userFlaviencancel
branchrust_reboot/main/primitivecancel

437 Commits over 62 Days - 0.29cph!

10 Months Ago
Reduced the temp ragdolling maximum time
10 Months Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
10 Months Ago
Tweaked horse ground angle update rate convar values
10 Months Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
10 Months Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
10 Months Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
10 Months Ago
Horse legs animator tweak, added Transparent layer detection
10 Months Ago
Ram's head collider change when broken Tweaked vehicle server collider
10 Months Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
10 Months Ago
Louder battering ram impact sound
10 Months Ago
Fixed NRE when hitting tugboat with the battering ram
10 Months Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
10 Months Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
10 Months Ago
Battering ram metal impact
10 Months Ago
Battering ram engine exhaust effet
10 Months Ago
Horse: make sure to damage all mounted players when doing the collision damage Setup prefab information
10 Months Ago
Fixed player floating above ground when rotating the ballista Player follows the ground level Better clipping checks
10 Months Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
10 Months Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
10 Months Ago
Tweaked battering ram door max angles
10 Months Ago
New battering ram dismount pos
10 Months Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
10 Months Ago
Removed the 30s repair delay on the battering ram head
10 Months Ago
Fixed ballista not repairable when hammering its subentity
10 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
10 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
10 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick
10 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
10 Months Ago
Removed ballista pulling interaction
10 Months Ago
Battering ram headlight toggle
10 Months Ago
Tweaked battering ram cockpit colliders
10 Months Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse
10 Months Ago
Added a dedicated TerrainCollisionProxy collider for the horses
10 Months Ago
Fixed horses standing on trough in ranches S2P both ranches
10 Months Ago
Make sure to include any passenger when ragdolling the horse driver
10 Months Ago
Fixed horse double saddle culling
10 Months Ago
Forgot a file
10 Months Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
11 Months Ago
Updated catapult world colliders, tweaked wheels stiffness
11 Months Ago
Fixed ballista reload end sound not playing
11 Months Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
11 Months Ago
Increased ballista textures aniso level, less blurry in first person view
11 Months Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
11 Months Ago
Tweaked ballista recoil
11 Months Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
11 Months Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
11 Months Ago
Fixed SiegeWeaponVehicleAudio NREs
11 Months Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
11 Months Ago
Set battering ram seat to mobile, changed dismount hold type
11 Months Ago
Compile fix