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4,800 Commits over 639 Days - 0.31cph!

3 Days Ago
merge from naval_update
4 Days Ago
merge from naval_update
4 Days Ago
merge from naval_update
4 Days Ago
merge from naval_update
4 Days Ago
merge from deep_sea
4 Days Ago
Added a DeepSea folder for its weather presets
4 Days Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
4 Days Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
4 Days Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
4 Days Ago
merge from naval_update/island_scenes
4 Days Ago
Added Baked Shore Vectors component to Tropical3
4 Days Ago
merge from naval_update/deep_sea
4 Days Ago
Disable fog in the deep sea, until we fix it
5 Days Ago
merge from naval_update/deep_sea
5 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
5 Days Ago
merge from naval_update
8 Days Ago
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8 Days Ago
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8 Days Ago
merge from ui_overhead_optims
8 Days Ago
Fixed chat and sleeping bag clusters texts appearing blurry
8 Days Ago
merge from ui_overhead_optims
8 Days Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
8 Days Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
8 Days Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
8 Days Ago
merge from ui_overhead_optimms
8 Days Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
8 Days Ago
Crosshair disables its canvas when hidden
8 Days Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
8 Days Ago
merge from main
8 Days Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
8 Days Ago
Removed canvas on health vital, use a canvas group instead
8 Days Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
8 Days Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
8 Days Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
8 Days Ago
Community UI canvases are toggled off when they're empty
8 Days Ago
merge from twitchdrop_mipmaps_fix
8 Days Ago
Fixed twitch drop campaign image generating mip maps
8 Days Ago
Fixed shockbyte texts not set as dynamic
8 Days Ago
merge from naval_update/deep_sea
8 Days Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
8 Days Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
9 Days Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
9 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
9 Days Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
9 Days Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
9 Days Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
9 Days Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
9 Days Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
9 Days Ago
merge from naval_update
9 Days Ago
merge from deep_sea