in wall too much
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
Paintable windows are destroyed when a player boat sinks
NRE fix for construction with no deployable component (building blocks)
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at
Disabled on all frame prefabs
Localized the boat building UI
Disable tooltip when empty
Fixed the microscopic ghost ship map markers
Fixed deep sea water height not initialized to SeaFloorDepth
merge from artist_pack_dlc
Paintable reactive target is now a redirect skin of the reactive target
window.paintable.skin icon
Paintable window is now a rediredt skin of the strengthened glass window
merge from artist_pack_dlc
Moved the paintable reactive target in the artist pack folder too
Paintable window deployable on boats
Reorganised the frame prefabs into an artist pack folder
merge from artist_pack_dlc
BakeBallPositionsToVertexColor compile fix
merge from artist_pack_dlc
random meta keep deleting itself
Fixed reactive target not paintable
Fixed paintable window ground watch
More rotation fixes on all frames
Fixed large light up frame sticking into walls
Standing frames rotation fix
merge from manifestwarnings_fixes
Gated the null or empty skinnable groups error to workshop skinnables only
Removed No ingredients assert on ItemBlueprint if the item is non craftable
Assigned missing audio mixer to some prefabs
Fixed copy paste file importer not setting the FilenameStringId
Switched wanted posters canvas texts to 3D texts
merge from artist_pack_dlc
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
merge from artist_pack_dlc
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
Added some prevent building cols to the lightup frames for consistency
Fixed deploy guide on the XL variant
Fixed all scrap frames deploy volumes and missing prevent building collider
Also fixed the XL and XXL variant prefabs using themselves as deploy guides
Fixed all ornate frames deploy volumes and missing prevent building collider