userFlaviencancel

7,684 Commits over 974 Days - 0.33cph!

1 Year Ago
Fixed bad merge on UI_Settings.cs
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from menu_warmup_fixes
1 Year Ago
merge from main
1 Year Ago
Store DLC tab ref fixes
1 Year Ago
Compressed some ui assets, fixed some refs
1 Year Ago
Fixed some texture refs not using sprites
1 Year Ago
Fixed soundtrack dlc page still referencing some assets
1 Year Ago
Removed mipmap on more store stuff
1 Year Ago
Set sprite packing mode to enabled again, ffs
1 Year Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
1 Year Ago
Empty more store pageoverlay texture refs
1 Year Ago
More store texture refs moved to sprites
1 Year Ago
merge from main
1 Year Ago
Enabled mipmaps on all atlased, need to review if they all need it later
1 Year Ago
Store page overlay are now using sprites instead of textures Converted all pages
1 Year Ago
Store steam DLC atlases
1 Year Ago
merge from cargo_oilrig_path_fix
1 Year Ago
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
1 Year Ago
merge from main
1 Year Ago
merge from store_atlases/coverimage
1 Year Ago
Frontier atlas
1 Year Ago
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
1 Year Ago
Enable sprite packing on build
1 Year Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
1 Year Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
1 Year Ago
merge from menu_optims
1 Year Ago
merge from menu_optims
1 Year Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
1 Year Ago
merge from main
1 Year Ago
Filled all the refs in all takeovers, removed the direct page reference field
1 Year Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
1 Year Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
1 Year Ago
merge from main
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
1 Year Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
1 Year Ago
merge from skinglowtester_fix
1 Year Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
1 Year Ago
Restored glow tags on last weeks skins
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update/floating_cities
1 Year Ago
merge from naval_update/deep_sea/cargoship
1 Year Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
1 Year Ago
merge from landmarkinfo_revert
1 Year Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
1 Year Ago
Cargoship merge fixes