5,421 Commits over 700 Days - 0.32cph!
Ballista prefab setup, code baseline
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead
Renamed anchor and trigger gameobjects
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
Experimental changes to horses, trying to improve the gamefeel
- Added subtle neck movement in the direction you're heading
- Increased turning speed
- Reduced stopping time, pressing backward at full speed will now trigger the stand anim and slide
Early tests at getting siege weapons hitchable by horses and cars
Tweaked catapult colliders, added repel and hurt triggers
merge from physics_horses
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Catapult constructable stages
Restored wheel visuals
Improved firerecoil physics
Siege tower constructable tweaks
Implemented catapult art, retargeted the animations
Setup catapult constructable prefab
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned
Applied this new system to the siege tower
Fixed drawbridge animations
Added another drawbridge to the lower level
Added front door and drawbridge to the siege tower
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
Check if the last placement error is null or empty before sending it
Fix attempt for the occasional empty error toast sent by the server
Added siege tower
Baseline, prefabs
Projectile speed and gravity affected by catapult charge when fired
Added 3 placeholder boulder explosion VFXs
Better physics setup (placeholder wheel movements)
Added push intertaction
Catapult reloading interaction wip
merge from store-ui-frontiersman
Frontiersman store page localization fixes
Fixed hardside wallpaper rarely considered inside when building rock bases
Added incendiary and explosive boulders
Reloading interaction
Added kinetic boulder ammo, catapults only accept kinetic ammunition
Started prototyping catapult siege weapon
Added basic interactions, placeholder fire animation
Only fires rockets atm, still need to add new projectiles
Tin can alarms can no longer be picked up without building privileges
Fixed more input field text size regressions: player report, crafting menu skin picker, spray can
Restored map marker edit popup "Enter text" text size
Fixed truncated strings
Fixed F7 report popup texts size again
Fixed truncated entities max health text