userFlaviencancel

7,684 Commits over 974 Days - 0.33cph!

12 Months Ago
merge from naval_update/deep_sea/portal_effects
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Added a list of prefabs for islands and cities instead of using paths
12 Months Ago
Codegen
12 Months Ago
merge from naval_update
12 Months Ago
Phrases update
12 Months Ago
Compile fix
12 Months Ago
Fixed phrase conflict in PickupErrors
12 Months Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
1 Year Ago
Buoys spawned closed to the entrance portal Some cleanup, baseline for climate effects when crossing the portals
1 Year Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
merge from main
1 Year Ago
merge from menu_stalls_fix
1 Year Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
1 Year Ago
Floating city S2P, fixes a OOB error with static water catcher
1 Year Ago
merge from garagedoor_optims
1 Year Ago
Match LOD settings with skinned mesh
1 Year Ago
Closed and open garage door meshes impl
1 Year Ago
merge from codelock_entercode_cache
1 Year Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
1 Year Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
1 Year Ago
merge from laserdetector_fastvehicles_fix
1 Year Ago
Fixed laser detector not detecting fast moving vehicles reliably
1 Year Ago
merge from io_serverrestart_fix
1 Year Ago
Reset seismic sensor on load from disk so it doesn’t get stuck after a server restart, if it was saved while ON
1 Year Ago
Fixed RF broadcaster staying ON after a server restart if it was saved while broadcasting
1 Year Ago
Added server version of Translate.GetPhrase
1 Year Ago
Added Translate.GetPhrase method, was needed to get phrase from a token
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
1 Year Ago
Bump default ocean scale to 3 in deep sea
1 Year Ago
Deep sea weather presets
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update/floating_cities
1 Year Ago
merge from naval_update
1 Year Ago
Codegen
1 Year Ago
merge from naval_update
1 Year Ago
Restored deep sea floating city prefab Moved floating city prefab out of autospawn, so it doesnt spawn with procgen
1 Year Ago
Fixed debug.printanimators command NREing when finding a null animator controller
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
ResetStaticFields on LightLOD
1 Year Ago
Connected both water catchers to the water barrel in the farm barge
1 Year Ago
Fixed mess table static prefab not being mountable
1 Year Ago
Fixed BaseVehicle inspectors not drawing the BaseEntity manifest info buttons
1 Year Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
1 Year Ago
merge from naval_update
1 Year Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
1 Year Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)