userFlaviencancel

5,466 Commits over 731 Days - 0.31cph!

24 Days Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
24 Days Ago
Added detail panel, can select tests to read their description and result message
24 Days Ago
Test key caching
24 Days Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
24 Days Ago
Test runner window automatically loads the last results after a test suite has finished
24 Days Ago
Can run tests from the window
24 Days Ago
First pass of test runner editor window, still wip
25 Days Ago
merge from workcart_canvas_fix
25 Days Ago
Removed the rogue canvas on workcart_aboveground prefab
25 Days Ago
merge from blackjackmachine_optims
25 Days Ago
Reduced blackjack machine canvases culling distance
25 Days Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
25 Days Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
25 Days Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
25 Days Ago
merge from workcart_canvas_fix
25 Days Ago
merge from shotguntrap_optims/tests
25 Days Ago
merge from shotguntrap_optims
25 Days Ago
Gun trap building privilege tests
25 Days Ago
Added AssertTrueForDuration custom yield instruction
25 Days Ago
Added some shotgun trap tests
25 Days Ago
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25 Days Ago
Restored the CanFire check
25 Days Ago
Code cleanup while im here
25 Days Ago
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26 Days Ago
merge from main
26 Days Ago
merge from flameturret_optims
26 Days Ago
merge from flameturret_optims/tests
26 Days Ago
Minor change to the new RemovePlayer method in BuildingPrivlidge
26 Days Ago
merge from flameturret_optims/tests
26 Days Ago
Compile fixes
26 Days Ago
More flame turret tests
26 Days Ago
Misisng meta file
26 Days Ago
Added some flame turret tests
26 Days Ago
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26 Days Ago
merge from naval_update
26 Days Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
26 Days Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
26 Days Ago
Flame turrets do not send their aim dir to all clients every 0.1s anymore, otations are predicted on the client The cpu savings are minimal, but that saves us some useless RPCs sent to all players in network range every 0.1s
27 Days Ago
Flame turret code cleanup
27 Days Ago
merge from linerenderer_lod_fix
27 Days Ago
Fixed RendererLOD not working with line renderers, HasValidMesh was returning false all the time Fixes invisible string lights wires
27 Days Ago
merge from naval_update
27 Days Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
27 Days Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
27 Days Ago
merge from naval_update
28 Days Ago
merge from spacestation_storepages
28 Days Ago
Set sprite atlas enabled in builds only, was pushed by accident
28 Days Ago
Updated space station building skin store page media
28 Days Ago
merge from main
28 Days Ago
merge from main