userFlaviencancel

6,981 Commits over 912 Days - 0.32cph!

27 Days Ago
Compile fixes, metas, codegen
27 Days Ago
Root motion data stuff
27 Days Ago
merge from main
27 Days Ago
Removed Tests/Open Property Drawer Test Window Was introduced by the TMP update, never gonna use and its a stupid path
27 Days Ago
merge from horse_cactus_fix
27 Days Ago
Fixed player dying instantly when touching a cactus while mounting a horse Could happen rarely when the rider sat on the edge of the cactus TriggerHurtEx trigger. When mounted, the mount sync force updates the player triggers every frame, so the overlap test flickered in and out of the trigger and fired OnTriggerEnter Can happen with any mountable in theory, just more common with horses TriggerHurtEx now debounces damage applied to the same entity multiple times in a single frame
27 Days Ago
merge from steam_getitems_optims
27 Days Ago
Cache the known items set because it can be quite large for a player with a lot of items
27 Days Ago
Steam inventory menu only fetch the acquired property
27 Days Ago
Back the store catalog in a dict for faster lookups
27 Days Ago
Store seen steam instance id per account, fixes switching steam account triggering all items as new
27 Days Ago
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
27 Days Ago
Added new RefreshAndGetItems overload in IPlatformService
27 Days Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
28 Days Ago
MonumentInfo auto fill tweaks
28 Days Ago
Created all monument info scriptables
28 Days Ago
merge from main
28 Days Ago
merge from drone_keyboardlayout_fix
28 Days Ago
merge from workshop_inputs_fix
28 Days Ago
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28 Days Ago
Fixed workshop file dialog still using the old input system
28 Days Ago
Fixed drone controls not being keyboard layout aware
28 Days Ago
Tier is driven by the highest key card required Popup styling update
28 Days Ago
Monument info popup progress, polished the framing and buttons flow
28 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
29 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
29 Days Ago
FlexElements allow negative gaps
29 Days Ago
Monument info popup baseline
29 Days Ago
Fixed discord signout button showing under the social menu
29 Days Ago
merge from attachment_charms
29 Days Ago
merge from induslight_boat_fix
29 Days Ago
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29 Days Ago
merge from heater_fix
29 Days Ago
Fixed heater heat shimmers showing up when off
29 Days Ago
Fixed heater lights not fading in when powered the first time
29 Days Ago
merge from main
29 Days Ago
Fixed industrial lights not lighting the vehicle large layer (player boats)
29 Days Ago
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms
29 Days Ago
merge from main
31 Days Ago
merge from heater_fix
31 Days Ago
Fixed electric heater appearing ON after leaving and re entering network range
32 Days Ago
merge from buildingerrors_fix
32 Days Ago
merge from console_localtime
32 Days Ago
merge from stackedsteamitems_fix
32 Days Ago
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
32 Days Ago
Bunch of skin viewer framing fixes
32 Days Ago
Fixed stacked steam items showing as one single item in the steam inv menu
32 Days Ago
Fixed console logs using UTC time instead of local time
32 Days Ago
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
32 Days Ago
Added Deep Sea scene, turns the server into a deep sea