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6,884 Commits over 851 Days - 0.34cph!

21 Days Ago
Fixed DigitalClockAlarm pooling issue
21 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
21 Days Ago
Test result stacktraces are now populated correctly with captured errors
22 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
22 Days Ago
merge from automated_testing/raid_recorder
22 Days Ago
Added some new raiding tests
22 Days Ago
merge from automated_testing
22 Days Ago
merge from main
22 Days Ago
merge from selectionhistorywindow_optims (editor only)
22 Days Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
22 Days Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
22 Days Ago
Added electric furnace to render scene
22 Days Ago
merge from main
22 Days Ago
merge from steaminventory_newitem_fix
22 Days Ago
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
22 Days Ago
22 Days Ago
Small UIHUD optims
22 Days Ago
Missed a meta
22 Days Ago
Moved HotReloadSettings.asset to an editor folder
22 Days Ago
Suppress all the shader error/warning logs on server startup
23 Days Ago
merge from electricfurnace_emission_fix
23 Days Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
23 Days Ago
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
24 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
25 Days Ago
merge from automated_testing
25 Days Ago
Fixed automated test prefabs being shipped to the client bundles
25 Days Ago
Phrase contexts
25 Days Ago
Phrases update
25 Days Ago
merge from deepsea_loot_balance
25 Days Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
25 Days Ago
merge from deepsea_loot_balance
25 Days Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
25 Days Ago
Fixed deep sea sulfur ore fields respawning metal
25 Days Ago
merge from main
25 Days Ago
First pass of a raiding test recorder
25 Days Ago
merge from main
25 Days Ago
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25 Days Ago
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25 Days Ago
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25 Days Ago
merge from horse_rpc_fix
25 Days Ago
Fixed horse spamming CLIENT_HorseUpdate rpc to every clients in range constantly It was supposed to run only when necessary
26 Days Ago
merge from f1tools_demo_fix
26 Days Ago
Stop sending global.AdminUI_FullRefresh every time an admin open the F1 menu We only do it once now, when opening the F1 for the first time. Then only when opening the admin tab
26 Days Ago
Fixed F1 menu tools tab not showing in demos
26 Days Ago
NRE fix for UI_Store.OnWarmupPage when the manifest is null
26 Days Ago
merge from store_nre_fix2
26 Days Ago
Fixed TestRunnerWindow error when opening foldouts CTRL + Click on an asset path parameter pings the asset in the project window Added to right click context menu too
26 Days Ago
Better logging on RustTestFixture::SpawnEntity
26 Days Ago
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26 Days Ago