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7,144 Commits over 943 Days - 0.32cph!

6 Days Ago
Circuit rebuild pass optims, we have a collection of dirty circuits instead of looping all circuits to check a bool, much better at scale
7 Days Ago
Evaluation pass optims, use buffers instead of pooling collections every tick
7 Days Ago
Manifest
10 Days Ago
merge from main
12 Days Ago
Baseline
12 Days Ago
13 Days Ago
Twitch rivals wallpaper tagged as drops
13 Days Ago
Kick hazmat drop tagged as drop
13 Days Ago
merge from main
13 Days Ago
merge from storepage_aug26 #2
13 Days Ago
merge from storepage_aug26
13 Days Ago
Fixed grey backgrounds in builds
13 Days Ago
Fixed a floating wire in power plant Powerplant S2P
13 Days Ago
merge from storepage_aug26
13 Days Ago
Bar game branding power of two
13 Days Ago
Bar games store page media
13 Days Ago
merge from storepage_aug26 (stone sculpture page done)
13 Days Ago
Video fix
13 Days Ago
Stone sculpture media video
14 Days Ago
merge from main
14 Days Ago
Stone sculpture store page media
14 Days Ago
merge from main
14 Days Ago
Phrase update
14 Days Ago
Fixed the two wallpaper kick drops not being marked as drops
14 Days Ago
Fixed repair bench panel not updating when moving items in and out your backpack Fixed a pool leak too in DisplayCostItems
14 Days Ago
Updated store sculpture mdoels
14 Days Ago
Added stone sculpture to the skin viewer
14 Days Ago
merge from main
14 Days Ago
Stone sculpture store page wip
14 Days Ago
Bar ganes pack store page wip
15 Days Ago
Sort sprays by steam ID in the pie menu
15 Days Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
15 Days Ago
merge from main
15 Days Ago
merge from batteringram_hitdetection_fix
15 Days Ago
Battering ram tests
15 Days Ago
Revert packages-lock.json, commited by accident
15 Days Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
17 Days Ago
Phrase update
20 Days Ago
merge from paintingui_inputs_fix
20 Days Ago
Changed painting UI inputs polling to event based, making it framerate independant Should fix the various issues introduced with the input system update
20 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
20 Days Ago
merge from menu_close_blur_fix
21 Days Ago
merge from catapult_reloadtime_nerf
21 Days Ago
Catapult reload time increased to 6 seconds (was 3)
21 Days Ago
merge from uibindings_nre_fix
21 Days Ago
Fix attempt for the UI bindings NRE spam
21 Days Ago
merge from crafting_stall_fix
21 Days Ago
Fixed the 1s client stall when opening the crafting menu for the first time We now warmup the steam item definitions when they load, so the first ItemDefinition.skins2 call hits cached properties instead of doing thousands of cold native Steamworks calls (caused by the PlayerBlueprints.HasUnlocked recent optims)
30 Days Ago
merge from main
32 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic