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6,997 Commits over 882 Days - 0.33cph!

6 Days Ago
Skinviewer salvaged sword tweaks
6 Days Ago
Restored generic popup background blur
6 Days Ago
Fixed skinviewer fullscreen position issue when navigating using the arrows
6 Days Ago
merge from main
6 Days Ago
merge from PlayerRigUpdate2
6 Days Ago
Added a comment in PropRenderer
6 Days Ago
merge from main
6 Days Ago
merge from torchholder_indsutrialtorch_fix
6 Days Ago
Fixed industrial torch pos in torch holder, added a feature so we can change the pos/rot for each torch
6 Days Ago
Phrase update
6 Days Ago
merge from premium_rebrand
6 Days Ago
Generic popup tweaks
6 Days Ago
Fixed connect modal premium button Tweaked wording
6 Days Ago
merge from main
6 Days Ago
merge from skinviewer_viewmodel
6 Days Ago
Hide inspect key widget if inspect is not bound
6 Days Ago
Added keyboard controls to navigate in between items
6 Days Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
6 Days Ago
merge from main
6 Days Ago
MagazineStateViewmodel compile fix
6 Days Ago
merge from main
6 Days Ago
merge from skinnables_icons_fix
6 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
6 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
6 Days Ago
merge from skinnables_icons_fix
6 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
6 Days Ago
merge from premium_rebrand
6 Days Ago
Changed the wording, updated tag icon
6 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
6 Days Ago
Fixed IconRender scene using the old UI input system module
6 Days Ago
merge from keyboard_layouts_fix
6 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
6 Days Ago
merge from premium_rebrand
6 Days Ago
Compile fix
6 Days Ago
merge from premium_rebrand
6 Days Ago
Tweaks, deleted old premium modal
6 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
6 Days Ago
Updated premium server browser tag
6 Days Ago
Swapped premium logo in main menu footer
6 Days Ago
Added UIBorder and UIRoundedCorners
6 Days Ago
Rebuilt the premium modal
7 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
7 Days Ago
merge from keyboard_layouts_fix
7 Days Ago
Popup background blur/color consistency pass
7 Days Ago
Better looking key conflict popup
7 Days Ago
Fixed some bind widgets not using the full command
7 Days Ago
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
7 Days Ago
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
7 Days Ago
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
7 Days Ago
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'