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8,108 Commits over 1,004 Days - 0.34cph!

4 Days Ago
privilegecache.enabled convar set to non-admin so we can enable it on the client via the steam launch args
4 Days Ago
Fixed downloaded workshop skin icons keeping a readable CPU copy, similar to 167894 Was around ~20MB RAM in-game for 15 icons
4 Days Ago
Fixed every maskable graphic keeping its own corner scratch array Drops ~11MB of managed memory for 141k graphics
4 Days Ago
Fixed every TMP text keeping its own copy of the constant k_Power rounding table Drops 5MB of managed memory for 28k texts
4 Days Ago
Fixed selection history editor window repainting constantly
5 Days Ago
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5 Days Ago
Fixed picking up mushrooms not showing the total owned in the pickup notice
5 Days Ago
Cherrypicked 168066 "Can't use the frankenstein table if building blocked"
5 Days Ago
Can't use the frankenstein table if building blocked
5 Days Ago
merge from frankensteintable_priv
5 Days Ago
merge from aipoint_strip
5 Days Ago
merge from cliffs_heightcollider_fix
5 Days Ago
Strip AI cover and move points from the client, they're only used by the server Had 13k of them
5 Days Ago
Fixed cliffs not stripping their Add_To_Height heightmap mesh collider when loading from a cached map I had ~6500 of these enabled on a proc gen map
5 Days Ago
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5 Days Ago
merge from pool_review
5 Days Ago
Ballista and static ballista 8 -> 2 Battering ram and catapult seats 8 ->
5 Days Ago
All arrows 100 -> 25 Paintball projectile 100 -> 5 Speargun spear 100 -> 5 Shotgun slug 100 -> 10
5 Days Ago
Pool review: Admin cars 2 -> 0 Snowball 100 -> 5 Snowball gun projectile 100 -> 5 Boat building blocks 100 -> 15
5 Days Ago
merge from deepsea_unloading
5 Days Ago
Cleanup, fixes
5 Days Ago
Fixed deep sea spamming tree spawned RPCs to all players when opening
5 Days Ago
Deleted unsuded ghost ship population asset
5 Days Ago
Cover the case where a modded server spawns deep sea entities outside of the deep sea Client activates the asset scene without waiting for a loading screen and keeps it for the entire session
5 Days Ago
Added a menu item in Build/ to keep the build cache so we can do incremental builds
5 Days Ago
Revert some files I didnt mean to commit
5 Days Ago
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
5 Days Ago
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
5 Days Ago
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
5 Days Ago
merge from fonts_optims
5 Days Ago
Same deal with adrip1, removed duped font and made a material S2P apartment complex
5 Days Ago
Set NotoSans to non readable
5 Days Ago
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
5 Days Ago
Fixed duped NotoSans fonts used for apartment mailboxes and doors Apartment complex S2P
5 Days Ago
Restored TMP missing font log warning on the client
5 Days Ago
Restored TMP missing font log warning on the client
5 Days Ago
merge from skinviewer_bg_fix
5 Days Ago
Fixed skin viewer backgrounds compression
5 Days Ago
merge from skinsmemory_optims
5 Days Ago
Cherrypicked 167938 "Fixed invis or disconnected players blocking halloween candy spawning"
5 Days Ago
merge from egghunt_spawning_fix
5 Days Ago
Fixed invis or disconnected players blocking halloween candy spawning
5 Days Ago
merge from pendingnotice_fix
5 Days Ago
Fixed pending item notice error (shows up when buying something from the marketplace terminal)
5 Days Ago
Fixed bootstrap non interactable modal
5 Days Ago
merge from fonts_optims
5 Days Ago
Fixed missing font server log
5 Days Ago
Skin viewer uses mip 0 always
5 Days Ago
Attempt at making downloaded skins streamable like bundled skins Instead of uploading every mip to VRAM, we save the compressed mips RustNative builds to disk and let Unity stream them Needs our custom Unity because we can't make textures created by script streamable 13 skins downloaded, went from 210MB to 4.7MB VRAM (one skin in front of me at mip 0, same spot)
6 Days Ago
Workshop skin textures no longer keep a copy in RAM Downloaded skin textures were left readable, nothing used that copy 98MB -> 0MB RAM with 22 skins loaded ingame