userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

11 Months Ago
Wall cabinet tweaks, added pickup volume
11 Months Ago
Hide ddraw when the main menu is opened
11 Months Ago
Fixed missing media in store pilot showcase
11 Months Ago
Updated fluorescent light icons
11 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
11 Months Ago
Fixed ceiling fluorescent light collision issues
11 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
11 Months Ago
Server compile fix
11 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
11 Months Ago
Spotlight collider tweaks, added a large interaction collider
11 Months Ago
Electric table light prefab minor cleanup
11 Months Ago
Fixed advanced christmas lights spawning disabled bulbs
11 Months Ago
Renamed all lights in the pack to match the other IO items
11 Months Ago
Make sure to reset spotlight spring values on destroy
11 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
11 Months Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
11 Months Ago
Christmas light setup following string light spawning changes Bulbs are poolable
11 Months Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
11 Months Ago
Updated pilot pack suit media
11 Months Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
11 Months Ago
Fixed DLC names not being translated in the inventory screen
11 Months Ago
Quiet the bind command when assigning gesture from the gesture menu
11 Months Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
11 Months Ago
Fixed store search using empty takeover names instead of GetItemName
11 Months Ago
merge from main
11 Months Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
11 Months Ago
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
11 Months Ago
merge from main
11 Months Ago
Updated pilot pack store assets
11 Months Ago
Materials count on the steam inventory crafting modal is now client predicted
11 Months Ago
Fixed rogue pixels in the bulb emissive texture
11 Months Ago
String light bulbs are now combined together into a single mesh
11 Months Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
11 Months Ago
Enabled GPU instancing on fairy light bulb material
11 Months Ago
merge from main
11 Months Ago
Added pilot suit in the general store hazmat category Updated pack description
11 Months Ago
merge from main
11 Months Ago
Spotlight icon
11 Months Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
11 Months Ago
Orientable spotlight setup Polished the client movements, used a damped spring
11 Months Ago
ResetStaticFields on BuildingManager Codegen
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
11 Months Ago
merge from new_menu2 - 127788 Fixed social context menu appearing under the friend list
11 Months Ago
Restored EditorSettings.asset, ffs Plastic why do you select hidden changes by default
11 Months Ago
Fixed social context menu appearing under the friend list
11 Months Ago
Moved TrueShadow OnWillRenderCanvas calls to the TrueShadowManager
11 Months Ago
Tagged 2 TrueShadows missing their update group
11 Months Ago
merge from new_menu2 - 127778 Fixed CUI not hidden when opening the main menu