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reporust_rebootcancel

8,311 Commits over 1,035 Days - 0.33cph!

5 Days Ago
merge from more_lod_optims
5 Days Ago
Fixed pooled blocks staying unbatched, their LOD component asked to batch them before their RendererBatch component was enabled
5 Days Ago
Gamepad icon for the gamepad section in the settings
6 Days Ago
Batched meshes only recalculate UV0 distribution metric, UV1 are for lightmaps which we don't use Editor profiling, walking around the same big base: RendererCell.ApplyBatches ~4.5ms -> ~3.1ms
6 Days Ago
Optimised RendererGroup invalidation, only the combined mesh holding the block is switched back to separate renderers Editor profiling, walking around the same big base: slowest LOD switch ~2.5ms -> ~1ms
6 Days Ago
Fixed batch groups staying unbatched for good when their rebuild got cancelled by another change in the same cell
6 Days Ago
Fixed LODs being worked out from the camera position before a respawn or CCTV switch (regression from 169523)
6 Days Ago
Bunch of LOD optims: - The budget is now checked mid cell, if a dense cell exceeds the budget we pause and resume on the next frame. Fixes big spikes for large cells - Camera and player positions are read once per frame instead of by every LOD member - Static LOD members cache their grid position - Mesh and renderer LODs skip their update while their distance stays between the same LOD distances Editor profiling, walking around a big base, LODGrid p99 frame: ~15ms -> ~1ms (max budget)
7 Days Ago
merge from cui_blur_fix2
7 Days Ago
Fixed allocations in SortBlurredLayers
7 Days Ago
Raised the UI blur capture limit from 4 to 6 per frame CUI blurs only take a capture of their own when they cover UI drawn before them CUI blur sorting runs once per frame instead of on every AddUI/DestroyUI
7 Days Ago
merge from socialmenu_perf_fixs
7 Days Ago
Virtualised the friend sections so we don't have a ton of prefab instantiated Changed the friends name sort to ordinal ignore case 1000 friends rebuild, menu opened: ~159ms -> ~14ms
7 Days Ago
Throttle friends list rebuilds from status changes to once every 2s while the friends menu is open, instead of every 0.2s
7 Days Ago
Discord presence changes no longer rebuild the list while the friends menu is closed
7 Days Ago
merge from ladderhatch_close_fix
7 Days Ago
Fixed being unable to close open ladder hatches from certain angles
7 Days Ago
merge from cui_blur_fix2
7 Days Ago
Fixed CUI blur stacking sorting issues
8 Days Ago
Moved MenuUI2's UIBlurCanvasesBehind from FadedBackground to PageBackground as it needs a CanvasRenderer
8 Days Ago
merge from uiblur_faded_fix
8 Days Ago
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8 Days Ago
merge from static-cctv_fix
8 Days Ago
merge from uiblur_faded_fix
8 Days Ago
Cleanup
8 Days Ago
UIBlurCanvasesBehind skips the capture while a CanvasGroup above is faded out
8 Days Ago
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8 Days Ago
Fixed io infinite power convar breaking static cctv cameras
8 Days Ago
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8 Days Ago
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8 Days Ago
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8 Days Ago
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8 Days Ago
merge from bagmarkers_fix
8 Days Ago
merge from adminui_ugc_scrollbarfix
8 Days Ago
merge from ramp_deploy_fix
8 Days Ago
Fixed ramp guide flickering between floors stacked 1.5m apart
8 Days Ago
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
8 Days Ago
merge from main
8 Days Ago
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
8 Days Ago
Fixed admin UI's UGC history scrollbar layout issues
9 Days Ago
merge from planner_blockedby_fix
9 Days Ago
Fixed building plan saying "Cannot build in this area" instead of "Blocked by X" for blockers in plain sight
9 Days Ago
merge from ramp_placement_fix
9 Days Ago
Improved ramp placement, aiming at the center of a foundation just works
9 Days Ago
Cherrypick 162857 (Fixed LeanTween rare OOB error)
10 Days Ago
Store bundles show as owned when you own everything in them
10 Days Ago
merge from store_bundle_owned
11 Days Ago
merge from scrap_king_buildingskin_dlc
11 Days Ago
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
11 Days Ago
merge from main