userFlaviencancel

6,066 Commits over 790 Days - 0.32cph!

14 Days Ago
merge from naval_update/io_boats
14 Days Ago
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command
14 Days Ago
Can't use the wiretool while swimming
14 Days Ago
merge from main
14 Days Ago
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
14 Days Ago
merge from doors_placingthroughwalls_fix
14 Days Ago
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
14 Days Ago
Fixed Gibbable NRE introduced in 144214
14 Days Ago
merge from gibbable_skins_fix
14 Days Ago
Fixed BBQ and garage door gibs not being skinned
14 Days Ago
Hide arrow buttons if we only have 1 gallery element
14 Days Ago
merge from store_fixes_feb
14 Days Ago
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14 Days Ago
Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
14 Days Ago
Fixed owned items still showing up at the top of the limited and featured store when featured
14 Days Ago
Added some arrow buttons and keyboard controls to store galleries (general and limited tabs)
14 Days Ago
Added a new font to support some missing currency symbol Added some missing currencies to the price formatter
14 Days Ago
Added a way to embed styles in RustControl components instead of having to create new StyleAssets every single time
14 Days Ago
merge from storepage_boxes
14 Days Ago
Added toast when the deep sea opens
14 Days Ago
merge from deepsea_fixes
14 Days Ago
merge from main
14 Days Ago
merge from deepsea_fixes/loot
15 Days Ago
merge from deepsea_fixes
16 Days Ago
Store page baseline, skin viewer for the 16 boxes
17 Days Ago
Moved ghostship scripts in the right folder
17 Days Ago
Deep sea initial loot fill is now around 70% Loot slowly respawns over time (except for elite crates and airdrops) S2P all islands
17 Days Ago
Fixed wallpaper still using batching in boats
17 Days Ago
Fixed a spawn group on Tropical1 using a boat prefab instead of a ruin dwelling
17 Days Ago
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
17 Days Ago
merge from main
17 Days Ago
merge from naval_update/io_boats
17 Days Ago
Fixed pressure pads being deployable halfway through walls
17 Days Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
17 Days Ago
Restored spotlight and tripod spotlight deploy guides
17 Days Ago
Fixed HBHF and simple light groundwatch Fixed industrial light placement regression
17 Days Ago
merge from testrunner_editor
17 Days Ago
Compile fix
17 Days Ago
merge from main
17 Days Ago
merge from testrunner_editor
17 Days Ago
Fixed some selection bugs
17 Days Ago
Split editor and runtime tests into two tabs Styling changes
17 Days Ago
Added Open Results button, reorganized the button bars Loading a result auto enables filtering, clearing results resets filtering
17 Days Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
17 Days Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
17 Days Ago
merge from main
18 Days Ago
Fixed BBQ gibs not being skinned
18 Days Ago
merge from naval_update/io_boats
18 Days Ago
merge from workshop_unload_fix
18 Days Ago
Updated perf text to show the skins waiting to unload count