userFlaviencancel

6,609 Commits over 821 Days - 0.34cph!

6 Months Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
6 Months Ago
merge from naval_update
6 Months Ago
merge from cargo_egress_fix
6 Months Ago
Fixed cargo still able to go through oil rig when egressing
6 Months Ago
merge from deep_sea
6 Months Ago
merge from naval_update
6 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
6 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
6 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
6 Months Ago
Fixed floating city losing their global networkness on save restore
6 Months Ago
merge from naval_update
6 Months Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
6 Months Ago
Fixed copypaste merge fuckery, restored copyboat commands
6 Months Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
6 Months Ago
merge from rpg_storepage
6 Months Ago
Close button stays in front of the skin viewer Fixes
6 Months Ago
Added skin viewer in the RPG store page
6 Months Ago
merge from main
6 Months Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
6 Months Ago
merge from rpg_storepage
6 Months Ago
Updated RPG store video
6 Months Ago
RPG steam icon
6 Months Ago
Fixed RPG store page using the wrong atlas
6 Months Ago
merge from main
6 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
6 Months Ago
Tweaks
6 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
6 Months Ago
Added RPG to weapons category Fixed some owned tag issues
6 Months Ago
merge from rpg_storepage
6 Months Ago
RPG launcher store page
6 Months Ago
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6 Months Ago
merge from laserdetector_tests
6 Months Ago
Added a laser detector test for fast moving vehicles detection
6 Months Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
6 Months Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
6 Months Ago
More laser detector tests Cleanup
6 Months Ago
Throw and fail the test if SpawnEntity failed
6 Months Ago
Added laser detector tests
6 Months Ago
merge from untranslated_strings_fix
6 Months Ago
Fixed untranslated strings showing the token instead of defaulting to English
6 Months Ago
merge from hackweek_automatedtesting
6 Months Ago
Added commands to print the test list in a readable format Code cleanup
6 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
6 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
6 Months Ago
Added a test spawning and killing all entities, looking for NREs
6 Months Ago
merge from main
6 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER