userFlaviencancel
reporust_rebootcancel

6,831 Commits over 882 Days - 0.32cph!

6 Days Ago
merge from friendlist_contextmenu_fix
6 Days Ago
merge from consoleinput_mask_fix
6 Days Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
6 Days Ago
Fixed friend list context menu ordering issue
6 Days Ago
merge from wallpaper_boats_fix
6 Days Ago
Fixed not being able to place wallpaper on finished boats
6 Days Ago
merge from computerstation_uiscale
6 Days Ago
Fixed escape not closing the console when mounted to a computer station
6 Days Ago
Computer station UI is now scaled by the UI scale convar
6 Days Ago
merge from paintingui_fixes
6 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
6 Days Ago
MeshPaintController.cs file formatting
6 Days Ago
Fixed random lines at low fps
6 Days Ago
merge from skinviewer_turret
6 Days Ago
Fixed auto turret missing cover in the skin viewer
6 Days Ago
▆▅▍▋▉▉▆▋ ▅▌▄▉▊ ▋▇▋▋ ▅▉█ ▋▆▊█▆ ▅▆▆▊▆▉ ▇▇▆▇ ▇▍▊█▋▊▇ ▇▋▍▌▊▍ ▌▅▌▇ ▉▉▆▄██▉▇▇▍ ▅▍▆ ▊▅▇▇▄▌▅▋▌▌█▌▍█ ▇▉▇█ ██▆ ▌▋ ▍▇▌ █▄▄█▊▆ ██▇▋▆ ▉▌▇ ▊▊ ▊▋▌▅▉▍ ▆▌ ▄▉▊█▄▋ █▇▄
7 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
7 Days Ago
merge from attachment_charms
7 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
7 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
7 Days Ago
merge from attachment_charms
7 Days Ago
Fixed Attachment.UpdateVisibility NRE
7 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
7 Days Ago
Subtracted 154204
7 Days Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
7 Days Ago
merge from inventory_playerquality
7 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
7 Days Ago
merge from attachment_charms
7 Days Ago
Select attachment -> Select accessory
7 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
7 Days Ago
Fixed path warning when opening the charms picker
7 Days Ago
Fixed charms picker background dismisser not closing the dialog
7 Days Ago
merge from attachment_charms
7 Days Ago
Fixed missing UnityEvent attribute on charm icons
7 Days Ago
merge from fueltanks_wiring_fix
7 Days Ago
Allow fuel tanks to be connected together
8 Days Ago
Restored L96 icon rendering settings
8 Days Ago
Compile fix
8 Days Ago
merge from attachment_charms
8 Days Ago
merge from contact_lowresasset_fix
8 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
8 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
8 Days Ago
merge from main
8 Days Ago
merge from attachment_charms/skinviewer
8 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
8 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
8 Days Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
8 Days Ago
Charms can be inspected using the skin viewer
8 Days Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
8 Days Ago
merge from attachment_charms/ui