6,388 Commits over 790 Days - 0.34cph!
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues
Scrolling in the item tab:
MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
Some optims to FlexElement LayoutMainAxis (scrolling a virtual scroll view is quite slow)
- Get rid of the SizingChildren.Exists in LayoutMainAxis and keep track of the remaining elements manually, saves some time
- Put Grow and Shrink in the childParams struct
- Cache the children count
~0.65ms -> ~0.50ms per frame when scrolling the items tab
merge from autoconnect_menu_fix
Moved t+autobench switch after OnMenuLoaded as well
Shotgun traps and flame turrets are destroyed on boat death
merge from new_console-ui
Better background blur shader, only used by the F1 menu for now
Added back error overlay toggle in the tools tab, it flips the convar
Fixed NRE when clicking on vehicle buttons in the main menu
merge from new_console-ui
Fixed rich text in search bars again
Fixed tabs allowed in demo not showing in demo
Reordered the tabs to match the old f1 menu
Made the dev tools UI less terrible at low resolution
Can't cycle through hidden tabs
merge from new_console-ui
Pressing TAB now cycles in between the console and the last used tab (items by default), CTRL TAB cycles through all tabs
merge from new_console-ui
Fixed search bar texts disappearing because their masks were still tagged as 'mainmenu' ffs
merge from new_console-ui
Fixed UI_ServerAdminUGCEntryAudio.Update NRE, censor recordings option is now ignored in the UGC tab
Fix attempt for RustButton.CalculateLayoutInputHorizontal NRE during bootstrap
Removed deepsea.enabled false from playground init commands, its auto disabled because theres no water anyway
Fixed console not selecting its input field when opened the first time
Removed rich text on search bars again
merge from new_console-ui
Fixed gamemode restricted items not showing up as red in the item tab
merge from new_console-ui
Fixed item buttons not working in builds
merge from new_console-ui
Fixed filtering ignoring items with no description
Disable image for items with no icons
Use item shortname if the display name is empty
Better fix for the flickering scrollbar when dragging
Awful fix for the search bar not showing its text in the item list
Fixed console and item list input fields not being deselected when closed
Fixed feedback loop when dragging scrollbars towards the bottom, also fixed flickering caused by flex virtual scroll resizing the scroll mid scroll
merge from new_console-ui
Always show scrollbar on item and vehicle tabs when the content fits the screen
Don't allow scrollrects to scroll when the content fits the viewport, fixes the scrollbar nightmare
Fixed layout issues when using free aspect or low resolutions
Fixed NRE when clicking on a vehicle button when not ingame
Localized category buttons in item and vehicle tabs
Disabled rich text on search bar base prefab
Fixed hover end fuckery when clicking buttons in the item tab
merge from new_console-ui
Moved new error overlay to the OverlayCanvas
Restored OverlayCanvas size (perf text, branding and legacy error overlay)