3,132 Commits over 486 Days - 0.27cph!
merge from laserdetector_fixes
merge from bounds_handles
merge from battery_chargeleft_fix
merge from keycard_color_fix
merge from tc_antigrief_fix
merge from catapult_load_fix
merge from corpse_warnings_fix
merge from horse_warning_fix
merge from timerswitch_fix
Some improvements and fixes, more fluid
Pressing shift to snap wires disables the io ports highlight
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
Fallback to last snap position when losing surface while snapping
First pass of wire snapping
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New autoturret test to cover a recent exploit
merge from building_los_fix
Deployable with no alternative checks fallback to the old behaviour
Proper kill switch using a replicated convar
Compile fixes
Floor and ceiling paper spraycan reskinning
Fixed floorpaper clipping on jungle skin
Updated all building block prefabs 2/2
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
More placeholder ceiling paper skins
Fixed wallpaper viewmodel material not updating when selecting skin 0
Fixed vinyl mat missing albedo
Skin fixes, changed flooring and ceiling paper default skin
Skinnable setup
Split the flooring, wall and ceiling wallpaper skin sets
Fixed colliding skin IDs
Can press R to rotate floor and ceiling paper before placement
New deploy guide mesh
Added wallpaper to all foundation and floor prefabs
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
Removed model component from all deployable corpse prefabs, not needed
Fixes some missing string warning when repairing them
manifest again, can't push the whole thing at once because plastic spits random error every time ofc
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Laser detector:
- fixed not detecting player when placed closed to a doorway
- fixed detecting entities through constructions and deployables
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