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8,279 Commits over 1,004 Days - 0.34cph!

15 Days Ago
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15 Days Ago
merge from weapon_refresh_nailgun
15 Days Ago
Fixed nailgun missing muzzlepoint, was erroring when put in a turret
15 Days Ago
Fixed nailgun world model outlline
15 Days Ago
merge from main
15 Days Ago
merge from skinviewer_nailgun
15 Days Ago
Added nailgun to the skin viewer
15 Days Ago
Set a bunch of textures to non readable
15 Days Ago
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15 Days Ago
merge from boateditmode_priv_fix
15 Days Ago
Fixed client showing boat privilege for edit mode boats you have no auth on
15 Days Ago
merge from deepsea_unloading
15 Days Ago
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
15 Days Ago
merge from ui_misc_optims
15 Days Ago
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15 Days Ago
Fixed some store pages referencing assets from other packs, copy pasted leftovers
15 Days Ago
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
15 Days Ago
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
15 Days Ago
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
15 Days Ago
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
15 Days Ago
Fixed every graphic serializing an empty cull state event nothing listens to. Now created when getting a listener Drops ~40MB of managed memory for 141k graphics
15 Days Ago
privilegecache.enabled convar set to non-admin so we can enable it on the client via the steam launch args
15 Days Ago
Fixed downloaded workshop skin icons keeping a readable CPU copy, similar to 167894 Was around ~20MB RAM in-game for 15 icons
15 Days Ago
Fixed every maskable graphic keeping its own corner scratch array Drops ~11MB of managed memory for 141k graphics
15 Days Ago
Fixed every TMP text keeping its own copy of the constant k_Power rounding table Drops 5MB of managed memory for 28k texts
15 Days Ago
Fixed selection history editor window repainting constantly
16 Days Ago
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16 Days Ago
Fixed picking up mushrooms not showing the total owned in the pickup notice
16 Days Ago
Cherrypicked 168066 "Can't use the frankenstein table if building blocked"
16 Days Ago
Can't use the frankenstein table if building blocked
16 Days Ago
merge from frankensteintable_priv
16 Days Ago
merge from aipoint_strip
16 Days Ago
merge from cliffs_heightcollider_fix
16 Days Ago
Strip AI cover and move points from the client, they're only used by the server Had 13k of them
16 Days Ago
Fixed cliffs not stripping their Add_To_Height heightmap mesh collider when loading from a cached map I had ~6500 of these enabled on a proc gen map
16 Days Ago
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16 Days Ago
merge from pool_review
16 Days Ago
Ballista and static ballista 8 -> 2 Battering ram and catapult seats 8 ->
16 Days Ago
All arrows 100 -> 25 Paintball projectile 100 -> 5 Speargun spear 100 -> 5 Shotgun slug 100 -> 10
16 Days Ago
Pool review: Admin cars 2 -> 0 Snowball 100 -> 5 Snowball gun projectile 100 -> 5 Boat building blocks 100 -> 15
16 Days Ago
merge from deepsea_unloading
16 Days Ago
Cleanup, fixes
16 Days Ago
Fixed deep sea spamming tree spawned RPCs to all players when opening
16 Days Ago
Deleted unsuded ghost ship population asset
16 Days Ago
Cover the case where a modded server spawns deep sea entities outside of the deep sea Client activates the asset scene without waiting for a loading screen and keeps it for the entire session
16 Days Ago
Added a menu item in Build/ to keep the build cache so we can do incremental builds
16 Days Ago
Revert some files I didnt mean to commit
16 Days Ago
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
16 Days Ago
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
16 Days Ago
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute