userFlaviencancel
reporust_rebootcancel

7,152 Commits over 882 Days - 0.34cph!

4 Days Ago
Computer station UI is now scaled by the UI scale convar
4 Days Ago
merge from paintingui_fixes
4 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
4 Days Ago
MeshPaintController.cs file formatting
4 Days Ago
Fixed random lines at low fps
4 Days Ago
merge from skinviewer_turret
4 Days Ago
Fixed auto turret missing cover in the skin viewer
5 Days Ago
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5 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
5 Days Ago
merge from attachment_charms
5 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
5 Days Ago
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
5 Days Ago
merge from attachment_charms
5 Days Ago
Fixed Attachment.UpdateVisibility NRE
5 Days Ago
Toggle the charms MeshCull components instead of changing the distance when switching to viewmodel mode
5 Days Ago
Subtracted 154204
5 Days Ago
Bumped skin viewer viewmodel camera near clip plane to 0.05, fixes clipping with ak handle
5 Days Ago
merge from inventory_playerquality
5 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
5 Days Ago
merge from attachment_charms
5 Days Ago
Select attachment -> Select accessory
5 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
5 Days Ago
Fixed path warning when opening the charms picker
5 Days Ago
Fixed charms picker background dismisser not closing the dialog
6 Days Ago
merge from attachment_charms
6 Days Ago
Fixed missing UnityEvent attribute on charm icons
6 Days Ago
merge from fueltanks_wiring_fix
6 Days Ago
Allow fuel tanks to be connected together
6 Days Ago
Restored L96 icon rendering settings
6 Days Ago
Compile fix
6 Days Ago
merge from attachment_charms
6 Days Ago
merge from contact_lowresasset_fix
6 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
6 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
6 Days Ago
merge from main
6 Days Ago
merge from attachment_charms/skinviewer
6 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
6 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
6 Days Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
6 Days Ago
Charms can be inspected using the skin viewer
6 Days Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
6 Days Ago
merge from attachment_charms/ui
6 Days Ago
Can change charms in the repair bench as well
6 Days Ago
Hide change accessory button if you dont own any accessory
6 Days Ago
Charms search bar Minor styling update
6 Days Ago
Charm icon tooltip
6 Days Ago
merge from contact_lowresasset_fix
6 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
7 Days Ago
merge from kickgms
7 Days Ago
Item name and desc