userFlaviencancel

4,399 Commits over 609 Days - 0.30cph!

1 Year Ago
Restored wallpaper viewmodel refs
1 Year Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
1 Year Ago
Added first person deploy sound to wallpaper
1 Year Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
1 Year Ago
Fixed wallpaper world model skin material not being swapped for all LODs
1 Year Ago
Reverted the -1 Y tiling in code, pushed by accident
1 Year Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
1 Year Ago
Fixed WallpaperPlanner.OnFrame NRE
1 Year Ago
merge from main
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
1 Year Ago
Named all skins and changed phrase token
1 Year Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
1 Year Ago
Fixed floating wallpaper world model in first person view Icons test
1 Year Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
1 Year Ago
test commit
1 Year Ago
Wallpaper viewmodel deploy animation when deploying
1 Year Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
1 Year Ago
merge from main
1 Year Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
1 Year Ago
merge from digitalclock
1 Year Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
1 Year Ago
Fixed "Target socket is occupied" not being translated client side
1 Year Ago
merge from digitalclock
1 Year Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
1 Year Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
1 Year Ago
Added Rust.Localization.Editor assembly for localization Editor code
1 Year Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
1 Year Ago
Compile fix in LanguageSwitcher
1 Year Ago
merge from main
1 Year Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
1 Year Ago
Tweaked clock deploy volumes and socket mods order
1 Year Ago
Fixed errors preventing Arabic language to load correctly
1 Year Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase
1 Year Ago
merge from digitalclock
1 Year Ago
Time text LOD Updated icon
1 Year Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
1 Year Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
1 Year Ago
Added green wallpaper placeholder icon Folder cleanup
1 Year Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
1 Year Ago
Updated Rust+ pairing error messages toast with the new syntax
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from buildingerrors_improvements
1 Year Ago
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit
1 Year Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
1 Year Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
1 Year Ago
merge from main
1 Year Ago
Phrases
1 Year Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update