userFlaviencancel

4,381 Commits over 609 Days - 0.30cph!

4 Months Ago
Fixed floorpaper clipping on jungle skin
4 Months Ago
Updated all building block prefabs 2/2
4 Months Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
4 Months Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
4 Months Ago
More placeholder ceiling paper skins
4 Months Ago
Fixed wallpaper viewmodel material not updating when selecting skin 0
4 Months Ago
Fixed vinyl mat missing albedo
4 Months Ago
Skin fixes, changed flooring and ceiling paper default skin
4 Months Ago
Skinnable setup Split the flooring, wall and ceiling wallpaper skin sets Fixed colliding skin IDs
4 Months Ago
Item setup Manifest
4 Months Ago
Can press R to rotate floor and ceiling paper before placement New deploy guide mesh
4 Months Ago
Added wallpaper to all foundation and floor prefabs
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
4 Months Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
4 Months Ago
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4 Months Ago
4 Months Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
4 Months Ago
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4 Months Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
5 Months Ago
Fixed keycards still showing as green for the local player in third person
5 Months Ago
merge from main
5 Months Ago
Fixed batteries incorrect charge left time
5 Months Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
5 Months Ago
Restored floor.stone.prefab, merge fuckery
5 Months Ago
merge from main
5 Months Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
5 Months Ago
Added handles to edit entities bounds
5 Months Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
Fake trail generation improvements, fixed trail falling through rocks
5 Months Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
5 Months Ago
Fixed floating barrel corpses and added Mesh Cull components
5 Months Ago
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5 Months Ago
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5 Months Ago
5 Months Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
5 Months Ago
Enabled trail emission on sharks
5 Months Ago
merge from missingscripts_tool
5 Months Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
5 Months Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
5 Months Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
5 Months Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
5 Months Ago
merge from main
5 Months Ago
Null checks in HunterVisionManager, just in case
5 Months Ago
merge from jungle_update/hunter_vision
5 Months Ago
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active Changed how ScentEmission knows when the buff started/stopped
5 Months Ago
Added ScentEmission to all animal corpses