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5,034 Commits over 670 Days - 0.31cph!

27 Days Ago
Added a billboard for the main island when you're in the deep sea
27 Days Ago
merge from naval_update
27 Days Ago
Tweaked deep sea fog
27 Days Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
27 Days Ago
Don't parent the exit portal, to keep it consistent with entrance portal
27 Days Ago
Partially reverted 134856, causing some issues
27 Days Ago
merge from naval_update
27 Days Ago
Toned down the waves when crossing the portal as its client only
27 Days Ago
merge from naval_update/block_items_boats
28 Days Ago
Block all items not deployable on tugboats on player boats as well
28 Days Ago
Deep sea icon for the map and death screen toggle button
28 Days Ago
Removed the collision on the deep sea portal buoys
28 Days Ago
merge from deep_sea
28 Days Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
28 Days Ago
Restored cargoship global network behaviour to MainIsland
28 Days Ago
merge from naval_update
28 Days Ago
merge from deep_sea
28 Days Ago
merge from deep_sea/hackable_crate
28 Days Ago
28 Days Ago
merge from deep_sea
29 Days Ago
Removed deep sea island tree spawning code, not needed anymore
29 Days Ago
merge from deep_sea
29 Days Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
29 Days Ago
merge from naval_update
29 Days Ago
merge from deep_seaa
29 Days Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
29 Days Ago
Made a proper material for the sea floor of the deep sea
29 Days Ago
merge from naval_update
29 Days Ago
Fixed floating island map marker text not marked as non static
29 Days Ago
merge from main
29 Days Ago
merge from ui_overhead_optims
29 Days Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
29 Days Ago
merge from main
29 Days Ago
Revert cargo global network group to Default (from MainIsland)
31 Days Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1
31 Days Ago
merge from naval_update/deep_sea
31 Days Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
32 Days Ago
merge from naval_update/deep_sea
32 Days Ago
Dont call kill on dead or destroyed players
32 Days Ago
Better logs from deep sea commands
32 Days Ago
Fixed client portal weather lerping
32 Days Ago
Make sure to network the deep sea Open flag to clients
32 Days Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
32 Days Ago
merge from naval_update
32 Days Ago
Added tropical4 to the deep sea islands
32 Days Ago
merge from naval_update/island_scenes
32 Days Ago
Added tropical3 to the deep sea islands
32 Days Ago
merge from naval_update
32 Days Ago
merge from naval_update
32 Days Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3