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7,632 Commits over 974 Days - 0.33cph!

17 Days Ago
merge from main
17 Days Ago
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17 Days Ago
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19 Days Ago
Reduce network overhead of powered igniter, tesla coil and strobe lights Every Hurt broadcasts a full entity update, self damage is now applied every so often to reduce overhead (time to die unchanged)
20 Days Ago
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20 Days Ago
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20 Days Ago
Big ass pass on all IO electricity tests: - Consistency, new tests and fixes - Added ScopedSky - Moved the save and restart utils to RustTestFixture, started using it for other tests
20 Days Ago
Added crystal AR page to the weapons category
20 Days Ago
merge from main
20 Days Ago
merge from skinviewer_sept26
20 Days Ago
Exclude composter from cooking tests
20 Days Ago
Fixed bucket helmet clipping in the skin viewer
20 Days Ago
Added wood armor gloves to the skin viewer
20 Days Ago
merge from main
20 Days Ago
Phrase update
21 Days Ago
Crystal AR store page wip
21 Days Ago
Wood armor gloves placeholder skin viewer mesh
21 Days Ago
Added wooden armor parts and crystal AR to the skin viewer
21 Days Ago
merge from skinviewer_cubemap_fix
21 Days Ago
Fixed cubemap not working for viewmodels in the skin viewer unless you connected to a server
21 Days Ago
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21 Days Ago
Fixed unpowered water pump acting as a gravity source
21 Days Ago
Industrial crafter doesnt need to be started again after a power loss
22 Days Ago
merge from main
22 Days Ago
Restored infiniteIoPower convar
22 Days Ago
Changed conveyor tests to use IO2
22 Days Ago
Restored fluid splitter
22 Days Ago
Converted the electricity part of all industrial items
22 Days Ago
Drain fixes
22 Days Ago
Fluidic items work in a hybrid way for now
22 Days Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
22 Days Ago
merge from main
22 Days Ago
merge from automated_testing
22 Days Ago
Fixed the test list CI ordering issues
22 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
22 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
22 Days Ago
Codegen, test list
22 Days Ago
merge from main
22 Days Ago
merge from main
30 Days Ago
Fixed some circuit system leaks and oobs
30 Days Ago
merge from hbhf_flag_fix
30 Days Ago
HBHF sensor tests do not assume the IncludeOthers flag is set by default anymore
30 Days Ago
Restored HBHF sensor IncludeOthers flag (regression from 161268)
30 Days Ago
Fixed fuel generator aux inputs draining batteries using the downstream demand Added a test
30 Days Ago
merge from main
30 Days Ago
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30 Days Ago
Fixed elevator billing batteries from the wrong slot
30 Days Ago
merge from main
30 Days Ago
merge from testrunner_iterationprefs
30 Days Ago
Force specific playmode iteration editor prefs when running tests in the editor - Make sure no iteration prefs can fuck up the tests - Make sure you enter playmode and run the tests as fast as possible