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8,212 Commits over 1,004 Days - 0.34cph!

3 Days Ago
merge from stoneframe_colliders_fix
3 Days Ago
merge from skinviewer_bg_fix
3 Days Ago
merge from ramp_deploy_fix
3 Days Ago
merge from buildingblock_overhangs_fix
3 Days Ago
merge from parentedwires_fix
3 Days Ago
Fixed ramps being blocked by a ramp up to 3m above them, even through a floor Before: https://files.facepunch.com/Flavien/HBY2KuTgRqaGSCaS.png After: https://files.facepunch.com/Flavien/Zn3TXA05xInRni5i.png
3 Days Ago
All floor frame and triangle floor frame skins of the same grade now share the same collider
3 Days Ago
Added editor test checking that all frames skins of the same grade share the same collider
3 Days Ago
All stone frames now use the same mesh collider Fixes triangle roofs being blocked by stone frames depending on their orientation https://files.facepunch.com/Flavien/frame.png
3 Days Ago
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3 Days Ago
Cherrypicked 168720 168721 168722 + auto trim urls in store images
3 Days Ago
Fixed square roof side overhangs blocking foundations placed beside them Before: https://files.facepunch.com/Flavien/foundation_before.png After: https://files.facepunch.com/Flavien/foundation_after.png
3 Days Ago
Fixed low ramps being blocked by deployables in the room below when placing or upgrading them Added a setting on deploy volumes to skip them when the block is attached at given sockets Before: https://files.facepunch.com/Flavien/ramp_before2.png After: https://files.facepunch.com/Flavien/ramp_after.png
3 Days Ago
Fixed horse losing its towed entity after a server restart
3 Days Ago
Fixed siege weapon keeping their pulling flag if the server restarts while pulled Fixed catapult reload progress bar staying on screen if the catapult dies mid reload
3 Days Ago
Added unfiltered option for the microphone stand
3 Days Ago
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement Before: https://files.facepunch.com/Flavien/roof_before.png After: https://files.facepunch.com/Flavien/roof_after.png
3 Days Ago
Fixed more parented wire issues on boats when leaving edit mode
3 Days Ago
merge from io_optims
3 Days Ago
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
3 Days Ago
merge from battery_vfx_fix
3 Days Ago
merge from repairbench_charms_fix
3 Days Ago
merge from tutorialvideos_fix
3 Days Ago
merge from menuchat_blur_fix
3 Days Ago
merge from stairs_los_improvements
3 Days Ago
merge from safezone_warningpopup_fix
3 Days Ago
merge from f7dialog_title_fix
3 Days Ago
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
3 Days Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
3 Days Ago
Converted the 32 tutorial mp4 videos to webm
3 Days Ago
Fixed tutorial welcome video not playing correctly, was a mp4
3 Days Ago
Fixed main menu chat hiding the rest of the screen with RRP enabled
3 Days Ago
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
3 Days Ago
Fixed safe zone warning persisting on the main menu, also fixed missing title
3 Days Ago
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
4 Days Ago
Hide movement speed modifier in the boosts UI in the inventory screen, was showing when leading animals or pulling siege weapons
4 Days Ago
merge from leading_boostui_fix
4 Days Ago
Console autocompletion fills entity name and path in lowercase, fixes some case sensitive commands
4 Days Ago
Fixed wires parented to doors stretching towards world origin after exiting/entering network range
4 Days Ago
merge from parentedwires_fix
4 Days Ago
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4 Days Ago
Added missing AmbientLightLOD to NVG scientist lights
4 Days Ago
merge from pool_review2
4 Days Ago
Bumped the amount of gun firing effects we warm up
4 Days Ago
Metal embrasure warmed up amount set to 25