6,667 Commits over 851 Days - 0.33cph!
merge from automated_testing
merge from automated_testing/raiding
Another raiding test and some inspector tweaks
Finally fixed the flaky raiding tests
Use SelectableLabel in the test runner window details panel so we can copy text there too
Added copy name/copy details context menu
Added context menu to test case and fixtures in TestRunnerWindow
- Open source file
- Copy
CTRL+C also works
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
Raiding tests fixes
Added impact pos prediction and splash radius gizmos
Some TestScenario_RocketSplashDamage refactoring
Added 3 new tests checking the triangle splash bug
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate
Some cleanup
merge from automated_testing
Fixed raiding tests CI filtering
Test lists
Fixed flacky raiding tests
Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
merge from automated_testing
Fixed CI testlist loading
Fixed WorkshopCameraKeybindAnchor still using old input system
Updated WorkshopEditor scene to remap the inputs
merge from automated_testing
Flagged tests that need to be ignored by CI
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line
CI testlist is generated when we generate the regular test list
Tests can be excluded from CI with the ExcludeFromCI attribute
Test parameter can be filtered too with FilterForCI in TestParameterSource
merge from placement_ignoreentity
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line
This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
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merge from batteringramhead_health_fix
Fixed battering ram head not showing its health
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merge from automated_testing
Moved cooking tests out of if UNITY_EDITOR
Renamed the tests
merge from automated_testing
Excluded some prefabs from BaseCombatEntity tests
Test list
Sprinkler tests cleanup and fixes
merge from automated_testing
Auto turret target death and item giving fixes
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
merge from automated_testing
Include AutomatedTests prefabs in the bundles
merge from automated_testing
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
More turret tests fixes, added debug convar to suppress randomness in the tick invokes
Reworked PlayerMountedToVehicle_PlayerTargeted
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