userFlaviencancel

8,192 Commits over 1,004 Days - 0.34cph!

3 Years Ago
Fixed auto turret, industrial conveyor and HBHF sensor auxiliary outputs draining batteries
3 Years Ago
Reversed RAND switch behaviour, passes power when on and resets to off
3 Years Ago
Fixed pressure pads blocking power passthrough for a bit when triggered
3 Years Ago
Removed power drain from auxiliary inputs on zero-power components (switch, smart switch, rand switch, mem cell, blocker)
3 Years Ago
Fixed batteries draining more than the current energy they receive
3 Years Ago
Fixed memory cell still consuming 1 power
3 Years Ago
Fixed switch and smart switch green/red lights feedbacks
3 Years Ago
Fixed smart switch handles not working
3 Years Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
3 Years Ago
Flagging more IO prefabs as snappable
3 Years Ago
Adjusted timer deployment restrictions
3 Years Ago
Fixed button being deployable in weird places
3 Years Ago
Fixed smart switch output handle position
3 Years Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
3 Years Ago
Removed button active usage and power consumption
3 Years Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
3 Years Ago
Prevent electrical branch from draining power when nothing is connected to its left side
3 Years Ago
Fixed IO button bounds mismatch
3 Years Ago
Merged main to io_entity_snapping
3 Years Ago
Merged main to electricity_power_fixes
3 Years Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
3 Years Ago
Compile fix
3 Years Ago
Removed power consumption from splitters, root combiners and electrical branches
3 Years Ago
Fixed electrical lights requiring 1 power when off
3 Years Ago
Fixed memory cell draining battery on both sides instead of from the active output
3 Years Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
3 Years Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
3 Years Ago
Update patrol heli map tooltip name + other slight changes for consistency
3 Years Ago
Added global.debuglanguage convar to debug localization
3 Years Ago
Dynamically show tool world models based on TC content
3 Years Ago
Cleans up invokes on destroy (applied vending machine screens NRE fix)
3 Years Ago
merge from main
3 Years Ago
Halloween missing strings
3 Years Ago
Localized missing strings, fixed 7th player egg count not having an outline
3 Years Ago
Fixed eggs spawning disabled after warmup
3 Years Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
3 Years Ago
Reverted the recyling eggs system due to LOD issues Applied client side optims to Halloween candies prefabs
3 Years Ago
Cap player egg spawns, recycle oldest egg on new spawn
3 Years Ago
Code cleanup
3 Years Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
3 Years Ago
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
3 Years Ago
Set wallpaper models to read/write mode to enable batching
3 Years Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
3 Years Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
3 Years Ago
Baseline
3 Years Ago
merge from main
3 Years Ago
Updated monument prefabs
3 Years Ago
Updated prefabs, removed placeholder models
3 Years Ago
Manifest, skins
3 Years Ago
merge from main