userFlaviencancel

6,066 Commits over 790 Days - 0.32cph!

1 Year Ago
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1 Year Ago
Only show the repair UI to the corpse owner Changed softcore gamemode convars
1 Year Ago
Corpse inventory saving/loading Added workbench corpse
1 Year Ago
Added GibSimulator, tool to simulate gib physics in edit mode - helps creating container corpse prefab Not tied to Gibbable for now, still wip
1 Year Ago
Furnace corpse prefab
1 Year Ago
Wip first pass of container corpses On death, storage containers spawn a "destroyed" version of themselves, saving a percentage of the items inside The corpse can be hammered by the original owner to restore the original entity and regain access to the loot Added new convars
1 Year Ago
merge from laserlight_green_fix
1 Year Ago
Fixed laser light color selection showing red twice - green was using the red token
1 Year Ago
merge from sirenlight_culling_fix
1 Year Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
1 Year Ago
Removed ItemInformationPanel.EligableForDisplay warning log
1 Year Ago
merge from horse2_fixes/handling
1 Year Ago
Fixed horse head motion going crazy at low framerates
1 Year Ago
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1 Year Ago
merge from horse2_fixes/handling
1 Year Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
1 Year Ago
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1 Year Ago
merge from flamejet_optimisation
1 Year Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
1 Year Ago
merge from flameturret_optimisation
1 Year Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
merge from fonts_fallback
1 Year Ago
Bunch of arabic font tweaks to fix the weird line spacing
1 Year Ago
Crafting menu: fixed item name overlapping with the workbench level in some languages
1 Year Ago
merge from fonts_fallback
1 Year Ago
Tweaked fonts order
1 Year Ago
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
1 Year Ago
Added all fonts to the font fallback settings scriptable Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
1 Year Ago
Updated the language selection dropdown to use proper fonts instead of fallbacks
1 Year Ago
Fixed OnInspectorGUI NRE when clicking on a TMP sub mesh
1 Year Ago
Changed how we handle font fallbacks: Instead of using a single fallback list, each language now has its own fallback list that gets applied when switching languages, defined in a scriptable object This prevents some fuckery with strings using characters from multiple fonts Example: a Japanese word that shared characters with the Chinese font ended up using 3 fonts: Chinese, Chinese Dynamic, and Japanese - now it just uses the Japanese font
1 Year Ago
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1 Year Ago
merge from iocounter_settarget_fix
1 Year Ago
Fixed IO counter "set target" interaction description
1 Year Ago
merge from ballista_mountchaining_fix
1 Year Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
1 Year Ago
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1 Year Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
1 Year Ago
merge from playerlights_culling_fix
1 Year Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
1 Year Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
1 Year Ago
Fixed heater lights always on following the recent optims