userFlaviencancel

6,579 Commits over 821 Days - 0.33cph!

9 Days Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
12 Days Ago
Fixed main menu social button considered visible all the time, causing friends menu to rebuild every 15s Fixed persona change triggering full friends list rebuild fixes stutters mid game for players with large friend lists
12 Days Ago
merge from main
12 Days Ago
merge from automated_testing
12 Days Ago
Removed some old ad-hoc entity cleanup methods in TestTrees and TestRockets
12 Days Ago
Added OnBeforeSetUp and OnAfterTearDown. Overriden by RustTextFixture, includes all the entity and item cleanup This makes sure tests arent exploding if we forget to call the base SetUp and Teardown, it was too fragile Updated all tests
12 Days Ago
merge from rfreceiver_freqchange_fix
12 Days Ago
RFReceiver RFBroadcaster code cleanup
12 Days Ago
Added new tests covering the frequency change while powered/unpowered Test list
12 Days Ago
Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
12 Days Ago
merge from console_autocompletescroll_fix
12 Days Ago
Fixed console autocomplete scroll to selected
12 Days Ago
merge from console_uparrow_fix
12 Days Ago
Hide autocomplete when going through the history
12 Days Ago
merge from storeoverride_loading_fix
12 Days Ago
Fixed overrides not clearing after clearing the debug convar and refreshing the store
13 Days Ago
Scaled up the progress image on weapon attachment item icons
13 Days Ago
merge from storeoverride_loading_fix
13 Days Ago
Fixed store content loading when using overrides
13 Days Ago
merge from console_uparrow_fix
13 Days Ago
Fixed console auto complete preventing you to go through the history when open
13 Days Ago
Fixed client convars with an empty default value showing as [?]
13 Days Ago
merge from convar_defaultvalue_fix
13 Days Ago
Added electric furnace to the skin viewer
13 Days Ago
merge from automated_testing
13 Days Ago
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
13 Days Ago
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
13 Days Ago
Export the test list before running the tests from the pipeline
13 Days Ago
merge from main
13 Days Ago
merge from itemslist_search_improvements
13 Days Ago
Improved search in item list, typing 'wood' will show the wood item first
13 Days Ago
merge from itemslist_scaling_fix
13 Days Ago
Improved item list category button text scaling
13 Days Ago
merge from itemslist_scaling_fix
13 Days Ago
Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
14 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
14 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
14 Days Ago
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14 Days Ago
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14 Days Ago
merge from tincanalarm_v2
14 Days Ago
Updated tin can alarm description
14 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
14 Days Ago
Reduced loaded molotov light range
14 Days Ago
Added tin can alarm open/close sounds
14 Days Ago
merge from main
15 Days Ago
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15 Days Ago
merge from deepseamarkers_mlrs_fix
15 Days Ago
Fixed deep sea portal marker masking issues with MLRS's map