userFlaviencancel
reporust_rebootcancel

5,579 Commits over 762 Days - 0.31cph!

48 Days Ago
Flame turrets do not send their aim dir to all clients every 0.1s anymore, otations are predicted on the client The cpu savings are minimal, but that saves us some useless RPCs sent to all players in network range every 0.1s
48 Days Ago
Flame turret code cleanup
48 Days Ago
merge from linerenderer_lod_fix
48 Days Ago
Fixed RendererLOD not working with line renderers, HasValidMesh was returning false all the time Fixes invisible string lights wires
48 Days Ago
merge from naval_update
48 Days Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
49 Days Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
49 Days Ago
merge from naval_update
49 Days Ago
merge from spacestation_storepages
49 Days Ago
Set sprite atlas enabled in builds only, was pushed by accident
49 Days Ago
Updated space station building skin store page media
49 Days Ago
merge from main
49 Days Ago
merge from main
49 Days Ago
merge from christmas2025_DLC
49 Days Ago
merge from memcell_tests
49 Days Ago
Test list
49 Days Ago
Improved the custom asserts to log the expected and actual value when failing
49 Days Ago
Added some memory cell tests
51 Days Ago
merge from naval_update
51 Days Ago
Removed deep sea portal avoidance code in cargo egressing logic, not needed
51 Days Ago
merge from naval_update
51 Days Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea
51 Days Ago
Fixed TerrainMeta.GetRandomPointOffshore not avoiding the deep sea and deep sea portal as expected
51 Days Ago
merge from naval_update
51 Days Ago
Fixed deep sea stuck in busy state if server restarted when its closing or opening
52 Days Ago
▊▉▌▆ ▉▄▍▆ ▊▉██▇ ▄▆▌▋▄ ▅▆ ▇▌█▅ ▇▇█▇▇ ▍▅▄▄ ▋▌▇█▍▆▄▉ ▆▍ ▌▇
52 Days Ago
merge from naval_update
52 Days Ago
merge from naval_update
52 Days Ago
▌▆▊▋▍█ ▉▊▇▌▍ █▋▇▍ ▍▍ █▉▇▉▇ ▉▉ ▉█▋▋ ▄█▇ ▉▆▇▆▋▉▋ ▅▉▆▌ ▅▅▆▇▆▉▅▍ ▅▅▆▍ ██▋▄ ▅█▋▋ ▊▍██▅█▅▆▇
52 Days Ago
merge from solarpanel_tests
52 Days Ago
Added solar panel tests Minor SolarPanel class cleanup
53 Days Ago
merge from naval_update
53 Days Ago
merge from main
53 Days Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
53 Days Ago
Kill deep sea if water system is null
53 Days Ago
merge from naval_update
53 Days Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
53 Days Ago
merge from gingerbread_wallpaper_fix
53 Days Ago
▉▅▇▌▌▊ ▆▌▋▉▉ ▉▍▉█▊ ▊▅▋▅▍▊ ▅█ █▅ ▍▉▋▆▍▍ ▌▍▅█ █▆▇ █▆▅▅
53 Days Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
53 Days Ago
Removed the deep sea top collider, so supply drop cant get stuck
53 Days Ago
merge from naval_update
53 Days Ago
merge from naval_update
53 Days Ago
merge from naval_update/deep_sea
53 Days Ago
merge from naval_update/deep_sea/islandspawning_fixes
53 Days Ago
54 Days Ago
Fixed spawn command not calling UpdateNetworkGroup after detaching its children
54 Days Ago
Disabled auto spawn on ghost ship spawngroups, now spawned by the deep sea itself Fixes ghost ship loot respawning on server restarts S2P all islands again, missed some spawn groups that were still disabling save
54 Days Ago
Fixed ores respawning
54 Days Ago
Fixed deep sea manager not generating the island navmeshs after loading a save, causing the island scientist to never spawn Fixed ores respawning Added deepsea.printloot command