userFlaviencancel

6,037 Commits over 790 Days - 0.32cph!

10 Months Ago
Deployable with no alternative checks fallback to the old behaviour Proper kill switch using a replicated convar Compile fixes
10 Months Ago
Commented ddraw and logs
10 Months Ago
merge from main
10 Months Ago
Comments
10 Months Ago
merge from main
10 Months Ago
Floor and ceiling paper spraycan reskinning
10 Months Ago
Fixed floorpaper clipping on jungle skin
10 Months Ago
Updated all building block prefabs 2/2
10 Months Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
10 Months Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
10 Months Ago
More placeholder ceiling paper skins
10 Months Ago
Fixed wallpaper viewmodel material not updating when selecting skin 0
10 Months Ago
Fixed vinyl mat missing albedo
10 Months Ago
Skin fixes, changed flooring and ceiling paper default skin
10 Months Ago
Skinnable setup Split the flooring, wall and ceiling wallpaper skin sets Fixed colliding skin IDs
10 Months Ago
Item setup Manifest
10 Months Ago
Can press R to rotate floor and ceiling paper before placement New deploy guide mesh
10 Months Ago
Added wallpaper to all foundation and floor prefabs
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
10 Months Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
10 Months Ago
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10 Months Ago
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10 Months Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
10 Months Ago
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10 Months Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
10 Months Ago
Fixed keycards still showing as green for the local player in third person
10 Months Ago
merge from main
10 Months Ago
Fixed batteries incorrect charge left time
10 Months Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
10 Months Ago
Restored floor.stone.prefab, merge fuckery
10 Months Ago
merge from main
10 Months Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
10 Months Ago
Added handles to edit entities bounds
10 Months Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
Fake trail generation improvements, fixed trail falling through rocks
10 Months Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
10 Months Ago
Fixed floating barrel corpses and added Mesh Cull components
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
10 Months Ago
Enabled trail emission on sharks
10 Months Ago
merge from missingscripts_tool
10 Months Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
10 Months Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
10 Months Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab