userFlaviencancel
reporust_rebootcancel

4,399 Commits over 609 Days - 0.30cph!

20 Days Ago
merge from decor_lighting_dlc
20 Days Ago
Fixed bulb string lights and fairy lights not working in builds
20 Days Ago
Set chandelier last length default value to -1
20 Days Ago
merge from decor_lighting_dlc
20 Days Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
20 Days Ago
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
20 Days Ago
merge from main
20 Days Ago
Restored LoadSave on playground scene
20 Days Ago
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20 Days Ago
Phrases update
20 Days Ago
merge from social_settingsbutton_fix
20 Days Ago
merge from social_settingsbutton_fix/compass_tooltip
20 Days Ago
merge from ui_mipmaps_fixes
20 Days Ago
Item icon importer preset uses the UI mipmap group
20 Days Ago
UGC image entries in the admin menu ignore mipmap limits
20 Days Ago
Tagged more UI assets to use the UI mipmap group
20 Days Ago
merge from main
20 Days Ago
Added tooltip for show compass option
20 Days Ago
Fixed discord settings button not working
20 Days Ago
network++ save++
20 Days Ago
merge from decor_lighting_dlc
22 Days Ago
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22 Days Ago
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23 Days Ago
Ghost ship spawning first pass Made them global networked until we sort the deep sea network group Removed the culling on the hull so we can see them from anywhere in the sea, will prob need an HLOD
23 Days Ago
merge from naval_update/deep_sea
23 Days Ago
merge from naval_update
23 Days Ago
merge from naval_update/ghost_ships
23 Days Ago
Ceiling fluorescent light deploy guide
23 Days Ago
Bigger waves at the edge of the deep sea when starting taking rads
23 Days Ago
Fixed table lamp missing its source item
23 Days Ago
Fixed SteamInventoryGen breaking when an item is missing its description
23 Days Ago
Fixed sled_xmas skin missing its name and desc
23 Days Ago
merge from steaminventorygen_loc_fix
23 Days Ago
Tripod models and colliders set to Deployed layer
23 Days Ago
merge from naval_update/deep_sea/radiation
23 Days Ago
Wider rad volumes, removed a log
24 Days Ago
TerrainMeta GetHeight returns the correct deep sea values in the pos is within the deap see bounds, fixing the issue where the ocean didn’t extend down far enough Moved up the bottom collider to match the deep sea seabed height
24 Days Ago
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24 Days Ago
Added rad volumes at the edges of the deep sea
24 Days Ago
Fixed AddLanguageFile NRE during bootstrap
24 Days Ago
merge from bootstrap_translatenre_fix
24 Days Ago
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres Added falloff per axis for boxes Added debug.drawradiationzones (editor only)
24 Days Ago
Exposed chandelier pedal increments
24 Days Ago
Added tripod spotlight
24 Days Ago
merge from main
24 Days Ago
Codegen again
24 Days Ago
Rebuilt phrases
24 Days Ago
Restored mannequin protobuf Codegen
24 Days Ago
merge from main
24 Days Ago
Islands do not use MoveToDeepSea, they don't have to