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7,884 Commits over 1,004 Days - 0.33cph!

Yesterday
merge from drinkingpoint_optims
Yesterday
merge from drinkingpoint_optims
Yesterday
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
Yesterday
merge from map_optims
Yesterday
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
Yesterday
merge from console_autocomplete_improvements
Yesterday
merge from lookatboat_optim
Yesterday
Cache LandmarkInfos so we only rebuild them when necessary
Yesterday
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
Yesterday
Cache LookAtBoatBuildingBlock action so it doesnt allocate every frame
Yesterday
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
Yesterday
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
4 Days Ago
Gun tests
4 Days Ago
Run is cancelled when the client is disconnected Client can use fixture convars More client base combat entity tests
4 Days Ago
Client tests are added to the CI test list
4 Days Ago
Fixed a bunch of failing tests
4 Days Ago
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4 Days Ago
Cleaned up test ores Added client test spawning all base combat entity and looking for errors
4 Days Ago
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4 Days Ago
Fixed test runner window not drawing tests sharing the same categories in two different realms
4 Days Ago
Client test categories
4 Days Ago
LocalPlayerTestFixture gets some nice helper methods Ore tests cleaned up
4 Days Ago
merge from main
4 Days Ago
merge from tests_merge
4 Days Ago
Test list, cleanup
4 Days Ago
merge from automated_testing
4 Days Ago
deleteEntitiesByShortname autocompletes entity names
5 Days Ago
Display name and short names are matched for items Some alloc optims
5 Days Ago
Console suggests and autocompletes entity and item names when using spawn or give commands
5 Days Ago
Collectible tests converted
5 Days Ago
Changed test list format
5 Days Ago
Added wood armor gloves to the render scene
5 Days Ago
merge from main
5 Days Ago
Realmed test list, dropped null fields
5 Days Ago
CLIENT editor can export the test list, will append the client tests
5 Days Ago
Namespaced TestRunner 2
5 Days Ago
Namespaced TestRunner
5 Days Ago
Client can communicate with the test server Folded some classes, cleanup
5 Days Ago
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5 Days Ago
LocalPlayerTestFixture cleanup
5 Days Ago
Updated realm for all TestClass attributes
5 Days Ago
Added test realm attributes, TestClass now takes a parameter: editor client or server TestRunnerWindow gets a Client tab
5 Days Ago
merge from Livestock_animals
5 Days Ago
merge from main
5 Days Ago
Added autotest.client command line
5 Days Ago
Fixed UI_MenuBackgroundVideo.Update NRE
5 Days Ago
Client can run tests Added +autotesthost for server hosting client tests
5 Days Ago
merge from automated_testing/optims
5 Days Ago
Cleanup
5 Days Ago
AI test category 38min→ ~18min