4,955 Commits over 670 Days - 0.31cph!
    
    
    
        
        
            
            
            
                
                More deep sea logs
Added tree count to deepsea.printentitycount
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assigned main island global network group to chinook, chinook scientists and cargoship
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore
- Chinook avoids the deep sea playable area when egressing and spawning
- Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come)
Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chinook avoids the deep sea side when randomising its spawn position
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Added a DeepSea folder for its weather presets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when trying to dismount scientist from killed rhibs
Fixed corpses spawning from killed scientists by the deep sea wipe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/island_scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Baked Shore Vectors component to Tropical3
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable fog in the deep sea, until we fix it
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from ui_overhead_optims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed chat and sleeping bag clusters texts appearing blurry
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_overhead_optims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed F1 tools tab hud toggles not initializing correctly following 
133710, causing half of the hud to disappear when opened
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main (using main version of all the prefabs changed by a manifest update in naval)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_overhead_optimms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crosshair disables its canvas when hidden
 
                
                
                
                
                
             
         
        
            
            
            
                
                Now disable their canvas when invisible:
Rock paper scissors
Camera overlay
Scope overlay
Fixed blackout overlays not turning off completely
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Now disable their canvas when invisible:
- Reticle
- Player names
- Demo recorder saved
- Vital notices
Removed canvases on farmable animal, sleeping bag name, io entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed canvas on health vital, use a canvas group instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Loading screen and developer tools (console) toggle their canvases
Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Now disable their canvas when invisible:
- Net graph
- UI background
- Demo playback UI
- Tutorial help popups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed IO texts not being set as dynamic
Also toggle the canvas when invisible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Community UI canvases are toggled off when they're empty
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from twitchdrop_mipmaps_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed twitch drop campaign image generating mip maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shockbyte texts not set as dynamic
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced the deep sea massive prevent building volume for a simple bound check
Allow building in your boat while in the deep sea
Added deepsea.block_building convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a delay before invoking the deep sea server tick after a server restart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Now disable their canvas when invisible:
- Team ui
- Fog overlay
- Wounded screen
Some fixes to other screens not disabling themselves by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud
Unused legacy stuff