userFlaviencancel

345 Commits over 121 Days - 0.12cph!

32 Days Ago
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34 Days Ago
Added 'pipette' command: gives you the item you're looking at and places it in your hands If you already have it, swaps it with your currently selected item
34 Days Ago
Added ioentity.showflags editor only command to debug IO flags
34 Days Ago
Added electricalbattery.charge and electricalbattery.deplete admin commands to respectively charge and deplete a battery easily
34 Days Ago
Merged main into electricity_power_fixes/2
34 Days Ago
Reduced electrical button press time from 5s to 1s Reduced power burst from 2 to 1 power (given that they now consume 0 power) Monument buttons unchanged
34 Days Ago
Reduced Electrical Branch minimum branch out power from 2 to 1
35 Days Ago
folder meta
35 Days Ago
Moved things around in the right folders and deleted old prefabs
35 Days Ago
IdentifierConfig UI screen converted to use IOConfig base class
35 Days Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
35 Days Ago
Fixed caboose light switches
36 Days Ago
Fixed splitter power distribution issue when not all outputs are used
36 Days Ago
Updated deploy sound
36 Days Ago
Fixed unnecessary text updates when showing passthroughj
36 Days Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
36 Days Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
36 Days Ago
Merged main into electricity_power_fixes/2
37 Days Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
37 Days Ago
Merged main into wire_slacking
38 Days Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
40 Days Ago
Compile fix
40 Days Ago
Updated destroy sound
40 Days Ago
AlphaSinPulse component
40 Days Ago
Decaying pulse, making sure block count texts won't overflow when >100
40 Days Ago
Code cleanup, moved screens update to invokes
40 Days Ago
Fixed screen showing not authorised state after logging out
40 Days Ago
Restored disabled login screen gameobject
40 Days Ago
Merged main into toolcupboard_retroskin
41 Days Ago
Fixed storage monitor missing deploy guide
41 Days Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
41 Days Ago
More tweaks on the industrial combiner colliders
41 Days Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
41 Days Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
41 Days Ago
Fixed industrial combiner snapping and deployment issues
41 Days Ago
Merged main into io_entity_snapping/2
41 Days Ago
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41 Days Ago
Merged main into electricity_power_fixes/2
42 Days Ago
Fixed timer time not editable until powered
42 Days Ago
Fixed IO entities handles gizmos drawn in world space instead of local space
42 Days Ago
Fixed smart switch duplicated power in handle due to merge conflicts
42 Days Ago
Updated storage adaptor sockets names
42 Days Ago
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
42 Days Ago
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42 Days Ago
List pooling
43 Days Ago
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43 Days Ago
Fixed errors when the TC is not associated to any building (spawned via command)
43 Days Ago
Prefab cleanup, fixed screens initialization
43 Days Ago
Fixed resource boxes disappearing after leaving network range and returning
43 Days Ago
Fixed screens not appearing on lowest object quality