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5,421 Commits over 700 Days - 0.32cph!

1 Year Ago
Fixed low wall wallpaper socket pos
1 Year Ago
Early "floor wallpaper" tests, deployable on floors and foundations Added parquet, tiles 1 and 2 placeholder skins
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed missed wallpaper conditional models
1 Year Ago
merge from main
1 Year Ago
Applied the new conditional models to all grades and skins
1 Year Ago
Optimized and tightened the outside checks
1 Year Ago
Working damages and spraycan reskins
1 Year Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
1 Year Ago
Applied the new wallpaper sockets to the other building blocks Manifest
1 Year Ago
NRE fix, increased inside checks distance
1 Year Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
1 Year Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
1 Year Ago
merge from main
1 Year Ago
Cleaned up the Localization tools MenuItems name and priorities
1 Year Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
1 Year Ago
Removed unused "Two" key on RustOption.Normal prefab
1 Year Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
1 Year Ago
merge from localization
1 Year Ago
Null checks in RustText and Tooltip SetPhrase Fixes safezone warning formatting error
1 Year Ago
Fixed RustInput.Normal placeholder text having no localization token Set auto size values to support any language
1 Year Ago
merge from main
1 Year Ago
merge from repairbench_icons
1 Year Ago
Minor color tweak
1 Year Ago
Fixed tooltip SetPhrase method possibly updating a completely unrelated opened tip
1 Year Ago
Repair bench code cleanup
1 Year Ago
Repair bench UI now shows required ingredients as icons instead of texts + a few localization fixes
1 Year Ago
compile fix
1 Year Ago
Phrase update
1 Year Ago
merge from localization
1 Year Ago
Compile fix
1 Year Ago
merge from main
1 Year Ago
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
1 Year Ago
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
1 Year Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
1 Year Ago
RustText SetPhrase method can now take arguments and will call SetPhraseArguments Allow multi-selection when converting LocalizeText components Minor Phrases update menu items naming change
1 Year Ago
Localized skin picker
1 Year Ago
Localized inventory item splitter "Enter split amount..." text
1 Year Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
1 Year Ago
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')
1 Year Ago
Fixed tooltip characters briefly appearing as blocks when opening
1 Year Ago
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
1 Year Ago
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
1 Year Ago
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
1 Year Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
1 Year Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
1 Year Ago
Localized dropdowns "Unknown" option
1 Year Ago
Localized active boosts tooltip (teas)
1 Year Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
1 Year Ago
merge from main