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4,955 Commits over 670 Days - 0.31cph!

20 Days Ago
Codegen
20 Days Ago
More deep sea logs Added tree count to deepsea.printentitycount
20 Days Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
20 Days Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
20 Days Ago
Chinook avoids the deep sea side when randomising its spawn position
21 Days Ago
merge from naval_update
21 Days Ago
merge from naval_update
21 Days Ago
merge from naval_update
21 Days Ago
merge from naval_update
21 Days Ago
merge from deep_sea
21 Days Ago
Added a DeepSea folder for its weather presets
21 Days Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
21 Days Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
22 Days Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
22 Days Ago
merge from naval_update/island_scenes
22 Days Ago
Added Baked Shore Vectors component to Tropical3
22 Days Ago
merge from naval_update/deep_sea
22 Days Ago
Disable fog in the deep sea, until we fix it
22 Days Ago
merge from naval_update/deep_sea
22 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
22 Days Ago
merge from naval_update
25 Days Ago
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25 Days Ago
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25 Days Ago
merge from ui_overhead_optims
25 Days Ago
Fixed chat and sleeping bag clusters texts appearing blurry
25 Days Ago
merge from ui_overhead_optims
25 Days Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
25 Days Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
25 Days Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
25 Days Ago
merge from ui_overhead_optimms
25 Days Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
25 Days Ago
Crosshair disables its canvas when hidden
25 Days Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
25 Days Ago
merge from main
25 Days Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
25 Days Ago
Removed canvas on health vital, use a canvas group instead
25 Days Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
25 Days Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
25 Days Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
25 Days Ago
Community UI canvases are toggled off when they're empty
25 Days Ago
merge from twitchdrop_mipmaps_fix
25 Days Ago
Fixed twitch drop campaign image generating mip maps
25 Days Ago
Fixed shockbyte texts not set as dynamic
26 Days Ago
merge from naval_update/deep_sea
26 Days Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
26 Days Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
26 Days Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
26 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
26 Days Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
26 Days Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff