userFlaviencancel

5,333 Commits over 700 Days - 0.32cph!

6 Days Ago
Cherrypick 139361 "Added Space LR store video"
6 Days Ago
Allow wooden barricades in the deep sea
6 Days Ago
merge from spacestation_storepages
6 Days Ago
Updated space LR and space station store pages: added branding and updated media
6 Days Ago
Boat building UI toggles its canvas when not visible
6 Days Ago
merge from main
6 Days Ago
merge from event_canvases_fix
6 Days Ago
Fixed halloween and easter event canvases being enabled at all time
6 Days Ago
merge from naval_update
6 Days Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
7 Days Ago
merge from space_station_weapon_skin
7 Days Ago
Corrected material merge fuckery
7 Days Ago
merge from space_station_weapon_skin
7 Days Ago
Cherrypick 139255
7 Days Ago
merge from spacestation_storepages
7 Days Ago
Added space station building skin store media
7 Days Ago
Bespoke skinviewer lighting rig for the space LR-300
7 Days Ago
Added Space LR-300 store page media Updated description
7 Days Ago
merge from main
7 Days Ago
merge from naval_update
7 Days Ago
Codegen (ResetStaticFields stuff)
7 Days Ago
merge from deepsea_physicsbounds
7 Days Ago
deepsea.enabled false now restores the previous physics bounds (0,0,0 - 5000,4000,5000)
7 Days Ago
merge from deepsea_portalloading_fix
7 Days Ago
Fixed the same race condition issue with ActiveIslands ActiveGhostShips ActiveFloatingCities and ActiveRHIBS Was causing potential issues with deep sea missions
7 Days Ago
Fixed deep sea loading racing condition Portals could be loaded before the deep sea manager even existed, causing the manager to never get his portal refs Fixes players teleported back to the shore when leaving the deep sea
7 Days Ago
- Default pos when entering deep sea is the exit portal center, instead of the center of the deep sea - Cleanup to avoid confusion - Added portal state in deepsea.printstate
7 Days Ago
Added log to help debugging the deepsea portal teleport position issue
7 Days Ago
merge from main
7 Days Ago
Prevent createdeepsea from running if deepsea.enabled is false
7 Days Ago
Fixed deep sea not killing network limited entities when closing, leaking them after every deep sea wipe (metal detector sources)
7 Days Ago
merge from deepsea_leak_fix
7 Days Ago
merge from deepsea_disabled_fix
7 Days Ago
Fixed deepsea.enable false not killing past saved deep sea - Deep sea manager is now always created regardless of deepsea.enabled - When initialized, if deepsea.enabled is false, deep sea is closed and the manager is destroyed right after
7 Days Ago
Convared the distance within players wake up boat scientist AI
7 Days Ago
ai.npc_spawn_on_deep_sea_islands default to false
8 Days Ago
Fixed server deep sea losing its portal direction, causing potential issues with cargoship and chinook spawn directions
8 Days Ago
Added NPC and vehicle breakdown to deepsea.printentitycount
8 Days Ago
merge from naval_update/islands_navmesh_fix
8 Days Ago
Removed a boat AI log
8 Days Ago
Fixed deep sea NPCSpawner never finding their island. We detach the children of the deep sea island to avoid issues with global network, so they couldn't find it NPC spawners are now properly waiting for the navmeshs to be generated before spawning
8 Days Ago
Wait for the deep sea to be entirely spawned before generating the islands navmesh. That gives some time for the dwellings to spawn, so they are carving the navmesh properly Fixes scientists phasing through dwellings
8 Days Ago
merge from deepsea_demos_fixes
8 Days Ago
Fixed climate not using the deep sea weather when playing demos in the deep sea
8 Days Ago
Fixed ocean material not switching to deep sea variant when playing demos in the deep sea
8 Days Ago
Fixed terrain config not switching to deep sea when playing demos
8 Days Ago
merge from spacestation_storepages
8 Days Ago
Skin viewer: restored space LR 300 ammo counter screen following the changes
8 Days Ago
merge from birthday2025 (safe skin viewer position tweaks for the balloon pack)
8 Days Ago
Tweaked balloon pack in the skin viewer, fixed scale and pos