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5,462 Commits over 731 Days - 0.31cph!

20 Days Ago
Test runner window automatically loads the last results after a test suite has finished
20 Days Ago
Can run tests from the window
21 Days Ago
First pass of test runner editor window, still wip
21 Days Ago
merge from workcart_canvas_fix
21 Days Ago
Removed the rogue canvas on workcart_aboveground prefab
21 Days Ago
merge from blackjackmachine_optims
21 Days Ago
Reduced blackjack machine canvases culling distance
21 Days Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
21 Days Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
21 Days Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
21 Days Ago
merge from workcart_canvas_fix
21 Days Ago
merge from shotguntrap_optims/tests
21 Days Ago
merge from shotguntrap_optims
22 Days Ago
Gun trap building privilege tests
22 Days Ago
Added AssertTrueForDuration custom yield instruction
22 Days Ago
Added some shotgun trap tests
22 Days Ago
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22 Days Ago
Restored the CanFire check
22 Days Ago
Code cleanup while im here
22 Days Ago
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22 Days Ago
merge from main
22 Days Ago
merge from flameturret_optims
22 Days Ago
merge from flameturret_optims/tests
22 Days Ago
Minor change to the new RemovePlayer method in BuildingPrivlidge
22 Days Ago
merge from flameturret_optims/tests
22 Days Ago
Compile fixes
22 Days Ago
More flame turret tests
22 Days Ago
Misisng meta file
22 Days Ago
Added some flame turret tests
22 Days Ago
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22 Days Ago
merge from naval_update
22 Days Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
23 Days Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
23 Days Ago
Flame turrets do not send their aim dir to all clients every 0.1s anymore, otations are predicted on the client The cpu savings are minimal, but that saves us some useless RPCs sent to all players in network range every 0.1s
23 Days Ago
Flame turret code cleanup
23 Days Ago
merge from linerenderer_lod_fix
23 Days Ago
Fixed RendererLOD not working with line renderers, HasValidMesh was returning false all the time Fixes invisible string lights wires
23 Days Ago
merge from naval_update
23 Days Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
24 Days Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
24 Days Ago
merge from naval_update
24 Days Ago
merge from spacestation_storepages
24 Days Ago
Set sprite atlas enabled in builds only, was pushed by accident
24 Days Ago
Updated space station building skin store page media
24 Days Ago
merge from main
24 Days Ago
merge from main
24 Days Ago
merge from christmas2025_DLC
24 Days Ago
merge from memcell_tests
24 Days Ago
Test list
24 Days Ago
Improved the custom asserts to log the expected and actual value when failing