userFlaviencancel

6,609 Commits over 821 Days - 0.34cph!

6 Months Ago
Compile fix
6 Months Ago
Restored AutomatedTests scene in Scenes menu
6 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
6 Months Ago
TestTrees cleanup
6 Months Ago
Cleaned up client/server ores tests Added comments
6 Months Ago
Fixed item test RPC factory
6 Months Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
6 Months Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
6 Months Ago
Compile fix, third times the charm
6 Months Ago
Compile fix again
6 Months Ago
Compile fix
6 Months Ago
Moved all test runner convars to DEBUG only
6 Months Ago
Make sure the shore vector array is not filled with NaN values when water system is null
6 Months Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
6 Months Ago
ResetStaticFields on TestRunner
6 Months Ago
Updated folder paths, updated test list
6 Months Ago
Renamed Tests folder to AutomatedTests
6 Months Ago
Wrapped all the test code in #if DEBUG
6 Months Ago
▍▉▄▉▉▄ ▌▄ ▍▍▋▊ ▅▅▆▆▊▇ ▋▊▆▊ ▅▆ ▆█▄█▅▆ ▇▌▅▌ ▆▌▍▄▊▄▅ ▇█▋▋ ▇▊ ▋▄▋▄█▋▋ █▆▇▋▇▅▄ █▌ ▊▉▌ █▇▌█▇▊▊▊ ▉▍▆█▉▌▋▆██▅▌▄██▍▉▆▊ ▉▄▋█▋ ▆▌▍▇▍▊ ▇█▋▄▅█▍ ▌▅█▇▋▄▇ █▊ ▌▍▌▍▍▄▍▅ ▊▋█▉▆▋▍▇▇ ▌▅ ▋▅▍ ▇▍▍▊▅
6 Months Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
6 Months Ago
Compile fixes
6 Months Ago
▊▊▅▊▌▋ ▇▉▇▆ █▋▋▌▇▅▅▇▋▇▇▊▍▇▉▊▆
6 Months Ago
▅▇███▌ ▌▄▆▍▋ ▍▄▇▊▉▊▋▋ ▍▆▇▋▄█▄▇▍ ▊▊▇▋▍▍▍ ▅█▅▅▉▍▋ ▊█▊▍▋
6 Months Ago
Strip LOD component from fridge power plate in skin viewer
6 Months Ago
merge from store_fixes
6 Months Ago
merge from store_fixes
6 Months Ago
Cherrypick 134076, fixes hero NREs when entering playmode with no domain reload
6 Months Ago
▄▆█▇▇▄ ▆▇▆▆█▋▇▉▉▍▅ ▋▊▆▆▊ ▊▉█▇▆▌█ ▊▊ ▄█▄█ ▆ ▌▅▋ ▇▆▇▄ ▊▅█▇█ ▆▋ ▉█▄ ▍▅█▉▍ ▍▄▌▇▌▊▊█▆▆▄▆▅▄▍ ▇▍▌▊▄ █▄▄▋▊ ▋▅▆▄▉ ▍▄▋▍▆▋█▍ ▉▇ ▄▊▅▄▇ ▄▊██▋▍ ▇▋▉█
6 Months Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
6 Months Ago
Fixed Owned tag overlapping with header text on skin tiles
6 Months Ago
Items in the cart are now translated correctly
6 Months Ago
Fixed gallery arrow showing up in the soundtrack DLC page
6 Months Ago
merge from skins_ingameicon
6 Months Ago
Set locomotive and workcart canvas LOD component as dynamic
6 Months Ago
merge from ui_overhead_optims
6 Months Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
6 Months Ago
merge from ui_overhead_optims
6 Months Ago
merge from main
6 Months Ago
merge from store_fixes
6 Months Ago
Fixed Steam DLC prices currency mismatch in the in-game store
6 Months Ago
Added a mask for the dlc tab
6 Months Ago
Fixed owned Steam dlc not being added to the owned items dict
6 Months Ago
Manifest
6 Months Ago
Compile fix, codegen
6 Months Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
6 Months Ago
merge from main
6 Months Ago
merge from deep_sea