userFlaviencancel

7,669 Commits over 974 Days - 0.33cph!

2 Years Ago
merge from main
2 Years Ago
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before) Added 'refillvitalsall' to heal every active players on the server
2 Years Ago
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
2 Years Ago
Increased edit panel scroll sensivity
2 Years Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
2 Years Ago
Localized voice props dlc store page
2 Years Ago
Localized soundtrack and sunburn dlc store page
2 Years Ago
Localized instruments dlc store tab
2 Years Ago
merge from doorcontroller_pickup_door_fix
2 Years Ago
Picking up a door with a door controller attached now gives you back the door controller
2 Years Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
2 Years Ago
Localized Adobe, Brick and Brutalist store pages
2 Years Ago
merge from main
2 Years Ago
Localized wallpaper store page
2 Years Ago
merge from main
2 Years Ago
merge from wallpaper
2 Years Ago
More wallpaper skin renames
2 Years Ago
Wallpaper.OnFrame NRE fix attempt
2 Years Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
2 Years Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
2 Years Ago
merge from main
2 Years Ago
Gave wallpaper skins proper names
2 Years Ago
merge from main
2 Years Ago
merge from wallpaper
2 Years Ago
merge from main
2 Years Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
2 Years Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
2 Years Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
2 Years Ago
merge from arabic
2 Years Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
2 Years Ago
merge from wallpaper
2 Years Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
2 Years Ago
Minor legacy text finder editor window NRE fix
2 Years Ago
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse' 'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
2 Years Ago
Converted texts from the following loot panels to RustText: - recycler - mixing table - attack heli rockets - attack heli turret - bigwheel + localized a few missing strings
2 Years Ago
Fixed upkeep time vital NRE
2 Years Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
2 Years Ago
merge from digitalclock
2 Years Ago
Updated digital clock protection values
2 Years Ago
merge from main
2 Years Ago
merge from arabic
2 Years Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
2 Years Ago
Boosts active vitals SetText isLocalized = true
2 Years Ago
merge from main
2 Years Ago
Localized "Boosts active" vital
2 Years Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
2 Years Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
2 Years Ago
Added hex-a-gone prototype
2 Years Ago
merge from main
2 Years Ago
Fixed spraycan menu not interactable