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5,052 Commits over 670 Days - 0.31cph!

8 Days Ago
merge from hbhf_deployvolume_fix
8 Days Ago
Fixed HBHF sensor being deployable through constructions
8 Days Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
8 Days Ago
Item buttons are working, added styling etc
8 Days Ago
Restore engine ui blur background
8 Days Ago
merge from main
8 Days Ago
Item tab is populated by items, can switch categories Some layout changes
9 Days Ago
Renamed some prefabs, folders
9 Days Ago
Started on the item tab
9 Days Ago
Padding and layout fixes
9 Days Ago
Added RobotoMono-Bold
9 Days Ago
Fixed RobotoMono material fuckery
9 Days Ago
Console menu navigation
9 Days Ago
Removed save file name from Craggy's GameSetup
9 Days Ago
Developer tool nav bar buttons
9 Days Ago
Added the old console to the new developer tool prefab for now
9 Days Ago
Baseline, bootstrap spawns EngineUI2
9 Days Ago
Setting up EngineUI2_DeveloperTools prefab
9 Days Ago
plastic please
9 Days Ago
Renamed the prefabs
9 Days Ago
merge from automatedtesting
10 Days Ago
Started adding descriptions to all the existing tests, + some cleanup
11 Days Ago
Comments and cleanup
12 Days Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
12 Days Ago
More IO prefabs deployable on Large Vehicle layer
12 Days Ago
All neon signs deployable on the vehicle large layer
12 Days Ago
More IO prefabs deployable on the large vehicle layer
13 Days Ago
Added HMLMG to the skin viewer
13 Days Ago
Fixed back button not closing store pages
13 Days Ago
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13 Days Ago
More IO prefabs allowed on Vehicle Large layer
13 Days Ago
Remade solar panel collider using primitives
13 Days Ago
Set most IO prefabs as deployable on vehicle large layer
13 Days Ago
Tweaked the medium battery mesh collider so it can be convex
13 Days Ago
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos
13 Days Ago
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13 Days Ago
Fixed store page footer canvas staying active when closed
14 Days Ago
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14 Days Ago
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14 Days Ago
merge from deep_sea
14 Days Ago
Disable deep sea in the AutomatedTests scene
14 Days Ago
Restored copypaste snap to zero height option (was lost in the merge)
14 Days Ago
Fixed more copypaste merge issues
15 Days Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
15 Days Ago
merge from naval_update
15 Days Ago
merge from cargo_egress_fix
15 Days Ago
Fixed cargo still able to go through oil rig when egressing
16 Days Ago
merge from deep_sea
16 Days Ago
merge from naval_update
16 Days Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos