userFlaviencancel

5,886 Commits over 762 Days - 0.32cph!

Yesterday
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Yesterday
merge from naval_update/io_boats
Yesterday
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Yesterday
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
Yesterday
Fixed string lights mixing up local and world, its all local now
Yesterday
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
Yesterday
merge from main
Yesterday
merge from wallpaper_playerboats
Yesterday
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
Yesterday
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
Yesterday
Hull square and hull triangle socket name update
Yesterday
Fixed wallpaper placed on finished boat not toggling its batching component
Yesterday
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
Yesterday
Updated wallpaper commands to work with player boats
Yesterday
More checks in WallpaperPlanner that needed Vehicle_Large
Yesterday
Updated wallpaper inside sockets to include vehicle_large
Yesterday
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
Yesterday
merge from naval_update/io_boats
Yesterday
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
Yesterday
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
Yesterday
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
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Yesterday
merge from settingsmenu_export_config
Yesterday
Compile fix
2 Days Ago
merge from testrunner_editor
2 Days Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
2 Days Ago
merge from testrunner_editor
2 Days Ago
Restored TestRedirects
2 Days Ago
merge from naval_update/io_boats
2 Days Ago
Plant pot deployable on boats
2 Days Ago
Better checks for IO entities not sharing the same root parent
2 Days Ago
Fixed ioentity.allow_on_boats convar including Signage
2 Days Ago
Paintable reactive target deployable on boats
2 Days Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
2 Days Ago
merge from main
2 Days Ago
merge from testrunner_editor
2 Days Ago
Flagged all the prefab tests as TestMethodEditor
2 Days Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
2 Days Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
3 Days Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
3 Days Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
3 Days Ago
Reduced minecart planter colliders count from 16 to 4
3 Days Ago
All IO water items deployable on boats
3 Days Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
3 Days Ago
merge from naval_update/io_boats
3 Days Ago
Compile fix
3 Days Ago
Use GetRootParentEntity instead of the new GetRootParent method