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6,633 Commits over 821 Days - 0.34cph!

1 Year Ago
IO switch tests
1 Year Ago
Fixed power passthrough set to 0 by default on empty outputs, to clarify when power is blocked and when power passes through
1 Year Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
1 Year Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
1 Year Ago
Added SetUp and TearDown methods executed before and after each test
1 Year Ago
Added a simple custom testing framework
1 Year Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
1 Year Ago
Fixed Coffin storage adaptor socket position
1 Year Ago
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1 Year Ago
Fixed potential NRE when TCs are killed
1 Year Ago
Merged main into electricity_power_fixes/2/doorcontroller
1 Year Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
1 Year Ago
Fixed door controller not deployable on shelter doors
1 Year Ago
Fixed door controller IO UI overlapping doors interaction UI
1 Year Ago
Fixed Water Purifier missing deploy guide
1 Year Ago
Naming, cleanup, codegen
1 Year Ago
Naming, moved things around, removed unused code
1 Year Ago
More wire tool refactoring, the OnInput method mainly
1 Year Ago
Updated wire materials, fixed the weird reflection on directional materials
1 Year Ago
Refactored colored IO lines prefab spawning
1 Year Ago
Null check in RPC_DoPair
1 Year Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
1 Year Ago
Merged wire-culling into wiretool_fixes2
1 Year Ago
Fixed colored wires reverted to default color when clearing one of their segments
1 Year Ago
Cleaned up and refactored wiretool color pie menu
1 Year Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
1 Year Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
2 Years Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
2 Years Ago
Tweaked wooden shop front door controller socket position
2 Years Ago
Fixed high wooden gate and both hatches double door controller deployement
2 Years Ago
placeholder model and icon
2 Years Ago
Baseline, added new prefabs and placeholder assets
2 Years Ago
Set the chat input field character limit to 128, as we truncate messages to this length before sending them
2 Years Ago
Fixed long chat messages disappearing while being typed (disabled rect mask culling)
2 Years Ago
Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
2 Years Ago
Fixed ice throne colliders
2 Years Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
2 Years Ago
Fixed deploy volume physic layer
2 Years Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
2 Years Ago
Fixed an issue where side inputs were not being reset when the main power was cut
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller
2 Years Ago
Fixed NRE when saving null io line anchors refs
2 Years Ago
2 Years Ago
Fixed vanishing industrial pipes due to 96124
2 Years Ago
Fixed monuments static IO lines spawned at world origin
2 Years Ago
Fixed NRE when updating wires attached to null entities
2 Years Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
2 Years Ago
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2 Years Ago
Merged main into RF_craftingcosts
2 Years Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene