4,414 Commits over 609 Days - 0.30cph!
Small y offset on the bulb string light point lights
Enabled pickup on bulb string lights
Tweaked spotlight yaw range
Removed collider from mannequin corpse
Removed LightOccludee on chandelier lights, not supported on dynamic lights
Changed chandelier protection
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
merge from decor_lighting_dlc
Fixed chandelier bounds issue preventing wiring
Added a game tip explaining you can adjust the spotlight rotation using a hammer
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
Fixed breakdown button loc
Fixed boots being in the wrong order in the skin viewer
merge from skinviewer_boots_fix
merge from decor_lighting_dlc
Fixed bulb string lights and fairy lights not working in builds
Set chandelier last length default value to -1
merge from decor_lighting_dlc
Added a toast when the chandelier reached its max length
Increased the max length a tiny bit
Tighter wall cabinet placement angles
Tweaked chandelier deploy volume and collider
Restored LoadSave on playground scene
▍▍▍▊▊█ ▍▉▇▇█▌▇▊▍▌ ▋▋█▍▆▍ ▌▉ ▍▊▋▌█ ▊▆▍▍ ▉▄▆▅ ▅▊▍▉▊▅▆
▇▊▍▋▉▉▍▋▊ ▍▊▍ ▄▇▋▄▊▄▅▋▅▉▌▌▉ ▋▊▉ ▄▉ █▉▌ ▊▅▇▊▄ ▇ ▌▊▉▆▄ ▌▄▆▋█▉
merge from social_settingsbutton_fix
merge from social_settingsbutton_fix/compass_tooltip
merge from ui_mipmaps_fixes
Item icon importer preset uses the UI mipmap group
UGC image entries in the admin menu ignore mipmap limits
Tagged more UI assets to use the UI mipmap group
Added tooltip for show compass option
Fixed discord settings button not working
merge from decor_lighting_dlc
▅▍▌▋▋▇▉▇ ▋▌▊█ ▋▄▋▅▋▊▄ ▅▉▄▊▉▉▉█ ▌▊▅▊ ▋▇▇▄ ▋▋▇▄█▋▊▄ ▍▍ ▊▄▋▆▍▇▍▄ ▆█ ▄▇▇▅▅ ▌ ▊▋▊ ▅▍▅█▄▄▇█ ▉▊█▌▄▊▉▍▉ ▊▉▋▌ ▋▊▄▍▄██▅▌▉ ▄▍█▌▄▉▊▋ ▆▉▍▇▇▌▉▄ ▋▋▆▊▅▅▍▌█▆
▄█▄ ▊▍▆▊ ▅▇▌▉▋ ▉█▌▍▇ ▅▍█ ▆▆▇ ▍▊▊▍▅▇ ▍▍▊▇▋█▅ ▋▊▊▊▊▆█▊ █▍▆ ▌▋▆▋▌▌▄▍ ▌▅▄▍▆▇, █▋ ▇▍▍▇ ▋▍▋▆ ▋▉▆▋ ▍▋▊█▋█ ▅█▅▅▅▋▇▋ ▉▍▊▊ ▇▆ ▅▉▄▋▉▉█▌ ▄▍▄▆▊▆▄▄
▉▉▅▌ ▆▄▉▆▋ ▅ ▍▄▇▋▊▄▆▍▉ █▊ ▌▍▅▍▇▇▆ ▄▍▅ ▅▋▉█▄▉█▄ ▄▍▌▄▇▉██▇ ▇▄ ▄▊▊▉█▋▊▄▌ ▍▋▇▅▌ ▄▌▆ ▌▆▉▉ ▋▍█▉▌ ▌▉▊ ▉▌▍▌ ▄▌▉█▅▄▋██. ▊▅ ▆ ▉▋▅▇▊▅▉▄ ▋█ ▆▋▆▄▉▌▄▇
▇▄▌▉▄▍▉ █ ▄▌▉▅▄▅▋ ▅▄▅ ▊▆▍▇▇ ▌▄ ▉▊▋▆▅█ ▌▇▅
Ghost ship spawning first pass
Made them global networked until we sort the deep sea network group
Removed the culling on the hull so we can see them from anywhere in the sea, will prob need an HLOD
merge from naval_update/deep_sea
merge from naval_update/ghost_ships
Ceiling fluorescent light deploy guide
Bigger waves at the edge of the deep sea when starting taking rads
Fixed table lamp missing its source item
Fixed SteamInventoryGen breaking when an item is missing its description
Fixed sled_xmas skin missing its name and desc
merge from steaminventorygen_loc_fix
Tripod models and colliders set to Deployed layer
merge from naval_update/deep_sea/radiation