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5,629 Commits over 762 Days - 0.31cph!

1 Year Ago
BatteringRam now inherits from GroundVehicle
1 Year Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
1 Year Ago
Activated towing on all siege weapons
1 Year Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
1 Year Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
1 Year Ago
TowingAttachment compile fix
1 Year Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
1 Year Ago
Added ballista seat, prefabs setup
1 Year Ago
Ballista prefab setup, code baseline
1 Year Ago
Compile fix
1 Year Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
1 Year Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
1 Year Ago
merge from main
1 Year Ago
Experimental changes to horses, trying to improve the gamefeel - Added subtle neck movement in the direction you're heading - Increased turning speed - Reduced stopping time, pressing backward at full speed will now trigger the stand anim and slide
1 Year Ago
Early tests at getting siege weapons hitchable by horses and cars Tweaked catapult colliders, added repel and hurt triggers
1 Year Ago
merge from physics_horses
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
1 Year Ago
Siege tower constructable tweaks
1 Year Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
1 Year Ago
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned Applied this new system to the siege tower
1 Year Ago
Fixed drawbridge animations Added another drawbridge to the lower level
1 Year Ago
Added front door and drawbridge to the siege tower
1 Year Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
1 Year Ago
Check if the last placement error is null or empty before sending it Fix attempt for the occasional empty error toast sent by the server
1 Year Ago
Added siege tower Baseline, prefabs
1 Year Ago
Projectile speed and gravity affected by catapult charge when fired Added 3 placeholder boulder explosion VFXs
1 Year Ago
Compile fix, cleanup
1 Year Ago
Better physics setup (placeholder wheel movements) Added push intertaction
1 Year Ago
Catapult reloading interaction wip
1 Year Ago
Phrase update
1 Year Ago
merge from store-ui-frontiersman
1 Year Ago
Frontiersman store page localization fixes
1 Year Ago
merge from main
1 Year Ago
Phrase update
1 Year Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Added incendiary and explosive boulders
1 Year Ago
Reloading interaction Added kinetic boulder ammo, catapults only accept kinetic ammunition
1 Year Ago
Started prototyping catapult siege weapon Added basic interactions, placeholder fire animation Only fires rockets atm, still need to add new projectiles
1 Year Ago
merge from main
1 Year Ago
merge from main