6,632 Commits over 821 Days - 0.34cph!
merge from automated_testing
Excluded some prefabs from BaseCombatEntity tests
Test list
Sprinkler tests cleanup and fixes
merge from automated_testing
Auto turret target death and item giving fixes
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
merge from automated_testing
Include AutomatedTests prefabs in the bundles
merge from automated_testing
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
More turret tests fixes, added debug convar to suppress randomness in the tick invokes
Reworked PlayerMountedToVehicle_PlayerTargeted
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merge from automated_testing
Autoturret tests cleanup and fixes
merge from hbhf_power_fix
merge from automated_testing
Wait for Application.isLoading to be false before starting test on cold boot and batch mode
SendNetworkUpdate early returns when Rust.Application.isLoading is true
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
merge from storepage_crypt
Fixed crypt store page building tier icon
merge from deepsea_loot_balance
Added simulate button to LootFill component
Nerfed deep sea PT boat loot
Fixed steam DLC page using the wrong media for backgrounds
Tweaked friend list background blur
Restored DLC store tiles description texts
Fixed steam inventory tab scrollbar
Item type on steam inventory button now using the same font/styling as item type on store tiles
Removed the shitty blur from the store pages, use the new spread version
Consistency pass over all store page backgrounds, fixed some bad ones
Removed LOD components from skull trophies text
Jackhammer skinviewer tweaks
Removed batch component from skinviewer sleeping bag
Cleaned up quit modal
Updated generic popup blur to use the new one
merge from storepage_crypt
merge from automated_testing
Added +autotest command line arguments for server batchmode test runs
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute
Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test