userFlaviencancel
reporust_rebootcancel

6,066 Commits over 790 Days - 0.32cph!

18 Days Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
18 Days Ago
Tweaked some prefabs ground watch, fixing issues on boats
18 Days Ago
merge from main
18 Days Ago
merge from io_boats
18 Days Ago
merge from hackweek_more_tests
18 Days Ago
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
18 Days Ago
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
18 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
18 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
18 Days Ago
merge from main
18 Days Ago
Increased BoatBuildingStation::GetStationOverlappingPosition grid query radius from 2 to 20, It must be large enough so the grid can always find the station regardless of where inside the build area we query from Fixes IO entities on land connectable to edit mode boat sometimes
18 Days Ago
merge from wallpaper_playerboats
18 Days Ago
Fixed pooling issue with wallpapers, make sure to reset the skin before applying
18 Days Ago
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18 Days Ago
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18 Days Ago
merge from main
18 Days Ago
merge from dobuild_optims
18 Days Ago
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
18 Days Ago
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18 Days Ago
merge from dobuild_optims
18 Days Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
18 Days Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
18 Days Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
18 Days Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
18 Days Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
18 Days Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
18 Days Ago
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18 Days Ago
Fixed string lights slack not hanging using world pos
18 Days Ago
merge from naval_update/io_boats
19 Days Ago
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19 Days Ago
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19 Days Ago
merge from naval_update/io_boats
19 Days Ago
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19 Days Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
19 Days Ago
Fixed string lights mixing up local and world, its all local now
19 Days Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
19 Days Ago
merge from main
19 Days Ago
merge from wallpaper_playerboats
19 Days Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
19 Days Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
19 Days Ago
Hull square and hull triangle socket name update
19 Days Ago
Fixed wallpaper placed on finished boat not toggling its batching component
19 Days Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
19 Days Ago
Updated wallpaper commands to work with player boats
19 Days Ago
More checks in WallpaperPlanner that needed Vehicle_Large
19 Days Ago
Updated wallpaper inside sockets to include vehicle_large
19 Days Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
19 Days Ago
merge from naval_update/io_boats
19 Days Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
19 Days Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats