userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

1 Year Ago
Added wallpaper conditional models to wall, doorway, window, half and low wall building block prefabs (all grades and skins)
1 Year Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
1 Year Ago
Placement checks
1 Year Ago
merge from main
1 Year Ago
merge from demorecorder_ui_improvements
1 Year Ago
Hide the demo recording UI when the main menu is opened, also make sure it doesn't capture any clicks
1 Year Ago
merge from main
1 Year Ago
Fixed occlusion culling setting always turning itself back on when opening the game
1 Year Ago
merge from swapitems_fix
1 Year Ago
Do not try to swap items around if they can't stack (introduced by 98742) Fixes moving a partial stack from a full container onto another partial stack not working (fluid containers not taking anymore water than 100ml for example)
1 Year Ago
Wallpaper pickable using a hammer
1 Year Ago
Added wallpaper conditional models to all stones building block prefabs
1 Year Ago
Damaging wall removes attached wallpaper (only one hit atm)
1 Year Ago
merge from doorcontroller_fixes
1 Year Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
1 Year Ago
merge from main
1 Year Ago
Fixed IOEntity editor tool spawning wires with missing materials
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
1 Year Ago
merge from main
2 Years Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
2 Years Ago
Renamed wallpaper prefabs
2 Years Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
2 Years Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
2 Years Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
2 Years Ago
Fixed electrical heater placement issue
2 Years Ago
Don't collapse renderers if theres a EmissionScaledByLight component
2 Years Ago
manifest
2 Years Ago
merge from building_skins_3/wallpaper
2 Years Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
2 Years Ago
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry Use that in TriggerBase to detect destroyed entities
2 Years Ago
merge from main
2 Years Ago
merge from wireisolation_fix
2 Years Ago
Fixed wire isolation resetting itself when looking away
2 Years Ago
Fixed RF receiver gibs scale
2 Years Ago
merge from searchlight_fixes2
2 Years Ago
merge from main
2 Years Ago
Fixed some IO prefabs missing their main power slot input
2 Years Ago
Only check the IO prefabs that need a main power slot
2 Years Ago
Added an editor test checking that all player IO prefabs have a main power slot input
2 Years Ago
merge fixes
2 Years Ago
merge from main
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
2 Years Ago
Fixed doors returning wrong total line anchors count
2 Years Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
2 Years Ago
merge from main
2 Years Ago
Fixed small and medium non-animated neon signs culling issue
2 Years Ago
merge from serverevent_commands
2 Years Ago
Compile fix