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6,648 Commits over 851 Days - 0.33cph!

1 Year Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
1 Year Ago
Fix catapult boulder exploding instantly in some cases
1 Year Ago
codegen
1 Year Ago
Removed unused audio components on the catapult
1 Year Ago
Never cull battering ram wheels
1 Year Ago
Dropped gun test Cleanup
1 Year Ago
Cleaned up old tests
1 Year Ago
Added unloadweapons command
1 Year Ago
First pass of gun tests: deploy, aim, reload, fire, examine
1 Year Ago
Fixed ore tests following the recent hot spot changes
1 Year Ago
Ores test compile fix
1 Year Ago
merge from main
1 Year Ago
Removed flat fuel consumption when triggering the battering ram
1 Year Ago
Fixed battering ram firing replication
1 Year Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
1 Year Ago
Can't operate waterlogged ballista and catapult
1 Year Ago
Can't pull and reload a catapult at the same time
1 Year Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
1 Year Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
1 Year Ago
Fixed siege weapon release interaction showing "Release the boat"
1 Year Ago
Battering ram constructable switched to additive mode Added stage 4
1 Year Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
1 Year Ago
Re-enabled sync position on battering ram door
1 Year Ago
Tweak battering ram prevent building volume
1 Year Ago
Fix catapult animator init mismatch between client/server
1 Year Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
1 Year Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
1 Year Ago
Catapult animation client/server sync
1 Year Ago
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1 Year Ago
Phrases
1 Year Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
1 Year Ago
merge from wire_slack_fix
1 Year Ago
Reverted wire length 'fix' from 107563
1 Year Ago
merge from main
1 Year Ago
Added missing prevent buidling to catapult constructable prefab
1 Year Ago
Can't pull/push a mounted ballista
1 Year Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
1 Year Ago
Implemented new catapult reload animation
1 Year Ago
manifest
1 Year Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
1 Year Ago
Ballista bolt effects tweaks
1 Year Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
1 Year Ago
merge from main
1 Year Ago
merge from wire_slack_fix
1 Year Ago
merge from storagemonitor_passthrough
1 Year Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
1 Year Ago
PowerCounter and ElectricSwitch minor optims
1 Year Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Electric button minor server optims Cleanup and formatting
1 Year Ago
Storage monitor server optimization