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7,203 Commits over 943 Days - 0.32cph!

10 Days Ago
Generator RPC name fix
10 Days Ago
merge from store_featured_tweaks
10 Days Ago
Store featured tab changes, we now show featured items on both the left and right grids
10 Days Ago
Can press E to configure test generators and change the power amount they output
10 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
10 Days Ago
Elevator Power In input set as main power slot
10 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
10 Days Ago
Converted Elevator and PowegridIOAccessPoint
10 Days Ago
TickBatteries refactor
10 Days Ago
Fixed error with monument toggle switches
10 Days Ago
merge from texturecompression_pass_aug26
10 Days Ago
Tugboat UI assets compression
10 Days Ago
Enabled compression and streaming on 18 charm textures
10 Days Ago
merge from iconfonts_optims
10 Days Ago
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
10 Days Ago
merge from tutorialmodal_fix
10 Days Ago
Fixed tutorial modal size, removed unsused bg asset
10 Days Ago
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃
10 Days Ago
Localized the tutorial modal
10 Days Ago
Unfucked the menu tutorial modal
10 Days Ago
merge from iconfonts_optims
10 Days Ago
Confirmation popup before starting the scan when updating the icon fonts
10 Days Ago
Rust icon fonts are now generated based on what glyphs we use, similar to the localization fonts: - Reduces the two fonts atlas size from 64MB to 0.5MB and 4MB to 0.5MB - Icon fonts now have an empty fallback font set to dynamic so community UI icons and adding new icons in editor still works - The static fonts are updated when we update the localization every month
11 Days Ago
Fixed battery ReceiveAdditionalData client rpc
11 Days Ago
Converted cctv cameras and windmills
11 Days Ago
Tesla coil and igniter tests
11 Days Ago
Converted water wheel, added some tests
11 Days Ago
merge from f1_menu_category_sort
11 Days Ago
Simplified battery console commands
11 Days Ago
Set main power slots for EngineListener and AlarmSystem prefabs (DummySwitch from monuments)
11 Days Ago
TeslaCoil, SolarPanel, FuelGenerator cleanup
11 Days Ago
Removed all the old IO code from the battery class (feels amazing)
11 Days Ago
Converted DummySwitch (monument specific switches)
11 Days Ago
Test list Reapplied discarded network range changes
11 Days Ago
merge from main
11 Days Ago
merge from io_networkrange
11 Days Ago
Updated the network range of most player deployed IO prefabs, reduced network distance on 48 prefabs
11 Days Ago
Converted card reader, added new tests BaseDetector cleanup
12 Days Ago
merge from kickwallpaper_drop_fix
12 Days Ago
Tagged some old twitch drops as drops (ninja suit, twitch sunglasses, hobo barrel, industrial door, twitch rivals desk, twich underwear)
12 Days Ago
merge from main
12 Days Ago
merge from kickwallpaper_drop_fix
12 Days Ago
merge from repairbench_backpack_fix
12 Days Ago
Tests improvements, some fixes
13 Days Ago
Drain pass optimisation, evaluators now set what kind of update (input, state or persistent state) can set the drain as dirty
13 Days Ago
Fixed save load path registeringcomponents twice
13 Days Ago
Updated all IO tests to the new syntax
13 Days Ago
merge from main
14 Days Ago
IOTestFixture, helpers for IO2 automated tests Updated AND switch tests
14 Days Ago
Converted more stuff: seismic sensor, some audio entities, fuse box