userFlaviencancel

8,407 Commits over 1,035 Days - 0.34cph!

15 Days Ago
Optimised RendererGroup invalidation, only the combined mesh holding the block is switched back to separate renderers Editor profiling, walking around the same big base: slowest LOD switch ~2.5ms -> ~1ms
15 Days Ago
Fixed batch groups staying unbatched for good when their rebuild got cancelled by another change in the same cell
15 Days Ago
Fixed LODs being worked out from the camera position before a respawn or CCTV switch (regression from 169523)
16 Days Ago
Bunch of LOD optims: - The budget is now checked mid cell, if a dense cell exceeds the budget we pause and resume on the next frame. Fixes big spikes for large cells - Camera and player positions are read once per frame instead of by every LOD member - Static LOD members cache their grid position - Mesh and renderer LODs skip their update while their distance stays between the same LOD distances Editor profiling, walking around a big base, LODGrid p99 frame: ~15ms -> ~1ms (max budget)
16 Days Ago
merge from cui_blur_fix2
16 Days Ago
Fixed allocations in SortBlurredLayers
16 Days Ago
Raised the UI blur capture limit from 4 to 6 per frame CUI blurs only take a capture of their own when they cover UI drawn before them CUI blur sorting runs once per frame instead of on every AddUI/DestroyUI
17 Days Ago
merge from socialmenu_perf_fixs
17 Days Ago
Virtualised the friend sections so we don't have a ton of prefab instantiated Changed the friends name sort to ordinal ignore case 1000 friends rebuild, menu opened: ~159ms -> ~14ms
17 Days Ago
Throttle friends list rebuilds from status changes to once every 2s while the friends menu is open, instead of every 0.2s
17 Days Ago
Discord presence changes no longer rebuild the list while the friends menu is closed
17 Days Ago
merge from ladderhatch_close_fix
17 Days Ago
Fixed being unable to close open ladder hatches from certain angles
17 Days Ago
merge from cui_blur_fix2
17 Days Ago
Fixed CUI blur stacking sorting issues
17 Days Ago
Moved MenuUI2's UIBlurCanvasesBehind from FadedBackground to PageBackground as it needs a CanvasRenderer
17 Days Ago
merge from uiblur_faded_fix
17 Days Ago
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17 Days Ago
merge from static-cctv_fix
17 Days Ago
merge from uiblur_faded_fix
17 Days Ago
Cleanup
17 Days Ago
UIBlurCanvasesBehind skips the capture while a CanvasGroup above is faded out
18 Days Ago
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18 Days Ago
Fixed io infinite power convar breaking static cctv cameras
18 Days Ago
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18 Days Ago
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18 Days Ago
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18 Days Ago
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18 Days Ago
merge from bagmarkers_fix
18 Days Ago
merge from adminui_ugc_scrollbarfix
18 Days Ago
merge from ramp_deploy_fix
18 Days Ago
Fixed ramp guide flickering between floors stacked 1.5m apart
18 Days Ago
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
18 Days Ago
merge from main
18 Days Ago
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
18 Days Ago
Fixed admin UI's UGC history scrollbar layout issues
18 Days Ago
merge from planner_blockedby_fix
18 Days Ago
Fixed building plan saying "Cannot build in this area" instead of "Blocked by X" for blockers in plain sight
18 Days Ago
merge from ramp_placement_fix
18 Days Ago
Improved ramp placement, aiming at the center of a foundation just works
19 Days Ago
Cherrypick 162857 (Fixed LeanTween rare OOB error)
19 Days Ago
Store bundles show as owned when you own everything in them
19 Days Ago
merge from store_bundle_owned
20 Days Ago
merge from scrap_king_buildingskin_dlc
20 Days Ago
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
20 Days Ago
merge from main
20 Days Ago
Fixed entity spawning renderers after it was parented not setting them as dynamic (plants) Fixes plants growing on boats disappearing after sailing
20 Days Ago
merge from plants_dynamicculling_fix
20 Days Ago
merge from mirrored_stairs
20 Days Ago
merge from scrap_king_buildingskin_dlc