userFlaviencancel

6,767 Commits over 851 Days - 0.33cph!

15 Days Ago
merge from automated_testing
15 Days Ago
merge from automated_testing/raiding
15 Days Ago
Another raiding test and some inspector tweaks
15 Days Ago
Finally fixed the flaky raiding tests
15 Days Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
15 Days Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
15 Days Ago
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
15 Days Ago
Raiding tests fixes Added impact pos prediction and splash radius gizmos
16 Days Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
16 Days Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
16 Days Ago
merge from automated_testing
16 Days Ago
Fixed raiding tests CI filtering Test lists
16 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
16 Days Ago
merge from automated_testing
16 Days Ago
Fixed CI testlist loading
16 Days Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
16 Days Ago
merge from automated_testing
16 Days Ago
Didnt save
16 Days Ago
Flagged tests that need to be ignored by CI
16 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
16 Days Ago
merge from main
16 Days Ago
merge from main
16 Days Ago
merge from placement_ignoreentity
16 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
16 Days Ago
merge from main
16 Days Ago
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16 Days Ago
merge from batteringramhead_health_fix
16 Days Ago
Fixed battering ram head not showing its health
16 Days Ago
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16 Days Ago
merge from automated_testing
16 Days Ago
Test list
16 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
16 Days Ago
merge from automated_testing
16 Days Ago
CI testlist
16 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
16 Days Ago
Test list
16 Days Ago
Sprinkler tests cleanup and fixes
17 Days Ago
merge from automated_testing
17 Days Ago
Auto turret target death and item giving fixes
17 Days Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
17 Days Ago
merge from automated_testing
17 Days Ago
Include AutomatedTests prefabs in the bundles
17 Days Ago
merge from automated_testing
17 Days Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
17 Days Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
17 Days Ago
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17 Days Ago
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