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5,421 Commits over 700 Days - 0.32cph!

1 Year Ago
Allow SkinViewer to work without an ItemDef if we specified a prefab resource path This allows item-less store items to work (underwears or dances for example)
1 Year Ago
Sunburn swimsuit framing
1 Year Ago
merge from main
1 Year Ago
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before) Added 'refillvitalsall' to heal every active players on the server
1 Year Ago
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
1 Year Ago
Increased edit panel scroll sensivity
1 Year Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
1 Year Ago
Localized voice props dlc store page
1 Year Ago
Localized soundtrack and sunburn dlc store page
1 Year Ago
Localized instruments dlc store tab
1 Year Ago
merge from doorcontroller_pickup_door_fix
1 Year Ago
Picking up a door with a door controller attached now gives you back the door controller
1 Year Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
1 Year Ago
Localized Adobe, Brick and Brutalist store pages
1 Year Ago
merge from main
1 Year Ago
Localized wallpaper store page
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
More wallpaper skin renames
1 Year Ago
Wallpaper.OnFrame NRE fix attempt
1 Year Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
1 Year Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
1 Year Ago
merge from main
1 Year Ago
Gave wallpaper skins proper names
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
merge from main
1 Year Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
1 Year Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
1 Year Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
1 Year Ago
merge from arabic
1 Year Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
1 Year Ago
merge from wallpaper
1 Year Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
1 Year Ago
Minor legacy text finder editor window NRE fix
1 Year Ago
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse' 'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
1 Year Ago
Converted texts from the following loot panels to RustText: - recycler - mixing table - attack heli rockets - attack heli turret - bigwheel + localized a few missing strings
1 Year Ago
Fixed upkeep time vital NRE
1 Year Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
1 Year Ago
merge from digitalclock
1 Year Ago
Updated digital clock protection values
1 Year Ago
merge from main
1 Year Ago
merge from arabic
1 Year Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
1 Year Ago
Boosts active vitals SetText isLocalized = true
1 Year Ago
merge from main
1 Year Ago
Localized "Boosts active" vital
1 Year Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
1 Year Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
1 Year Ago
Added hex-a-gone prototype