userFlaviencancel
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1,553 Commits over 335 Days - 0.19cph!

12 Days Ago
Can't pull and reload a catapult at the same time
12 Days Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
12 Days Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
12 Days Ago
Fixed siege weapon release interaction showing "Release the boat"
12 Days Ago
Battering ram constructable switched to additive mode Added stage 4
12 Days Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
12 Days Ago
Re-enabled sync position on battering ram door
12 Days Ago
Tweak battering ram prevent building volume
12 Days Ago
merge from siege_weapons
12 Days Ago
Fix catapult animator init mismatch between client/server
12 Days Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
12 Days Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
12 Days Ago
Catapult animation client/server sync
12 Days Ago
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13 Days Ago
Phrases
13 Days Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
13 Days Ago
merge from wire_slack_fix
13 Days Ago
Reverted wire length 'fix' from 107563
13 Days Ago
merge from main
13 Days Ago
Added missing prevent buidling to catapult constructable prefab
13 Days Ago
Can't pull/push a mounted ballista
13 Days Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
13 Days Ago
Implemented new catapult reload animation
13 Days Ago
manifest
13 Days Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
13 Days Ago
Ballista bolt effects tweaks
13 Days Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
13 Days Ago
merge from main
13 Days Ago
merge from wire_slack_fix
13 Days Ago
merge from storagemonitor_passthrough
13 Days Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
13 Days Ago
PowerCounter and ElectricSwitch minor optims
13 Days Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
13 Days Ago
Electric button minor server optims Cleanup and formatting
14 Days Ago
Storage monitor server optimization
14 Days Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
15 Days Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
15 Days Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
15 Days Ago
Updated battering ram icon
15 Days Ago
Catapult deploy guide and construction stages Deleted now unused meshes
15 Days Ago
Implemented catapult animations
15 Days Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
15 Days Ago
merge from main
19 Days Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
19 Days Ago
Implemented towing back on new horses
20 Days Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
20 Days Ago
Restored hibox, protection, mounting logic and corpse
20 Days Ago
Code cleanup Collision damage tweaks
20 Days Ago
BaseRagdoll compile fix
20 Days Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders