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6,059 Commits over 790 Days - 0.32cph!

3 Days Ago
Removed camera leaning towards horse head when galloping
3 Days Ago
Added horse locomotion playable component, handles the locomotion animation playing and blending only
3 Days Ago
Idle to walk and walk to idle imports
6 Days Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
6 Days Ago
merge from deepsea_fixes
6 Days Ago
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6 Days Ago
Baseline, added RidableHorse2 prefab and skeleton
6 Days Ago
merge from main
6 Days Ago
merge from deepsea_fixes
6 Days Ago
Changed world.drawbounds to only send ddraw to the player running the command
6 Days Ago
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6 Days Ago
merge from deepsea_fixes
6 Days Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
6 Days Ago
merge from main
6 Days Ago
Added a toggle to switch in between remote and local store override data in editor Added a popup warning when uploading
6 Days Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
6 Days Ago
Can now override store page elements as well
7 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
7 Days Ago
merge from deepsea_fixes
7 Days Ago
merge from main
7 Days Ago
Fixed store skin tile header text wrapping issue
7 Days Ago
Fixed browser not selecting a tab by default (regression from 144689)
7 Days Ago
merge from store_dashboard/menu_loading_changes
7 Days Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
7 Days Ago
merge from deepsea_fixes
7 Days Ago
Compile fix
7 Days Ago
merge from deepsea_fixes
7 Days Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
7 Days Ago
Restore the models I deleted from main that are still used in that branch
7 Days Ago
Added BBQ
7 Days Ago
merge from main
7 Days Ago
Removed animator from sks
7 Days Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
7 Days Ago
Fixed disable world prefabs pref not disabling for all paths
7 Days Ago
merge from deepsea_fixes
7 Days Ago
Added some logs to help solve the mystery of the missing deep sea portal
7 Days Ago
merge from main
7 Days Ago
Moved drop controller and hero modals warmup to the home tab warmup
7 Days Ago
The main menu now instantiates its tabs, removed them from the menuui2 prefab Saving any menu prefabs ended up taking a few seconds because unity had to reimport all the nested prefabs, its much better now
7 Days Ago
merge from main
7 Days Ago
merge from storepage_boxes
7 Days Ago
Restore component box prefab Tweaked cyclegameobject timing
7 Days Ago
Fixed loot not respawning on deep sea ghost ships
7 Days Ago
merge from main
7 Days Ago
merge from doors_deploy_fix
7 Days Ago
Removed old includeAllDoors hack in DeployVolume, unused
7 Days Ago
Cleanup EntityListScriptableObject, removed unused code
7 Days Ago
Fixed all doors not deployable on top of prevent building volumes, regression from 141211
7 Days Ago
Started working on store data overrides via a json file Refactored TryGetTakeover
7 Days Ago
Added mount pose tooltips and headers in the BaseMountable inspector