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5,546 Commits over 731 Days - 0.32cph!

2 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
2 Days Ago
Fixed palm_tree_tropical_short_d colliders
2 Days Ago
merge from naval_update
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
2 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
2 Days Ago
merge from naval_update
2 Days Ago
merge from main
2 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
2 Days Ago
Added search bar and failed/passed filtering
3 Days Ago
Minor TestRunner refacto
3 Days Ago
Added progress bar, some layout changes TestRunner can return its progress at anytime when running tests
3 Days Ago
Test list
3 Days Ago
Can run tests using the window when out of playmode, clicking run will start playmode and run the selected tests when possible Ground work for the future dashboard implementation
3 Days Ago
merge from main
3 Days Ago
merge from automatedtesting
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from naval_update
3 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
3 Days Ago
merge from naval_update
3 Days Ago
merge from sks_skinviewer
3 Days Ago
Compile fix
3 Days Ago
merge from main
3 Days Ago
merge from sks_skinviewer
3 Days Ago
Added SKS to the skin viewer
13 Days Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
14 Days Ago
Convar changed during tests are automatically restored to their past value once the test is done
14 Days Ago
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
14 Days Ago
merge from main
14 Days Ago
Phrase update
14 Days Ago
merge from naval_update
14 Days Ago
merge from naval_update/deep_sea
14 Days Ago
Tweaked island billboard distance from main camera far clip plane
14 Days Ago
Deep sea rads bypass the armor Buoys LOD tweaks
14 Days Ago
merge from naval_update
14 Days Ago
merge from naval_update/deep_sea
14 Days Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
14 Days Ago
Increased deep sea buoy flare LOD distance
14 Days Ago
Last deep sea wipe alarm now loops
14 Days Ago
Increased deep sea exit portal map marker size
14 Days Ago
Portal buoy lights change depending on deep sea state
14 Days Ago
merge from naval_update
15 Days Ago
merge from naval_update
15 Days Ago
merge from naval_update/deep_sea
15 Days Ago
merge from naval_update