userFlaviencancel

1,709 Commits over 335 Days - 0.21cph!

17 Days Ago
Horse legs tweaks Fixed steering+reversing issues
17 Days Ago
Deleted leg animator assemblies
17 Days Ago
Horse legs IK setup, still wip
17 Days Ago
Added Leg Animator
17 Days Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
17 Days Ago
Fixed DeferredMeshDecal NRE when spawning hex-a-gone tiles
18 Days Ago
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
18 Days Ago
Horse proper headlook setup, disabled old headlook
18 Days Ago
Horse mountable blend tree tweaks
18 Days Ago
Rider galloping pose
18 Days Ago
Fixed missing animator param warning when reloading the ballista
18 Days Ago
Prevent temp ragdoll player instigated dismounts
18 Days Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
18 Days Ago
implemented ballista base rig
18 Days Ago
merge from siege_weapons
18 Days Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
18 Days Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
18 Days Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
19 Days Ago
Stripped out the initial towing test code
19 Days Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
22 Days Ago
Disabled horse temp ragdoll for now Fixed dismounting
22 Days Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
22 Days Ago
Implemented new ballista placeholder anims
22 Days Ago
Restored horse stamina Compile fix
22 Days Ago
merge from hackweek_horse_rewrite
22 Days Ago
Added a light with configurable color to ice sculptures
22 Days Ago
Compile fix
22 Days Ago
merge from twitch_rivals_2024/twitch_rivals_flag
22 Days Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
22 Days Ago
merge from main
23 Days Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
23 Days Ago
merge from siege_weapons
23 Days Ago
Codegen
23 Days Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
23 Days Ago
merge from siege_weapons
23 Days Ago
merge from qol_io_rotation
23 Days Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
23 Days Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
23 Days Ago
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23 Days Ago
merge from main
23 Days Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
23 Days Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
24 Days Ago
Codegen manifest
24 Days Ago
merge from siege_weapons
24 Days Ago
Removed useless override in base siege weapon
24 Days Ago
Fixed battering ram NRE
24 Days Ago
Manifest Codegen
24 Days Ago
merge from main
24 Days Ago
merge from battery_fullcharge_slot
24 Days Ago
Restored medium battery power in slot importance