userFlaviencancel

4,945 Commits over 639 Days - 0.32cph!

11 Months Ago
Removed unused audio components on the catapult
11 Months Ago
Never cull battering ram wheels
11 Months Ago
Dropped gun test Cleanup
11 Months Ago
Cleaned up old tests
11 Months Ago
Added unloadweapons command
11 Months Ago
First pass of gun tests: deploy, aim, reload, fire, examine
11 Months Ago
Fixed ore tests following the recent hot spot changes
11 Months Ago
Ores test compile fix
11 Months Ago
merge from main
11 Months Ago
Removed flat fuel consumption when triggering the battering ram
11 Months Ago
Fixed battering ram firing replication
11 Months Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
11 Months Ago
Can't operate waterlogged ballista and catapult
11 Months Ago
Can't pull and reload a catapult at the same time
11 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
11 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
11 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
11 Months Ago
Battering ram constructable switched to additive mode Added stage 4
11 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
11 Months Ago
Re-enabled sync position on battering ram door
11 Months Ago
Tweak battering ram prevent building volume
11 Months Ago
Fix catapult animator init mismatch between client/server
11 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
11 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
11 Months Ago
Catapult animation client/server sync
11 Months Ago
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12 Months Ago
Phrases
12 Months Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
12 Months Ago
merge from wire_slack_fix
12 Months Ago
Reverted wire length 'fix' from 107563
12 Months Ago
merge from main
12 Months Ago
Added missing prevent buidling to catapult constructable prefab
12 Months Ago
Can't pull/push a mounted ballista
12 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
12 Months Ago
Implemented new catapult reload animation
12 Months Ago
manifest
12 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
12 Months Ago
Ballista bolt effects tweaks
12 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
12 Months Ago
merge from main
12 Months Ago
merge from wire_slack_fix
12 Months Ago
merge from storagemonitor_passthrough
12 Months Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
12 Months Ago
PowerCounter and ElectricSwitch minor optims
12 Months Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
12 Months Ago
Electric button minor server optims Cleanup and formatting
12 Months Ago
Storage monitor server optimization
12 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
12 Months Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
12 Months Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments