userFlaviencancel

5,413 Commits over 700 Days - 0.32cph!

11 Months Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
11 Months Ago
Revert Playground scene, added Playground_Horses
11 Months Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
11 Months Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
11 Months Ago
More siege weapons deploy tweaks
11 Months Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
11 Months Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
11 Months Ago
Catapult compile fix
11 Months Ago
Manifest (~25 prefabs)
11 Months Ago
merge from primitive/catapult_scattershot
11 Months Ago
Fixed death screen not showing killed by scattershot
11 Months Ago
Damage and radius tweaks
11 Months Ago
Updated item name and description
11 Months Ago
Proper catapult scattershot implementation Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
11 Months Ago
merge from primitive
11 Months Ago
merge from main
11 Months Ago
merge from primitive
11 Months Ago
Tweaked ballista shooting point, easier to aim
11 Months Ago
Tweaked catapult deployment so deploying it on a cliff is easier
11 Months Ago
Static ballista protection and health
11 Months Ago
Added groundwatch to the static ballista
11 Months Ago
Tweaked both ballista deploy volumes
11 Months Ago
Restored min sliding time before ragdolling (5s)
11 Months Ago
Fixed horse hip position fuckery after recovering from ragdoll
11 Months Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
11 Months Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
11 Months Ago
Changed stone highwall physic material to rock (was using metal)
11 Months Ago
Compile fix
11 Months Ago
Decreased minimum ragdoll velocity required to get up
11 Months Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
11 Months Ago
Battering ram damage effects
11 Months Ago
Battering ram can't take collision damage from the head
11 Months Ago
Catapult dry fire plays the smoke effect
11 Months Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
11 Months Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
11 Months Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
11 Months Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
11 Months Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
11 Months Ago
Some description tweaks
11 Months Ago
Siege weapon item descriptions
11 Months Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
11 Months Ago
Galloping speed bonus when on road
11 Months Ago
Firing the catapult will block the push interaction for 2 seconds
11 Months Ago
Can't feed swimming horses
11 Months Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
11 Months Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
11 Months Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
11 Months Ago
Fixed repair cost UI not showing as red (caused by 111605)
11 Months Ago
Tweaked mounted ballista colliders
11 Months Ago
Static ballista rig setup Updated icon