userFlaviencancel

6,500 Commits over 821 Days - 0.33cph!

3 Days Ago
Added category selection to the test runner window
3 Days Ago
merge from automated_testing
3 Days Ago
Fixed TestConveyorSplits and TestConveyorTransfer failing during setup because of stability All entities were spawned at 0,0,0 together and groundwatch was killing them Now setting server.stability to false in setup
3 Days Ago
Updated some old client tests to use scoped convars
3 Days Ago
SetUp and TearDown can now fail the test is they throw They run using ExecuteTestInternal like the tests
3 Days Ago
Test runner window now supports repeated tests
3 Days Ago
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3 Days Ago
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3 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
3 Days Ago
merge from deepsea_navmesh_optims
3 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
4 Days Ago
merge from deepsea_loot_balance
4 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
4 Days Ago
merge from tincanalarm_v2
4 Days Ago
Can add flares inside the tin can alarm
4 Days Ago
merge from main
4 Days Ago
merge from socialmenu_optims
4 Days Ago
Compile fix
4 Days Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
4 Days Ago
Populate the friend list on init so the social button can show the online count
4 Days Ago
merge from main
4 Days Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
6 Days Ago
Fixed main menu social button considered visible all the time, causing friends menu to rebuild every 15s Fixed persona change triggering full friends list rebuild fixes stutters mid game for players with large friend lists
7 Days Ago
merge from main
7 Days Ago
merge from automated_testing
7 Days Ago
Removed some old ad-hoc entity cleanup methods in TestTrees and TestRockets
7 Days Ago
Added OnBeforeSetUp and OnAfterTearDown. Overriden by RustTextFixture, includes all the entity and item cleanup This makes sure tests arent exploding if we forget to call the base SetUp and Teardown, it was too fragile Updated all tests
7 Days Ago
merge from rfreceiver_freqchange_fix
7 Days Ago
RFReceiver RFBroadcaster code cleanup
7 Days Ago
Added new tests covering the frequency change while powered/unpowered Test list
7 Days Ago
Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
7 Days Ago
merge from console_autocompletescroll_fix
7 Days Ago
Fixed console autocomplete scroll to selected
7 Days Ago
merge from console_uparrow_fix
7 Days Ago
Hide autocomplete when going through the history
7 Days Ago
merge from storeoverride_loading_fix
7 Days Ago
Fixed overrides not clearing after clearing the debug convar and refreshing the store
7 Days Ago
Scaled up the progress image on weapon attachment item icons
7 Days Ago
merge from storeoverride_loading_fix
7 Days Ago
Fixed store content loading when using overrides
8 Days Ago
merge from console_uparrow_fix
8 Days Ago
Fixed console auto complete preventing you to go through the history when open
8 Days Ago
Fixed client convars with an empty default value showing as [?]
8 Days Ago
merge from convar_defaultvalue_fix
8 Days Ago
Added electric furnace to the skin viewer
8 Days Ago
merge from automated_testing
8 Days Ago
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
8 Days Ago
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
8 Days Ago
Export the test list before running the tests from the pipeline
8 Days Ago
merge from main