userFlaviencancel
branchrust_reboot/main/naval_update/deep_seacancel

290 Commits over 153 Days - 0.08cph!

11 Months Ago
Fixed rad volumes still spawning on the exit side of the deep sea
11 Months Ago
merge from naval_update
11 Months Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
11 Months Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
11 Months Ago
merge from naval_update
11 Months Ago
Fixed snow inside the entrance deep sea portal
11 Months Ago
Improved the deep sea billboards spawning positions
11 Months Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
11 Months Ago
Fixed phrase conflicts
11 Months Ago
Teleport trigger can also show toats
11 Months Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
11 Months Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
11 Months Ago
Print deep sea radiation amount in deepsea.printState command
11 Months Ago
Tweaked end of deep sea wipe radiations
11 Months Ago
merge from naval_update
11 Months Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
11 Months Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
11 Months Ago
BallistaGun cleanup
11 Months Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
11 Months Ago
Removed all the wallpaper sockets from boat building blocks
11 Months Ago
merge from naval_update
11 Months Ago
auth_radius and deauth_radius commands work with player boats
11 Months Ago
merge from naval_update
11 Months Ago
Also include player parented to ladders in GetPlayersOnBoat
11 Months Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
11 Months Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
11 Months Ago
merge from naval_update
12 Months Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
12 Months Ago
merge from naval_update
12 Months Ago
Fucking plastic selecting my hidden changes by default ffs
12 Months Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
12 Months Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
12 Months Ago
merge from naval_update
12 Months Ago
merge from naval_update
12 Months Ago
Compile fix
12 Months Ago
merge from naval_update
12 Months Ago
Smaller deep sea playable area (only tweaked the generation margins)
12 Months Ago
Fixed deep sea weather fuckery, still not 100% working with vclouds
12 Months Ago
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
12 Months Ago
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions
12 Months Ago
Fixed junkpiles and dive sites all spawning at the same place, regression from WorldBoundsMinusTutorialIslands Remove tutorial island spawn position if they are on the deep sea entrance portal side
12 Months Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
12 Months Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
12 Months Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
12 Months Ago
merge from naval_update
12 Months Ago
Removed default save name from craggy
12 Months Ago
Revert EditorSettings
12 Months Ago
Fixed duplicated deep sea markers
12 Months Ago
Fixed deep sea exit portal always spawning south Some refactoring
12 Months Ago
merge from naval_update