userFlaviencancel

8,293 Commits over 1,004 Days - 0.34cph!

11 Days Ago
merge from io_optims
11 Days Ago
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
11 Days Ago
merge from battery_vfx_fix
11 Days Ago
merge from repairbench_charms_fix
11 Days Ago
merge from tutorialvideos_fix
11 Days Ago
merge from menuchat_blur_fix
11 Days Ago
merge from stairs_los_improvements
11 Days Ago
merge from safezone_warningpopup_fix
11 Days Ago
merge from f7dialog_title_fix
11 Days Ago
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
11 Days Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
11 Days Ago
Converted the 32 tutorial mp4 videos to webm
11 Days Ago
Fixed tutorial welcome video not playing correctly, was a mp4
11 Days Ago
Fixed main menu chat hiding the rest of the screen with RRP enabled
11 Days Ago
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
11 Days Ago
Fixed safe zone warning persisting on the main menu, also fixed missing title
11 Days Ago
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
11 Days Ago
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
11 Days Ago
merge from leading_boostui_fix
11 Days Ago
Console autocompletion fills entity name and path in lowercase, fixes some case sensitive commands
11 Days Ago
Fixed wires parented to doors stretching towards world origin after exiting/entering network range
11 Days Ago
merge from parentedwires_fix
12 Days Ago
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12 Days Ago
Added missing AmbientLightLOD to NVG scientist lights
12 Days Ago
merge from pool_review2
12 Days Ago
Bumped the amount of gun firing effects we warm up
12 Days Ago
Metal embrasure warmed up amount set to 25
12 Days Ago
merge from ambientlightlod_pooling_fix
12 Days Ago
Fixed crazy formatting in debug.cs
12 Days Ago
Added debug.printlights command
12 Days Ago
Fixed AmbientLightLOD turning back on its lights when reused from the pool while culled Was causing a lot of deployable lights to stay lit at any distance after a base streamed back in Standing near a big base with 994 far ambient lights lit (editor): - LightBinningAndShadowPass 1.2ms -> 0.5ms - FindActiveLights 0.28ms -> 0.07ms
12 Days Ago
Privilege cache enabled by default (client and server)
12 Days Ago
merge from menuhero_fix
12 Days Ago
Fixed home's store hero playing and rolling its videos with the menu closed
12 Days Ago
merge from ongui_allocs_fix
12 Days Ago
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
12 Days Ago
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
12 Days Ago
Fixed cooking workbench not showing the kettle when preparing the newly added teas
12 Days Ago
merge from cookingworkbench_kettle_fix2
12 Days Ago
merge from io_optims
12 Days Ago
merge from main
12 Days Ago
Fixed LOD components allocating a delegate each time they reregister with occlusion culling A big base streaming in (~3500 LOD components): 417KB -> 15KB alloc
12 Days Ago
Fixed MeshCull not hiding its renderer when reused from the pool while culled Was causing code lock light quads to draw at any distance after spawning, amongst other things
12 Days Ago
Fixed ParticleSystemCull playing particle systems at any distance when turned on using SetVisible Fixes conveyor flashing and furnace heat shimmers playing at any distance when they spawned in already on Saves 0.15ms on the particle main thread when near a big base with 71 particle systems
12 Days Ago
Fixed door controller lights not being culled Was ~0.2ms on light culling and binning for 81 of them
13 Days Ago
Idle SAM sites stop rewriting their aim every frame Was 0.04ms per frame with 4 sam sites in network range