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8,144 Commits over 1,004 Days - 0.34cph!

Yesterday
Idle SAM sites stop rewriting their aim every frame Was 0.04ms per frame with 4 sam sites in network range
Yesterday
Fixed IO entities with pipes rebuilding their pipe colliders on every network update IO entities sending full network update is quite rare as they rely on flags but still worth fixing
Yesterday
Fixed industrial pipes drawing invisible line renderers inside the pipe meshes, component wasnt disabled For a base with 223 pipes: Was 0.05ms on the main thread and 0.5ms on workers every frame
Yesterday
Another visual cooking pooling fix
Yesterday
Now poolable: - Cooking workbench - Metal embrasures - Flower pots Fixed some visual cooking pooling bugs
Yesterday
Windmills now use two syncvars to send wind updates instead of full network updates They're poolable too
Yesterday
merge from weapon_refresh_nailgun
Yesterday
Beehives are poolable
Yesterday
Planters are poolable
Yesterday
Storage adaptors are now poolable (were the biggest spawn cost when streaming in a base with a lot of them)
4 Days Ago
Updated skinviewer nailgun to use the rigged VM
5 Days Ago
Restored tropical3 terrain
5 Days Ago
Cherrypick 168219
5 Days Ago
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5 Days Ago
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5 Days Ago
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5 Days Ago
merge from weapon_refresh_nailgun
5 Days Ago
Fixed nailgun missing muzzlepoint, was erroring when put in a turret
5 Days Ago
Fixed nailgun world model outlline
5 Days Ago
merge from main
5 Days Ago
merge from skinviewer_nailgun
5 Days Ago
Added nailgun to the skin viewer
5 Days Ago
Set a bunch of textures to non readable
5 Days Ago
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5 Days Ago
merge from boateditmode_priv_fix
5 Days Ago
Fixed client showing boat privilege for edit mode boats you have no auth on
5 Days Ago
merge from deepsea_unloading
5 Days Ago
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
5 Days Ago
merge from ui_misc_optims
5 Days Ago
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5 Days Ago
Fixed some store pages referencing assets from other packs, copy pasted leftovers
5 Days Ago
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
5 Days Ago
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
5 Days Ago
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
5 Days Ago
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
5 Days Ago
Fixed every graphic serializing an empty cull state event nothing listens to. Now created when getting a listener Drops ~40MB of managed memory for 141k graphics
5 Days Ago
privilegecache.enabled convar set to non-admin so we can enable it on the client via the steam launch args
5 Days Ago
Fixed downloaded workshop skin icons keeping a readable CPU copy, similar to 167894 Was around ~20MB RAM in-game for 15 icons
5 Days Ago
Fixed every maskable graphic keeping its own corner scratch array Drops ~11MB of managed memory for 141k graphics
5 Days Ago
Fixed every TMP text keeping its own copy of the constant k_Power rounding table Drops 5MB of managed memory for 28k texts
5 Days Ago
Fixed selection history editor window repainting constantly
6 Days Ago
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6 Days Ago
Fixed picking up mushrooms not showing the total owned in the pickup notice
6 Days Ago
Cherrypicked 168066 "Can't use the frankenstein table if building blocked"
6 Days Ago
Can't use the frankenstein table if building blocked
6 Days Ago
merge from frankensteintable_priv
6 Days Ago
merge from aipoint_strip
6 Days Ago
merge from cliffs_heightcollider_fix
6 Days Ago
Strip AI cover and move points from the client, they're only used by the server Had 13k of them
6 Days Ago
Fixed cliffs not stripping their Add_To_Height heightmap mesh collider when loading from a cached map I had ~6500 of these enabled on a proc gen map