7,134 Commits over 882 Days - 0.34cph!
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update
Added it to the options menu, tied to the graphics presets too
merge from attachment_charms
Select attachment -> Select accessory
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
Fixed path warning when opening the charms picker
Fixed charms picker background dismisser not closing the dialog
merge from attachment_charms
Fixed missing UnityEvent attribute on charm icons
merge from fueltanks_wiring_fix
Allow fuel tanks to be connected together
Restored L96 icon rendering settings
merge from attachment_charms
merge from contact_lowresasset_fix
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
Carry over equipped charm when reskinning a gun to a redirect
merge from attachment_charms/skinviewer
Fixed renderers being disabled on spawn right before we strip the LOD components
Charms are spawned by the skin viewer using a common template
Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
Charms can be inspected using the skin viewer
Check charm ownership when firing the UpdateAccessoryOnItem rpc
merge from attachment_charms/ui
Can change charms in the repair bench as well
Hide change accessory button if you dont own any accessory
Charms search bar
Minor styling update
merge from contact_lowresasset_fix
Fixed contact mugshot_unknown UI asset using streaming mip maps
Item id, world model fixes
merge from iolines_motionblur_fix
Fixed table disappearing in the skin viewer (still had a LOD component)
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
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merge from menu_notifications
Updated debug notif commands descriptions
merge from menu_notifications
Added notifications.addcustomnotification debug command
Notification entry layout fixes
merge from wire_doors_fix
Fixed wires attached to doors not following the doors correctly when it opens
We now only parent the lines when the associated IOEntity is parented to a moving object
When parenting, we parent to the root object so attached lines can work on boats one day