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6,873 Commits over 882 Days - 0.32cph!

1 Year Ago
Restored explosion radius
1 Year Ago
merge from main
1 Year Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
1 Year Ago
Rockets and C4 splash damage wallpaper through walls
1 Year Ago
Input fields character limit tweaks for player report, bug report and crafting ui
1 Year Ago
merge from neonsigns_newinputs
1 Year Ago
When frames have the same power amount, the last updated frame takes priority
1 Year Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fixed doorway wallpaper conditional model issues
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
1 Year Ago
merge from trianglehatch_deploy_fix
1 Year Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
1 Year Ago
merge from swapseat_binds
1 Year Ago
Added swap to seat 7 and 8
1 Year Ago
Fixed an oversight in swapseats
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from building_los_fix
1 Year Ago
Added new LOS check positions for floor frame and floor triangle frame
1 Year Ago
merge from main
1 Year Ago
merge from hbhf_adjustablerange
1 Year Ago
Code cleanup, formatting
1 Year Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
1 Year Ago
merge from swapseat_binds
1 Year Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
1 Year Ago
Can add any new multi bind, not only the registered ones (like the bind command)
1 Year Ago
Bind menu now supports multi key binds
1 Year Ago
Added swap seats binds to the options menu
1 Year Ago
merge from main
1 Year Ago
Added new binds to swap seats in vehicles - CTRL + 1 -> driver seat - CTRL + 2 -> seat 2 - etc (will be bindable the controls menu)
1 Year Ago
merge from neonsigns_newinputs
1 Year Ago
Added new inputs to animated neon signs to control which frame you want to display - if 'Power In' has power, cycle normally - if 'Power In' has power, and 'Frame 1' receives power, show frame 1 and continue cycle - if 'Power In' has no power and 'Frame 1' receives power, show frame 1 as long as 'Frame 1' is powered - same with inputs frame 2, 3 etc
1 Year Ago
merge from hackweek_wiresnapping
1 Year Ago
Cleanup, fixes
1 Year Ago
Fixes when snapping from a port away from a wall
1 Year Ago
Fixed pipes blocked in corners when snapping
1 Year Ago
merge from main
1 Year Ago
Fixed heavy plate items not having pickup sounds
1 Year Ago
merge from inputfield_rtl_fix
1 Year Ago
Fixed input fields in RTL mode having keyboard arrow button navigation flipped
1 Year Ago
merge from convexmesh_warnings_fix
1 Year Ago
Missed one usage of ScrapHeliGibs_Part002
1 Year Ago
merge from inputfield_rtl_fix
1 Year Ago
Input field character limit pass
1 Year Ago
Added a 128 character limit to RustInput.Normal, so we don't have 0 char limit by default Restored smart alarm character limits