userFlaviencancel

2,681 Commits over 425 Days - 0.26cph!

4 Days Ago
Corpses can be picked up, gives you the associated item with 0 health
4 Days Ago
Owners can now open container corpses to retrieve the loot without repairing
4 Days Ago
merge from softcore_update
5 Days Ago
merge from softcore_update
5 Days Ago
merge from softcore_update/deployable_corpse
5 Days Ago
Tweaked corpse decay durations
5 Days Ago
Smaller fridge corpse
5 Days Ago
Corspes do not spawn from decay damage
5 Days Ago
Legacy furnace corpse
5 Days Ago
Container corpse creator can use any BaseCombatEntity prefab
5 Days Ago
Fridge corpse Fixed fridge gibs not using skins
5 Days Ago
merge from softcore_update
5 Days Ago
merge from softcore_update/deployable_corpse
5 Days Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
5 Days Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
5 Days Ago
merge from softcore_update
5 Days Ago
Fixed corpse repositionning failing
6 Days Ago
merge from softcore_update
6 Days Ago
merge from softcore_update
6 Days Ago
merge from main
6 Days Ago
merge from softcore_update/deployable_corpse
6 Days Ago
Updated bounds of all container corpses
6 Days Ago
Corpse ingredient tweaks
6 Days Ago
Collider fix on retro and shockbyte tc corpses
6 Days Ago
Disabled show health info on elec furnace corpse
6 Days Ago
Improved corpse repositioning on ground missing
6 Days Ago
merge from softcore_update
6 Days Ago
merge from softcore_update/deployable_corpse
6 Days Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
6 Days Ago
Coffin corpse changes
6 Days Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
6 Days Ago
Set corpse timePlaced when spawning it
6 Days Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
7 Days Ago
merge from softcore_update
7 Days Ago
merge from softcore_update
7 Days Ago
merge from softcore_update/deployable_corpse
7 Days Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
7 Days Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
7 Days Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
7 Days Ago
merge from softcore_update
7 Days Ago
merge from softcore_update/deployable_corpse
7 Days Ago
Corpse spawning checks fixes
7 Days Ago
merge from softcore_update
7 Days Ago
merge from softcore_update
7 Days Ago
merge from softcore_update/deployable_corpse
7 Days Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
7 Days Ago
Moved ContainerCorpse file to another folder
7 Days Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
7 Days Ago
Workbench 3 corpse ingredients
7 Days Ago
Shockbyte and retro tcs corpse prefabs