branchrust_reboot/main/primitivecancel
437 Commits over 62 Days - 0.29cph!
Ballista bolt tweaks
Catapult boulders vibration level (seismic sensor)
Fixed ballista reload command not reloading pitchfork bolt
More siege weapons deploy tweaks
Tweaked siege weapon deploy volumes
Added wheels to the siege tower constructable, fixed gibs pivot
Tweaked catapult ammo storage server collider
Reduced catapult fire recoil
Reduced siege tower and catapult wheels suspension damping
merge from primitive/catapult_scattershot
Tweaked ballista shooting point, easier to aim
Tweaked catapult deployment so deploying it on a cliff is easier
Static ballista protection and health
Added groundwatch to the static ballista
Tweaked both ballista deploy volumes
Restored min sliding time before ragdolling (5s)
Fixed horse hip position fuckery after recovering from ragdoll
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
Changed stone highwall physic material to rock (was using metal)
Decreased minimum ragdoll velocity required to get up
Improved battering ram door joint breaking
Fixed rotation mismatch when spawning the server gib
Battering ram damage effects
Battering ram can't take collision damage from the head
Catapult dry fire plays the smoke effect
Horse and BaseAnimalRagdoll NRE fix
Untow when towing horse starts ragdolling
Can't tow ragdolling horse
Siege weapons handbrake
Tweaked wheel colliders of all siege weapons
Increased battering ram weight
Increased horse forces when going up slope and towing
Tweaked catapult physics, less wobbly, more reliable on uneven terrain
Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
Fixed issues with speed calculation when wearing horse armor
Added 'autopilot' editor convar to make horses move by themselves
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
Siege weapon item descriptions
Catapult default pose set to idle, fixes the noticeable change when spawning them
Galloping speed bonus when on road
Firing the catapult will block the push interaction for 2 seconds
Can't feed swimming horses
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket
Slower ballista hammerhead bolt
Minor build cost indicator color fix
Stop leading when horse starts ragdolling
Can't lead a ragdolled horse
Fixed repair cost UI not showing as red (caused by 111605)
Tweaked mounted ballista colliders
Static ballista rig setup
Updated icon
merge from primitive/deployable_ballista
Mounted ballista detailed colliders
Reverted
111575 (restored mounted ballista rig)
Constructable entities now require the correct amount of resources
Added UI showing the required resources when aiming at a constructable entity
Make sure to reset leading flag when leader player dies
Tweaked siege weapon constructables deploy volumes
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at
BallistaGun shows the health of the vehicle
Horse temp ragdoll shows the health of the horse
Updated mounted ballista and ballista name and shortname
Manifest
merge from primitive/deployable_ballista