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5,333 Commits over 700 Days - 0.32cph!

16 Days Ago
Fucking plastic selecting my hidden changes by default ffs
16 Days Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
16 Days Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
17 Days Ago
merge from main
17 Days Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
17 Days Ago
merge from deep_sea
17 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
17 Days Ago
merge from naval_update
17 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
17 Days Ago
merge from naval_update
17 Days Ago
Manifest
17 Days Ago
Codegen
17 Days Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
17 Days Ago
Compile fix
17 Days Ago
merge from naval_update/deep_sea
17 Days Ago
merge from naval_update/deep_sea
17 Days Ago
merge from naval_update
17 Days Ago
merge from naval_update
17 Days Ago
merge from naval_update/island_scenes
17 Days Ago
Smaller deep sea playable area (only tweaked the generation margins)
17 Days Ago
Fixed deep sea weather fuckery, still not 100% working with vclouds
17 Days Ago
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
17 Days Ago
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions
17 Days Ago
Fixed junkpiles and dive sites all spawning at the same place, regression from WorldBoundsMinusTutorialIslands Remove tutorial island spawn position if they are on the deep sea entrance portal side
18 Days Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
18 Days Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
18 Days Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
18 Days Ago
merge from naval_update
18 Days Ago
Removed default save name from craggy
18 Days Ago
Revert EditorSettings
18 Days Ago
Fixed duplicated deep sea markers
18 Days Ago
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18 Days Ago
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18 Days Ago
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19 Days Ago
merge from naval_update/deep_sea
19 Days Ago
Fixed deep sea exit portal always spawning south Some refactoring
19 Days Ago
merge from naval_update
19 Days Ago
Fixed MapView NRE when disconnecting with the map open
19 Days Ago
merge from naval_update/deep_sea
19 Days Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
19 Days Ago
merge from naval_update/deep_sea
19 Days Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
20 Days Ago
merge from naval_update/deep_sea
20 Days Ago
Compile fix
20 Days Ago
merge from naval_update/deep_sea
20 Days Ago
Added deep sea exit icon
20 Days Ago
Fixed deep sea billboards leaking after a server restart
20 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
20 Days Ago
Deep sea portal debug command fix number 74
20 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active