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7,616 Commits over 974 Days - 0.33cph!

12 Days Ago
Wood armor gloves placeholder skin viewer mesh
12 Days Ago
Added wooden armor parts and crystal AR to the skin viewer
12 Days Ago
merge from skinviewer_cubemap_fix
12 Days Ago
Fixed cubemap not working for viewmodels in the skin viewer unless you connected to a server
12 Days Ago
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12 Days Ago
Fixed unpowered water pump acting as a gravity source
12 Days Ago
Industrial crafter doesnt need to be started again after a power loss
12 Days Ago
merge from main
12 Days Ago
Restored infiniteIoPower convar
12 Days Ago
Changed conveyor tests to use IO2
12 Days Ago
Restored fluid splitter
12 Days Ago
Converted the electricity part of all industrial items
12 Days Ago
Drain fixes
13 Days Ago
Fluidic items work in a hybrid way for now
13 Days Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
13 Days Ago
merge from main
13 Days Ago
merge from automated_testing
13 Days Ago
Fixed the test list CI ordering issues
13 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
13 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
13 Days Ago
Codegen, test list
13 Days Ago
merge from main
13 Days Ago
merge from main
20 Days Ago
Fixed some circuit system leaks and oobs
20 Days Ago
merge from hbhf_flag_fix
20 Days Ago
HBHF sensor tests do not assume the IncludeOthers flag is set by default anymore
20 Days Ago
Restored HBHF sensor IncludeOthers flag (regression from 161268)
20 Days Ago
Fixed fuel generator aux inputs draining batteries using the downstream demand Added a test
20 Days Ago
merge from main
20 Days Ago
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20 Days Ago
Fixed elevator billing batteries from the wrong slot
20 Days Ago
merge from main
20 Days Ago
merge from testrunner_iterationprefs
20 Days Ago
Force specific playmode iteration editor prefs when running tests in the editor - Make sure no iteration prefs can fuck up the tests - Make sure you enter playmode and run the tests as fast as possible
20 Days Ago
Converted reactive target
20 Days Ago
Some naming cleanup
20 Days Ago
Test lists
21 Days Ago
Circuit system tests, just two tests checking the throttling works
21 Days Ago
Codegen
21 Days Ago
merge from main
21 Days Ago
Fixed tests failing after the recent pooling changes
21 Days Ago
Throttle everything to 30 ticks a frame so server fps variations doesnt change the io speed too much Flickering circuits are throttled to 10 flips/s (equivalent to old IO)
21 Days Ago
Generator RPC name fix
21 Days Ago
merge from store_featured_tweaks
21 Days Ago
Store featured tab changes, we now show featured items on both the left and right grids
21 Days Ago
Can press E to configure test generators and change the power amount they output
21 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
21 Days Ago
Elevator Power In input set as main power slot
21 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
21 Days Ago
Converted Elevator and PowegridIOAccessPoint