userFlaviencancel
reporust_rebootcancel

7,031 Commits over 912 Days - 0.32cph!

29 Days Ago
Compile fixes, metas, codegen
29 Days Ago
Root motion data stuff
29 Days Ago
merge from main
29 Days Ago
Removed Tests/Open Property Drawer Test Window Was introduced by the TMP update, never gonna use and its a stupid path
29 Days Ago
merge from horse_cactus_fix
29 Days Ago
Fixed player dying instantly when touching a cactus while mounting a horse Could happen rarely when the rider sat on the edge of the cactus TriggerHurtEx trigger. When mounted, the mount sync force updates the player triggers every frame, so the overlap test flickered in and out of the trigger and fired OnTriggerEnter Can happen with any mountable in theory, just more common with horses TriggerHurtEx now debounces damage applied to the same entity multiple times in a single frame
29 Days Ago
merge from steam_getitems_optims
29 Days Ago
Cache the known items set because it can be quite large for a player with a lot of items
29 Days Ago
Steam inventory menu only fetch the acquired property
29 Days Ago
Back the store catalog in a dict for faster lookups
29 Days Ago
Store seen steam instance id per account, fixes switching steam account triggering all items as new
29 Days Ago
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
29 Days Ago
Added new RefreshAndGetItems overload in IPlatformService
30 Days Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
30 Days Ago
MonumentInfo auto fill tweaks
30 Days Ago
Created all monument info scriptables
30 Days Ago
merge from main
30 Days Ago
merge from drone_keyboardlayout_fix
30 Days Ago
merge from workshop_inputs_fix
30 Days Ago
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30 Days Ago
Fixed workshop file dialog still using the old input system
30 Days Ago
Fixed drone controls not being keyboard layout aware
30 Days Ago
Tier is driven by the highest key card required Popup styling update
30 Days Ago
Monument info popup progress, polished the framing and buttons flow
30 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
31 Days Ago
Fixed RustIconEditor text align buttons not working since the tmp update
31 Days Ago
FlexElements allow negative gaps
31 Days Ago
Monument info popup baseline
31 Days Ago
Fixed discord signout button showing under the social menu
31 Days Ago
merge from attachment_charms
31 Days Ago
merge from induslight_boat_fix
31 Days Ago
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31 Days Ago
merge from heater_fix
31 Days Ago
Fixed heater heat shimmers showing up when off
31 Days Ago
Fixed heater lights not fading in when powered the first time
31 Days Ago
merge from main
31 Days Ago
Fixed industrial lights not lighting the vehicle large layer (player boats)
31 Days Ago
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms
31 Days Ago
merge from main
33 Days Ago
merge from heater_fix
33 Days Ago
Fixed electric heater appearing ON after leaving and re entering network range
34 Days Ago
merge from buildingerrors_fix
34 Days Ago
merge from console_localtime
34 Days Ago
merge from stackedsteamitems_fix
34 Days Ago
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
34 Days Ago
Bunch of skin viewer framing fixes
34 Days Ago
Fixed stacked steam items showing as one single item in the steam inv menu
34 Days Ago
Fixed console logs using UTC time instead of local time
34 Days Ago
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
34 Days Ago
Added Deep Sea scene, turns the server into a deep sea