5,057 Commits over 670 Days - 0.31cph!
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
Added "Equip" button for wearable items
Added giveequip command
Works half of the time, it can't swap existing items currently
Item list tab:
- Added Recents tab, holds the recently used items
- Added a scrollbar
- Fixed some bugs
Virtual scrolled the item list
Can favorite items
Added All and Favourites tabs
merge from hbhf_deployvolume_fix
Fixed HBHF sensor being deployable through constructions
Added a mask to dev tool body, changed the height to match the old one
Fixed dev tools open by default
Item buttons are working, added styling etc
Restore engine ui blur background
Item tab is populated by items, can switch categories
Some layout changes
Renamed some prefabs, folders
Fixed RobotoMono material fuckery
Removed save file name from Craggy's GameSetup
Developer tool nav bar buttons
Added the old console to the new developer tool prefab for now
Baseline, bootstrap spawns EngineUI2
Setting up EngineUI2_DeveloperTools prefab
merge from automatedtesting
Started adding descriptions to all the existing tests, + some cleanup
IO line are switched to LOD dynamic when their IO ent is parented to something
More IO prefabs deployable on Large Vehicle layer
All neon signs deployable on the vehicle large layer
More IO prefabs deployable on the large vehicle layer
Added HMLMG to the skin viewer
Fixed back button not closing store pages
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More IO prefabs allowed on Vehicle Large layer
Remade solar panel collider using primitives
Set most IO prefabs as deployable on vehicle large layer
Tweaked the medium battery mesh collider so it can be convex
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity
Wire reconnection messages are sending local pos
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Fixed store page footer canvas staying active when closed
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Disable deep sea in the AutomatedTests scene
Restored copypaste snap to zero height option (was lost in the merge)
Fixed more copypaste merge issues
Deep sea:
- Removed the rad volume on the exit side of the deep sea
- Rad volumes are now server only
- Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals
- Code cleanup