userFlaviencancel
reporust_rebootcancel

5,619 Commits over 762 Days - 0.31cph!

1 Year Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
1 Year Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
1 Year Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
1 Year Ago
Fixed repair cost UI not showing as red (caused by 111605)
1 Year Ago
Tweaked mounted ballista colliders
1 Year Ago
Static ballista rig setup Updated icon
1 Year Ago
merge from primitive/deployable_ballista
1 Year Ago
Mounted ballista detailed colliders
1 Year Ago
Reverted 111575 (restored mounted ballista rig)
1 Year Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
1 Year Ago
Make sure to reset leading flag when leader player dies
1 Year Ago
Tweaked siege weapon constructables deploy volumes
1 Year Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse
1 Year Ago
Updated mounted ballista and ballista name and shortname Manifest
1 Year Ago
merge from primitive/deployable_ballista
1 Year Ago
Reduced the temp ragdolling maximum time
1 Year Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
1 Year Ago
Tweaked horse ground angle update rate convar values
1 Year Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
1 Year Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
1 Year Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
1 Year Ago
Horse legs animator tweak, added Transparent layer detection
1 Year Ago
Ram's head collider change when broken Tweaked vehicle server collider
1 Year Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
1 Year Ago
Louder battering ram impact sound
1 Year Ago
merge from primitive
1 Year Ago
Fixed NRE when hitting tugboat with the battering ram
1 Year Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
1 Year Ago
Rotate player when rotating the static ballista
1 Year Ago
Fixed saving
1 Year Ago
Fixes, can mount static ballista
1 Year Ago
Added static ballista deployable, without the wheeled base (wip) Renamed ballista vehicle to "Mounted Ballista"
1 Year Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
1 Year Ago
Battering ram metal impact
1 Year Ago
Battering ram engine exhaust effet
1 Year Ago
Horse: make sure to damage all mounted players when doing the collision damage Setup prefab information
1 Year Ago
Fixed player floating above ground when rotating the ballista Player follows the ground level Better clipping checks
1 Year Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
1 Year Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
1 Year Ago
Tweaked battering ram door max angles
1 Year Ago
New battering ram dismount pos
1 Year Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
1 Year Ago
Removed the 30s repair delay on the battering ram head
1 Year Ago
Fixed ballista not repairable when hammering its subentity
1 Year Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
1 Year Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
1 Year Ago
Make sure to stop any stationary siege weapon chassis visual update tick
1 Year Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
1 Year Ago
Removed ballista pulling interaction
1 Year Ago
Battering ram headlight toggle