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5,574 Commits over 731 Days - 0.32cph!

45 Days Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
46 Days Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
46 Days Ago
merge from naval_update
46 Days Ago
merge from spacestation_storepages
46 Days Ago
Set sprite atlas enabled in builds only, was pushed by accident
46 Days Ago
Updated space station building skin store page media
46 Days Ago
merge from main
46 Days Ago
merge from main
46 Days Ago
merge from christmas2025_DLC
46 Days Ago
merge from memcell_tests
46 Days Ago
Test list
46 Days Ago
Improved the custom asserts to log the expected and actual value when failing
46 Days Ago
Added some memory cell tests
48 Days Ago
merge from naval_update
48 Days Ago
Removed deep sea portal avoidance code in cargo egressing logic, not needed
48 Days Ago
merge from naval_update
48 Days Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea
48 Days Ago
Fixed TerrainMeta.GetRandomPointOffshore not avoiding the deep sea and deep sea portal as expected
48 Days Ago
merge from naval_update
48 Days Ago
Fixed deep sea stuck in busy state if server restarted when its closing or opening
49 Days Ago
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49 Days Ago
merge from naval_update
49 Days Ago
merge from naval_update
49 Days Ago
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49 Days Ago
merge from solarpanel_tests
49 Days Ago
Added solar panel tests Minor SolarPanel class cleanup
50 Days Ago
merge from naval_update
50 Days Ago
merge from main
50 Days Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
50 Days Ago
Kill deep sea if water system is null
50 Days Ago
merge from naval_update
50 Days Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
50 Days Ago
merge from gingerbread_wallpaper_fix
50 Days Ago
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50 Days Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
50 Days Ago
Removed the deep sea top collider, so supply drop cant get stuck
50 Days Ago
merge from naval_update
50 Days Ago
merge from naval_update
50 Days Ago
merge from naval_update/deep_sea
50 Days Ago
merge from naval_update/deep_sea/islandspawning_fixes
50 Days Ago
51 Days Ago
Fixed spawn command not calling UpdateNetworkGroup after detaching its children
51 Days Ago
Disabled auto spawn on ghost ship spawngroups, now spawned by the deep sea itself Fixes ghost ship loot respawning on server restarts S2P all islands again, missed some spawn groups that were still disabling save
51 Days Ago
Fixed ores respawning
51 Days Ago
Fixed deep sea manager not generating the island navmeshs after loading a save, causing the island scientist to never spawn Fixed ores respawning Added deepsea.printloot command
51 Days Ago
51 Days Ago
Fixed deep sea dwelling spawning their NPC and crates again after a server restart They now spawn once when the deep sea opens Also load balanced the whole thing so we don't spawn too much stuff at the same time
52 Days Ago
Fixed deep sea dwellings changing position after a server restart - Disabled auto spawn and enabled saving on all islands SpawnGroups - We now trigger the SpawnGroup initial spawn when the deep sea is opening Also fixes ores and collectables respawning after a server restart S2P all islands
52 Days Ago
Gated a NPCSpawner log behind a convar (npcspawner.debug) Improved the log to be more useful
52 Days Ago
merge from naval_update