userFlaviencancel

7,684 Commits over 974 Days - 0.33cph!

1 Year Ago
merge from deep_sea
1 Year Ago
Clean codegen
1 Year Ago
merge from naval_update
1 Year Ago
ClientIOLineEditor server compile fix
1 Year Ago
Codegen
1 Year Ago
merge from main (needs codegen)
1 Year Ago
merge from cargopath_map_smooth2
1 Year Ago
Clean codegen
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Codegen
1 Year Ago
merge from naval_update
1 Year Ago
Codegen
1 Year Ago
merge from main
1 Year Ago
merge from cargopath_map_smooth2
1 Year Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
1 Year Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
1 Year Ago
merge from cargo_oilrig_path_fix
1 Year Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
1 Year Ago
Cargoship path no longer goes around oil rigs
1 Year Ago
Fixed warmup method not waiting before calling PostWarmupPage
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
Added a generic await WaitForWarmedUp method in UI_Page
1 Year Ago
Fixed a tmp nre caused by UI_Page text caching
1 Year Ago
Added comments in store warmup methods
1 Year Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
1 Year Ago
merge from menu_optims
1 Year Ago
UI pages cache their scroll rect components and disable them when invisible
1 Year Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
1 Year Ago
merge from skeleton_bonename_fix
1 Year Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
1 Year Ago
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
Manifest
1 Year Ago
merge from demoshot_ui_fix
1 Year Ago
Fixed demo shot list UI text issues
1 Year Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
1 Year Ago
merge from deep_sea/wipe
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update
1 Year Ago
Added a clear loadout button to the rust editor window, so we can clear the default loadout
1 Year Ago
Make sure wiping also clears the portals
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
1 Year Ago
Some refactoring and fixes, the active entities list are now populated correctly after the server init
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update/deep_sea