5,957 Commits over 762 Days - 0.33cph!
Fixed BBQ and garage door gibs not being skinned
Hide arrow buttons if we only have 1 gallery element
merge from store_fixes_feb
▉▉███▌ ▋▄▅ ▆▄▆▆ ▇▉▆ ▇▊▅▆▌ ▄▄▍ ▇▇ ▌▍▇ ▉▄▌▇ ▍▍▍▉▋▅
Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
Fixed owned items still showing up at the top of the limited and featured store when featured
Added some arrow buttons and keyboard controls to store galleries (general and limited tabs)
Added a new font to support some missing currency symbol
Added some missing currencies to the price formatter
Added a way to embed styles in RustControl components instead of having to create new StyleAssets every single time
merge from storepage_boxes
Added toast when the deep sea opens
merge from deepsea_fixes/loot
Store page baseline, skin viewer for the 16 boxes
Moved ghostship scripts in the right folder
Deep sea initial loot fill is now around 70%
Loot slowly respawns over time (except for elite crates and airdrops)
S2P all islands
Fixed wallpaper still using batching in boats
Fixed a spawn group on Tropical1 using a boat prefab instead of a ruin dwelling
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
merge from naval_update/io_boats
Fixed pressure pads being deployable halfway through walls
All IO entities are disconnected when a boat sinks, same delay as the doors etc
Restored spotlight and tripod spotlight deploy guides
Fixed HBHF and simple light groundwatch
Fixed industrial light placement regression
merge from testrunner_editor
merge from testrunner_editor
Fixed some selection bugs
Split editor and runtime tests into two tabs
Styling changes
Added Open Results button, reorganized the button bars
Loading a result auto enables filtering, clearing results resets filtering
Fixed the test window not showing live results on some tests, unified the parameter normalization
Automated tests window changes:
- Added a rerun failed button
- Fixed the foldout arrows not clickable
- Leaving playmode mid tests cancel the run correctly and generate results
- Tests can only run in the automated test scene
- Run button shows a playmode icon if clicking it will start playmode
Fixed BBQ gibs not being skinned
merge from naval_update/io_boats
merge from workshop_unload_fix
Updated perf text to show the skins waiting to unload count
We now wait 120s before unloading a workshop skins with 0 references
Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
Tweaked some prefabs ground watch, fixing issues on boats
merge from hackweek_more_tests
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2