userFlaviencancel

5,794 Commits over 762 Days - 0.32cph!

Yesterday
Fixed game tips never showing up, their canvas was not enabled when popping from Think()
Yesterday
merge from oldmenu_purge
Yesterday
Removed mainmenu show in Client.Connection::CancelLoading, causing NREs
Yesterday
Compile fix 3/2
Yesterday
Compile fix 2/2
Yesterday
Compile fix 1/2
Yesterday
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Yesterday
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Yesterday
merge from swedishlanguage_fix
Yesterday
Fixed swedish language not selectable in the language dropdown
Yesterday
merge from demobrowser_command_fix
Yesterday
Fixed demo.browser command
Yesterday
merge from oldmenu_purge
Yesterday
Deleted old Main Menu prefab folder
Yesterday
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
Yesterday
Folder cleanup, renamed some classes
Yesterday
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
Yesterday
Deleted and moved more stuff
Yesterday
Compile fix post merge
Yesterday
merge from main
Yesterday
Fixed client/server serialized field mismatch in HeldEntity
Yesterday
merge from deepsea_fixes
Yesterday
RHIBs cannot enter the deep sea
Yesterday
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
Yesterday
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
Yesterday
Clearer feedback in editor when using the deepsea.enabled convar
Yesterday
Better fix for the portal map marker nre Compile fixes
Yesterday
merge from wantedposters_canvas_fix
Yesterday
merge from prefab_preprocess_fix
Yesterday
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
Yesterday
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Yesterday
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Yesterday
Some new nodes and optims wip
Yesterday
Fixed UIDeepSeaPortalMarker NRE
Yesterday
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
3 Days Ago
Some optims on CollectInventory, needs more work later
4 Days Ago
Improved copy paste behaviour Cleanup
4 Days Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
4 Days Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
5 Days Ago
Fixed some bugs with the default inputs and invoke method node
5 Days Ago
Added copy/paste support
5 Days Ago
Added import/export buttons
5 Days Ago
Added delay node Added tooltips on the node ports, shows the type
5 Days Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
5 Days Ago
Added multi selection in the node graph
5 Days Ago
Set power node fixes
5 Days Ago
Added data hub item, acts as a data combiner - 3 inputs 1 output
5 Days Ago
Plugged the viewmodel prefab in
5 Days Ago
Folder cleanup
6 Days Ago
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring