userFlaviencancel
reporust_rebootcancel

7,134 Commits over 882 Days - 0.34cph!

4 Days Ago
Added ui.inventoryplayerquality to controls the quality of the player preview in the inventory. Set to 1 by default, matches what we had before the player model update Added it to the options menu, tied to the graphics presets too
4 Days Ago
merge from attachment_charms
4 Days Ago
Select attachment -> Select accessory
4 Days Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
4 Days Ago
Fixed path warning when opening the charms picker
4 Days Ago
Fixed charms picker background dismisser not closing the dialog
5 Days Ago
merge from attachment_charms
5 Days Ago
Fixed missing UnityEvent attribute on charm icons
5 Days Ago
merge from fueltanks_wiring_fix
5 Days Ago
Allow fuel tanks to be connected together
5 Days Ago
Restored L96 icon rendering settings
5 Days Ago
Compile fix
5 Days Ago
merge from attachment_charms
5 Days Ago
merge from contact_lowresasset_fix
5 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
5 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
5 Days Ago
merge from main
5 Days Ago
merge from attachment_charms/skinviewer
5 Days Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
5 Days Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
5 Days Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
5 Days Ago
Charms can be inspected using the skin viewer
5 Days Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
5 Days Ago
merge from attachment_charms/ui
5 Days Ago
Can change charms in the repair bench as well
5 Days Ago
Hide change accessory button if you dont own any accessory
5 Days Ago
Charms search bar Minor styling update
5 Days Ago
Charm icon tooltip
5 Days Ago
merge from contact_lowresasset_fix
5 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
6 Days Ago
merge from kickgms
6 Days Ago
Item name and desc
6 Days Ago
Item id, world model fixes
6 Days Ago
merge from main
6 Days Ago
Charm picker UI wip
6 Days Ago
merge from main
6 Days Ago
merge from iolines_motionblur_fix
6 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
6 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
6 Days Ago
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6 Days Ago
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6 Days Ago
merge from menu_notifications
6 Days Ago
Updated debug notif commands descriptions
6 Days Ago
merge from menu_notifications
6 Days Ago
Added notifications.addcustomnotification debug command
6 Days Ago
Notification entry layout fixes
6 Days Ago
merge from main
7 Days Ago
merge from wire_doors_fix
7 Days Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
7 Days Ago
Codegen