userFlaviencancel

7,669 Commits over 974 Days - 0.33cph!

2 Years Ago
merge from wallpaper
2 Years Ago
Fixed missed wallpaper conditional models
2 Years Ago
merge from main
2 Years Ago
Applied the new conditional models to all grades and skins
2 Years Ago
Optimized and tightened the outside checks
2 Years Ago
Working damages and spraycan reskins
2 Years Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
2 Years Ago
Applied the new wallpaper sockets to the other building blocks Manifest
2 Years Ago
NRE fix, increased inside checks distance
2 Years Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
2 Years Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
2 Years Ago
merge from main
2 Years Ago
Cleaned up the Localization tools MenuItems name and priorities
2 Years Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
2 Years Ago
Removed unused "Two" key on RustOption.Normal prefab
2 Years Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
2 Years Ago
merge from localization
2 Years Ago
Null checks in RustText and Tooltip SetPhrase Fixes safezone warning formatting error
2 Years Ago
Fixed RustInput.Normal placeholder text having no localization token Set auto size values to support any language
2 Years Ago
merge from main
2 Years Ago
merge from repairbench_icons
2 Years Ago
Minor color tweak
2 Years Ago
Fixed tooltip SetPhrase method possibly updating a completely unrelated opened tip
2 Years Ago
Repair bench code cleanup
2 Years Ago
Repair bench UI now shows required ingredients as icons instead of texts + a few localization fixes
2 Years Ago
compile fix
2 Years Ago
Phrase update
2 Years Ago
merge from localization
2 Years Ago
Compile fix
2 Years Ago
merge from main
2 Years Ago
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
2 Years Ago
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
2 Years Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
2 Years Ago
RustText SetPhrase method can now take arguments and will call SetPhraseArguments Allow multi-selection when converting LocalizeText components Minor Phrases update menu items naming change
2 Years Ago
Localized skin picker
2 Years Ago
Localized inventory item splitter "Enter split amount..." text
2 Years Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
2 Years Ago
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')
2 Years Ago
Fixed tooltip characters briefly appearing as blocks when opening
2 Years Ago
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
2 Years Ago
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
2 Years Ago
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
2 Years Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
2 Years Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
2 Years Ago
Localized dropdowns "Unknown" option
2 Years Ago
Localized active boosts tooltip (teas)
2 Years Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
2 Years Ago
merge from main
2 Years Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
2 Years Ago
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