userFlaviencancel

5,689 Commits over 762 Days - 0.31cph!

6 Days Ago
merge from main
6 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
6 Days Ago
Renamed the item and vehicles tab classes and prefabs
6 Days Ago
Added vehicle tab
6 Days Ago
Artist overlay page video updated
6 Days Ago
Update artist pack store video
6 Days Ago
Added SKS and fixed spinning wheel
6 Days Ago
merge from main
7 Days Ago
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
7 Days Ago
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
7 Days Ago
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
7 Days Ago
merge from main
7 Days Ago
Updated the videos again, was using the wrong codec Optimised build preview video size
7 Days Ago
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
7 Days Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
7 Days Ago
Fixed toggling the hidden item buttons resetting your search
7 Days Ago
UGC filtering panel
7 Days Ago
Vending machine and sculpture UGC widgets
7 Days Ago
Added legacyconsoletoggle command to open the old console dev tools
7 Days Ago
Pattern boomer UGC widget
7 Days Ago
UGC audio widget and edit history panel
7 Days Ago
Started on the server admin UGC tab
8 Days Ago
Implemented rigged LNY armor mesh
8 Days Ago
Tweaked all tropical trees minigame marker data, some of them were off
8 Days Ago
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
8 Days Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
8 Days Ago
Tweaked floating city 3 shore vector volumes S2P
8 Days Ago
Minor deep sea code cleanup
8 Days Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
8 Days Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
8 Days Ago
Restored horse siege harness
8 Days Ago
merge from LNY26
8 Days Ago
Removed horse roadsign armor redirect (was set to itself by accident)
8 Days Ago
merge from artistpack_storepage
8 Days Ago
Fixed artist pack sprays showing as a skin of the reactive target in the store page
8 Days Ago
merge from sks_skinviewer_fix (restore skin viewer settings)
8 Days Ago
Restore skin viewer settings
8 Days Ago
merge from main
8 Days Ago
merge from main
8 Days Ago
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8 Days Ago
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8 Days Ago
9 Days Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
9 Days Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
9 Days Ago
merge from main
9 Days Ago
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9 Days Ago
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9 Days Ago
Updated video, added shutter frame media
9 Days Ago
merge from artistpack_storepage