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6,089 Commits over 790 Days - 0.32cph!

18 Days Ago
Fixed store skin tile header text wrapping issue
18 Days Ago
Fixed browser not selecting a tab by default (regression from 144689)
18 Days Ago
merge from store_dashboard/menu_loading_changes
18 Days Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
18 Days Ago
merge from deepsea_fixes
18 Days Ago
Compile fix
18 Days Ago
merge from deepsea_fixes
18 Days Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
18 Days Ago
Restore the models I deleted from main that are still used in that branch
18 Days Ago
Added BBQ
18 Days Ago
merge from main
18 Days Ago
Removed animator from sks
18 Days Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
18 Days Ago
Fixed disable world prefabs pref not disabling for all paths
18 Days Ago
merge from deepsea_fixes
18 Days Ago
Added some logs to help solve the mystery of the missing deep sea portal
18 Days Ago
merge from main
18 Days Ago
Moved drop controller and hero modals warmup to the home tab warmup
18 Days Ago
The main menu now instantiates its tabs, removed them from the menuui2 prefab Saving any menu prefabs ended up taking a few seconds because unity had to reimport all the nested prefabs, its much better now
18 Days Ago
merge from main
18 Days Ago
merge from storepage_boxes
18 Days Ago
Restore component box prefab Tweaked cyclegameobject timing
18 Days Ago
Fixed loot not respawning on deep sea ghost ships
18 Days Ago
merge from main
18 Days Ago
merge from doors_deploy_fix
18 Days Ago
Removed old includeAllDoors hack in DeployVolume, unused
18 Days Ago
Cleanup EntityListScriptableObject, removed unused code
18 Days Ago
Fixed all doors not deployable on top of prevent building volumes, regression from 141211
18 Days Ago
Started working on store data overrides via a json file Refactored TryGetTakeover
18 Days Ago
Added mount pose tooltips and headers in the BaseMountable inspector
18 Days Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
18 Days Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
19 Days Ago
merge from main
19 Days Ago
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19 Days Ago
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19 Days Ago
merge from naval_update/io_boats/privilege
19 Days Ago
Slight changes in GetPrivilege to support tugboats
19 Days Ago
Flame turrets deployable on boats
19 Days Ago
Shotgun trap deployable on boats
19 Days Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
19 Days Ago
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
19 Days Ago
Boat building stations now cache the steering wheel in the buildable area This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats
19 Days Ago
Minor HBHF refacto, don't bother polling privilege if the players in the trigger aren't elligible (dead or sleeping) All tests passed
19 Days Ago
Added IPrivilege, implemented by BuildingPrivlidge and SimplePrivilege (vehicles, shelters) Added GetPrivilege in DecayEntity, gives a building/vehicle agnostic privilege getter HBHF sensors now use that, so they can work on boats
19 Days Ago
merge from main
19 Days Ago
merge from deepsea_fixes
19 Days Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
19 Days Ago
merge from main
20 Days Ago
merge from deepsea_fixes