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1,553 Commits over 335 Days - 0.19cph!

20 Days Ago
Replaced the metal bonk effect for something more appropriate
20 Days Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
20 Days Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
20 Days Ago
merge from ragdolling
20 Days Ago
Physics tweaks, updated grounded checks
20 Days Ago
Revert ProjectSettings
20 Days Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
21 Days Ago
21 Days Ago
compile fix
21 Days Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
21 Days Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
22 Days Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs
22 Days Ago
Fixed NRE in SkeletonEditor
22 Days Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
22 Days Ago
Removed debug Tweaked prefab rigidbody
22 Days Ago
Better ground alignment
23 Days Ago
Better jump controls Client head IK tweaks
23 Days Ago
Horses can jump (wip) Tweaked server colliders
23 Days Ago
Handbrake so we don't slide down slopes Somewhat working gravity
23 Days Ago
Baseline Horse movements using physics like vehicles
25 Days Ago
Prevent player dismounting from temp ragdoll mountable
25 Days Ago
Reduced the limbs rdrag and added bounciness
25 Days Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
25 Days Ago
merge from siege_weapons
25 Days Ago
merge from ragdolling
25 Days Ago
Compile fix
26 Days Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
26 Days Ago
Re-applied the PlayerAnimation animator changes from 107542
26 Days Ago
merge from siege_weapons (kept aux2 PlayerAnimation.controller from the shield branch)
26 Days Ago
Set battering ram wheels lod to dynamic
26 Days Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
26 Days Ago
Added wallpaper analytics
26 Days Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
26 Days Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
26 Days Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
26 Days Ago
merge from main
26 Days Ago
Battering ram NRE fix
26 Days Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
26 Days Ago
Fixed catapult reloading progress bar staying on screen
26 Days Ago
merge from main
27 Days Ago
merge from main
27 Days Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
27 Days Ago
Ballista ammo models Reduced ballista recoil
27 Days Ago
Manifest
27 Days Ago
merge from siege_weapons
27 Days Ago
Deleted old battering ram prefab
27 Days Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
27 Days Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
27 Days Ago
Minor catapult fixes
27 Days Ago
Catapult decal component