4,942 Commits over 639 Days - 0.32cph!
    
    
    
        
            
            
            
                
                Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
                
                
                
                
             
         
        
        
            
            
            
                
                Added tropical4 to the deep sea islands
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/island_scenes
                
                
                
                
             
         
        
            
            
            
                
                Added tropical3 to the deep sea islands
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reverted landmark info component added to floating city, we won't use that for the map markers
S2P floating city 1 2 3
                
                
                
                
             
         
        
            
            
            
                
                ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed CLIENT SERVER serialized fields mismatch in
- DeepSeaManager
- SteeringWheel
- ClientIOLine (was causing all monument prefabs to reimport)
- PaintingFavouriteColorButton
- PaintingFavouriteColours
- RendererBatch
                
                
                
                
             
         
        
            
            
            
                
                Deep sea now have a cooldown in between each wipe
Entities created when killing scientists and players are now killed correctly
Replaced deepsea.wipe command by deepsea.open and deepsea.close
Added deepsea.printState for debugging
                
                
                
                
             
         
        
            
            
            
                
                Added deepsea_floatingcity3
                
                
                
                
             
         
        
        
            
            
            
                
                merge from naval_update/floating_cities
                
                
                
                
             
         
        
            
            
            
                
                Added back landmark info to floating cities 1 2 3 and 4
S2P 1 2 and 3
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from Halloween_25_Update/PH/storepage
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer halloween fixes and tweaks
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer now supports skin with no item defintion (like underwears)
Added mummy wraps
                
                
                
                
             
         
        
            
            
            
                
                Fixed skull trophies name text material in the skin viewer
                
                
                
                
             
         
        
            
            
            
                
                Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes
Tweaked some other items
                
                
                
                
             
         
        
        
            
            
            
                
                merge from Halloween_25_Update/PH/storepage
                
                
                
                
             
         
        
            
            
            
                
                Updated krieg backpack store media
                
                
                
                
             
         
        
            
            
            
                
                Added support for steam DLCs in the store featured tab
When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
                
                
                
                
             
         
        
            
            
            
                
                DLC tab background fading
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added warhammer store page prefabs, using placeholder assets for now
Added a scroll view to the store DLC page
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_overhead_optims
                
                
                
                
             
         
        
            
            
            
                
                Fixed shockbyte popup icons not being marked as dynamic
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled map back in the deep sea
Its half working, only shows the islands for now
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
                
                
                
                
             
         
        
        
            
            
            
                
                More deep sea logs
Added tree count to deepsea.printentitycount
                
                
                
                
             
         
        
            
            
            
                
                Assigned main island global network group to chinook, chinook scientists and cargoship
                
                
                
                
             
         
        
            
            
            
                
                Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore
- Chinook avoids the deep sea playable area when egressing and spawning
- Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come)
Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
                
                
                
                
             
         
        
            
            
            
                
                Chinook avoids the deep sea side when randomising its spawn position
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Added a DeepSea folder for its weather presets
                
                
                
                
             
         
        
            
            
            
                
                Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when trying to dismount scientist from killed rhibs
Fixed corpses spawning from killed scientists by the deep sea wipe