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5,656 Commits over 762 Days - 0.31cph!

32 Days Ago
merge from naval_update/deep_sea
32 Days Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
32 Days Ago
Increased deep sea buoy flare LOD distance
32 Days Ago
Last deep sea wipe alarm now loops
32 Days Ago
Increased deep sea exit portal map marker size
32 Days Ago
Portal buoy lights change depending on deep sea state
32 Days Ago
merge from naval_update
33 Days Ago
merge from naval_update
33 Days Ago
merge from naval_update/deep_sea
33 Days Ago
merge from naval_update
33 Days Ago
Removed unused sprite added by error
33 Days Ago
Removed prevent building volume from deep sea portals, not necessary
33 Days Ago
Cleanup
33 Days Ago
Updated ghost ship icons
33 Days Ago
Fixed deep sea entrance marker showing inside the deep sea
33 Days Ago
merge from naval_update
33 Days Ago
merge from naval_update/deep_sea
33 Days Ago
Added a timer to portal map marker to show the time left before the deep sea closes
33 Days Ago
Updated deep sea portal markers
33 Days Ago
Tweaked wipe duration and radiations
33 Days Ago
Fixed deep sea rad volume not restored after a server restart
33 Days Ago
Fixed duped collider on deep sea bottom collider
34 Days Ago
merge from naval_update/deep_sea
34 Days Ago
merge from naval_update
34 Days Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
34 Days Ago
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
34 Days Ago
Fixed exit portal map marker showing when looking at the main land from the deep sea
34 Days Ago
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
34 Days Ago
Deep sea portal climate doesn't kick in if the deep sea is closed
34 Days Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
34 Days Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
34 Days Ago
Some code cleanup
34 Days Ago
merge from naval_update
35 Days Ago
Some deep sea cleanup and pool leak fixes
35 Days Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
52 Days Ago
Tweaked detail panel label styling
52 Days Ago
Fixed run test from json ignoring test parameters
52 Days Ago
merge from adventcalendar_effect_fix
52 Days Ago
Fixed another plane in the same effect
52 Days Ago
merge from adventcalendar_effect_fix
52 Days Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
52 Days Ago
Added detail panel, can select tests to read their description and result message
52 Days Ago
Test key caching
52 Days Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
52 Days Ago
Test runner window automatically loads the last results after a test suite has finished
52 Days Ago
Can run tests from the window
52 Days Ago
First pass of test runner editor window, still wip
53 Days Ago
merge from workcart_canvas_fix
53 Days Ago
Removed the rogue canvas on workcart_aboveground prefab
53 Days Ago
merge from blackjackmachine_optims