userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

2 Years Ago
Restored powerline cable material shader
2 Years Ago
Minor refacto for clarity
2 Years Ago
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
2 Years Ago
Same thing for no shadow lights missing their AmbientLightLOD component
2 Years Ago
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
2 Years Ago
Re-implementing wire slack
2 Years Ago
Merged wiretool_fixes2 into wire_slacking
2 Years Ago
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
2 Years Ago
Compile fix
2 Years Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
2 Years Ago
More WireTool code cleanup and comments for future me
2 Years Ago
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
2 Years Ago
Folders clean up
2 Years Ago
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
2 Years Ago
Fixed WireColorSettings scriptables loading
2 Years Ago
Merged main into wiretool_fixes2
2 Years Ago
Strip roman candle client gameobjects from server
2 Years Ago
Code cleanup
2 Years Ago
Added more TreeLOD tests for bushes
2 Years Ago
Added TreeLOD tests
2 Years Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
2 Years Ago
Fixed EntityRef warning during server startup
2 Years Ago
Added tree and ore gathering tests
2 Years Ago
Fixed a few flow issues when running multiple test fixtures one after the other
2 Years Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
2 Years Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
2 Years Ago
TestParameterSource field and property support
2 Years Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
2 Years Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction
2 Years Ago
IO switch tests
2 Years Ago
Fixed power passthrough set to 0 by default on empty outputs, to clarify when power is blocked and when power passes through
2 Years Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
2 Years Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
2 Years Ago
Added SetUp and TearDown methods executed before and after each test
2 Years Ago
Added a simple custom testing framework
2 Years Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
2 Years Ago
Fixed Coffin storage adaptor socket position
2 Years Ago
Fixed potential NRE when TCs are killed
2 Years Ago
Merged main into electricity_power_fixes/2/doorcontroller
2 Years Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
2 Years Ago
Fixed door controller not deployable on shelter doors
2 Years Ago
Fixed door controller IO UI overlapping doors interaction UI
2 Years Ago
Fixed Water Purifier missing deploy guide
2 Years Ago
Naming, cleanup, codegen
2 Years Ago
Naming, moved things around, removed unused code
2 Years Ago
More wire tool refactoring, the OnInput method mainly
2 Years Ago
Updated wire materials, fixed the weird reflection on directional materials
2 Years Ago
Refactored colored IO lines prefab spawning
2 Years Ago
Null check in RPC_DoPair
2 Years Ago
Toast instead of chat message when attempting to pair a door you aren't authed on