userFlaviencancel

5,419 Commits over 700 Days - 0.32cph!

1 Year Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
1 Year Ago
Speed and handbrake tweaks on slopes
1 Year Ago
Horse ground alignment tweaks
1 Year Ago
Gallop gait tweaks
1 Year Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
1 Year Ago
Fixed hexagon tiles not being killed correctly
1 Year Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
1 Year Ago
merge from siege_weapons
1 Year Ago
Regenerated fonts
1 Year Ago
Include the font update in the phrase update process
1 Year Ago
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
1 Year Ago
Regenerated Chinese, Korean and Japanese static fonts Added empty dynamic fallback fonts for each of them Cleaned up the fonts folder (without breaking the community UI this time)
1 Year Ago
Baseline of a tool generating static fonts based on localization content
1 Year Ago
merge from main
1 Year Ago
Added a scene view toggle to hide all sockets gizmos when editing a prefab having sockets (off by default) When enabled, all socket gizmos will be hidden and will only appear when their respective gameobject is selected
1 Year Ago
Better SocketMod_InWater gizmos Will no longer be drawn when its parent gameobject is selected (trying to reduce the gizmo nightmare when opening a prefab)
1 Year Ago
Added bounds handles for deploy volumes as well
1 Year Ago
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1 Year Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
1 Year Ago
Hide local player arms when mounting the ballista
1 Year Ago
Added WASD controls to ballista
1 Year Ago
Ballista swivel rotation
1 Year Ago
player model NRE fix
1 Year Ago
Tweaks, inverted ballista up animator parameter
1 Year Ago
Added leg animator to the player model, only enabled when mounting the ballista
1 Year Ago
Removed ballista debug logs
1 Year Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
1 Year Ago
Catapult item pickup and drop sounds
1 Year Ago
Ballista bolts world models and pickup/dropped sound
1 Year Ago
Fixed siege tower pulling flag colliding with tipping flag
1 Year Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
1 Year Ago
Fixed battering ram choppy reverse
1 Year Ago
merge from clientserver_entityfinder_tool
1 Year Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
1 Year Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
1 Year Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
1 Year Ago
Horse legs tweaks Fixed steering+reversing issues
1 Year Ago
Deleted leg animator assemblies
1 Year Ago
Horse legs IK setup, still wip
1 Year Ago
Added Leg Animator
1 Year Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
1 Year Ago
Fixed DeferredMeshDecal NRE when spawning hex-a-gone tiles
1 Year Ago
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
1 Year Ago
Horse proper headlook setup, disabled old headlook
1 Year Ago
Horse mountable blend tree tweaks
1 Year Ago
Rider galloping pose
1 Year Ago
Fixed missing animator param warning when reloading the ballista
1 Year Ago
Prevent temp ragdoll player instigated dismounts
1 Year Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
1 Year Ago
implemented ballista base rig