userFlaviencancel
reporust_rebootcancel

6,948 Commits over 851 Days - 0.34cph!

Yesterday
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
Yesterday
merge from keyboard_layouts_fix
Yesterday
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
2 Days Ago
merge from skinviewer_viewmodel
2 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
2 Days Ago
merge from skinviewer_viewmodel
2 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
2 Days Ago
merge from skinviewer_viewmodel
2 Days Ago
Fixed MainCamera.get_position skin viewer nre
2 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
2 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
2 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
2 Days Ago
merge from main
2 Days Ago
merge from main
3 Days Ago
merge from skinviewer_viewmodel
3 Days Ago
Fixed cart button drawing on top of fullscreen skin viewer
3 Days Ago
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
3 Days Ago
Fixed custom lighting staying enabled on top of vm lighting
3 Days Ago
Skin viewer refactoring, moved the input controls to UI_FullscreenSkinViewer Cleanup
3 Days Ago
Post merge fixes
3 Days Ago
merge from main
4 Days Ago
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4 Days Ago
merge from tmp_validatehtmltag_nre_fix
4 Days Ago
merge from cassettepanel_nre_fix
4 Days Ago
Fixed cassette loot panel NRE
6 Days Ago
PressButton merge, compile fix
6 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
Skin viewer ticks the viewmodel components so we can have the space lr300 ammo counter working, default ammo for rpg etc General store view fixes
7 Days Ago
Added arrow buttons to switch to the next item in the store from the skin viewer (limited tab only)
7 Days Ago
Can only ADS item allowing ADS
7 Days Ago
Attack anims only for melee items
7 Days Ago
Added a cubemap to the skin viewer (based on craggy). The skin viewer viewmodel camera uses that instead of the ingame cubemap, so it works in the menu and the ingame realtime cubemap isnt used It also fixes some issues with some world models using material needing a cubemap
7 Days Ago
NRE fixes when using viewmodels in the skin viewer
7 Days Ago
Fixed note loot panel not saving typed text
7 Days Ago
Disabled motion blur post process in player preview
7 Days Ago
merge from main
7 Days Ago
UI tweaks, added examine keybind text
7 Days Ago
MeshPaintController uses Pointer instead of Mouse when reading input, so it works with both mouses and pens
7 Days Ago
merge from main
7 Days Ago
merge from oven_iscookingflag
7 Days Ago
Fixed typo
7 Days Ago
Added IsCooking flag in BaseOven Set when cooking something
7 Days Ago
Fixed torch holders torch position issues
7 Days Ago
Added cart button to skin viewer fullscreen view
8 Days Ago
Removed some old hacks preventing chinese users to submit texts in chat or commands in the console
8 Days Ago
Fixed digital clock text material
8 Days Ago
merge from unity_6.3.15/keyboard_layouts_fix
8 Days Ago
Detect keyboard layout changes at runtime and refresh registered buttons
8 Days Ago
Register button namse using the actual display name, so they're keyboard layouts aware