5,794 Commits over 762 Days - 0.32cph!
Fixed game tips never showing up, their canvas was not enabled when popping from Think()
Removed mainmenu show in Client.Connection::CancelLoading, causing NREs
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merge from swedishlanguage_fix
Fixed swedish language not selectable in the language dropdown
merge from demobrowser_command_fix
Fixed demo.browser command
Deleted old Main Menu prefab folder
Removed UI_ConfirmationPopup, we have UI_Popup
Fixed demo recorder UI while im here
Folder cleanup, renamed some classes
Deleted all the old main menu code, updated some old references
Moved some stuff around and renamed some classes
Deleted and moved more stuff
Fixed client/server serialized field mismatch in HeldEntity
RHIBs cannot enter the deep sea
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea
We weren't calling it for passengers of vehicles
Deep sea is closed when the server just wiped
Convared under deepsea.openOnServerWipe
Clearer feedback in editor when using the deepsea.enabled convar
Better fix for the portal map marker nre
Compile fixes
merge from wantedposters_canvas_fix
merge from prefab_preprocess_fix
Deep sea cooldown in between each opening is random
Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax
Default range is 1.5h -> 2.5h
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Some new nodes and optims wip
Fixed UIDeepSeaPortalMarker NRE
Increased the default interval in between each entity spawn when the deep sea is opening
Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
Some optims on CollectInventory, needs more work later
Improved copy paste behaviour
Cleanup
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
Booleans are using toggles instead of input fields
Added debug convar, prints each node and connection state
Cleanup and optims
Fixed some bugs with the default inputs and invoke method node
Added import/export buttons
Added delay node
Added tooltips on the node ports, shows the type
Node inputs can be inlined with input fields
When connected the input field is disabled and the data comes from the incoming data
Added multi selection in the node graph
Added data hub item, acts as a data combiner - 3 inputs 1 output
Plugged the viewmodel prefab in
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring