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5,421 Commits over 700 Days - 0.32cph!

30 Days Ago
Added PTboat mounted turret dry fire effect
31 Days Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
31 Days Ago
Scientists mounted on pt boat turrets cannot target invisible players
31 Days Ago
Removed a dupped check in OnTick
31 Days Ago
Fixed scientist boats turning their engine on and off repeatedly when ai.move is false
31 Days Ago
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31 Days Ago
merge from naval_update/deep_sea/toast_fix
31 Days Ago
merge from main
31 Days Ago
Added space station building skin store page Fixed the building skin names phrase fuckery, added new tokens used exclusively in the store
31 Days Ago
Added LR space station to the weapons category
31 Days Ago
Added LR300 space station store page
31 Days Ago
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems Its simpler and less confusing for extra items that aren't uploaded to steam yet
31 Days Ago
merge from main
31 Days Ago
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too Includes some code fix for packs with no itemdef associated
31 Days Ago
Floating city farm barge door now plays chainlink sounds
31 Days Ago
Added birthday hat to the store skin viewer
31 Days Ago
Phrase contexts
31 Days Ago
Phrase update
31 Days Ago
"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
31 Days Ago
merge from main
36 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
36 Days Ago
merge from deep_sea
36 Days Ago
Fixed being able to build in the deep sea when looking at an entity
36 Days Ago
Removed deep sea hackable crate map marker
36 Days Ago
merge from deep_sea
36 Days Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
36 Days Ago
merge from deep_sea
36 Days Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
36 Days Ago
merge from deep_sea
36 Days Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
36 Days Ago
Fixed rad volumes still spawning on the exit side of the deep sea
36 Days Ago
merge from naval_update
36 Days Ago
merge from naval_update/deep_sea
36 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
36 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
36 Days Ago
merge from naval_update
36 Days Ago
Fixed snow inside the entrance deep sea portal
36 Days Ago
merge from naval_update/deep_sea
36 Days Ago
Improved the deep sea billboards spawning positions
36 Days Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
36 Days Ago
merge from naval_update/deep_sea
36 Days Ago
Fixed phrase conflicts
36 Days Ago
Teleport trigger can also show toats
36 Days Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
36 Days Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
37 Days Ago
Print deep sea radiation amount in deepsea.printState command
37 Days Ago
Tweaked end of deep sea wipe radiations
37 Days Ago
merge from naval_update
37 Days Ago
merge from naval_update/oilrig_boats
37 Days Ago
Missed one file