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reporust_rebootcancel

6,828 Commits over 851 Days - 0.33cph!

20 Days Ago
merge from automated_testing/export_optims
20 Days Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
20 Days Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
20 Days Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
20 Days Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
20 Days Ago
Forgot to refresh the test list
20 Days Ago
merge from automated_testing
20 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
20 Days Ago
merge from automated_testing
20 Days Ago
merge from main
20 Days Ago
Fixed tutorial completed commands not running quietly
20 Days Ago
merge from automated_testing
20 Days Ago
merge from automated_testing/raiding
20 Days Ago
Another raiding test and some inspector tweaks
20 Days Ago
Finally fixed the flaky raiding tests
20 Days Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
20 Days Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
20 Days Ago
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
20 Days Ago
Raiding tests fixes Added impact pos prediction and splash radius gizmos
20 Days Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
20 Days Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
20 Days Ago
merge from automated_testing
20 Days Ago
Fixed raiding tests CI filtering Test lists
20 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
20 Days Ago
merge from automated_testing
20 Days Ago
Fixed CI testlist loading
21 Days Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
21 Days Ago
merge from automated_testing
21 Days Ago
Didnt save
21 Days Ago
Flagged tests that need to be ignored by CI
21 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
21 Days Ago
merge from main
21 Days Ago
merge from main
21 Days Ago
merge from placement_ignoreentity
21 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
21 Days Ago
merge from main
21 Days Ago
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21 Days Ago
merge from batteringramhead_health_fix
21 Days Ago
Fixed battering ram head not showing its health
21 Days Ago
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21 Days Ago
merge from automated_testing
21 Days Ago
Test list
21 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
21 Days Ago
merge from automated_testing
21 Days Ago
CI testlist
21 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
21 Days Ago
Test list