userFlaviencancel

5,892 Commits over 762 Days - 0.32cph!

2 Days Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
2 Days Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
2 Days Ago
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2 Days Ago
Fixed string lights slack not hanging using world pos
2 Days Ago
merge from naval_update/io_boats
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from naval_update/io_boats
3 Days Ago
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3 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
3 Days Ago
Fixed string lights mixing up local and world, its all local now
3 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
3 Days Ago
merge from main
3 Days Ago
merge from wallpaper_playerboats
3 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
3 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
3 Days Ago
Hull square and hull triangle socket name update
3 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
3 Days Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
3 Days Ago
Updated wallpaper commands to work with player boats
3 Days Ago
More checks in WallpaperPlanner that needed Vehicle_Large
3 Days Ago
Updated wallpaper inside sockets to include vehicle_large
3 Days Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
3 Days Ago
merge from naval_update/io_boats
3 Days Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
3 Days Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
3 Days Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
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3 Days Ago
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3 Days Ago
merge from settingsmenu_export_config
3 Days Ago
Compile fix
3 Days Ago
merge from testrunner_editor
3 Days Ago
Added TestRunner.Pipeline, an access point for the build pipeline to run all the editor tests in one go
3 Days Ago
merge from testrunner_editor
3 Days Ago
Restored TestRedirects
3 Days Ago
merge from naval_update/io_boats
3 Days Ago
Plant pot deployable on boats
3 Days Ago
Better checks for IO entities not sharing the same root parent
3 Days Ago
Fixed ioentity.allow_on_boats convar including Signage
3 Days Ago
Paintable reactive target deployable on boats
3 Days Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
3 Days Ago
merge from main
3 Days Ago
merge from testrunner_editor
3 Days Ago
Flagged all the prefab tests as TestMethodEditor
3 Days Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
4 Days Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
4 Days Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
4 Days Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)