4,381 Commits over 609 Days - 0.30cph!
Auto switch when looking at compatible building blocks
Can select different skins for wall, floor and ceiling
Laser detector now detects horses (and anything on the AI layer)
merge from laserdetector_ai
Bypass storage container loot destruction if about to spawn a corpse
Fixes vending machine only dropping 25% of their loot in softcore
merge from lootdestroy_corpse_fix
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
Fixed floor and foundation using the wrong wallpaper skin id
Pressing right click with wallpaper in hands open the skin selection menu
Fixed new jungle meats turning into spoiled bear meat when expired
Fixed foundation incorrect wallpaper socket name
Outside/inside checks
SocketMod_Inside can use custom ray dirs
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
merge from jungle_update/meat_visuals
Cooking workbench new meats setup
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
New meats visual added to bbq and campfire
Restored playground terrain
merge from maxauth_clear_fix
'ent auth' command works with tugboat
merge from containercorpse_slots_fix
Fixed container corpses incorrect inventory slots count
Roof and triangle roof LOS tweaks
Triangle floor and triangle foundation tweaks
Some tweak and fixes
Added new los pos to all building blocks
merge from softcore_update/tc_antigrief_fix
merge from softcore_update/deployable_corpse/open_interaction_fix
Half wall and low wall additional LOS check pos
LOS check position fixes
Added new check pos for walls
Line of sight checks on the client
Added a new setting to Construction to define alternative LOS check positions when running building LOS checks
Added a few pos to the foundation and floor prefabs, this fixes the constant 'Line of sight blocked' error messages when building
Still very wip
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
merge from tunacanlamp_preventbuilding_fix
Fixed tuna can lamp blocking placement through walls, its prevent building volume was quite large
Also fixed its bounds that were completely off, causing issues with LOS checks and error messages
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Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
merge from oldhorse_purge
Fixed NRE when killing horses
merge from cavebucket_tincanalarm_fix
Fixed cave bucket lift not triggering the tin can alarm
S2P all caves
merge from xorswitch_restart_fix
merge from xorswitch_restart_fix
Snap to zero paste option implementation
Copypaste compile fix
Added LoadFileFromBundles
Added snap to zero paste options
BasePlayer and RPC factory compile fixes
Fixed XOR Switch briefly sending power after a server restart