6,323 Commits over 790 Days - 0.33cph!
merge from new_console-ui
Missed a file earlier when fixing the command list inputfield
Renamed editor auth level convar, to make sure it defaults to 3 in editor
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
merge from new_console-ui
Deselect the command list input field when closing
Make sure the command list escape capture is disabled when not visible
Fixed TMP color overriding issue when selecting multiple texts with different colors
Added a mute button to the admin UI player panel
Also added current player's position
Hide World in info tab if theres no world available
Added a slider in RustEditor window to set the desired auth level
Player ip adresses aren't shown/sent to moderators in the server admin UI
Fixed search bar issues, X button works and pressing escape clears them
merge from new_console-ui
Change lastTabIndex to 2, pressing tab was switching in between console and vehicles by default, now is console and items
Fixed ArgumentNullException when typing in vending machine UI
merge from bootstrap_assetscene_step
Added a new loading step in boostrap for when we start loading the asset scenes
Fixed more store texts regression from
146395
Fixed variant count text width regression in store pages
Console now fills bottom up
Added an immediate mode to FlushBuffer, fixes the frame delay before the console updates when opening or entering a command
Fixed command list search bar selection color being transparent
Fixed consoletoggle arguments causing tabs to open when the dev tools were closing, causing bugs like autocomplete staying visible, input fields not selected correctly etc
merge from new_console-ui
Reduce error overlay duration to 30s
Fixed loc in tools tab
More null checks in SpawnVehicle
merge from new_console-ui
Some styling tweaks on the top bar nav
Fixed console scroll getting back to the top when opening the command list
Dont show [] if we cant get the value (server var from the client)
New tooltip prefab for f1 UI
Some color fixes in command list
Added a scrollbar to the command list
Some layout tweaks and fixes
Fixed item and vehicle list flex scroll gap
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
merge from new_console-ui
Fixed double select none buttons in the tools tab
merge from new_console-ui
Fixed loadouts not loading in non debug builds
RidableHorse.prefab really wants to be reserialized
Fixed text layout issues in auto complete buttons when increasing console text size
Fixed auto complete still visible after closing the console
FlexVirtualScroll can now use GameObjectRef
Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
Can copy error by clicking on them
Fixed open folder button showing out of editor
I was hiding the 'save current loadout' button instead.....
Increased the error overlay size, reduced the max amount of entries
Added close buttons to the error overlay
Fixed fade out taking more time than expected
merge from new_console-ui
merge from new_console-ui
Error assert and exceptions can share the same bucket, they have the same color etc
Fixed colored background on console entries not working for asserts and exceptions but for real this time
Removed global.error, we now have debug.testerror