5,586 Commits over 762 Days - 0.31cph!
Paintable reactive target is now a redirect skin of the reactive target
window.paintable.skin icon
Paintable window is now a rediredt skin of the strengthened glass window
merge from artist_pack_dlc
Moved the paintable reactive target in the artist pack folder too
Paintable window deployable on boats
Reorganised the frame prefabs into an artist pack folder
merge from artist_pack_dlc
BakeBallPositionsToVertexColor compile fix
merge from artist_pack_dlc
random meta keep deleting itself
Fixed reactive target not paintable
Fixed paintable window ground watch
More rotation fixes on all frames
Fixed large light up frame sticking into walls
Standing frames rotation fix
merge from manifestwarnings_fixes
Gated the null or empty skinnable groups error to workshop skinnables only
Removed No ingredients assert on ItemBlueprint if the item is non craftable
Assigned missing audio mixer to some prefabs
Fixed copy paste file importer not setting the FilenameStringId
Switched wanted posters canvas texts to 3D texts
merge from artist_pack_dlc
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
merge from artist_pack_dlc
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
Added some prevent building cols to the lightup frames for consistency
Fixed deploy guide on the XL variant
Fixed all scrap frames deploy volumes and missing prevent building collider
Also fixed the XL and XXL variant prefabs using themselves as deploy guides
Fixed all ornate frames deploy volumes and missing prevent building collider
Fixed all artist canvases deploy volumes and missing prevent building collider
More old menu deleted prefabs
Deleting more old menu stuff
Started deleting old menu stuff, moved things around
Added skip main menu warmup option to the preferences
Sort pref fields alphabetically
Dev tools tab are instantiated on init instead of sitting in the prefab
Admin only tab setup
Added teleport button to admin UI player panel
Server admin UI tab progress
Item list flex scroll fixes
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
Added keyboard controls to the item list
Item list fixes and optims
Fixed RobotoMono base material
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
merge from naval_update/deep_sea
Fixed TreeEntityEditor not inheriting from BaseEntityEditor
Fixes bounds handles and manifest info not working properly for tree prefabs
Fixed palm_tree_tropical_short_d colliders
merge from naval_update/deep_sea
Force update sleeping bag map markers when toggling deep sea map layer
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities