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6,966 Commits over 882 Days - 0.33cph!

18 Days Ago
Ceiling lights just use the HasPower flag instead of On
18 Days Ago
More io entities using the new flag update Auto turret is not sending full network update when turned on or off
18 Days Ago
Forgot Circuit.cs
18 Days Ago
Split the circuit dirty flag into two: Dirty and NeedsRebuild so setting a circuit dirty doesnt trigger a rebuild every time Added rebuild timings
18 Days Ago
Moved the tick to every frame Added timings command to debug circuit perf
18 Days Ago
Codegen
18 Days Ago
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18 Days Ago
Compile fixes
19 Days Ago
merge from automated_testing
19 Days Ago
Moved server block in TestScenario_RocketSplashDamage
19 Days Ago
Don't catch exceptions in WrapTestAsCoroutine
19 Days Ago
Bug fixes and optims, only snapshots dirty slots
19 Days Ago
Trace debug commands, logs when something happens on a circuit
19 Days Ago
Power flow debug viz
19 Days Ago
Added some mint ddraw and debug commands to help debugging circuits
19 Days Ago
merge from main
19 Days Ago
merge from wiretool_reconnect_fix
19 Days Ago
Fixed wiretool connection rejected by the server in some cases after clearing previous connection
20 Days Ago
Fix battery charging issue with closed loop circuits Fixed batteries not considered as sources when building the evaluation order
20 Days Ago
merge from main
20 Days Ago
merge from iolines_shader_fix
20 Days Ago
Swapped all IO wires to use the standard shader instead of standard wire. Fixes some rendering issues, they were made transparent after some changes to the wire shader They don't really need all the features from the wire shader
20 Days Ago
More items converted to the new io system
20 Days Ago
AND OR XOR flags fixes
20 Days Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
20 Days Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
20 Days Ago
Added baked config at register time Batteries are data based
20 Days Ago
Splitter evaluator
21 Days Ago
Memory cell evaluator
21 Days Ago
Root combiner distributes drain evenly on batteries connected to its inputs
21 Days Ago
Evaluator refactoring
21 Days Ago
Branch and blocker evaluators Some cleanup and fixes
21 Days Ago
merge from main
21 Days Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
21 Days Ago
Some reserialized metas
21 Days Ago
Updated some legacy input code to use the new input system
21 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
21 Days Ago
Entity bridge first pass Added debug commands
21 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
21 Days Ago
merge from f1_savecategory
21 Days Ago
merge from server_warnings_fix
21 Days Ago
merge from digitalclock_pool_fix
21 Days Ago
merge from copypasteloadouts_deleteconfirmation
21 Days Ago
merge from ugc_teleportbutton
21 Days Ago
merge from console_autocomplete_fix2
21 Days Ago
merge from chippy_blurry_fix
21 Days Ago
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21 Days Ago
merge from boats_wireisolation_fix
21 Days Ago
merge from uihud_optims
21 Days Ago
merge from hotreload_fix