userFlaviencancel

6,609 Commits over 821 Days - 0.34cph!

1 Year Ago
Merged wiretool_fixes2 into wire_slacking
1 Year Ago
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
1 Year Ago
Compile fix
1 Year Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
1 Year Ago
More WireTool code cleanup and comments for future me
1 Year Ago
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
1 Year Ago
Folders clean up
1 Year Ago
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
1 Year Ago
Fixed WireColorSettings scriptables loading
1 Year Ago
Merged main into wiretool_fixes2
1 Year Ago
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1 Year Ago
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1 Year Ago
Strip roman candle client gameobjects from server
1 Year Ago
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1 Year Ago
Code cleanup
1 Year Ago
Added more TreeLOD tests for bushes
1 Year Ago
Added TreeLOD tests
1 Year Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
1 Year Ago
Fixed EntityRef warning during server startup
1 Year Ago
Added tree and ore gathering tests
1 Year Ago
Fixed a few flow issues when running multiple test fixtures one after the other
1 Year Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
1 Year Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
1 Year Ago
TestParameterSource field and property support
1 Year Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
1 Year Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction
1 Year Ago
IO switch tests
1 Year Ago
Fixed power passthrough set to 0 by default on empty outputs, to clarify when power is blocked and when power passes through
1 Year Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
1 Year Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
1 Year Ago
Added SetUp and TearDown methods executed before and after each test
1 Year Ago
Added a simple custom testing framework
1 Year Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
1 Year Ago
Fixed Coffin storage adaptor socket position
1 Year Ago
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1 Year Ago
Fixed potential NRE when TCs are killed
1 Year Ago
Merged main into electricity_power_fixes/2/doorcontroller
1 Year Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
1 Year Ago
Fixed door controller not deployable on shelter doors
1 Year Ago
Fixed door controller IO UI overlapping doors interaction UI
1 Year Ago
Fixed Water Purifier missing deploy guide
1 Year Ago
Naming, cleanup, codegen
1 Year Ago
Naming, moved things around, removed unused code
1 Year Ago
More wire tool refactoring, the OnInput method mainly
1 Year Ago
Updated wire materials, fixed the weird reflection on directional materials
1 Year Ago
Refactored colored IO lines prefab spawning
1 Year Ago
Null check in RPC_DoPair
1 Year Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
1 Year Ago
Merged wire-culling into wiretool_fixes2
1 Year Ago
Fixed colored wires reverted to default color when clearing one of their segments