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8,246 Commits over 1,004 Days - 0.34cph!

4 Days Ago
L and U stairs rotatable after placement
4 Days Ago
Fixed rotation and flip checks not taking final rotation into account Fixed flip resetting the 10min window Demolish option now says You need building privilege when trying to demolish a block in a building with no TC
4 Days Ago
Fixed skull trophies invisible in the skin viewer
4 Days Ago
Fixed demolish option showing Building blocked when you can still build Now shows a toast like the other option when selected when disabled
5 Days Ago
Show the blocked reason in a toast if blocked when attempting to flip or rotate a block
5 Days Ago
Rotate and flip share the same slot in the pie menu and E/Q switch between them like building skins We merge them together to not break muscle memory and shift the building tiers around
5 Days Ago
Added all the mirrored stair skin prefabs Can bake all the meshes and prefabs using Tools > Building Blocks > Bake Mirrored Stairs
5 Days Ago
Added mirrored versions of the L and U stairs - can be flipped with SHIFT + R when deploying - or using the hammer if placed less than 10 minutes ago https://files.facepunch.com/Flavien/oFr7SIxlXyO1eTFm.png
5 Days Ago
merge from dynamiclod_parenting_fix
5 Days Ago
Fixed lights staying off after being reused from the pool or switched back on, when they were occlusion culled at the time (from 163706)
5 Days Ago
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5 Days Ago
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5 Days Ago
Fixed quit button
5 Days Ago
merge from updaterequired_improvements
5 Days Ago
Tweaked wording, translations
5 Days Ago
Changed "Client update required" kick message wording. Can be translated too
5 Days Ago
merge from skinviewer_waterpurifier_fix
5 Days Ago
Fixed water purifier showing its viewmodel in the skin viewer (its using the old deployer still)
5 Days Ago
Compile fix
5 Days Ago
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5 Days Ago
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5 Days Ago
Missed a file with 168870
5 Days Ago
merge from dynamiclod_parenting_fix
5 Days Ago
Fixed light occludees and LODs not being marked as dynamic when their entity is parented. Setting an entity dynamic only reached active children, so inactive renderers stayed static Fixes lamps on player boats disappearing after moving away from where they were switched on
5 Days Ago
merge from automated_testing
5 Days Ago
Removed TestMethodAsync, we use TestMethod for all test methods now
5 Days Ago
Building block tests checking the roof overhangs only block deployables
5 Days Ago
merge from main
5 Days Ago
Fixed lights switched on beyond their culling distance flashing at full brightness before turning off
5 Days Ago
merge from ambientlight_lod_fix
5 Days Ago
merge from skinviewer_cartbutton_fix
5 Days Ago
Fixed skin viewer showing a cart button when open from the steam inventory
6 Days Ago
merge from ramp_deploy_fix
6 Days Ago
Fixed triangle foundation deployable on top of brutalist ramps
6 Days Ago
merge from stoneframe_colliders_fix
6 Days Ago
merge from skinviewer_bg_fix
6 Days Ago
merge from ramp_deploy_fix
6 Days Ago
merge from buildingblock_overhangs_fix
6 Days Ago
merge from parentedwires_fix
6 Days Ago
Fixed ramps being blocked by a ramp up to 3m above them, even through a floor Before: https://files.facepunch.com/Flavien/HBY2KuTgRqaGSCaS.png After: https://files.facepunch.com/Flavien/Zn3TXA05xInRni5i.png
6 Days Ago
All floor frame and triangle floor frame skins of the same grade now share the same collider
6 Days Ago
Added editor test checking that all frames skins of the same grade share the same collider
6 Days Ago
All stone frames now use the same mesh collider Fixes triangle roofs being blocked by stone frames depending on their orientation https://files.facepunch.com/Flavien/frame.png
6 Days Ago
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6 Days Ago
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6 Days Ago
Cherrypicked 168720 168721 168722 + auto trim urls in store images
6 Days Ago
Fixed square roof side overhangs blocking foundations placed beside them Before: https://files.facepunch.com/Flavien/foundation_before.png After: https://files.facepunch.com/Flavien/foundation_after.png
7 Days Ago
Fixed low ramps being blocked by deployables in the room below when placing or upgrading them Added a setting on deploy volumes to skip them when the block is attached at given sockets Before: https://files.facepunch.com/Flavien/ramp_before2.png After: https://files.facepunch.com/Flavien/ramp_after.png
7 Days Ago
Fixed horse losing its towed entity after a server restart
7 Days Ago
Fixed siege weapon keeping their pulling flag if the server restarts while pulled Fixed catapult reload progress bar staying on screen if the catapult dies mid reload