6,038 Commits over 790 Days - 0.32cph!
merge from wallpaper/floor
Various clipping fixes across different skins
On deploy, switch to the entity we're looking at
merge from wallpaper/floor
Added triangle foundation wallpaper
Added triangle floor wallpaper
Manifest
merge from wallpaper/floor
merge from wallpaper/floor
Fixed wallpaper on foundation not disappearing during decay tick and stab check if outside
Tweaked world model collider
Can put wallpaper tool in tool cupboards
Stack size to 1, changed category
Viewmodel: implemented anims, little punch when switching mode and skin, fixed missing maps and blend type
merge from wallpaper/floor
merge from wallpaper/floor
Left some crap in the prefab :(
Fixed wallpaper clipping on shipping container floors
merge from wallpaper/floor
Adjusted floor wallpaper deploy offset
Updated wallpaper tool description
Hidden wallpaper ceiling, wall and flooring items
More materials
Viewmodel mesh swapping based on current mode
Enabled detail layers on all ceiling and floor wallpaper materials
Third person model swapping based on current mode
Fixed some skins item name
Fixed ceiling and flooring skinnable prefab path
Fixed the wallpaper outside check on decay tick
Updated beehive outside checks following last changes
Fixed inside socketmod checks orientation
merge from wallpaper/floor
merge from wallpaper/floor/admin_commands
Some cleanup and refactoring
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
World model skins replication
Fixed wallpaper view model default missing materials
Fixed some issues with the wallpaper inside checks
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
Settings keybinds tab wip
Added support for gradients in StyleAsset (only implemented by RustButton for now)
Also fixed refresh not working in edit mode
Working graphics presets
Some layout and toggle fixes