userFlaviencancel

6,066 Commits over 790 Days - 0.32cph!

1 Year Ago
Test methods can now have more than one parameters Updated all tests attributes
1 Year Ago
TestListExporter now serializes all test parameters and put them in the json Tests with dynamic parameters no longer need to retrieve them at runtime - so we can now use editor code to set tests dynamic parameters - tests will execute faster also added TestDescription attribute
1 Year Ago
Removed nunit dependency in ServerProjectileTestSpawner
1 Year Ago
merge from main
1 Year Ago
merge from doorcontroller_drain_fix
1 Year Ago
Editor stuff in editor folders.... Comments
1 Year Ago
Fixed copypaste loading: convert them to a BaseScriptableObject on import, so we can load them from asset bundles in builds
1 Year Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
1 Year Ago
Better fail message for blocker and door controller tests
1 Year Ago
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1 Year Ago
Removed nunit.framework refs
1 Year Ago
nunit.framework preserve in link.xml
1 Year Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
1 Year Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
1 Year Ago
Fixed test runner not loading the test list correctly
1 Year Ago
Fixed test list export failing on startup
1 Year Ago
More compile fixes Export test list in server directory
1 Year Ago
Disabled tests relying on editor AssetDabase for now
1 Year Ago
Compile fixes again
1 Year Ago
merge from main
1 Year Ago
Compile fix
1 Year Ago
Added support for custom path when loading copypaste files Pushed all the test related copypaste files in the project
1 Year Ago
Compile fixes
1 Year Ago
Kill all debris in TestRockets TearDown Cleanup and fixes
1 Year Ago
Added support for multiple rocket fire angles and positions per scenario Test cases codegen
1 Year Ago
More rocket splash test scenarios Improved the gizmos, refactoring
1 Year Ago
Improved server projectile trajectory prediction Folders
1 Year Ago
Door controller tests tweaks
1 Year Ago
Prefab test scenario system (very wip) - Allow us to create more complex tests that aren't practical to write entirely by code - Scenario prefabs placed in the correct folders are automatically added to the test list - Added scenario prefabs loading copy pasted bases and firing rockets at specific hand-placed points, checking that the health of every building block is correct
1 Year Ago
UI prefab setup
1 Year Ago
Added triangle and foundation splash bug tests, both failing
1 Year Ago
More rocket tests Refactoring
1 Year Ago
Changed the test results json structure
1 Year Ago
Rocket splash damage test
1 Year Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
1 Year Ago
Nested coroutine tests support
1 Year Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
1 Year Ago
Export test results in the server directory
1 Year Ago
Added cancel command, to cancel the current test run
1 Year Ago
Split server and client tests correctly into different folders Compile fixes
1 Year Ago
Generate json results after each test run Cleanup
1 Year Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
1 Year Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
1 Year Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
1 Year Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE
1 Year Ago
Faster and cleaner AND switch tests
1 Year Ago
Door controller server tests
1 Year Ago
Fixed some old failing tests New test utils, code cleanup
1 Year Ago
merge from main
1 Year Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors