userFlaviencancel

5,847 Commits over 762 Days - 0.32cph!

Yesterday
Flagged all the prefab tests as TestMethodEditor
Yesterday
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
Yesterday
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
Yesterday
Remade water barrel collider with primitives, it had a non-convex mesh collider
Yesterday
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
Yesterday
Reduced minecart planter colliders count from 16 to 4
Yesterday
All IO water items deployable on boats
Yesterday
Fixed ceiling fluorescent light invisible cables and meleehack invalids
Yesterday
merge from naval_update/io_boats
Yesterday
Compile fix
Yesterday
Use GetRootParentEntity instead of the new GetRootParent method
Yesterday
Can't connect IO entities not sharing the same root parent
Yesterday
More IO prefabs deployable on boats
Yesterday
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
Yesterday
Wire snapping works on moving boats
Yesterday
Test list
Yesterday
Fixed electric furnace deploy volume not including Vehicle_Large
Yesterday
Remade large battery collider with primitives, it had a non-convex mesh collider
Yesterday
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
Yesterday
merge from skinviewer_cleanup
Yesterday
Tweaked chinese lantern skinviewer lighting
Yesterday
merge from skinviewer_cleanup
Yesterday
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
Yesterday
merge from main
Yesterday
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
Yesterday
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
Yesterday
Fixed string light bulb rotation when deploying them on floor/ceilings
Yesterday
String lights line renderer now use local space positions, deployable on boats
2 Days Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
2 Days Ago
Flagged more prefabs to be deployable on boats
2 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
2 Days Ago
merge from main (needs a codegen)
2 Days Ago
merge from main
2 Days Ago
merge from boat_socketparent_fix
2 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
2 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
2 Days Ago
Added ioentity.allowed_on_boats, default to false for now
2 Days Ago
Codegen
3 Days Ago
merge from main
3 Days Ago
merge from skinviewer_cleanup
3 Days Ago
Codegen
3 Days Ago
merge from skinviewer_cleanup
3 Days Ago
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
3 Days Ago
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
3 Days Ago
merge from tropicalprefabs_warning_fix
3 Days Ago
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
3 Days Ago
merge from safezonewarning_fix
3 Days Ago
Compile fix
3 Days Ago
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
3 Days Ago
Restored warning popup when disconnecting or quitting from a safe zone Updated the popup to match the new UI