4,800 Commits over 639 Days - 0.31cph!
Tropical2 terrain set to the terrain layer
Added deep sea prevent building volume
Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
Fixed cargoship oil rig avoidance
merge from naval_update/deep_sea
Added a tooltip on the deep sea map marker
merge from naval_update/deep_sea
Disabled pooling on ghostship for now
Fixed NRE when wiping the deep sea
▄▌▆▉█ ▅▌▋▌ ▊▋▌▄▌ ▋▍▍▉▄ ▆▉▋▊▋▌▋▍ ▍▇ ▄▊▍▇▍ ▊▌▄▋▍▅ (▋▄▄█ ▉▍▊ ▍█▄▅▍▆ ▊▌▆▅)
- █▋▊▅▍.▇▋▄▋▉▄▆▌▍▅▉▌
- ▉█▋▅▅.▌▅▍█▆▍▋▋▊▄█▊▉
- ▄▆▍▌▊.▆█▌█▉▋▉▄▍▇▇▄
- ▇▉▍▆▌.▉▆█▅▌▇▍▌▄▋▅█▅▇▌
- ▋▌█▊▇.█▉▆▍▅▍▇█▉▊
- ▍▊▆▅▋.▋▇█▇▅▌▉▉▍▇▊▋▄█▇▉▄▆▍█▄▄
DeepSeaIsland set its trees to the deep sea global network group
merge from naval_update/island_scenes
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
Tropical1: Added some resource spawn for testing purposes
Disabled flattening for now, added realmed remove
Scaled the deep sea marker, so it fits when the portal spawns south
Fixed NRE when checking out the cancer research UK plushie
Fixed missing text on premium modal
UI_StoreGeneralTab.OnOpened NRE fix attempt
Fixed workshop tab background disappearing when pressing escape while in the workshop scene
Added a loading on the steam inv crate buttons for when you open the menu before it finished warming up
Tweaked the budget
Added streaming controller component to the skin viewer camera, fixes blurry textures
Added plushies to the scene
merge from naval_update/deep_sea
Deep sea generation tweaks and improvements
Filled itemname on both charity plushies steam item
Added charity plushies to the skin viewer
When generating deep sea content, make sure it picks all prefab variants before randomising
Fixed active rhibs list not being cleared
Fixed deep sea portal map marker position
Make sure it doesnt dupe itself
Added floating city 2 in the deep sea
merge from naval_update/floating_cities
S2P floating city 1 and 2
Global network the floating island entity, now that we split the children
Fixed contact menu button sizing issues, moved it to flex
merge from naval_update/deep_sea
merge from naval_update/deep_sea/map_marker
Text and icon stays at the center of screen