userFlaviencancel

7,684 Commits over 974 Days - 0.33cph!

10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Improved the deep sea billboards spawning positions
10 Months Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Fixed phrase conflicts
10 Months Ago
Teleport trigger can also show toats
10 Months Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
10 Months Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
10 Months Ago
Print deep sea radiation amount in deepsea.printState command
10 Months Ago
Tweaked end of deep sea wipe radiations
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/oilrig_boats
10 Months Ago
Missed one file
10 Months Ago
merge from oilrig_boats
10 Months Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
10 Months Ago
Large oil rig do not spawn PT boats, only rhibs
10 Months Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
10 Months Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
10 Months Ago
Fixed boat scientist all sleeping when the boat driver dies
10 Months Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
10 Months Ago
Do not save the boats spawned by ghost ship hackable crates
10 Months Ago
merge from hackablecrate_boats_fix
10 Months Ago
Added a null check in EnableScientistBrains for safety
10 Months Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
10 Months Ago
merge from deep_sea
10 Months Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
10 Months Ago
Reduced boat building UI scale
10 Months Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
10 Months Ago
merge from deep_sea
10 Months Ago
merge from deep_sea
10 Months Ago
BallistaGun cleanup
10 Months Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
10 Months Ago
merge from deep_sea
10 Months Ago
Removed all the wallpaper sockets from boat building blocks
10 Months Ago
merge from naval_update
10 Months Ago
auth_radius and deauth_radius commands work with player boats
10 Months Ago
merge from naval_update
10 Months Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
10 Months Ago
merge from main
10 Months Ago
merge from field_mismatch_fix
10 Months Ago
Fixed CLIENT only serialized field in UI_Store
10 Months Ago
Fixed SERVER only serialized field in BaseCombatEntity
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from deep_sea
10 Months Ago
Also include player parented to ladders in GetPlayersOnBoat
10 Months Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
10 Months Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
10 Months Ago
merge from naval_update
10 Months Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
10 Months Ago
merge from naval_update