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5,574 Commits over 731 Days - 0.32cph!

7 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
7 Days Ago
Standing frames rotation fix
8 Days Ago
merge from manifestwarnings_fixes
8 Days Ago
Gated the null or empty skinnable groups error to workshop skinnables only
8 Days Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
8 Days Ago
Assigned missing audio mixer to some prefabs
8 Days Ago
Fixed copy paste file importer not setting the FilenameStringId
8 Days Ago
Switched wanted posters canvas texts to 3D texts
8 Days Ago
merge from artist_pack_dlc
8 Days Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
8 Days Ago
merge from artist_pack_dlc
8 Days Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
8 Days Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
8 Days Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
8 Days Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
8 Days Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
8 Days Ago
More old menu deleted prefabs
8 Days Ago
Deleting more old menu stuff
8 Days Ago
Started deleting old menu stuff, moved things around
8 Days Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
8 Days Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
9 Days Ago
Server admin UI tab progress
9 Days Ago
Item list flex scroll fixes
9 Days Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
9 Days Ago
Added keyboard controls to the item list
9 Days Ago
Item list fixes and optims
9 Days Ago
Fixed RobotoMono base material
9 Days Ago
merge from naval_update
9 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
9 Days Ago
merge from naval_update/deep_sea
9 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
9 Days Ago
Fixed palm_tree_tropical_short_d colliders
9 Days Ago
merge from naval_update
9 Days Ago
merge from naval_update/deep_sea
9 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
9 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
9 Days Ago
merge from naval_update
9 Days Ago
merge from main
9 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
9 Days Ago
Added search bar and failed/passed filtering
10 Days Ago
Minor TestRunner refacto
10 Days Ago
Added progress bar, some layout changes TestRunner can return its progress at anytime when running tests
10 Days Ago
Test list
10 Days Ago
Can run tests using the window when out of playmode, clicking run will start playmode and run the selected tests when possible Ground work for the future dashboard implementation
10 Days Ago
merge from main
10 Days Ago
merge from automatedtesting
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
merge from naval_update
10 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented