userFlaviencancel

3,752 Commits over 547 Days - 0.29cph!

1 Year Ago
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1 Year Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
1 Year Ago
Fixed a few IO line parenting loading issues + refacto and naming
1 Year Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
1 Year Ago
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1 Year Ago
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1 Year Ago
Auto pair when deployed, if you have code lock access
1 Year Ago
Client IO lines parenting (missed some files)
1 Year Ago
1 Year Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
1 Year Ago
Unpair all door controllers when TC is destroyed
1 Year Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
1 Year Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
1 Year Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
1 Year Ago
Fixed AND, OR and XOR switches emitting light when unpowered
1 Year Ago
Fixed storage monitor not taking into account partial stack changes
1 Year Ago
Fixed industrial wall light snapping issues, debug origin was off
1 Year Ago
Fixed default guide mesh orientation issues after rotating it
1 Year Ago
codegen
1 Year Ago
Merged main into /electricity_power_fixes/2
1 Year Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
1 Year Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
1 Year Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
1 Year Ago
Red & Green Industrial Light source item
1 Year Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
1 Year Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
1 Year Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
1 Year Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
1 Year Ago
Fixed Sound Light guide mesh position mismatch
1 Year Ago
Enabled snapping on CCTV cameras
1 Year Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
1 Year Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
1 Year Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
1 Year Ago
Enabled snapping on simple light and connected speaker
1 Year Ago
Industrial conveyor can now be placed upside down again
1 Year Ago
Fixed sprinkler guide mesh scale
1 Year Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
1 Year Ago
Fixed counter snapping pivot issues
1 Year Ago
Fixed components being flipped upside down when placed on walls facing south/north
1 Year Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
1 Year Ago
Merged main into io_entity_snapping/fixes/2
1 Year Ago
Fixed regular switch still showing 1 power usage in the UI
1 Year Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
1 Year Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
1 Year Ago
Compile fix again, codegen
1 Year Ago
Compile fix
1 Year Ago
Compile fix
1 Year Ago
Fixed storage adaptor not working after reskinning a tool cupboard
1 Year Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
1 Year Ago
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