userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

11 Months Ago
Skip phrases in EntityMenu.cs, we catch these by attributes
11 Months Ago
Added a check looking for unused phrases and conflicts Removed some unused/duped phrases
11 Months Ago
Some fixes for the phrase contexts update, it wasn't catching everything
11 Months Ago
Tooltips now use phrases Converted and reserialized all UI prefabs using tooltips (~130 prefabs)
11 Months Ago
Some refactoring, make sure prefab phrase contexts arent stomped when running the phrase update Fixed persistent assets in lists being explored as potential phrase contexts
11 Months Ago
Merged engine.json and phrases.json into a single file
11 Months Ago
Phrase update only look for code declared phrases Added "Update Phrases Usage", which is basically the old update scanning the whole project, collecting everything and saving where phrases are used
11 Months Ago
merge from tmp_error_fix
11 Months Ago
Compile fix
11 Months Ago
merge from tmp_error_fix
11 Months Ago
FillCharacterVertexBuffers error fix attempt, backported from a never TMP version
11 Months Ago
Bug fixes following Phrase english field set to non serialized
11 Months Ago
Moved files around and renamed some classes
11 Months Ago
Removed test code
11 Months Ago
Added LocalizationToken attribute, use that everywhere instead. Much easier
11 Months Ago
LocalizeText use the new localization drawer Removed its English field Added a warning saying its obsolete
11 Months Ago
RustTextEditor and PhraseDrawer share the same drawing code Phrase adding flow
11 Months Ago
Added exact match to PhraseSearchWindow and improved performance
11 Months Ago
English field of phrases is now non serialized, removed English from RustText Added a button on PhraseDrawer to edit a phrase, opens a window that will amend changes to the json file directly Phrases update now only collect phrases declared in code
11 Months Ago
Assembly contexts for code declared phrases Better de-duping and type skip when generating the phrases
11 Months Ago
Detailed context when updating phrases
11 Months Ago
merge from gesturewheel_cinematic_fix
11 Months Ago
Fixed cinematic gestures not showing in the gesture menu when using ShowAdminCinematicGesturesInBindings
11 Months Ago
When updating the phrases we now save their context for later use Some cleanup in phrases update code
11 Months Ago
merge from skinviewer_db_fix
11 Months Ago
Fixed double barrel sight UV issue in the skin viewer
11 Months Ago
merge from voicevolume_slider_fix
11 Months Ago
Restored voice slider range 0-5
11 Months Ago
merge from ui_mipmaps_fixes
11 Months Ago
Death screen icons fixes
11 Months Ago
merge from ddraw_menu_hide
11 Months Ago
More icons tagged as UI mipmap group
11 Months Ago
Contact menu mugshots ignore mip maps limit
11 Months Ago
Removed mip maps generation on server map image
11 Months Ago
Removed mip maps generation on server image in the browser
11 Months Ago
Loading screen images are ignoring mip map levels
11 Months Ago
Tagged all icons to use the UI mipmap group
11 Months Ago
Added a new mipmap group for UI assets, unaffected by global mipmap limit
11 Months Ago
merge from new_menu2/pilotpack_storepage
11 Months Ago
merge from horse_grounded_fix
11 Months Ago
merge from richtext_off
11 Months Ago
z data error
11 Months Ago
merge from main
11 Months Ago
Chandelier raise/lower interaction priotity logic
11 Months Ago
Chandelier progress Prefab tweaks
11 Months Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
11 Months Ago
Consolidate market price error handling
11 Months Ago
Fixed some items showing as marketable locked when they shouldn't
11 Months Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
11 Months Ago
merge from decor_lighting_dlc/wallcabinet