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6,873 Commits over 851 Days - 0.34cph!

4 Days Ago
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted Applied to horse, steering wheel and ballista (was already a thing on ballistas, just moved it up to BaseMountable)
4 Days Ago
merge from PlayerRigUpdate2/inventorypreview_improvements
4 Days Ago
merge from PlayerRigUpdate2
4 Days Ago
Added post processes to the inventory player preview, uses the same profiles as the maincamera
4 Days Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
4 Days Ago
Fixed BatteringRam.DamageEntities NRE
4 Days Ago
Fixed torch fire effect texture compression artifacts
4 Days Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
4 Days Ago
merge from main
4 Days Ago
Set MouseDelta LegacyScale to 0.1 on macos
4 Days Ago
Disable motion vectors for io arrows, fixes motion blur issues
4 Days Ago
Fixed shop marker cluster text scaling
4 Days Ago
merge from main
4 Days Ago
Fixed input fields using decimal number content type not working
4 Days Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
4 Days Ago
merge from devtools_scaling_fixes
4 Days Ago
Copy paste list view fixes
4 Days Ago
Tweaked free aspect layout of item and vehicle tabs
4 Days Ago
Fixed F1 loadout tab scaling issues when using free aspect
4 Days Ago
Fixed copypaste grid button title text layout issues
4 Days Ago
Fixed F1 copy paste tab scaling issues when using free aspect
4 Days Ago
merge from iolines_shader_fix
4 Days Ago
Restored invisible wire material
4 Days Ago
Restored hose material colours
4 Days Ago
merge from main
5 Days Ago
merge from iolines_shader_fix
5 Days Ago
Fixed remaining hose IO material still using the wire shader
5 Days Ago
merge from wallpaper_defaultskin_fix
5 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
5 Days Ago
Russian roulette progress
5 Days Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
5 Days Ago
Fixed scroll speed issues
5 Days Ago
Manifest
5 Days Ago
Debug command
5 Days Ago
Russian roulette prototype wip
5 Days Ago
Manifest and phrases
5 Days Ago
Prefabs baseline
5 Days Ago
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
5 Days Ago
merge from main
5 Days Ago
Blocker evaluator micro optims
5 Days Ago
merge from rectmasks2d_optims
5 Days Ago
Commented UpdateClipSoftness, new feature we dont need. We have SoftMask Clipping now takes 0.2ms a frame while sitting in the main menu, was ~9ms after the package update, 2ms on main (deep profiling editor)
5 Days Ago
Use GetInheritedAlpha on the canvas group chain to check if we should perform clipping Most of our masks are invisible but not totally disabled because toggling gameobject is slow
5 Days Ago
Restored the hasMoved check in RectMask2D::PerformClipping, was removed by unity to fix pivot animation issue We don't care about rect pivot animations, removing that check murdered UI clipping performance
6 Days Ago
IOCircuitSystem indentation fix
6 Days Ago
Allow root combiners to be connected to non root entities. Renamed it to 'combiner' Prevent feedback loops by discarding power from back edge wires
6 Days Ago
Some fixes, refactoring and new evaluators. Cache consumption amount at register time so we don't rely on entities anymore Fixed signs registering themselves in circuits Started removing old IO code to IO entities code
6 Days Ago
Reduced the amount of flags OR AND and XOR switches are setting
6 Days Ago
Reduced the amount of TryGetComponentRecord calls
6 Days Ago
Circuit merge do not set the whole circuit as dirty + eval pass micro optims