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6,873 Commits over 851 Days - 0.34cph!

19 Days Ago
Added electric furnace to render scene
19 Days Ago
merge from main
19 Days Ago
merge from steaminventory_newitem_fix
19 Days Ago
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
19 Days Ago
19 Days Ago
Small UIHUD optims
19 Days Ago
Missed a meta
19 Days Ago
Moved HotReloadSettings.asset to an editor folder
19 Days Ago
Suppress all the shader error/warning logs on server startup
20 Days Ago
merge from electricfurnace_emission_fix
20 Days Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
20 Days Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
22 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
22 Days Ago
merge from automated_testing
22 Days Ago
Fixed automated test prefabs being shipped to the client bundles
22 Days Ago
Phrase contexts
22 Days Ago
Phrases update
22 Days Ago
merge from deepsea_loot_balance
22 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
22 Days Ago
merge from deepsea_loot_balance
22 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
22 Days Ago
Fixed deep sea sulfur ore fields respawning metal
22 Days Ago
merge from main
22 Days Ago
First pass of a raiding test recorder
23 Days Ago
merge from main
23 Days Ago
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23 Days Ago
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23 Days Ago
merge from horse_rpc_fix
23 Days Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
23 Days Ago
merge from f1tools_demo_fix
23 Days Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
23 Days Ago
Fixed F1 menu tools tab not showing in demos
23 Days Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
23 Days Ago
merge from store_nre_fix2
23 Days Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
23 Days Ago
Better logging on RustTestFixture::SpawnEntity
23 Days Ago
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23 Days Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
23 Days Ago
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
24 Days Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
24 Days Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
24 Days Ago
merge from automated_testing
24 Days Ago
merge from automated_testing/export_optims
24 Days Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
24 Days Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
24 Days Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
24 Days Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions