userFlaviencancel

4,824 Commits over 639 Days - 0.31cph!

5 Days Ago
merge from naval_update
5 Days Ago
merge from Halloween_25_Update/PH/storepage
5 Days Ago
Skin viewer halloween fixes and tweaks
5 Days Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
5 Days Ago
Fixed skull trophies name text material in the skin viewer
5 Days Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
5 Days Ago
merge from naval_update
6 Days Ago
merge from Halloween_25_Update/PH/storepage
6 Days Ago
Updated krieg backpack store media
6 Days Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
6 Days Ago
DLC tab background fading
6 Days Ago
Atlases, cleanup
6 Days Ago
Warhammer store page
6 Days Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
7 Days Ago
merge from ui_overhead_optims
7 Days Ago
Fixed shockbyte popup icons not being marked as dynamic
7 Days Ago
merge from main
7 Days Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
7 Days Ago
merge from naval_update/deep_sea
7 Days Ago
Codegen
7 Days Ago
More deep sea logs Added tree count to deepsea.printentitycount
7 Days Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
7 Days Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
7 Days Ago
Chinook avoids the deep sea side when randomising its spawn position
7 Days Ago
merge from naval_update
7 Days Ago
merge from naval_update
8 Days Ago
merge from naval_update
8 Days Ago
merge from naval_update
8 Days Ago
merge from deep_sea
8 Days Ago
Added a DeepSea folder for its weather presets
8 Days Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
8 Days Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
8 Days Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
8 Days Ago
merge from naval_update/island_scenes
8 Days Ago
Added Baked Shore Vectors component to Tropical3
8 Days Ago
merge from naval_update/deep_sea
8 Days Ago
Disable fog in the deep sea, until we fix it
8 Days Ago
merge from naval_update/deep_sea
8 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
8 Days Ago
merge from naval_update
12 Days Ago
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12 Days Ago
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12 Days Ago
merge from ui_overhead_optims
12 Days Ago
Fixed chat and sleeping bag clusters texts appearing blurry
12 Days Ago
merge from ui_overhead_optims
12 Days Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
12 Days Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
12 Days Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
12 Days Ago
merge from ui_overhead_optimms
12 Days Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched