5,574 Commits over 731 Days - 0.32cph!
More rotation fixes on all frames
Fixed large light up frame sticking into walls
Standing frames rotation fix
merge from manifestwarnings_fixes
Gated the null or empty skinnable groups error to workshop skinnables only
Removed No ingredients assert on ItemBlueprint if the item is non craftable
Assigned missing audio mixer to some prefabs
Fixed copy paste file importer not setting the FilenameStringId
Switched wanted posters canvas texts to 3D texts
merge from artist_pack_dlc
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
merge from artist_pack_dlc
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
Added some prevent building cols to the lightup frames for consistency
Fixed deploy guide on the XL variant
Fixed all scrap frames deploy volumes and missing prevent building collider
Also fixed the XL and XXL variant prefabs using themselves as deploy guides
Fixed all ornate frames deploy volumes and missing prevent building collider
Fixed all artist canvases deploy volumes and missing prevent building collider
More old menu deleted prefabs
Deleting more old menu stuff
Started deleting old menu stuff, moved things around
Added skip main menu warmup option to the preferences
Sort pref fields alphabetically
Dev tools tab are instantiated on init instead of sitting in the prefab
Admin only tab setup
Added teleport button to admin UI player panel
Server admin UI tab progress
Item list flex scroll fixes
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
Added keyboard controls to the item list
Item list fixes and optims
Fixed RobotoMono base material
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
merge from naval_update/deep_sea
Fixed TreeEntityEditor not inheriting from BaseEntityEditor
Fixes bounds handles and manifest info not working properly for tree prefabs
Fixed palm_tree_tropical_short_d colliders
merge from naval_update/deep_sea
Force update sleeping bag map markers when toggling deep sea map layer
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
Updated ghost ship map marker icons
Fixed rotations not matching
Added search bar and failed/passed filtering
Added progress bar, some layout changes
TestRunner can return its progress at anytime when running tests
Can run tests using the window when out of playmode, clicking run will start playmode and run the selected tests when possible
Ground work for the future dashboard implementation
merge from automatedtesting
Prevent crossing if the vehicle has a non whitelisted vehicles parented