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6,873 Commits over 882 Days - 0.32cph!

1 Year Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
1 Year Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
1 Year Ago
Fixed electrical heater placement issue
1 Year Ago
Don't collapse renderers if theres a EmissionScaledByLight component
1 Year Ago
manifest
1 Year Ago
merge from building_skins_3/wallpaper
1 Year Ago
Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
1 Year Ago
Added a parameter to ToBaseEntity to allow destroyed entities to be returned from the registry Use that in TriggerBase to detect destroyed entities
1 Year Ago
merge from main
1 Year Ago
merge from wireisolation_fix
2 Years Ago
Fixed wire isolation resetting itself when looking away
2 Years Ago
Fixed RF receiver gibs scale
2 Years Ago
merge from searchlight_fixes2
2 Years Ago
merge from main
2 Years Ago
Fixed some IO prefabs missing their main power slot input
2 Years Ago
Only check the IO prefabs that need a main power slot
2 Years Ago
Added an editor test checking that all player IO prefabs have a main power slot input
2 Years Ago
merge fixes
2 Years Ago
merge from main
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
2 Years Ago
Fixed doors returning wrong total line anchors count
2 Years Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
2 Years Ago
merge from main
2 Years Ago
Fixed small and medium non-animated neon signs culling issue
2 Years Ago
merge from serverevent_commands
2 Years Ago
Compile fix
2 Years Ago
merge from spawnview_command
2 Years Ago
Removed console command descriptions truncation to max length 100, the UI already truncates them when theres no space left
2 Years Ago
Fixed spawnview command ignoring the debug camera roll
2 Years Ago
merge from main
2 Years Ago
codegen
2 Years Ago
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc) Also added 'killallevents' to instantly kill any ongoing event
2 Years Ago
Removed unused retro TC localization tokens
2 Years Ago
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
2 Years Ago
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
2 Years Ago
merge from spawnview_command
2 Years Ago
Added 'spawnview' command to spawn entity at the position and orientation of the camera
2 Years Ago
Added another 0.25m to the seismic sensor range forgiveness, following CS 98678
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
Fixed line anchors fuckery again
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
2 Years Ago
Fixed demo recorder off-centered popup
2 Years Ago
merge from demorecorder_ui_improvements
2 Years Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
2 Years Ago
compile fix
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
NotifyLOD component on hose prefabs
2 Years Ago
Code cleanup, comments