6,500 Commits over 821 Days - 0.33cph!
Added category selection to the test runner window
merge from automated_testing
Fixed TestConveyorSplits and TestConveyorTransfer failing during setup because of stability
All entities were spawned at 0,0,0 together and groundwatch was killing them
Now setting server.stability to false in setup
Updated some old client tests to use scoped convars
SetUp and TearDown can now fail the test is they throw
They run using ExecuteTestInternal like the tests
Test runner window now supports repeated tests
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Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
merge from deepsea_navmesh_optims
When the deep sea opens, wait for island navmesh bake to finish before starting the next
Added deepsea.navmesh_spawninterval (was using entity interval before)
merge from deepsea_loot_balance
Tweaked deep sea loot:
- Initial loot when the sea opens slightly reduced (~15%)
- Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100%
Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
merge from tincanalarm_v2
Can add flares inside the tin can alarm
merge from socialmenu_optims
Restored NVIDIA reflex options being disabled if not supported
Added DisableIfDlssNotSupported to DLSS option (was only on DLAA)
Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
Populate the friend list on init so the social button can show the online count
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
Fixed main menu social button considered visible all the time, causing friends menu to rebuild every 15s
Fixed persona change triggering full friends list rebuild
fixes stutters mid game for players with large friend lists
merge from automated_testing
Removed some old ad-hoc entity cleanup methods in TestTrees and TestRockets
Added OnBeforeSetUp and OnAfterTearDown. Overriden by RustTextFixture, includes all the entity and item cleanup
This makes sure tests arent exploding if we forget to call the base SetUp and Teardown, it was too fragile
Updated all tests
merge from rfreceiver_freqchange_fix
RFReceiver RFBroadcaster code cleanup
Added new tests covering the frequency change while powered/unpowered
Test list
Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
merge from console_autocompletescroll_fix
Fixed console autocomplete scroll to selected
merge from console_uparrow_fix
Hide autocomplete when going through the history
merge from storeoverride_loading_fix
Fixed overrides not clearing after clearing the debug convar and refreshing the store
Scaled up the progress image on weapon attachment item icons
merge from storeoverride_loading_fix
Fixed store content loading when using overrides
merge from console_uparrow_fix
Fixed console auto complete preventing you to go through the history when open
Fixed client convars with an empty default value showing as [?]
merge from convar_defaultvalue_fix
Added electric furnace to the skin viewer
merge from automated_testing
Update all tests to call the base SetUp
Removed KillAllEntitiesInRadius calls
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown
Fixes entities leaking from tests
Export the test list before running the tests from the pipeline