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6,256 Commits over 790 Days - 0.33cph!

Yesterday
Show player health as int in the admin tab
Yesterday
Added something for when you dont have any loadouts or copy paste files
Yesterday
merge from new_console-ui
Yesterday
Fixed quick join text flex settings
Yesterday
Auto init the server tab for admins so you can't see the placeholder data
2 Days Ago
merge from new_console-ui
2 Days Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
2 Days Ago
merge from main
2 Days Ago
Phrases
2 Days Ago
merge from main
2 Days Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
2 Days Ago
merge from steaminventory_optims
2 Days Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
2 Days Ago
HttpImage: Don't bother creating sprites if we can just use textures directly
2 Days Ago
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
2 Days Ago
merge from new_console-ui
2 Days Ago
merge from new_console-ui/optims
2 Days Ago
Changed the steam inventory item button texts to use the fast path Fixed cart button text settings
2 Days Ago
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues Scrolling in the item tab: MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
2 Days Ago
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
2 Days Ago
Some optims to FlexElement LayoutMainAxis (scrolling a virtual scroll view is quite slow) - Get rid of the SizingChildren.Exists in LayoutMainAxis and keep track of the remaining elements manually, saves some time - Put Grow and Shrink in the childParams struct - Cache the children count ~0.65ms -> ~0.50ms per frame when scrolling the items tab
3 Days Ago
merge from autoconnect_menu_fix
3 Days Ago
merge from main
3 Days Ago
Moved t+autobench switch after OnMenuLoaded as well
3 Days Ago
Shotgun traps and flame turrets are destroyed on boat death
3 Days Ago
merge from new_console-ui
3 Days Ago
Better background blur shader, only used by the F1 menu for now
3 Days Ago
Added back error overlay toggle in the tools tab, it flips the convar
3 Days Ago
Fixed NRE when clicking on vehicle buttons in the main menu
3 Days Ago
merge from new_console-ui
3 Days Ago
Fixed rich text in search bars again
3 Days Ago
Fixed tabs allowed in demo not showing in demo
3 Days Ago
Reordered the tabs to match the old f1 menu
3 Days Ago
Made the dev tools UI less terrible at low resolution
3 Days Ago
Can't cycle through hidden tabs
3 Days Ago
merge from new_console-ui
3 Days Ago
Pressing TAB now cycles in between the console and the last used tab (items by default), CTRL TAB cycles through all tabs
3 Days Ago
merge from new_console-ui
3 Days Ago
Fixed search bar texts disappearing because their masks were still tagged as 'mainmenu' ffs
3 Days Ago
merge from new_console-ui
3 Days Ago
Fixed UI_ServerAdminUGCEntryAudio.Update NRE, censor recordings option is now ignored in the UGC tab
3 Days Ago
Fix attempt for RustButton.CalculateLayoutInputHorizontal NRE during bootstrap
3 Days Ago
Removed deepsea.enabled false from playground init commands, its auto disabled because theres no water anyway
3 Days Ago
Fixed console not selecting its input field when opened the first time
3 Days Ago
Removed rich text on search bars again
3 Days Ago
merge from new_console-ui
3 Days Ago
Fixed gamemode restricted items not showing up as red in the item tab
4 Days Ago
merge from new_console-ui
4 Days Ago
Fixed item buttons not working in builds
4 Days Ago
merge from new_console-ui