userFlaviencancel

346 Commits over 121 Days - 0.12cph!

12 Days Ago
Fixed vanishing industrial pipes due to 96124
13 Days Ago
Fixed monuments static IO lines spawned at world origin
13 Days Ago
Fixed NRE when updating wires attached to null entities
13 Days Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
13 Days Ago
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13 Days Ago
Merged main into RF_craftingcosts
13 Days Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
13 Days Ago
Merged main into nightlight_workshop
13 Days Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
13 Days Ago
Fixed side inputs working without any power supplied in the 'Power In' input
13 Days Ago
Merging main into electricity_power_fixes/2/doorcontroller
14 Days Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
14 Days Ago
merge from electricity_power_fixes/2/doorcontroller
14 Days Ago
Fixed elevator buttons not working (silo and train tunnels)
14 Days Ago
Prevent buiilding volume tweaks
14 Days Ago
Fixed elevators preventing door controller deployment
14 Days Ago
Fixed parented wires not being updated correctly, for real this time
14 Days Ago
Fixed parented wires not being updated when opening/closing the door when wiring
14 Days Ago
Restored a method widely used by plugins
15 Days Ago
Fixed sleeping bags preventing door controller deployment
15 Days Ago
Line anchors now updated based on a client side event
15 Days Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
15 Days Ago
Nightlight button tweaks
15 Days Ago
Added a button to toggle nightlight in the Workshop scene
15 Days Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
15 Days Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
16 Days Ago
Merged doorcontroller_mergefix into main
16 Days Ago
Fixed NRE when clearing wire connections
16 Days Ago
Tesla Coils and Igniters no longer take damage when picked up
16 Days Ago
Merged doorcontroller_mergefix into main
16 Days Ago
Re-applied stone and wood gates changes
16 Days Ago
compile fix
16 Days Ago
Increase RF frequency range from 4 to 6 digits
16 Days Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
16 Days Ago
Forgot to remove a codelock in the fence gate prefab...
16 Days Ago
Added an exception for garage doors IO wire parenting
16 Days Ago
Code cleanup, pairing & loading fixes
16 Days Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
17 Days Ago
Deploy guide parenting fixes, still need to fix the bounds check
17 Days Ago
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17 Days Ago
Removed DoorController redundant slot code
17 Days Ago
DoorController prefab: new sockets, updated lights
17 Days Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
17 Days Ago
Fixed industrial splitter snapping offset
17 Days Ago
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19 Days Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
20 Days Ago
Fixed a few IO line parenting loading issues + refacto and naming
20 Days Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
20 Days Ago
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20 Days Ago
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