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5,627 Commits over 762 Days - 0.31cph!

1 Year Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
1 Year Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
1 Year Ago
Wip battering ram head install system
1 Year Ago
Battering ram back door wheels logic
1 Year Ago
Battering ram impact effect based on hit material
1 Year Ago
Battering ram can't damage building blocks above the stone grade
1 Year Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
1 Year Ago
Fixed catapult NRE when loading in incendiary ammo
1 Year Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
1 Year Ago
Phrase update
1 Year Ago
merge from main
1 Year Ago
Battering ram back door opening/closing
1 Year Ago
Battering ram cabin detailed colliders
1 Year Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
1 Year Ago
Battering ram door wip settings
1 Year Ago
Battering ram door prefab
1 Year Ago
Battering ram back door physics tests
1 Year Ago
Battering ram constructable prefab stages
1 Year Ago
Code cleanup, comments Deleted old prefabs
1 Year Ago
Ballista reloading client prediction
1 Year Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
1 Year Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
1 Year Ago
Boulder and explosive boulders dropped item prefabs and icons
1 Year Ago
Show catapult ammo model in the basket, based on the item loaded
1 Year Ago
Fixed battering ram jittery reverse speed
1 Year Ago
Use a flag instead, for safety
1 Year Ago
Fixed battering ram fire button working only once on the client
1 Year Ago
merge from siege_weapons/horses
1 Year Ago
Cleanup, removed the stand when braking at full speed Compile fix
1 Year Ago
merge from siege_weapons
1 Year Ago
merge from main
1 Year Ago
Ballista aiming clientside prediction, feels way better with high latency
1 Year Ago
Better client prediction for the ballista controls (still wip)
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
1 Year Ago
Ballista and battering ram deployable prefab tweaks
1 Year Ago
Siege tower deployable prefab tweaks
1 Year Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
1 Year Ago
Easier to target catapult ammo storage Increased reload time
1 Year Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
1 Year Ago
merge from main
1 Year Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
1 Year Ago
Decreased catapult fire recoil force when the handbrake is off
1 Year Ago
merge from siege_weapons/speedmod
1 Year Ago
Better catapult colliders
1 Year Ago
Fixed constructable entities health mismatch between client and server
1 Year Ago
Compile fixes
1 Year Ago
merge from main