2,756 Commits over 456 Days - 0.25cph!
Improved corpse repositioning on ground missing
merge from softcore_update
merge from softcore_update/deployable_corpse
When creating gibs, only care about max gibs limit when we are in playmode
So you can still use Create gibs in scene with maxgibs set to -1
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal
Fixes some issue with angle check socket mods when repositionning falling corpses
Set corpse timePlaced when spawning it
Corpse colliders now ignore the Physics Debris layer only on the client
Fixed some colliders sticking out
Coffin corpse tweaks
merge from softcore_update
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types
Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
merge from softcore_update
merge from softcore_update/deployable_corpse
Corpse spawning checks fixes
merge from softcore_update
merge from softcore_update
merge from softcore_update/deployable_corpse
Just use TC privilege + original owner ID when checking a player can repair the corpse
Moved ContainerCorpse file to another folder
When spawning a deployable corpse, assign the building priv authorized players as the owners
This allows multiple players to access the loot of a deployable corpse
Workbench 3 corpse ingredients
Shockbyte and retro tcs corpse prefabs
merge from softcore_update
merge from softcore_update/bag_changes
merge from softcore_update
merge from softcore_update/deployable_corpse
Containe corpse spawning and repairing effects
Added more stuff in the container corpse creator tool
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks)
Only ran when you're about to complete the repairing
merge from softcore_update
merge from softcore_update
merge from softcore_update
ItemContainer merge unfuckery
merge from softcore_update
merge from softcore_update/deployable_corpse
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
Container corpse now retains skins, gibs are skinned as well
Fixed boxes, furnace and locker gibs not being skinned when spawned
Added locker corpse
Added electric furnace corpse
Container corpse creator tool now set the ingredient to half the original craft
Corpse creator set show health info to false by default
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs
Disabled show health info on all corpses
merge from searchlight_fixes3
Fixed powered searchlights not lighting up
Removed client log when throwing RF C4