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6,648 Commits over 851 Days - 0.33cph!

1 Year Ago
merge from qol_io_rotation
1 Year Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
1 Year Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
1 Year Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
1 Year Ago
Removed useless override in base siege weapon
1 Year Ago
Fixed battering ram NRE
1 Year Ago
Manifest Codegen
1 Year Ago
merge from main
1 Year Ago
merge from battery_fullcharge_slot
1 Year Ago
Restored medium battery power in slot importance
1 Year Ago
merge from battery_fullcharge_slot
1 Year Ago
Make sure the aux output drain can’t exceed 1
1 Year Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
1 Year Ago
Battery code cleanup
1 Year Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
1 Year Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Battery code cleanup
1 Year Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
1 Year Ago
Catapult projectiles cleanup
1 Year Ago
Added new ballista bolt items
1 Year Ago
Compile fix
1 Year Ago
Siege tower prefabs
1 Year Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
1 Year Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
1 Year Ago
merge from creativemode_io_text
1 Year Ago
Only show the creative mode text when a pending wire is active
1 Year Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
1 Year Ago
merge from teslacoil_tweaks
1 Year Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
1 Year Ago
merge from main
1 Year Ago
Fixed battering ram door wheels culling, set to isDynamic
1 Year Ago
Siege tower decay reset when used
1 Year Ago
Updated catapult icon
1 Year Ago
Collision effects and minimum collision force tweaks
1 Year Ago
Siege weapons decay
1 Year Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
1 Year Ago
merge from wire_slack_fix
1 Year Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
1 Year Ago
merge from main
1 Year Ago
Catapult projectiles naming
1 Year Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
1 Year Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
1 Year Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
1 Year Ago
Catapult ammo projectiles speed and gravity tweaks
1 Year Ago
Deleted old towing test prefabs
1 Year Ago
Restored monument marker font