4,381 Commits over 609 Days - 0.30cph!
Fixed floorpaper clipping on jungle skin
Updated all building block prefabs 2/2
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
More placeholder ceiling paper skins
Fixed wallpaper viewmodel material not updating when selecting skin 0
Fixed vinyl mat missing albedo
Skin fixes, changed flooring and ceiling paper default skin
Skinnable setup
Split the flooring, wall and ceiling wallpaper skin sets
Fixed colliding skin IDs
Can press R to rotate floor and ceiling paper before placement
New deploy guide mesh
Added wallpaper to all foundation and floor prefabs
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
Removed model component from all deployable corpse prefabs, not needed
Fixes some missing string warning when repairing them
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Laser detector:
- fixed not detecting player when placed closed to a doorway
- fixed detecting entities through constructions and deployables
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Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
Fixed keycards still showing as green for the local player in third person
Fixed batteries incorrect charge left time
Fixed hardside wallpaper not showing on wall right and left conditional models
Restored floor.stone.prefab, merge fuckery
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
Added handles to edit entities bounds
Fixed timer switch issues when its power input fluctuates while the timer is running
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Fake trail generation improvements, fixed trail falling through rocks
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
Fixed floating barrel corpses and added Mesh Cull components
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merge from jungle_update/hunter_vision
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120286 Enabled trail emission on sharks
Enabled trail emission on sharks
merge from missingscripts_tool
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
Deleted cctv scene, was the only one with a TestRidableHorse prefab
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
Null checks in HunterVisionManager, just in case
merge from jungle_update/hunter_vision
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active
Changed how ScentEmission knows when the buff started/stopped
Added ScentEmission to all animal corpses