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8,232 Commits over 1,004 Days - 0.34cph!

4 Days Ago
Tweaked wording, translations
4 Days Ago
Changed "Client update required" kick message wording. Can be translated too
4 Days Ago
merge from skinviewer_waterpurifier_fix
4 Days Ago
Fixed water purifier showing its viewmodel in the skin viewer (its using the old deployer still)
4 Days Ago
Compile fix
4 Days Ago
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4 Days Ago
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4 Days Ago
Missed a file with 168870
4 Days Ago
merge from dynamiclod_parenting_fix
4 Days Ago
Fixed light occludees and LODs not being marked as dynamic when their entity is parented. Setting an entity dynamic only reached active children, so inactive renderers stayed static Fixes lamps on player boats disappearing after moving away from where they were switched on
4 Days Ago
merge from automated_testing
4 Days Ago
Removed TestMethodAsync, we use TestMethod for all test methods now
4 Days Ago
Building block tests checking the roof overhangs only block deployables
4 Days Ago
merge from main
4 Days Ago
Fixed lights switched on beyond their culling distance flashing at full brightness before turning off
4 Days Ago
merge from ambientlight_lod_fix
4 Days Ago
merge from skinviewer_cartbutton_fix
4 Days Ago
Fixed skin viewer showing a cart button when open from the steam inventory
5 Days Ago
merge from ramp_deploy_fix
5 Days Ago
Fixed triangle foundation deployable on top of brutalist ramps
5 Days Ago
merge from stoneframe_colliders_fix
5 Days Ago
merge from skinviewer_bg_fix
5 Days Ago
merge from ramp_deploy_fix
5 Days Ago
merge from buildingblock_overhangs_fix
5 Days Ago
merge from parentedwires_fix
5 Days Ago
Fixed ramps being blocked by a ramp up to 3m above them, even through a floor Before: https://files.facepunch.com/Flavien/HBY2KuTgRqaGSCaS.png After: https://files.facepunch.com/Flavien/Zn3TXA05xInRni5i.png
5 Days Ago
All floor frame and triangle floor frame skins of the same grade now share the same collider
5 Days Ago
Added editor test checking that all frames skins of the same grade share the same collider
5 Days Ago
All stone frames now use the same mesh collider Fixes triangle roofs being blocked by stone frames depending on their orientation https://files.facepunch.com/Flavien/frame.png
5 Days Ago
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5 Days Ago
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5 Days Ago
Cherrypicked 168720 168721 168722 + auto trim urls in store images
5 Days Ago
Fixed square roof side overhangs blocking foundations placed beside them Before: https://files.facepunch.com/Flavien/foundation_before.png After: https://files.facepunch.com/Flavien/foundation_after.png
6 Days Ago
Fixed low ramps being blocked by deployables in the room below when placing or upgrading them Added a setting on deploy volumes to skip them when the block is attached at given sockets Before: https://files.facepunch.com/Flavien/ramp_before2.png After: https://files.facepunch.com/Flavien/ramp_after.png
6 Days Ago
Fixed horse losing its towed entity after a server restart
6 Days Ago
Fixed siege weapon keeping their pulling flag if the server restarts while pulled Fixed catapult reload progress bar staying on screen if the catapult dies mid reload
6 Days Ago
Added unfiltered option for the microphone stand
6 Days Ago
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement Before: https://files.facepunch.com/Flavien/roof_before.png After: https://files.facepunch.com/Flavien/roof_after.png
6 Days Ago
Fixed more parented wire issues on boats when leaving edit mode
6 Days Ago
merge from io_optims
6 Days Ago
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
6 Days Ago
merge from battery_vfx_fix
6 Days Ago
merge from repairbench_charms_fix
6 Days Ago
merge from tutorialvideos_fix
6 Days Ago
merge from menuchat_blur_fix
6 Days Ago
merge from stairs_los_improvements
6 Days Ago
merge from safezone_warningpopup_fix
6 Days Ago
merge from f7dialog_title_fix
6 Days Ago
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
6 Days Ago
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)