userFlaviencancel

7,059 Commits over 882 Days - 0.33cph!

13 Days Ago
Swapped premium logo in main menu footer
13 Days Ago
Added UIBorder and UIRoundedCorners
13 Days Ago
Rebuilt the premium modal
13 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
13 Days Ago
merge from keyboard_layouts_fix
13 Days Ago
Popup background blur/color consistency pass
13 Days Ago
Better looking key conflict popup
13 Days Ago
Fixed some bind widgets not using the full command
13 Days Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
13 Days Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
13 Days Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
13 Days Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
13 Days Ago
merge from keyboard_layouts_fix
13 Days Ago
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
14 Days Ago
merge from skinviewer_viewmodel
14 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
14 Days Ago
merge from skinviewer_viewmodel
14 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
14 Days Ago
merge from skinviewer_viewmodel
14 Days Ago
Fixed MainCamera.get_position skin viewer nre
14 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
14 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
14 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
14 Days Ago
merge from main
14 Days Ago
merge from main
15 Days Ago
merge from skinviewer_viewmodel
15 Days Ago
Fixed cart button drawing on top of fullscreen skin viewer
15 Days Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
15 Days Ago
Fixed custom lighting staying enabled on top of vm lighting
15 Days Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
15 Days Ago
Post merge fixes
15 Days Ago
merge from main
16 Days Ago
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16 Days Ago
merge from tmp_validatehtmltag_nre_fix
16 Days Ago
merge from cassettepanel_nre_fix
16 Days Ago
Fixed cassette loot panel NRE
18 Days Ago
PressButton merge, compile fix
18 Days Ago
merge from main
18 Days Ago
merge from main
18 Days Ago
Skin viewer ticks the viewmodel components so we can have the space lr300 ammo counter working, default ammo for rpg etc General store view fixes
18 Days Ago
Added arrow buttons to switch to the next item in the store from the skin viewer (limited tab only)
19 Days Ago
Can only ADS item allowing ADS
19 Days Ago
Attack anims only for melee items
19 Days Ago
Added a cubemap to the skin viewer (based on craggy). The skin viewer viewmodel camera uses that instead of the ingame cubemap, so it works in the menu and the ingame realtime cubemap isnt used It also fixes some issues with some world models using material needing a cubemap
19 Days Ago
NRE fixes when using viewmodels in the skin viewer
19 Days Ago
Fixed note loot panel not saving typed text
19 Days Ago
Disabled motion blur post process in player preview
19 Days Ago
merge from main
19 Days Ago
UI tweaks, added examine keybind text
19 Days Ago
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens