4,341 Commits over 609 Days - 0.30cph!
Fixed deep sea spawning erroring on other scenes
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
Removed sound player on chandelier guide
Added a collider on the game trace layer to spotlights
Chandelier world model fixes
Chandelier not deployable on deployed layer
Some tweaks to fluorescent light deploy volumes
merge from ui_mipmap_fixes
Tagged more item icons to use the UI mipmap group
Fixed mannequin losing its skins
Force mannequin to always use male body type
merge from decor_lighting_dlc
Mannequin can be deployed on tugboat
Fluo ceiling light deploy volume tweaks
Can only deploy chandelier on flat surfaces
Can't deploy chandelier on the deployed layer
Added construction to the table lamp deploy vol layer mask
Fixed mannequin loot panel title being "Locker"
merge from decor_lighting_dlc
Can't drag and drop items on a backpack equipped to a mannequin
Removed the chair model from beanbag prefabs
Increase max mount distance
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs
Set the bean bags anim speed to 1
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
merge from ui_mipmaps_fixes
Tagged more UI assets to use the UI mip map group
merge from decor_lighting_dlc
Small y offset on the bulb string light point lights
Enabled pickup on bulb string lights
Tweaked spotlight yaw range
Removed collider from mannequin corpse
Removed LightOccludee on chandelier lights, not supported on dynamic lights
Changed chandelier protection
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
merge from decor_lighting_dlc
Fixed chandelier bounds issue preventing wiring
Added a game tip explaining you can adjust the spotlight rotation using a hammer
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
Fixed breakdown button loc
Fixed boots being in the wrong order in the skin viewer
merge from skinviewer_boots_fix
merge from decor_lighting_dlc
Fixed bulb string lights and fairy lights not working in builds
Set chandelier last length default value to -1
merge from decor_lighting_dlc
Added a toast when the chandelier reached its max length
Increased the max length a tiny bit
Tighter wall cabinet placement angles
Tweaked chandelier deploy volume and collider
Restored LoadSave on playground scene