userFlaviencancel

6,609 Commits over 821 Days - 0.34cph!

1 Year Ago
Cleaned up and refactored wiretool color pie menu
1 Year Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
1 Year Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
1 Year Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
1 Year Ago
Tweaked wooden shop front door controller socket position
1 Year Ago
Fixed high wooden gate and both hatches double door controller deployement
1 Year Ago
placeholder model and icon
1 Year Ago
Baseline, added new prefabs and placeholder assets
1 Year Ago
Set the chat input field character limit to 128, as we truncate messages to this length before sending them
1 Year Ago
Fixed long chat messages disappearing while being typed (disabled rect mask culling)
1 Year Ago
Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
1 Year Ago
Fixed ice throne colliders
1 Year Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
1 Year Ago
Fixed deploy volume physic layer
2 Years Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
2 Years Ago
Fixed an issue where side inputs were not being reset when the main power was cut
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller
2 Years Ago
Fixed NRE when saving null io line anchors refs
2 Years Ago
2 Years Ago
Fixed vanishing industrial pipes due to 96124
2 Years Ago
Fixed monuments static IO lines spawned at world origin
2 Years Ago
Fixed NRE when updating wires attached to null entities
2 Years Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
2 Years Ago
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2 Years Ago
Merged main into RF_craftingcosts
2 Years Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
2 Years Ago
Merged main into nightlight_workshop
2 Years Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
2 Years Ago
Fixed side inputs working without any power supplied in the 'Power In' input
2 Years Ago
Merging main into electricity_power_fixes/2/doorcontroller
2 Years Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller
2 Years Ago
Fixed elevator buttons not working (silo and train tunnels)
2 Years Ago
Prevent buiilding volume tweaks
2 Years Ago
Fixed elevators preventing door controller deployment
2 Years Ago
Fixed parented wires not being updated correctly, for real this time
2 Years Ago
Fixed parented wires not being updated when opening/closing the door when wiring
2 Years Ago
Restored a method widely used by plugins
2 Years Ago
Fixed sleeping bags preventing door controller deployment
2 Years Ago
Line anchors now updated based on a client side event
2 Years Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
2 Years Ago
Nightlight button tweaks
2 Years Ago
Added a button to toggle nightlight in the Workshop scene
2 Years Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
2 Years Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
2 Years Ago
Merged doorcontroller_mergefix into main
2 Years Ago
Fixed NRE when clearing wire connections
2 Years Ago
Tesla Coils and Igniters no longer take damage when picked up
2 Years Ago
Merged doorcontroller_mergefix into main
2 Years Ago
compile fix