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6,649 Commits over 851 Days - 0.33cph!

7 Months Ago
Map markers spawning in the deep sea get their global network behaviour assigned to deep sea MapView minor cleanup
7 Months Ago
First pass of map marker for the entrance portal
7 Months Ago
Pushed a debug change by accident
7 Months Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
7 Months Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
7 Months Ago
Fixed portal width extending over the terrain margins
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Manifest update, cleanup
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
7 Months Ago
merge from naval_update/island_scenes
7 Months Ago
Renamed deep sea tutorial island
7 Months Ago
Tropical island1 setup
7 Months Ago
Random materials
7 Months Ago
Disabled map in the deep sea
7 Months Ago
merge from naval_update/deep_sea/portal_effects
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Added a list of prefabs for islands and cities instead of using paths
7 Months Ago
Codegen
7 Months Ago
merge from naval_update
7 Months Ago
Phrases update
7 Months Ago
Compile fix
7 Months Ago
Fixed phrase conflict in PickupErrors
7 Months Ago
Weather changes when entering the portal, getting progressively worse until you reach the end Players are only teleported once they fully cross the portal
7 Months Ago
Buoys spawned closed to the entrance portal Some cleanup, baseline for climate effects when crossing the portals
7 Months Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
7 Months Ago
merge from naval_update/island_scenes
7 Months Ago
merge from main
7 Months Ago
merge from menu_stalls_fix
7 Months Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
7 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
7 Months Ago
merge from garagedoor_optims
7 Months Ago
Match LOD settings with skinned mesh
7 Months Ago
Closed and open garage door meshes impl
7 Months Ago
merge from codelock_entercode_cache
7 Months Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
7 Months Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
7 Months Ago
merge from laserdetector_fastvehicles_fix
7 Months Ago
Fixed laser detector not detecting fast moving vehicles reliably
7 Months Ago
merge from io_serverrestart_fix
7 Months Ago
Reset seismic sensor on load from disk so it doesn’t get stuck after a server restart, if it was saved while ON
7 Months Ago
Fixed RF broadcaster staying ON after a server restart if it was saved while broadcasting
7 Months Ago
Added server version of Translate.GetPhrase
7 Months Ago
Added Translate.GetPhrase method, was needed to get phrase from a token
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
7 Months Ago
Bump default ocean scale to 3 in deep sea
7 Months Ago
Deep sea weather presets
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update/floating_cities