6,256 Commits over 790 Days - 0.33cph!
Show player health as int in the admin tab
Added something for when you dont have any loadouts or copy paste files
merge from new_console-ui
Fixed quick join text flex settings
Auto init the server tab for admins so you can't see the placeholder data
merge from new_console-ui
Changed item and vehicle list flex virtual scroll mode
Fixed some loc stuff
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
merge from steaminventory_optims
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject
Use that for the steam inventory scroll
HttpImage: Don't bother creating sprites if we can just use textures directly
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
merge from new_console-ui
merge from new_console-ui/optims
Changed the steam inventory item button texts to use the fast path
Fixed cart button text settings
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues
Scrolling in the item tab:
MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
Some optims to FlexElement LayoutMainAxis (scrolling a virtual scroll view is quite slow)
- Get rid of the SizingChildren.Exists in LayoutMainAxis and keep track of the remaining elements manually, saves some time
- Put Grow and Shrink in the childParams struct
- Cache the children count
~0.65ms -> ~0.50ms per frame when scrolling the items tab
merge from autoconnect_menu_fix
Moved t+autobench switch after OnMenuLoaded as well
Shotgun traps and flame turrets are destroyed on boat death
merge from new_console-ui
Better background blur shader, only used by the F1 menu for now
Added back error overlay toggle in the tools tab, it flips the convar
Fixed NRE when clicking on vehicle buttons in the main menu
merge from new_console-ui
Fixed rich text in search bars again
Fixed tabs allowed in demo not showing in demo
Reordered the tabs to match the old f1 menu
Made the dev tools UI less terrible at low resolution
Can't cycle through hidden tabs
merge from new_console-ui
Pressing TAB now cycles in between the console and the last used tab (items by default), CTRL TAB cycles through all tabs
merge from new_console-ui
Fixed search bar texts disappearing because their masks were still tagged as 'mainmenu' ffs
merge from new_console-ui
Fixed UI_ServerAdminUGCEntryAudio.Update NRE, censor recordings option is now ignored in the UGC tab
Fix attempt for RustButton.CalculateLayoutInputHorizontal NRE during bootstrap
Removed deepsea.enabled false from playground init commands, its auto disabled because theres no water anyway
Fixed console not selecting its input field when opened the first time
Removed rich text on search bars again
merge from new_console-ui
Fixed gamemode restricted items not showing up as red in the item tab
merge from new_console-ui
Fixed item buttons not working in builds
merge from new_console-ui