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7,139 Commits over 882 Days - 0.34cph!

5 Days Ago
Fixed Attachment.UpdateVisibility NRE
5 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
5 Days Ago
Subtracted 154204
5 Days Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
5 Days Ago
merge from inventory_playerquality
5 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
5 Days Ago
merge from attachment_charms
5 Days Ago
Select attachment -> Select accessory
5 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
5 Days Ago
Fixed path warning when opening the charms picker
5 Days Ago
Fixed charms picker background dismisser not closing the dialog
5 Days Ago
merge from attachment_charms
5 Days Ago
Fixed missing UnityEvent attribute on charm icons
5 Days Ago
merge from fueltanks_wiring_fix
5 Days Ago
Allow fuel tanks to be connected together
5 Days Ago
Restored L96 icon rendering settings
5 Days Ago
Compile fix
6 Days Ago
merge from attachment_charms
6 Days Ago
merge from contact_lowresasset_fix
6 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
6 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
6 Days Ago
merge from main
6 Days Ago
merge from attachment_charms/skinviewer
6 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
6 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
6 Days Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
6 Days Ago
Charms can be inspected using the skin viewer
6 Days Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
6 Days Ago
merge from attachment_charms/ui
6 Days Ago
Can change charms in the repair bench as well
6 Days Ago
Hide change accessory button if you dont own any accessory
6 Days Ago
Charms search bar Minor styling update
6 Days Ago
Charm icon tooltip
6 Days Ago
merge from contact_lowresasset_fix
6 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
6 Days Ago
merge from kickgms
6 Days Ago
Item name and desc
6 Days Ago
Item id, world model fixes
6 Days Ago
merge from main
6 Days Ago
Charm picker UI wip
7 Days Ago
merge from main
7 Days Ago
merge from iolines_motionblur_fix
7 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
7 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
7 Days Ago
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7 Days Ago
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7 Days Ago
merge from menu_notifications
7 Days Ago
Updated debug notif commands descriptions
7 Days Ago
merge from menu_notifications
7 Days Ago
Added notifications.addcustomnotification debug command