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6,993 Commits over 882 Days - 0.33cph!

5 Days Ago
merge from PlayerRigUpdate2
5 Days Ago
Added a comment in PropRenderer
5 Days Ago
merge from main
5 Days Ago
merge from torchholder_indsutrialtorch_fix
5 Days Ago
Fixed industrial torch pos in torch holder, added a feature so we can change the pos/rot for each torch
5 Days Ago
Phrase update
5 Days Ago
merge from premium_rebrand
5 Days Ago
Generic popup tweaks
5 Days Ago
Fixed connect modal premium button Tweaked wording
5 Days Ago
merge from main
5 Days Ago
merge from skinviewer_viewmodel
5 Days Ago
Hide inspect key widget if inspect is not bound
5 Days Ago
Added keyboard controls to navigate in between items
5 Days Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
5 Days Ago
merge from main
5 Days Ago
MagazineStateViewmodel compile fix
5 Days Ago
merge from main
6 Days Ago
merge from skinnables_icons_fix
6 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
6 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
6 Days Ago
merge from skinnables_icons_fix
6 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
6 Days Ago
merge from premium_rebrand
6 Days Ago
Changed the wording, updated tag icon
6 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
6 Days Ago
Fixed IconRender scene using the old UI input system module
6 Days Ago
merge from keyboard_layouts_fix
6 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
6 Days Ago
merge from premium_rebrand
6 Days Ago
Compile fix
6 Days Ago
merge from premium_rebrand
6 Days Ago
Tweaks, deleted old premium modal
6 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
6 Days Ago
Updated premium server browser tag
6 Days Ago
Swapped premium logo in main menu footer
6 Days Ago
Added UIBorder and UIRoundedCorners
6 Days Ago
Rebuilt the premium modal
6 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
6 Days Ago
merge from keyboard_layouts_fix
6 Days Ago
Popup background blur/color consistency pass
6 Days Ago
Better looking key conflict popup
6 Days Ago
Fixed some bind widgets not using the full command
6 Days Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
6 Days Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
6 Days Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
6 Days Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
6 Days Ago
merge from keyboard_layouts_fix
6 Days Ago
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
7 Days Ago
merge from skinviewer_viewmodel
7 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors