userFlaviencancel
reporust_rebootcancel

7,859 Commits over 1,004 Days - 0.33cph!

14 Days Ago
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
14 Days Ago
Emptied steambundles.asset
14 Days Ago
Phrase tweaks, added debug commands
14 Days Ago
Warning popup if you're trying to buy something you already own
14 Days Ago
Warning text if you have dupe items in your cart + popup on checkout
15 Days Ago
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
15 Days Ago
merge from store_emptyinv_fix
15 Days Ago
Fixed one more way for the store to break when you have no items
15 Days Ago
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15 Days Ago
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17 Days Ago
Bundle description shows its content Gallery pulls the images from steam Testbed icon upload tool
17 Days Ago
merge from main
17 Days Ago
merge from store_emptyinv_fix
17 Days Ago
Fixed store showing "Store content failed to load" when your Rust item inventoty is totally empty
17 Days Ago
Cherrypick 163442 (Tooling to switch to the testbed steam app in editor)
17 Days Ago
merge from main
17 Days Ago
merge from settings_search_fix
17 Days Ago
Fixed editor tests writing two result files
18 Days Ago
merge from skinviewer_hands_fix
18 Days Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
18 Days Ago
Item schema generation collects bundles
18 Days Ago
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18 Days Ago
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18 Days Ago
merge from main
18 Days Ago
merge from automated_testing
18 Days Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
18 Days Ago
merge from main
19 Days Ago
merge from reactivetarget_rcturret_fix
19 Days Ago
Fixed remotely controlled turrets not able to hit reactive targets with bows
19 Days Ago
merge from reactivetarget_rcturret_fix
19 Days Ago
Remotely controlled turrets can now hit reactive targets It needed a hack because they could only react to client projectiles and RC turrets are using ServerUse
20 Days Ago
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21 Days Ago
Fixed battering ram flaky tests
22 Days Ago
merge from main
22 Days Ago
Fixed failing SpawnEntity_EntitySpawned tests leaking spawned entities and failing unrelated tests
22 Days Ago
merge from Livestock_animals/meat_visuals
22 Days Ago
Fixed apartment complex and floating cities not showing in the S2P batch window
22 Days Ago
S2P: - ferry terminal - outpost - large oilrig - gas station - radtown - supermarket - water_well (all 5) - apartment complex - floating city (all 4)
22 Days Ago
Fixed raw beef missing its becomeOnCooked ref
22 Days Ago
Tweaked BBQ beef pos
22 Days Ago
Editor tool to preview the meat position
22 Days Ago
Added new meats to all oven prefabs
25 Days Ago
Fixed settings search shitting the bed with nested marks
28 Days Ago
Tooling to switch to the testbed steam app in editor
28 Days Ago
Some UI bits
28 Days Ago
merge from main
29 Days Ago
merge from automated_testing
29 Days Ago
Fixed test runner window not showing the in progress icon on a test running its cases
29 Days Ago
merge from main
29 Days Ago
merge from cookingworkbench_kettle_fix