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5,201 Commits over 670 Days - 0.32cph!

18 Days Ago
Fixed HBHF sensor being deployable through constructions
18 Days Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
18 Days Ago
Item buttons are working, added styling etc
18 Days Ago
Restore engine ui blur background
18 Days Ago
merge from main
18 Days Ago
Item tab is populated by items, can switch categories Some layout changes
19 Days Ago
Renamed some prefabs, folders
19 Days Ago
Started on the item tab
19 Days Ago
Padding and layout fixes
19 Days Ago
Added RobotoMono-Bold
19 Days Ago
Fixed RobotoMono material fuckery
19 Days Ago
Console menu navigation
19 Days Ago
Removed save file name from Craggy's GameSetup
19 Days Ago
Developer tool nav bar buttons
19 Days Ago
Added the old console to the new developer tool prefab for now
19 Days Ago
Baseline, bootstrap spawns EngineUI2
19 Days Ago
Setting up EngineUI2_DeveloperTools prefab
19 Days Ago
plastic please
19 Days Ago
Renamed the prefabs
20 Days Ago
merge from automatedtesting
20 Days Ago
Started adding descriptions to all the existing tests, + some cleanup
21 Days Ago
Comments and cleanup
22 Days Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
22 Days Ago
More IO prefabs deployable on Large Vehicle layer
22 Days Ago
All neon signs deployable on the vehicle large layer
22 Days Ago
More IO prefabs deployable on the large vehicle layer
23 Days Ago
Added HMLMG to the skin viewer
23 Days Ago
Fixed back button not closing store pages
23 Days Ago
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23 Days Ago
More IO prefabs allowed on Vehicle Large layer
23 Days Ago
Remade solar panel collider using primitives
23 Days Ago
Set most IO prefabs as deployable on vehicle large layer
23 Days Ago
Tweaked the medium battery mesh collider so it can be convex
23 Days Ago
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos
23 Days Ago
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24 Days Ago
Fixed store page footer canvas staying active when closed
24 Days Ago
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24 Days Ago
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24 Days Ago
merge from deep_sea
24 Days Ago
Disable deep sea in the AutomatedTests scene
24 Days Ago
Restored copypaste snap to zero height option (was lost in the merge)
24 Days Ago
Fixed more copypaste merge issues
25 Days Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
25 Days Ago
merge from naval_update
25 Days Ago
merge from cargo_egress_fix
25 Days Ago
Fixed cargo still able to go through oil rig when egressing
26 Days Ago
merge from deep_sea
26 Days Ago
merge from naval_update
26 Days Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
26 Days Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only