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2,743 Commits over 456 Days - 0.25cph!

3 Days Ago
Fixed gate reskinning not using the same checks as high walls Created Gate class, inheriting from Door - only used by gates
3 Days Ago
merge from main
3 Days Ago
merge from softcore_update - 118054 Can now pickup bag and beds corpses, gives you the broken item - 118055 Disabled ShowHealthInfo on towel corpses - 118061 Fixed corpses not spawning when killed by a non authed player
3 Days Ago
merge from softcore_update/deployable_corpse
3 Days Ago
Fixed corpses not spawning when killed by a non authed player
3 Days Ago
Disabled ShowHealthInfo on towel corpses
3 Days Ago
Can now pickup bag and beds corpses, gives you the broken item
3 Days Ago
merge from softcore_update - 118019 Fixed vending machine corpse despawning loot once repaired - 118023 Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
3 Days Ago
merge from softcore_update/deployable_corpse
3 Days Ago
Enabled repair on vending machine item, so it can be repaired in a repair bench after being picked up on a corpse Added a setting to hide the condition bar of a repairable item, so vending machines and TC items aren't showing an useless condition bar all the time
3 Days Ago
Fixed vending machine corpse despawning loot once repaired
3 Days Ago
merge from softcore_update - 117953 Fixed server sending repair blocked errors in english instead of using the client language - 118013 Do not spawn deployable corpse when destroyed by its owner - 118014 Doors block vending machine corpse repairing
3 Days Ago
merge from softcore_update/deployable_corpse
3 Days Ago
Doors block vending machine corpse repairing
3 Days Ago
Do not spawn deployable corpse when destroyed by its owner
5 Days Ago
Fixed server sending repair blocked errors in english instead of using the client language
5 Days Ago
merge from softcore_update
5 Days Ago
merge from main
6 Days Ago
merge from softcore_update
6 Days Ago
merge from softcore_update/deployable_corpse
6 Days Ago
Fixed vending machine gibs not using skins
6 Days Ago
Combined gibs mesh for all corpses Cleanup, fixes
6 Days Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
6 Days Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
6 Days Ago
Removed GibsSimulator component on retro tc corpse (editor component)
6 Days Ago
Added vending machine corpse
6 Days Ago
merge from high_walls_skins
6 Days Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
6 Days Ago
merge from high_walls_skins
6 Days Ago
Whitelisted furnaces, building blocks and barricades NRE fix
6 Days Ago
merge from high_walls_skins
6 Days Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
6 Days Ago
merge from main
6 Days Ago
Fixed 'ent kill' killing building blocks behind dropped items
6 Days Ago
merge from softcore_update
6 Days Ago
merge from softcore_update/deployable_corpse
6 Days Ago
Compile fix
6 Days Ago
merge from softcore_update/deployable_corpse
6 Days Ago
Fixed corpses not pickable when on an invalid position
6 Days Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
6 Days Ago
Fixed legacy furnace corpse colliders Manifest
6 Days Ago
Fixed workbench1 corpse prefab Fixed workbench corpses being lootable Fixed corpse pickup showing conditions
6 Days Ago
merge from softcore_update
6 Days Ago
merge from main
7 Days Ago
merge from softcore_update
7 Days Ago
merge from softcore_update/deployable_corpse
7 Days Ago
Fixed corpse data request issues Cleanup
7 Days Ago
merge from softcore_update
7 Days Ago
merge from softcore_update/deployable_corpse
7 Days Ago
Enabled condition on TCs, so their corpses can be picked up broken