branchrust_reboot/main/naval_update/deep_seacancel
148 Commits over 61 Days - 0.10cph!
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
Add a delay before invoking the deep sea server tick after a server restart
ValidBounds checks cleanup
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
Fixed entrance portal buoys spawning out of valid bounds
Fixed deep sea exit portal not working
Removed the random GiveUp text ddraw randomly telling me to give up in editor
Fixed IsInsideInnerBounds returning false when in the deep sea
Fixed deep sea marker not extending to the end of the screen
Tropical2 terrain set to the terrain layer
Added deep sea prevent building volume
Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
Added a tooltip on the deep sea map marker
Disabled pooling on ghostship for now
Fixed NRE when wiping the deep sea
DeepSeaIsland set its trees to the deep sea global network group
merge from naval_update/island_scenes
Scaled the deep sea marker, so it fits when the portal spawns south
Deep sea generation tweaks and improvements
When generating deep sea content, make sure it picks all prefab variants before randomising
Fixed active rhibs list not being cleared
Fixed deep sea portal map marker position
Make sure it doesnt dupe itself
Added floating city 2 in the deep sea
Global network the floating island entity, now that we split the children
merge from naval_update/deep_sea/map_marker
Pushed a debug change by accident
Portal spawns within valid bounds
Vehicle whitelist cleanup
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
Fixed portal width extending over the terrain margins
Removed beach entities on tropical1, kept the meshes only for now
S2P
merge from naval_update/island_scenes
Renamed deep sea tutorial island
Disabled map in the deep sea
merge from naval_update/deep_sea/portal_effects
Added a list of prefabs for islands and cities instead of using paths
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
merge from naval_update/island_scenes