userFlaviencancel

1,709 Commits over 335 Days - 0.21cph!

5 Days Ago
Fixed horse lootpanel max speed indicator
6 Days Ago
Horse code cleanup Fixed handbrake not working properly
8 Days Ago
Fixed item store lumberjack prototype pickaxe name
8 Days Ago
Fixed battering ram using the wrong head health values
8 Days Ago
merge from primitive
8 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
8 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
8 Days Ago
Battering ram scoop damage renderer
8 Days Ago
Battering ram folder cleanup
8 Days Ago
Implemented new battering ram animations Changed the damage logic
8 Days Ago
Phrases update
9 Days Ago
Fixed ServerGib editor NRE
9 Days Ago
Better error message when RustTextFixture.SpawnEntity failed
9 Days Ago
Fixed FindPrefabPathsByLabel NRE
9 Days Ago
Added BaseCombatEntity tests, spawn and kill every BaseCombatEntity prefabs in the project
9 Days Ago
merge from main
9 Days Ago
Battering ram audio minor change
9 Days Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
9 Days Ago
Update ballista icon Changed siege weapon items selection panel
9 Days Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
9 Days Ago
Manifest
9 Days Ago
Fixed catapult fire interaction available when looking at the wheels
9 Days Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
10 Days Ago
merge from primitive
10 Days Ago
Minor horse code cleanup
10 Days Ago
Fixed ballista client loading issue
10 Days Ago
Fixed horse towing ropes not being destroyed when the joint breaks
10 Days Ago
Fixed ballista choppy 3rd person reloading
10 Days Ago
Horses equipment (armor, shoes, saddle) and speed mods
10 Days Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
10 Days Ago
Didn't save Catapult.cs
10 Days Ago
Can't mount the catapult if its loaded Minor ballista cleanup
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
Changed how we detect the entities to damaged when using the battering ram, works better
10 Days Ago
Fixed battering ram door not cancelling its busy tick
10 Days Ago
BallistaGun.Update and ServerTick nre fix
10 Days Ago
Battering ram button animation
10 Days Ago
Fixed battering ram hit anim
10 Days Ago
Implemented battering ram rig and animations
10 Days Ago
Fixed battering ram back door flickering
11 Days Ago
merge from hexagontile_kill_fix
11 Days Ago
Disabled saving on hexagongrid.entity
11 Days Ago
merge from socketmod_handles
11 Days Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
11 Days Ago
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