userFlaviencancel

5,920 Commits over 762 Days - 0.32cph!

4 Days Ago
Fixed BBQ gibs not being skinned
4 Days Ago
merge from naval_update/io_boats
4 Days Ago
merge from workshop_unload_fix
4 Days Ago
Updated perf text to show the skins waiting to unload count
4 Days Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
4 Days Ago
Tweaked some prefabs ground watch, fixing issues on boats
4 Days Ago
merge from main
4 Days Ago
merge from io_boats
4 Days Ago
merge from hackweek_more_tests
4 Days Ago
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
4 Days Ago
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
4 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
4 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
4 Days Ago
merge from main
4 Days Ago
Increased BoatBuildingStation::GetStationOverlappingPosition grid query radius from 2 to 20, It must be large enough so the grid can always find the station regardless of where inside the build area we query from Fixes IO entities on land connectable to edit mode boat sometimes
4 Days Ago
merge from wallpaper_playerboats
4 Days Ago
Fixed pooling issue with wallpapers, make sure to reset the skin before applying
4 Days Ago
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4 Days Ago
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4 Days Ago
merge from main
4 Days Ago
merge from dobuild_optims
4 Days Ago
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
4 Days Ago
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4 Days Ago
merge from dobuild_optims
4 Days Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
4 Days Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
4 Days Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
4 Days Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
4 Days Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
4 Days Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
4 Days Ago
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4 Days Ago
Fixed string lights slack not hanging using world pos
4 Days Ago
merge from naval_update/io_boats
5 Days Ago
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5 Days Ago
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5 Days Ago
merge from naval_update/io_boats
5 Days Ago
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5 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
5 Days Ago
Fixed string lights mixing up local and world, its all local now
5 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
5 Days Ago
merge from main
5 Days Ago
merge from wallpaper_playerboats
5 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
5 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
5 Days Ago
Hull square and hull triangle socket name update
5 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
5 Days Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
5 Days Ago
Updated wallpaper commands to work with player boats
5 Days Ago
More checks in WallpaperPlanner that needed Vehicle_Large
5 Days Ago
Updated wallpaper inside sockets to include vehicle_large