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8,333 Commits over 1,035 Days - 0.34cph!

2 Years Ago
Decreased catapult fire recoil force when the handbrake is off
2 Years Ago
merge from siege_weapons/speedmod
2 Years Ago
Better catapult colliders
2 Years Ago
Fixed constructable entities health mismatch between client and server
2 Years Ago
Compile fixes
2 Years Ago
merge from main
2 Years Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
2 Years Ago
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2 Years Ago
Rough ballista, catapult and battering ram crafting cost balacing
2 Years Ago
Can't push siege weapons when standing on it
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
2 Years Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
2 Years Ago
Added Ballista item and constructable prefabs
2 Years Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
2 Years Ago
Changed the ballista reloading to a hold R to reload system
2 Years Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
2 Years Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
2 Years Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed
2 Years Ago
Can't use the ram without starting the engine
2 Years Ago
Removed allowedItems list from Mailbox, this list is now in StorageContainer
2 Years Ago
Better catapult colliders, added lootpanel prefab
2 Years Ago
merge from main
2 Years Ago
Adjusted battering ram and ballista mount positions
2 Years Ago
Battering ram player model IK setup, added placeholder steering wheel
2 Years Ago
Using the ram consumes fuel Added RemoveFuel in IFuelSystem to allow removal of a specified amount of fuel in one go
2 Years Ago
Battering ram client steering, brake and throttle client inputs Engine audio baseline
2 Years Ago
Battering ram attack interaction moved to a world button
2 Years Ago
Restored battering ram animations Moved the existing models into a placeholder folder
2 Years Ago
Restored battering ram model position
2 Years Ago
Ballista reloading fixes and cleanup
2 Years Ago
Added a very first pass of door controller tests using copypaste to load pre-built circuits
2 Years Ago
merge from main
2 Years Ago
Added new ballista incendiary spear ammo Added client reload and ammo switching logic (still wip)
2 Years Ago
Battering ram constructable prefab and item setup Fixed missing animator
2 Years Ago
Reverted catapult's textures meta unwanted changes in 106265
2 Years Ago
merge from main
2 Years Ago
Fixed halloween candies spawning inside cliffs When spawning we now check the terrain topology and run a simple raycast to reposition them if the topology is CLIFF or CLIFFSIDE
2 Years Ago
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset
2 Years Ago
battering ram fuel consumption
2 Years Ago
merge from main
2 Years Ago
Updated english engine.json file
2 Years Ago
Cherrypicked 106168
2 Years Ago
Fixed halloween hunt score announcement typo
2 Years Ago
Fixed siege tower server collider
2 Years Ago
Ballista gamefeel, placeholder anims
2 Years Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
2 Years Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable