userFlaviencancel

1,756 Commits over 366 Days - 0.20cph!

10 Months Ago
Reverted the recyling eggs system due to LOD issues Applied client side optims to Halloween candies prefabs
10 Months Ago
Cap player egg spawns, recycle oldest egg on new spawn
10 Months Ago
Code cleanup
10 Months Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
10 Months Ago
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
11 Months Ago
Set wallpaper models to read/write mode to enable batching
11 Months Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
11 Months Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
11 Months Ago
Baseline
11 Months Ago
merge from main
11 Months Ago
Updated monument prefabs
11 Months Ago
Updated prefabs, removed placeholder models
11 Months Ago
Manifest, skins
11 Months Ago
merge from main
11 Months Ago
Updated pipe tool and wire tool descriptions
11 Months Ago
Fixed multiple map markers disappearing when deleting a single one
11 Months Ago
Fixed the color check when updating nameplates text color
11 Months Ago
Fixed unnecesary nameplate vischecks when you're not in a team
11 Months Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
11 Months Ago
Hide screens if the player is not authed
11 Months Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
11 Months Ago
11 Months Ago
Set clipping checks to true by default when creating a new BaseVehicle
11 Months Ago
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11 Months Ago
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11 Months Ago
Flagging prefabs
11 Months Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
11 Months Ago
Fixed microphone stand incorrect power usage display in the UI
11 Months Ago
Fixed keycards held by other players always appearing green
11 Months Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
11 Months Ago
Dynamically show resource boxes based on TC content
11 Months Ago
Show/hide models based on TC content Added doors and any other upkeeped entity to the block count
11 Months Ago
TC upkeep timer now updated in real-time instead of periodically
11 Months Ago
Fixed upkeep resources cost texts being too large
11 Months Ago
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
11 Months Ago
Skinnable setup, placeholder icon
11 Months Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
11 Months Ago
Skin prefab setup, screens showing tc information
11 Months Ago
Merge from main
11 Months Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
11 Months Ago
Rockets loading and firing, recoil
11 Months Ago
cannon inputs first pass
11 Months Ago
Cannon module setup
12 Months Ago
Revert files I shouldn't have pushed
12 Months Ago
Fixed electrical deployables being offset when placed
12 Months Ago
Added option to have map button as toggle instead of hold
12 Months Ago
ladder hatch rotation
12 Months Ago
merge from main
12 Months Ago
Reverted ALT+F4 interception displaying safe zone warning
12 Months Ago
Embrasures and shutters also rotatable using R when being deployed