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7,063 Commits over 943 Days - 0.31cph!

19 Days Ago
Removed the forced world and prefabs asset scenes activation from bootstrap (they still stream in the background, bootstrap no longer waits on them) Skin viewer activates the prefabs scene when opened for the first time, it keeps waiting for it to be loaded if its not ready to be activated Skin viewer loads bundled workshop skins through a sync path when the async bundle queue is blocked (the world scene holds the queue until its activated it when connecting to a server)
19 Days Ago
merge from console_optims
19 Days Ago
Console autocomplete optims
19 Days Ago
Console: no more truncated combatlog, big perf improvements (only reparse changed rows, flex texts can use the measure fast path)
19 Days Ago
merge from mainmenu_toggle_optims
19 Days Ago
Applied the same system to the F1 menu - ~12ms -> ~4.20ms - GC ~115KB -> ~10KB
19 Days Ago
- Added a fast path for root canvas toggling, that lets us toggle the main menu root canvas without triggering a lot of stuff on every graphic - Graphic::CacheCanvas walks up and stops at the first enabled canvas instead of doing a nasty GetComponentsInParent, saves ~560KB of GC per menu toggle - Each main menu page now has a canvas component too Toggling the menu: - ~134ms → ~45ms - GC ~600KB -> 24KB
19 Days Ago
SoftMask optims: - Don't bother updating disabled soft masks from OnCanvasHierarchyChanged - NearestMask cache disabled masks, so we can skip the second walk SoftMask.OnCanvasHierarchyChanged 30ms -> 0.03ms when opening the main menu
19 Days Ago
merge from snapping_bind
19 Days Ago
Also updated wire slack and snap attraction point game tip to use tokenized binds
19 Days Ago
Added support for tokenized phrase in settings tooltips, updated deployable snapping tooltip to use [+snapping]
19 Days Ago
merge from snapping_bind
19 Days Ago
Added snapping to the keybinds menu
19 Days Ago
Added a dedicated realmed bind for snapping, used by the wire tool and deployable snapping Fixed autorun causing issues with wire tools
19 Days Ago
Fixed no domain reload editor topbar button disappearing constantly
19 Days Ago
merge from defaultbinds_fix
19 Days Ago
Fixed bind_default not being bind realms aware (fixes +prevskin and +nextskin not bound by default)
20 Days Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
20 Days Ago
Phrases
20 Days Ago
merge from steaminventory_nre_fix
20 Days Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
20 Days Ago
merge from demofolder_macos_fix
20 Days Ago
merge from main
20 Days Ago
merge from automated_testing
20 Days Ago
Better log for the test list step when building the bundles
20 Days Ago
Building the server bundles now exports the test list
20 Days Ago
Fixed prefabs with cursed YAML, failing some tests
20 Days Ago
Added a safeguard for TestScenario out of range errors
20 Days Ago
Premium FAQ modal, some fixes
20 Days Ago
merge from skinviewer_charityplushies
20 Days Ago
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem
20 Days Ago
merge from canvasrenderer_warning_fix
20 Days Ago
Removed all the unnecessary canvas renderer components from prefabs using 3D tmp texts S2P apartment complex
20 Days Ago
Removed CanvasRenderer RequireComponent from Graphic, was done by Unity in the latest GUI package update, was reverted when merging with our custom version Updated all Graphic custom child classes to have their own RequireComponent
20 Days Ago
merge from main
20 Days Ago
merge from skinviewer_rotation
20 Days Ago
Reset skin target local rotation on disable
20 Days Ago
merge from main
20 Days Ago
Fixed skin viewer not resetting models rotation on init
20 Days Ago
merge from skinviewer_rotation_fix
20 Days Ago
Added skin viewer to premium tab
21 Days Ago
Premium screen progress
21 Days Ago
Fixed bootstrap Translate server NRE
21 Days Ago
Premium tab wip
21 Days Ago
merge from main
24 Days Ago
merge from healthbars_fill
24 Days Ago
Changed health bars to use filled image instead of scaled rects Fixes bluriness and artifact at low ui scale
24 Days Ago
merge from ores_block_safezones
24 Days Ago
Added spawn.ore_map Renders a PNG of every spawned ore nodes location
24 Days Ago
Block ore nodes and woodpiles from spawning in safe zones