2,681 Commits over 425 Days - 0.26cph!
Corpses can be picked up, gives you the associated item with 0 health
Owners can now open container corpses to retrieve the loot without repairing
merge from softcore_update
merge from softcore_update
merge from softcore_update/deployable_corpse
Tweaked corpse decay durations
Corspes do not spawn from decay damage
Container corpse creator can use any BaseCombatEntity prefab
Fridge corpse
Fixed fridge gibs not using skins
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed beds and bags not running the right checks on repositioning
Disabled show health info on bed and bag corpses
Fixed LookatHealth RPC spam when looking at a corpse you don't own
merge from softcore_update
Fixed corpse repositionning failing
merge from softcore_update
merge from softcore_update
merge from softcore_update/deployable_corpse
Updated bounds of all container corpses
Collider fix on retro and shockbyte tc corpses
Disabled show health info on elec furnace corpse
Improved corpse repositioning on ground missing
merge from softcore_update
merge from softcore_update/deployable_corpse
When creating gibs, only care about max gibs limit when we are in playmode
So you can still use Create gibs in scene with maxgibs set to -1
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal
Fixes some issue with angle check socket mods when repositionning falling corpses
Set corpse timePlaced when spawning it
Corpse colliders now ignore the Physics Debris layer only on the client
Fixed some colliders sticking out
Coffin corpse tweaks
merge from softcore_update
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types
Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
merge from softcore_update
merge from softcore_update/deployable_corpse
Corpse spawning checks fixes
merge from softcore_update
merge from softcore_update
merge from softcore_update/deployable_corpse
Just use TC privilege + original owner ID when checking a player can repair the corpse
Moved ContainerCorpse file to another folder
When spawning a deployable corpse, assign the building priv authorized players as the owners
This allows multiple players to access the loot of a deployable corpse
Workbench 3 corpse ingredients
Shockbyte and retro tcs corpse prefabs