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1,553 Commits over 335 Days - 0.19cph!

7 Days Ago
Battery code cleanup
7 Days Ago
Battery code cleanup
7 Days Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
8 Days Ago
Catapult projectiles cleanup
8 Days Ago
Added new ballista bolt items
8 Days Ago
Compile fix
8 Days Ago
Siege tower prefabs
8 Days Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
8 Days Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
8 Days Ago
merge from creativemode_io_text
8 Days Ago
Only show the creative mode text when a pending wire is active
8 Days Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
8 Days Ago
merge from teslacoil_tweaks
8 Days Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
8 Days Ago
merge from main
8 Days Ago
Fixed battering ram door wheels culling, set to isDynamic
8 Days Ago
Codegen
8 Days Ago
merge from siege_weapons
8 Days Ago
Siege tower decay reset when used
8 Days Ago
Updated catapult icon
8 Days Ago
Collision effects and minimum collision force tweaks
8 Days Ago
Siege weapons decay
9 Days Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
9 Days Ago
merge from wire_slack_fix
9 Days Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
9 Days Ago
merge from main
9 Days Ago
Catapult projectiles naming
9 Days Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
9 Days Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
9 Days Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
9 Days Ago
Catapult ammo projectiles speed and gravity tweaks
9 Days Ago
Deleted old towing test prefabs
9 Days Ago
Restored monument marker font
9 Days Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
9 Days Ago
codegen
9 Days Ago
Fix catapult boulder exploding instantly in some cases
9 Days Ago
Removed unused audio components on the catapult
9 Days Ago
Never cull battering ram wheels
10 Days Ago
Dropped gun test Cleanup
10 Days Ago
Cleaned up old tests
10 Days Ago
Added unloadweapons command
10 Days Ago
First pass of gun tests: deploy, aim, reload, fire, examine
11 Days Ago
Fixed ore tests following the recent hot spot changes
11 Days Ago
Ores test compile fix
11 Days Ago
merge from main
11 Days Ago
Removed flat fuel consumption when triggering the battering ram
11 Days Ago
Fixed battering ram firing replication
12 Days Ago
merge from siege_weapons
12 Days Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
12 Days Ago
Can't operate waterlogged ballista and catapult