userFlaviencancel

6,033 Commits over 790 Days - 0.32cph!

4 Months Ago
merge from naval_update
4 Months Ago
Tweaked deep sea fog
4 Months Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
4 Months Ago
Don't parent the exit portal, to keep it consistent with entrance portal
4 Months Ago
Partially reverted 134856, causing some issues
4 Months Ago
merge from naval_update
4 Months Ago
Toned down the waves when crossing the portal as its client only
4 Months Ago
merge from naval_update/block_items_boats
4 Months Ago
Block all items not deployable on tugboats on player boats as well
4 Months Ago
Deep sea icon for the map and death screen toggle button
4 Months Ago
Removed the collision on the deep sea portal buoys
4 Months Ago
merge from deep_sea
4 Months Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
4 Months Ago
Restored cargoship global network behaviour to MainIsland
4 Months Ago
merge from naval_update
4 Months Ago
merge from deep_sea
4 Months Ago
merge from deep_sea/hackable_crate
4 Months Ago
4 Months Ago
merge from deep_sea
4 Months Ago
Removed deep sea island tree spawning code, not needed anymore
4 Months Ago
merge from deep_sea
4 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
4 Months Ago
merge from naval_update
4 Months Ago
merge from deep_seaa
4 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
4 Months Ago
Made a proper material for the sea floor of the deep sea
4 Months Ago
merge from naval_update
4 Months Ago
Fixed floating island map marker text not marked as non static
4 Months Ago
merge from main
4 Months Ago
merge from ui_overhead_optims
4 Months Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
4 Months Ago
merge from main
4 Months Ago
Revert cargo global network group to Default (from MainIsland)
5 Months Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Dont call kill on dead or destroyed players
5 Months Ago
Better logs from deep sea commands
5 Months Ago
Fixed client portal weather lerping
5 Months Ago
Make sure to network the deep sea Open flag to clients
5 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
5 Months Ago
merge from naval_update
5 Months Ago
Added tropical4 to the deep sea islands
5 Months Ago
merge from naval_update/island_scenes
5 Months Ago
Added tropical3 to the deep sea islands
5 Months Ago
merge from naval_update
5 Months Ago
merge from naval_update
5 Months Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
5 Months Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT