5,981 Commits over 762 Days - 0.33cph!
Reapllied tropical scene changes post merge
Tweaked deep sea loot respawn times
S2p all islands
Fixed CLIENT_DoOpenNotification nre
Also supports legacymonumentnotifications convar
merge from naval_update/io_boats
█▊▄▊▍▍ ▋ ▇▊▇▆▄▌▍▇▍██▌▊ ▍▊█▋▇▆█▌ █▋ ▆▊▆▆▋ ▉▋▆▍▊ ▉▉ █▅▋▇ ▊▌▋▆▌ ▆▄ ▄▄▋▅▆▆▋ █▍▌▍▅▉ ▌▉▅▌▆ ▅▉▆▅▇ ▆▆ ▍▄▉▉▄
merge from store_fixes_feb
Fixed store cart item width
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
The deep sea entrance portal position now changes after every deep sea wipe
It’s random, never the same twice in a row
merge from store_fixes_feb
Fixed NRE when opening the steam inventory bag crafting modal
Added currency font to the bundles
merge from naval_update/io_boats
ioentity.allow_on_boats set to true by default
Added playerboat.kill_io_deployables command
Can't use the wiretool while swimming
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
merge from doors_placingthroughwalls_fix
Added an alternative LOS check position for all single doors, double doors and garage door
Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
Fixed Gibbable NRE introduced in
144214
merge from gibbable_skins_fix
Fixed BBQ and garage door gibs not being skinned
Hide arrow buttons if we only have 1 gallery element
merge from store_fixes_feb
▉▉███▌ ▋▄▅ ▆▄▆▆ ▇▉▆ ▇▊▅▆▌ ▄▄▍ ▇▇ ▌▍▇ ▉▄▌▇ ▍▍▍▉▋▅
Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
Fixed owned items still showing up at the top of the limited and featured store when featured
Added some arrow buttons and keyboard controls to store galleries (general and limited tabs)
Added a new font to support some missing currency symbol
Added some missing currencies to the price formatter
Added a way to embed styles in RustControl components instead of having to create new StyleAssets every single time
merge from storepage_boxes
Added toast when the deep sea opens
merge from deepsea_fixes/loot
Store page baseline, skin viewer for the 16 boxes
Moved ghostship scripts in the right folder
Deep sea initial loot fill is now around 70%
Loot slowly respawns over time (except for elite crates and airdrops)
S2P all islands
Fixed wallpaper still using batching in boats
Fixed a spawn group on Tropical1 using a boat prefab instead of a ruin dwelling
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
merge from naval_update/io_boats
Fixed pressure pads being deployable halfway through walls
All IO entities are disconnected when a boat sinks, same delay as the doors etc
Restored spotlight and tripod spotlight deploy guides