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5,421 Commits over 700 Days - 0.32cph!

1 Year Ago
merge from main
1 Year Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
1 Year Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
1 Year Ago
Added Ballista item and constructable prefabs
1 Year Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
1 Year Ago
Changed the ballista reloading to a hold R to reload system
1 Year Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
1 Year Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
1 Year Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed
1 Year Ago
Can't use the ram without starting the engine
1 Year Ago
Removed allowedItems list from Mailbox, this list is now in StorageContainer
1 Year Ago
Better catapult colliders, added lootpanel prefab
1 Year Ago
merge from main
1 Year Ago
Adjusted battering ram and ballista mount positions
1 Year Ago
Battering ram player model IK setup, added placeholder steering wheel
1 Year Ago
Using the ram consumes fuel Added RemoveFuel in IFuelSystem to allow removal of a specified amount of fuel in one go
1 Year Ago
Battering ram client steering, brake and throttle client inputs Engine audio baseline
1 Year Ago
Battering ram attack interaction moved to a world button
1 Year Ago
Restored battering ram animations Moved the existing models into a placeholder folder
1 Year Ago
Restored battering ram model position
1 Year Ago
Ballista reloading fixes and cleanup
1 Year Ago
Added a very first pass of door controller tests using copypaste to load pre-built circuits
1 Year Ago
merge from main
1 Year Ago
Added new ballista incendiary spear ammo Added client reload and ammo switching logic (still wip)
1 Year Ago
Battering ram constructable prefab and item setup Fixed missing animator
1 Year Ago
Reverted catapult's textures meta unwanted changes in 106265
1 Year Ago
merge from main
1 Year Ago
Fixed halloween candies spawning inside cliffs When spawning we now check the terrain topology and run a simple raycast to reposition them if the topology is CLIFF or CLIFFSIDE
1 Year Ago
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset
1 Year Ago
battering ram fuel consumption
1 Year Ago
merge from main
1 Year Ago
Updated english engine.json file
1 Year Ago
Cherrypicked 106168
1 Year Ago
Fixed halloween hunt score announcement typo
1 Year Ago
Fixed siege tower server collider
1 Year Ago
Ballista gamefeel, placeholder anims
1 Year Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
1 Year Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
1 Year Ago
Tweaked siege weapon masses and explosion damage multiplers so they react to forces when hit by explosions
1 Year Ago
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
1 Year Ago
merge from main
1 Year Ago
Compile fixes
1 Year Ago
BatteringRam now inherits from GroundVehicle
1 Year Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
1 Year Ago
Activated towing on all siege weapons
1 Year Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
1 Year Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
1 Year Ago
TowingAttachment compile fix
1 Year Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
1 Year Ago
Added ballista seat, prefabs setup