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6,066 Commits over 790 Days - 0.32cph!

6 Days Ago
Storage box store page media 1
6 Days Ago
Storage box pack store page
6 Days Ago
merge from main
6 Days Ago
merge from main
6 Days Ago
deepsea.wipecooldownmax default value set to 1h30
6 Days Ago
Store content json use pascal case
7 Days Ago
RidableHorseAnimation rewrite, big cleanup and some new features Added kill switch for every motion
7 Days Ago
Removed camera leaning towards horse head when galloping
7 Days Ago
Added horse locomotion playable component, handles the locomotion animation playing and blending only
7 Days Ago
Idle to walk and walk to idle imports
10 Days Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
10 Days Ago
merge from deepsea_fixes
10 Days Ago
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10 Days Ago
Baseline, added RidableHorse2 prefab and skeleton
10 Days Ago
merge from main
10 Days Ago
merge from deepsea_fixes
10 Days Ago
Changed world.drawbounds to only send ddraw to the player running the command
10 Days Ago
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10 Days Ago
merge from deepsea_fixes
10 Days Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
10 Days Ago
merge from main
10 Days Ago
Added a toggle to switch in between remote and local store override data in editor Added a popup warning when uploading
10 Days Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
10 Days Ago
Can now override store page elements as well
10 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
10 Days Ago
merge from deepsea_fixes
10 Days Ago
merge from main
11 Days Ago
Fixed store skin tile header text wrapping issue
11 Days Ago
Fixed browser not selecting a tab by default (regression from 144689)
11 Days Ago
merge from store_dashboard/menu_loading_changes
11 Days Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
11 Days Ago
merge from deepsea_fixes
11 Days Ago
Compile fix
11 Days Ago
merge from deepsea_fixes
11 Days Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
11 Days Ago
Restore the models I deleted from main that are still used in that branch
11 Days Ago
Added BBQ
11 Days Ago
merge from main
11 Days Ago
Removed animator from sks
11 Days Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
11 Days Ago
Fixed disable world prefabs pref not disabling for all paths
11 Days Ago
merge from deepsea_fixes
11 Days Ago
Added some logs to help solve the mystery of the missing deep sea portal
11 Days Ago
merge from main
11 Days Ago
Moved drop controller and hero modals warmup to the home tab warmup
11 Days Ago
The main menu now instantiates its tabs, removed them from the menuui2 prefab Saving any menu prefabs ended up taking a few seconds because unity had to reimport all the nested prefabs, its much better now
11 Days Ago
merge from main
11 Days Ago
merge from storepage_boxes
11 Days Ago
Restore component box prefab Tweaked cyclegameobject timing
11 Days Ago
Fixed loot not respawning on deep sea ghost ships