4,824 Commits over 639 Days - 0.31cph!
merge from Halloween_25_Update/PH/storepage
Skin viewer halloween fixes and tweaks
Skin viewer now supports skin with no item defintion (like underwears)
Added mummy wraps
Fixed skull trophies name text material in the skin viewer
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes
Tweaked some other items
merge from Halloween_25_Update/PH/storepage
Updated krieg backpack store media
Added support for steam DLCs in the store featured tab
When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
DLC tab background fading
Added warhammer store page prefabs, using placeholder assets for now
Added a scroll view to the store DLC page
merge from ui_overhead_optims
Fixed shockbyte popup icons not being marked as dynamic
Enabled map back in the deep sea
Its half working, only shows the islands for now
merge from naval_update/deep_sea
More deep sea logs
Added tree count to deepsea.printentitycount
Assigned main island global network group to chinook, chinook scientists and cargoship
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore
- Chinook avoids the deep sea playable area when egressing and spawning
- Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come)
Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
Chinook avoids the deep sea side when randomising its spawn position
Added a DeepSea folder for its weather presets
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
Fixed NRE when trying to dismount scientist from killed rhibs
Fixed corpses spawning from killed scientists by the deep sea wipe
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
merge from naval_update/island_scenes
Added Baked Shore Vectors component to Tropical3
merge from naval_update/deep_sea
Disable fog in the deep sea, until we fix it
merge from naval_update/deep_sea
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
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merge from ui_overhead_optims
Fixed chat and sleeping bag clusters texts appearing blurry
merge from ui_overhead_optims
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
Fixed F1 tools tab hud toggles not initializing correctly following
133710, causing half of the hud to disappear when opened
merge from main (using main version of all the prefabs changed by a manifest update in naval)
merge from ui_overhead_optimms
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched