userFlaviencancel
branchrust_reboot/main/primitivecancel

437 Commits over 62 Days - 0.29cph!

8 Months Ago
Reduced the temp ragdolling maximum time
8 Months Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
8 Months Ago
Tweaked horse ground angle update rate convar values
8 Months Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
8 Months Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
8 Months Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
8 Months Ago
Horse legs animator tweak, added Transparent layer detection
8 Months Ago
Ram's head collider change when broken Tweaked vehicle server collider
8 Months Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
8 Months Ago
Louder battering ram impact sound
8 Months Ago
Fixed NRE when hitting tugboat with the battering ram
8 Months Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
8 Months Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
8 Months Ago
Battering ram metal impact
8 Months Ago
Battering ram engine exhaust effet
8 Months Ago
Horse: make sure to damage all mounted players when doing the collision damage Setup prefab information
8 Months Ago
Fixed player floating above ground when rotating the ballista Player follows the ground level Better clipping checks
8 Months Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
8 Months Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
8 Months Ago
Tweaked battering ram door max angles
8 Months Ago
New battering ram dismount pos
8 Months Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
8 Months Ago
Removed the 30s repair delay on the battering ram head
8 Months Ago
Fixed ballista not repairable when hammering its subentity
8 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
8 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
8 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick
8 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
8 Months Ago
Removed ballista pulling interaction
8 Months Ago
Battering ram headlight toggle
8 Months Ago
Tweaked battering ram cockpit colliders
8 Months Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse
8 Months Ago
Added a dedicated TerrainCollisionProxy collider for the horses
8 Months Ago
Fixed horses standing on trough in ranches S2P both ranches
8 Months Ago
Make sure to include any passenger when ragdolling the horse driver
8 Months Ago
Fixed horse double saddle culling
8 Months Ago
Forgot a file
8 Months Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
8 Months Ago
Updated catapult world colliders, tweaked wheels stiffness
8 Months Ago
Fixed ballista reload end sound not playing
8 Months Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
8 Months Ago
Increased ballista textures aniso level, less blurry in first person view
8 Months Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
8 Months Ago
Tweaked ballista recoil
8 Months Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
8 Months Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
8 Months Ago
Fixed SiegeWeaponVehicleAudio NREs
8 Months Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
8 Months Ago
Set battering ram seat to mobile, changed dismount hold type
8 Months Ago
Compile fix