userFlaviencancel

5,727 Commits over 762 Days - 0.31cph!

5 Days Ago
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
5 Days Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
6 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
6 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
6 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
6 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
6 Days Ago
Various UI fixes and tweaks
6 Days Ago
Data computer graph saving/loading
6 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
6 Days Ago
merge from LNY26
6 Days Ago
Compile fix
6 Days Ago
Added execution logic and event nodes Can finally run some graph now
6 Days Ago
Fixed the input bar
6 Days Ago
Fixed the UI, kinda
6 Days Ago
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7 Days Ago
Refactored node config fields Added config fields UI
7 Days Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
7 Days Ago
merge from prefab_preprocess_fix
8 Days Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
9 Days Ago
Fixed small artist canvas frame being placeable on top of itself
9 Days Ago
merge from strenghtenedwindow_rugs_fix
9 Days Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
9 Days Ago
Set paintable window glass collider layer to Construction too
9 Days Ago
Restored strengthened window glass collider layer to Construction
9 Days Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
10 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
10 Days Ago
Tools tab HUD components toggles
10 Days Ago
Added horse mask to the skin viewer
10 Days Ago
merge from LNY26/skinviewer
10 Days Ago
merge from LNY26/skinviewer
10 Days Ago
Skin viewer scripts folder cleanup
10 Days Ago
Added silly horse mask to the skinviewer
10 Days Ago
merge from main
10 Days Ago
Optimisations and refactoring
10 Days Ago
Started tools tab
10 Days Ago
merge from main
10 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
10 Days Ago
Renamed the item and vehicles tab classes and prefabs
10 Days Ago
Added vehicle tab
10 Days Ago
Artist overlay page video updated
10 Days Ago
Update artist pack store video
11 Days Ago
Added SKS and fixed spinning wheel
11 Days Ago
merge from main
11 Days Ago
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
11 Days Ago
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
11 Days Ago
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
11 Days Ago
merge from main