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5,574 Commits over 731 Days - 0.32cph!

10 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
10 Days Ago
Standing frames rotation fix
11 Days Ago
merge from manifestwarnings_fixes
11 Days Ago
Gated the null or empty skinnable groups error to workshop skinnables only
11 Days Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
11 Days Ago
Assigned missing audio mixer to some prefabs
11 Days Ago
Fixed copy paste file importer not setting the FilenameStringId
11 Days Ago
Switched wanted posters canvas texts to 3D texts
11 Days Ago
merge from artist_pack_dlc
11 Days Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
11 Days Ago
merge from artist_pack_dlc
11 Days Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
11 Days Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
11 Days Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
11 Days Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
11 Days Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
11 Days Ago
More old menu deleted prefabs
11 Days Ago
Deleting more old menu stuff
11 Days Ago
Started deleting old menu stuff, moved things around
11 Days Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
11 Days Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
12 Days Ago
Server admin UI tab progress
12 Days Ago
Item list flex scroll fixes
12 Days Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
12 Days Ago
Added keyboard controls to the item list
12 Days Ago
Item list fixes and optims
12 Days Ago
Fixed RobotoMono base material
12 Days Ago
merge from naval_update
12 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
12 Days Ago
Fixed palm_tree_tropical_short_d colliders
12 Days Ago
merge from naval_update
12 Days Ago
merge from naval_update/deep_sea
12 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
12 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
12 Days Ago
merge from naval_update
12 Days Ago
merge from main
12 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
12 Days Ago
Added search bar and failed/passed filtering
13 Days Ago
Minor TestRunner refacto
13 Days Ago
Added progress bar, some layout changes TestRunner can return its progress at anytime when running tests
13 Days Ago
Test list
13 Days Ago
Can run tests using the window when out of playmode, clicking run will start playmode and run the selected tests when possible Ground work for the future dashboard implementation
13 Days Ago
merge from main
13 Days Ago
merge from automatedtesting
13 Days Ago
merge from main
13 Days Ago
merge from main
13 Days Ago
merge from naval_update
13 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented