userFlaviencancel

6,609 Commits over 821 Days - 0.34cph!

3 Months Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
3 Months Ago
More old menu deleted prefabs
3 Months Ago
Deleting more old menu stuff
3 Months Ago
Started deleting old menu stuff, moved things around
3 Months Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
3 Months Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
3 Months Ago
Server admin UI tab progress
3 Months Ago
Item list flex scroll fixes
3 Months Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
3 Months Ago
Added keyboard controls to the item list
3 Months Ago
Item list fixes and optims
3 Months Ago
Fixed RobotoMono base material
3 Months Ago
merge from naval_update
3 Months Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
3 Months Ago
Fixed palm_tree_tropical_short_d colliders
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Force update sleeping bag map markers when toggling deep sea map layer
3 Months Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
3 Months Ago
merge from naval_update
3 Months Ago
merge from main
3 Months Ago
Updated ghost ship map marker icons Fixed rotations not matching
3 Months Ago
Added search bar and failed/passed filtering
3 Months Ago
Minor TestRunner refacto
3 Months Ago
Added progress bar, some layout changes TestRunner can return its progress at anytime when running tests
3 Months Ago
Test list
3 Months Ago
Can run tests using the window when out of playmode, clicking run will start playmode and run the selected tests when possible Ground work for the future dashboard implementation
3 Months Ago
merge from main
3 Months Ago
merge from automatedtesting
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from naval_update
3 Months Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
3 Months Ago
merge from naval_update
3 Months Ago
merge from sks_skinviewer
3 Months Ago
Compile fix
3 Months Ago
merge from main
3 Months Ago
merge from sks_skinviewer
3 Months Ago
Added SKS to the skin viewer
4 Months Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
4 Months Ago
Convar changed during tests are automatically restored to their past value once the test is done
4 Months Ago
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
4 Months Ago
merge from main
4 Months Ago
Phrase update
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update/deep_sea