userFlaviencancel

4,977 Commits over 670 Days - 0.31cph!

17 Days Ago
Toned down the waves when crossing the portal as its client only
17 Days Ago
merge from naval_update/block_items_boats
17 Days Ago
Block all items not deployable on tugboats on player boats as well
17 Days Ago
Deep sea icon for the map and death screen toggle button
17 Days Ago
Removed the collision on the deep sea portal buoys
17 Days Ago
merge from deep_sea
17 Days Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
17 Days Ago
Restored cargoship global network behaviour to MainIsland
17 Days Ago
merge from naval_update
17 Days Ago
merge from deep_sea
17 Days Ago
merge from deep_sea/hackable_crate
17 Days Ago
17 Days Ago
merge from deep_sea
18 Days Ago
Removed deep sea island tree spawning code, not needed anymore
18 Days Ago
merge from deep_sea
18 Days Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
18 Days Ago
merge from naval_update
18 Days Ago
merge from deep_seaa
18 Days Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
18 Days Ago
Made a proper material for the sea floor of the deep sea
18 Days Ago
merge from naval_update
18 Days Ago
Fixed floating island map marker text not marked as non static
18 Days Ago
merge from main
18 Days Ago
merge from ui_overhead_optims
18 Days Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
18 Days Ago
merge from main
18 Days Ago
Revert cargo global network group to Default (from MainIsland)
21 Days Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1
21 Days Ago
merge from naval_update/deep_sea
21 Days Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
21 Days Ago
merge from naval_update/deep_sea
21 Days Ago
Dont call kill on dead or destroyed players
21 Days Ago
Better logs from deep sea commands
21 Days Ago
Fixed client portal weather lerping
21 Days Ago
Make sure to network the deep sea Open flag to clients
21 Days Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
21 Days Ago
merge from naval_update
21 Days Ago
Added tropical4 to the deep sea islands
21 Days Ago
merge from naval_update/island_scenes
21 Days Ago
Added tropical3 to the deep sea islands
21 Days Ago
merge from naval_update
21 Days Ago
merge from naval_update
21 Days Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
21 Days Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
21 Days Ago
merge from naval_update
21 Days Ago
merge from naval_update
21 Days Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
22 Days Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
22 Days Ago
Added deepsea_floatingcity3
22 Days Ago
merge from naval_update